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Autor Topic: IGCN Season 6 Ep 3 Full Package Server  (Visto 101883 veces)

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Offline INFIERNO #120 Posteado: April 07, 2018, 10:29:14 PM

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Encontre un bug en estos files....

cuando haces auto reconect se multiplica el pj y se borra todo el zen



Gracias:


Offline legend_ko #121 Posteado: April 19, 2018, 10:32:11 PM | Modificado: April 20, 2018, 09:28:29 PM by legend_ko

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how to setting the client 0.0  it always disconnect when loaded


Offline Lzvick #122 Posteado: April 24, 2018, 03:33:49 PM

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Hola, se pueden usar estos files en windows 32bits?


Offline wpmpro #123 Posteado: May 04, 2018, 04:16:07 AM

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Hello guys, please help me. When I select the server the client disconnect, the field for entering the login and password is not opened.


Offline Aisu #124 Posteado: May 04, 2018, 03:31:44 PM | Modificado: May 04, 2018, 03:44:02 PM by Aisu

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How I config 'Drop Manager' in this files?. It's my primordial problem in my SV while edit it. Can anyone help me?

¿Como configuro el "Drop Manager"?, ¿alguien puede darme una pista para que me de maña yo solo después?. Se que en estas files tienes un archivo "itemlist.xml" donde están todos los items por categoría e index. Después tenes este Drop Manager, a mi dropea sea en Lorencia como en los ultimos mapas lo mismo, todos items "Sealed silver box", "Luck Coin", "Raven", etc.

Estas son las lineas dentro de Drop Manager.xml

Code: [Select]
<DropManager>
<!-- <Monster Index="-1" MonsterMinLevel="1" MonsterMaxLevel="150" MapNumber="-1" ItemRate="10" ItemCount="1" CoinReward="0" CoinType="0" CoinValue="100" PlayerMinLevel="1" PlayerMaxLevel="MAX">
<Item Cat="-1" Index="-1" ItemMinLevel="0" ItemMaxLevel="0" Durability="-1" Skill="-1" Luck="1" Option="-1" Exc="-1" SetItem="-1" SocketCount="0" ElementalItem="-1" DropRate="100" />
</Monster>
<Monster Index="-1" MonsterMinLevel="1" MonsterMaxLevel="150" MapNumber="-1" ItemRate="10" ItemCount="1" CoinReward="0" CoinType="0" CoinValue="100" PlayerMinLevel="1" PlayerMaxLevel="MAX">
<Item Cat="-1" Index="-1" ItemMinLevel="0" ItemMaxLevel="0" Durability="-1" Skill="1" Luck="-1" Option="1" Exc="-1" SetItem="-1" SocketCount="0" ElementalItem="-1" DropRate="100" />
</Monster> -->
</DropManager>


Ahora bien, para que la Araña en Lorencia me dropee Apple. ¿Seria asi?

En Monsterlist.xml la Araña es nro. de index 3, y su Level esta en 2, aunque no entiendo muy bien eso de MonsterMinLevel y Max.
Apple es 14, 0 en Itemlist.xml.

Code: [Select]
<!-- <Monster Index="3" MonsterMinLevel="1" MonsterMaxLevel="2" MapNumber="1" ItemRate="10" ItemCount="1" CoinReward="0" CoinType="0" CoinValue="100" PlayerMinLevel="1" PlayerMaxLevel="MAX">
<Item Cat="14" Index="0" ItemMinLevel="0" ItemMaxLevel="0" Durability="-1" Skill="-1" Luck="1" Option="-1" Exc="-1" SetItem="-1" SocketCount="0" ElementalItem="-1" DropRate="100" />

Y otra, ¿el drop de Apple lo tengo que hacer en cada monstruo asi o no tiene ningun rango a poner?, por ejemplo monstruos de nivel 1 a 40 tiran Apple, Mana, y HP potions, ponele.





Offline jumongski #125 Posteado: May 10, 2018, 01:49:37 PM

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Any fix for F.O + Ancient? It doesn't show the item name.

Also F.O + 5 Socket. It doesnt show the item name.

Gracias:


Offline saybot #126 Posteado: May 15, 2018, 04:17:08 AM

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Offline samsunggon #127 Posteado: May 15, 2018, 05:36:59 AM

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Any fix for F.O + Ancient? It doesn't show the item name.

Also F.O + 5 Socket. It doesnt show the item name.

try to use premium IGCN CLIENT
link: http://tuservermu.com.ve/index.php?topic=12335.msg65432;topicseen#new


DISCORD: valentino1515

Gracias:


Offline jumongski #128 Posteado: May 24, 2018, 12:36:16 AM

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Any fix for F.O + Ancient? It doesn't show the item name.

Also F.O + 5 Socket. It doesnt show the item name.

try to use premium IGCN CLIENT
link: http://tuservermu.com.ve/index.php?topic=12335.msg65432;topicseen#new

thanks but it did not work. i think the problem is the gameserver it doesn't support excellent+ancient.


Offline nujd00 #129 Posteado: May 24, 2018, 03:06:13 AM

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this file suitable for custom wings?

NUJD RABAGO

Offline jumongski #130 Posteado: May 25, 2018, 12:16:08 AM

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Please fix Xshop not working on IGC.GameServer_U but working on IGC.GameServer_R.


Offline anaflex #131 Posteado: May 28, 2018, 03:09:42 AM | Modificado: May 29, 2018, 06:02:27 PM by anaflex

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cuando entro y selecciono el server me dice que descargue la nueva version del juego, me ayudan porfavor @djagripnos

Gracias:


Offline anaflex #132 Posteado: May 29, 2018, 06:07:53 PM

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cuando entro y selecciono el server me dice que descargue la nueva version del juego, me ayudan porfavor @djagripnos


Offline -Rastaa.TSM☢ #133 Posteado: May 29, 2018, 06:09:45 PM

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cuando entro y selecciono el server me dice que descargue la nueva version del juego, me ayudan porfavor @djagripnos
El serial de los files no coincide con el del cliente fijate que lo estes armando bien.

Gracias:


Offline anaflex #134 Posteado: May 29, 2018, 06:10:40 PM

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donde encuentro el serial de los files y donde lo pongo en el cliente??


Offline SUNIGIE #135 Posteado: May 29, 2018, 10:21:08 PM

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https://imgur.com/a/FEcU5TI

Hi guys. please Help me . I got the same problem too ..

How to fix this .

thank you..


Offline SUNIGIE #136 Posteado: May 29, 2018, 10:22:14 PM

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que cliente usas ?
a mi lanzo este error el GS
Code: [Select]
[20:05:59] Connection Accept : [12000][200.84.001.001]
[20:06:03] error-L2 (ProtocolCore) : Account:  Name:  : Invalid packet received OP: 68 (protocol.cpp,1452) Connection State: 1
[20:06:03] (12000)Disconnected :  [200.84.001.001]

how to fix this guys ?? I got the same problem too..

Thank you


Offline samsunggon #137 Posteado: May 31, 2018, 03:41:36 AM

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que cliente usas ?
a mi lanzo este error el GS
Code: [Select]
[20:05:59] Connection Accept : [12000][200.84.001.001]
[20:06:03] error-L2 (ProtocolCore) : Account:  Name:  : Invalid packet received OP: 68 (protocol.cpp,1452) Connection State: 1
[20:06:03] (12000)Disconnected :  [200.84.001.001]

how to fix this guys ?? I got the same problem too..

Thank you

disable /offlevel :D


DISCORD: valentino1515


Offline nujd00 #138 Posteado: May 31, 2018, 08:29:07 AM

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someone have pvp balance of this files? 32k stats?

NUJD RABAGO

Offline valeh #139 Posteado: May 31, 2018, 10:43:39 AM | Modificado: May 31, 2018, 11:08:17 AM by valeh

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Offline jumongski #140 Posteado: June 01, 2018, 08:14:11 PM

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Plase Help Me

1. Check your IP correctly (iplist, mapserverinfo, serverlist...)
2. Check your sql connection login="sa" pasword= "yourpassword"
3. Also check if you change the ip from the client.

Gracias:


Offline SUNIGIE #141 Posteado: June 03, 2018, 11:06:46 PM | Modificado: June 03, 2018, 11:10:14 PM by SUNIGIE

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One Week Cycle Configurations Castle Siege


U need config Date CS Mondey to Mondey
Exp:


SQL:


Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<!--
// ============================================================
// == X6 MUONLINE SERVER EMULATOR
// == www.igcn.mu
// ==
// == (C) 2017 IGC-Network | EviNetwork (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of EviNetwork MuOnline Server files.
// ============================================================
//
// ### CastleSiegeEvent ###
// Enable: Deactivates or activates the event, 0/1
// FriendlyFire: Allowing to attack self team companions, 0/1
// ResetAccumulatedTimeAfterKill: Resets accumulated time after killing Guild Master, 0/1
// LordMixDailyLimit: Daily limit of Lord Mixes
// TowerEntryWithoutAlliance: Enables ability to enter the Castle Tower without Guild Alliance by Siege winning Guild, 0/1
//
// ### CastleSiegeEvent::DamageReduction ###
// OppositeTeam: Damage reduction on Opposite Team players during the event, expressed in percent, 0-100
// SelfTeam: Damage reduction on Self Team companions during the event, expressed in percent, 0-100
//
// ### CastleSiegeEvent::CycleSettings ###
// Days: Total amount of days event cycle last
// StartYear: Year the event starts on
// StartMonth: Month the event starts on, 1-12
// StartDay: Day the event starts on, 1-31
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// StartYear, StartMonth and StartDay values configured in the file getting inserted into
// [dbo].[MuCatle_DATA].[SIEGE_START_DATE] after GameServer load or option reload and reset back to 0
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### CastleSiegeEvent::CycleSettings::Cycle ### - configuration of stages at specified days of cycle
// Stage: Definition of event stage type:
// 1 ~ Registration for Castle Siege
// 2 ~ Idle
// 3 ~ Register Mark Of The Lord
// 4 ~ Idle
// 5 ~ Castle Attack Guild Notification
// 6 ~ Reading the state of Castle Siege
// 7 ~ Start of Castle Siege event
// 8 ~ End of Castle Siege event
// 9 ~ End of Castle Siege cycle
// Day: Day of a Cycle to run specified State, 0 is used for registration period before event cycle start
// Hour: Hour to run specified state of the cycle, 0-23
// Minute: Minute to run specified state of the cycle, 0-60
//
// ### CastleSiegeEvent::CycleCorrection ### - used to force start of specified state of the event in case of some fault or a need to speed it up
// State: Defines specific State of the event, for a list of states see Stages list above
// Year: Year to run the state on
// Day: Day to run the state on, 1-31
// Hour: Hour to run the state on, 0-23
// Minute: Minute to run the state on, 0-60
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// State, Year, Month, Day, Hour and Minute values configured in the file getting inserted into
// [dbo].[MuCatle_DATA].[SIEGE_START_DATE] after GameServer load or option reload and reset back to 0
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### CastleSiegeEvent::NPCSettings::NPC ###
// Index: Index of NPC (MonsterList.xml)
// Number: Sequence Number for specific NPC Type (index), starts from 1
// DBSave: Saves NPC (usually gates and statues) in Database for purpose of update of their data (HP, Defense, etc), 0/1
// Side: Defines a side for NPC:
// 1 ~ Attacking Team
// 2 ~ Defending Team
// DefenseLevel:
// HPRecLevel:
// MaxHP: Maximum HP for the NPC
// StartX: Spawn location for the NPC, Start X Coordinate
// StartY: Spawn location for the NPC, Start Y Coordinate
// EndX: Spawn location for the NPC, End X Coordinate, -1 if not applies
// EndY: Spawn location for the NPC, End Y Coordinate, -1 if not applies
// Dir: Direction a spawned NPC looks at:
// ~ 0: Central
// ~ 1: South-West
// ~ 2: South
// ~ 3: South-East
// ~ 4: East
// ~ 5: North-East
// ~ 6: North
// ~ 7: North-West
// ~ 8: West
// ~ -1: Random
// Name: Name of NPC, used for in-file description purpose only
//
// ### CastleSiegeEvent::DefenseUpgrade::Gates::Defense ### - Next level defense upgrade cost
// Level: Level of Gates Defense, section does not allow definitions of extra levels
// ReqJewelOfGuardian: Required count of Jewel of Guardian for upgrade to next level, must be higher than 0
// ReqZen: Required Zen amount to upgrade for the next level, must be higher than 0
//
// ### CastleSiegeEvent::DefenseUpgrade::Statues::Defense ### - Next level defense upgrade cost
// Level: Level of Statues Defense, section does not allow definitions of extra levels
// ReqJewelOfGuardian: Required count of Jewel of Guardian for upgrade to next level, must be higher than 0
// ReqZen: Required Zen amount to upgrade for the next level, must be higher than 0
//
// ### CastleSiegeEvent::HealthUpgrade::Gates::Health ###
// Value: Level of Gates Health, section does not allow definitions of extra levels
// ReqJewelOfGuardian: Required count of Jewel of Guardian for upgrade to next level, must be higher than 0
// ReqZen: Required Zen amount to upgrade for the next level, must be higher than 0
//
// ### CastleSiegeEvent::HealthUpgrade::Statues::Health ###
// Value: Level of Statues Health, section does not allow definitions of extra levels
// ReqJewelOfGuardian: Required count of Jewel of Guardian for upgrade to next level, must be higher than 0
// ReqZen: Required Zen amount to upgrade for the next level, must be higher than 0
//
// ### CastleSiegeEvent::StatueHealthRecoveryUpgrade::Recovery ###
// Level: Level of Statues HP Recovery level, section does not allow definitions of extra levels
// ReqJewelOfGuardian: Required count of Jewel of Guardian for upgrade to next level, must be higher than 0
// ReqZen: Required Zen amount to upgrade for the next level, must be higher than 0
//
// ### CastleSiegeEvent::DefenseSettings::Gates::Defense ### - defense value on specific Gate Level
// Level: Level of Gate, section does not allow definitions of extra levels
// Value: Defense Value
//
// ### CastleSiegeEvent::DefenseSettings::Statues::Defense ### - defense value on specific Statue Level
// Level: Level of Statue, section does not allow definitions of extra levels
// Value: Defense Value
//
-->
<CastleSiegeEvent Enable="1" FriendlyFire="1" ResetAccumulatedTimeAfterKill="0" LordMixDailyLimit="1" TowerEntryWithoutAlliance="0">
<DamageReduction OppositeTeam="40" SelfTeam="20" />
<CycleSettings Days="7" StartYear="0" StartMonth="0" StartDay="0">
<Cycle Stage="1" Day="0" Hour="0" Minute="0" />
<!-- Register Period -->
<Cycle Stage="2" Day="1" Hour="23" Minute="59" />
<!-- Idle -->
<Cycle Stage="3" Day="2" Hour="0" Minute="0" />
<!-- Register Mark Of The Lord -->
<Cycle Stage="4" Day="3" Hour="0" Minute="0" />
<!-- Idle -->
<Cycle Stage="5" Day="4" Hour="12" Minute="0" />
<!-- Castle Attack Guild Notification -->
<Cycle Stage="6" Day="4" Hour="19" Minute="0" />
<!-- Ready For Castle Siege -->
<Cycle Stage="7" Day="6" Hour="19" Minute="0" />
<!-- Castle Siege Start -->
<Cycle Stage="8" Day="6" Hour="20" Minute="0" />
<!-- Castle Siege End -->
<Cycle Stage="9" Day="7" Hour="0" Minute="0" />
<!-- End of Cycle -->
</CycleSettings>
<CycleCorrection State="0" Year="0" Month="0" Day="0" Hour="0" Minute="0" />
<NPCSettings>
<NPC Index="283" Number="1" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1500000" StartX="94" StartY="227" EndX="-1" EndY="-1" Dir="1" Name="Guardian Statue" />
<NPC Index="283" Number="2" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1500000" StartX="94" StartY="182" EndX="-1" EndY="-1" Dir="1" Name="Guardian Statue" />
<NPC Index="283" Number="3" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1500000" StartX="82" StartY="130" EndX="-1" EndY="-1" Dir="1" Name="Guardian Statue" />
<NPC Index="283" Number="4" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1500000" StartX="107" StartY="130" EndX="-1" EndY="-1" Dir="1" Name="Guardian Statue" />
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<NPC Index="277" Number="1" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1900000" StartX="93" StartY="204" EndX="-1" EndY="-1" Dir="1" Name="Castle Gate" />
<NPC Index="277" Number="2" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1900000" StartX="81" StartY="161" EndX="-1" EndY="-1" Dir="1" Name="Castle Gate" />
<NPC Index="277" Number="3" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1900000" StartX="107" StartY="161" EndX="-1" EndY="-1" Dir="1" Name="Castle Gate" />
<NPC Index="277" Number="4" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1900000" StartX="67" StartY="114" EndX="-1" EndY="-1" Dir="1" Name="Castle Gate" />
<NPC Index="277" Number="5" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1900000" StartX="93" StartY="114" EndX="-1" EndY="-1" Dir="1" Name="Castle Gate" />
<NPC Index="277" Number="6" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1900000" StartX="119" StartY="114" EndX="-1" EndY="-1" Dir="1" Name="Castle Gate" />
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<NPC Index="288" Number="1" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="75" StartY="130" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="2" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="88" StartY="130" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="3" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="99" StartY="130" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="4" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="114" StartY="130" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="5" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="94" StartY="151" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="6" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="88" StartY="182" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="7" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="100" StartY="182" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="8" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="94" StartY="221" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="9" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="94" StartY="233" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<NPC Index="215" Number="1" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="10000" StartX="94" StartY="242" EndX="-1" EndY="-1" Dir="1" Name="Shield" />
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<NPC Index="222" Number="1" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="10000" StartX="80" StartY="188" EndX="-1" EndY="-1" Dir="1" Name="Slingshot Defense" />
<NPC Index="222" Number="2" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="10000" StartX="105" StartY="188" EndX="-1" EndY="-1" Dir="1" Name="Slingshot Defense" />
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<NPC Index="221" Number="1" DBSave="0" Side="2" DefenseLevel="0" HPRecLevel="0" MaxHP="10000" StartX="63" StartY="19" EndX="-1" EndY="-1" Dir="5" Name="Slingshot Attack" />
<NPC Index="221" Number="2" DBSave="0" Side="2" DefenseLevel="0" HPRecLevel="0" MaxHP="10000" StartX="119" StartY="19" EndX="-1" EndY="-1" Dir="5" Name="Slingshot Attack" />
</NPCSettings>
<DefenseUpgrade>
<Gates>
<Defense Level="1" ReqJewelOfGuardian="2" ReqZen="3000000" />
<Defense Level="2" ReqJewelOfGuardian="3" ReqZen="3000000" />
<Defense Level="3" ReqJewelOfGuardian="4" ReqZen="3000000" />
</Gates>
<Statues>
<Defense Level="1" ReqJewelOfGuardian="3" ReqZen="3000000" />
<Defense Level="2" ReqJewelOfGuardian="5" ReqZen="3000000" />
<Defense Level="3" ReqJewelOfGuardian="7" ReqZen="3000000" />
</Statues>
</DefenseUpgrade>
<HealthUpgrade>
<Gates>
<Health Value="2500000" ReqJewelOfGuardian="2" ReqZen="1000000" />
<Health Value="3500000" ReqJewelOfGuardian="3" ReqZen="1000000" />
<Health Value="5200000" ReqJewelOfGuardian="4" ReqZen="1000000" />
</Gates>
<Statues>
<Health Value="2200000" ReqJewelOfGuardian="3" ReqZen="1000000" />
<Health Value="3400000" ReqJewelOfGuardian="5" ReqZen="1000000" />
<Health Value="5000000" ReqJewelOfGuardian="7" ReqZen="1000000" />
</Statues>
</HealthUpgrade>
<StatueHealthRecoveryUpgrade>
<Recovery Level="1" ReqJewelOfGuardian="3" ReqZen="5000000" />
<Recovery Level="2" ReqJewelOfGuardian="5" ReqZen="5000000" />
<Recovery Level="3" ReqJewelOfGuardian="7" ReqZen="5000000" />
</StatueHealthRecoveryUpgrade>
<DefenseSettings>
<Gates>
<Defense Level="0" Value="100" />
<Defense Level="1" Value="180" />
<Defense Level="2" Value="300" />
<Defense Level="3" Value="520" />
</Gates>
<Statues>
<Defense Level="0" Value="80" />
<Defense Level="1" Value="180" />
<Defense Level="2" Value="340" />
<Defense Level="3" Value="550" />
</Statues>
</DefenseSettings>
</CastleSiegeEvent>


Odisk write me on skype: darkevil.pl I help You

Hi I follow this guide but still i cant set the CS
Try to see the image: Link: https://imgur.com/a/RLgBLN1



help me please. thank you

Gracias:


Offline valami123 #142 Posteado: June 13, 2018, 12:04:24 PM

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  • hu

Offline Saige #143 Posteado: June 17, 2018, 02:39:00 AM

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Hi, I just notice the Fruit System in Character its bug. see my image in that image you see that the value of Fruit Create is already Has a value but I dont put any fruit in it as you can see its already 2422/127 instead of 0/127 please anyone know how to fix? thanks :)



Offline jumongski #144 Posteado: June 17, 2018, 12:21:08 PM

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Hi, I just notice the Fruit System in Character its bug. see my image in that image you see that the value of Fruit Create is already Has a value but I dont put any fruit in it as you can see its already 2422/127 instead of 0/127 please anyone know how to fix? thanks :)



This file is unstable minor bugs and visual bugs. Unfortunately there is no source so there is no way to fix these.


Offline samsunggon #145 Posteado: June 17, 2018, 12:26:02 PM

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Hi, I just notice the Fruit System in Character its bug. see my image in that image you see that the value of Fruit Create is already Has a value but I dont put any fruit in it as you can see its already 2422/127 instead of 0/127 please anyone know how to fix? thanks :)



because your character is over stat
bk,sm,elf = 2400
other dl mg = 2800


DISCORD: valentino1515


Offline onedev #146 Posteado: June 17, 2018, 08:28:01 PM

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Hi,

I have a problem all is running but the problem when I go inside game. The login is correct after selection of character the game automatically closes with the error:


help is appreciated


Offline Saige #147 Posteado: June 17, 2018, 09:28:23 PM

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This file is unstable minor bugs and visual bugs. Unfortunately there is no source so there is no way to fix these.

can you tell bugs are?

thanks


Offline Saige #148 Posteado: June 17, 2018, 10:53:08 PM

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because your character is over stat
bk,sm,elf = 2400
other dl mg = 2800



Same problem stats not over :)


Offline clerigz #149 Posteado: June 17, 2018, 11:32:29 PM

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Also bug in cashshop no gift system even it was enable in "IGC_CashShop"

]

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