Olá como muitos já veieram aqui e pediram e ninguém sabe já procurei na net e não achei tentei fazer sozinho e oque consegui foi isto
Utilizo MuServer e Client Louis Update 19 que tem aqui no fórum
a do Zyro Funciona mas da Mercenary trava na primeira etapa o botão dela pedindo zen não aparece se alguém puder ajudar a como continuar a quest dela agradeço
QuestWorldReward
//Wandering Merchant Zyro
//Number Type Index Quantity Level Option1 Option2 Option3 NewOption RequireIndex RequireGroup RequireState DW DK FE MG DL SU RF
0 4 7331 1 0 0 0 0 0 4 7 1 1 1 1 1 1 1 1
0 4 7330 1 0 0 0 0 0 9 7 1 1 1 1 1 1 1 1
0 4 7330 1 0 0 0 0 0 14 7 1 1 1 1 1 1 1 1
//Mercenary reward
//[0] [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12][13][14][15][16][17]
//Number Type Index Quantity Level Option1 Option2 Option3 NewOption RequireIndex RequireGroup RequireState DW DK FE MG DL SU RF
0 2 0 * 0 0 0 0 0 4 20 1 1 1 1 1 1 1 1
1 2 0 100000 0 0 0 0 0 1 20 1 1 1 1 1 1 1 1
2 4 6892 5 0 0 0 0 0 14 20 1 1 1 1 1 1 1 1
QuestWorld
//Index Group Number StartType MonsterClass CurrentState NextIndex1 NextState1 NextIndex2 NextState2 NextIndex3 NextState3 RequireIndex RequireGroup RequireState RequireMinLevel RequireMaxLevel RequireFamily RequireCooldown DW DK FE MG DL SU RF
0 7 0 0 568 0 1 0 * * * * * * * 50 400 * * 1 1 1 1 1 1 1
0 7 0 0 568 0 1 0 * * * * 0 7 0 50 400 * * 1 1 1 1 1 1 1
0 7 0 0 568 0 1 0 * * * * 0 7 4 50 400 * * 1 1 1 1 1 1 1
1 7 0 0 568 0 2 0 * * * * 1 7 * ** * * 1 1 1 1 1 1 1 1
1 7 0 0 568 0 2 0 * * * * 1 7 0 ** * * 1 1 1 1 1 1 1 1
1 7 0 0 568 0 2 0 * * * * 1 7 4 50 400 * * 1 1 1 1 1 1 1
2 7 0 0 568 0 4 1 3 2 * * 2 7 * 50 * * * 1 1 1 1 1 1 1
2 7 0 0 568 0 4 1 3 2 * * 2 7 0 50 * * * 1 1 1 1 1 1 1
2 7 0 0 568 0 4 1 3 2 * * 2 7 4 50 * * * 1 1 1 1 1 1 1
3 7 0 0 568 2 * * * * * * 3 7 2 ** * * 1 1 1 1 1 1 1 1
3 7 0 0 568 2 * * * * * * 3 7 4 50 400 * * 1 1 1 1 1 1 1
4 7 0 0 568 1 * * * * * * 4 7 1 ** * * 1 1 1 1 1 1 1 1
4 7 0 0 568 1 * * * * * * 4 7 4 50 400 * * 1 1 1 1 1 1 1
5 7 0 0 568 0 6 0 * * * * 4 7 3 150 400 * * 1 1 1 1 1 1 1
5 7 0 0 568 0 6 0 * * * * 5 7 0 150 400 * * 1 1 1 1 1 1 1
5 7 0 0 568 0 6 0 * * * * 5 7 4 150 400 * * 1 1 1 1 1 1 1
6 7 0 0 568 0 7 0 * * * * 6 7 * * * * * 1 1 1 1 1 1 1
6 7 0 0 568 0 7 0 * * * * 6 7 0 * * * * 1 1 1 1 1 1 1
6 7 0 0 568 0 7 0 * * * * 6 7 4 150 400 * * 1 1 1 1 1 1 1
7 7 0 0 568 0 9 1 8 2 * * 7 7 * 150 * * * 1 1 1 1 1 1 1
7 7 0 0 568 0 9 1 8 2 * * 7 7 0 150 * * * 1 1 1 1 1 1 1
7 7 0 0 568 0 9 1 8 2 * * 7 7 4 150 * * * 1 1 1 1 1 1 1
8 7 0 0 568 2 * * * * * * 8 7 2 * * * * 1 1 1 1 1 1 1
8 7 0 0 568 2 * * * * * * 8 7 4 150 * * * 1 1 1 1 1 1 1
9 7 0 0 568 1 * * * * * * 9 7 1 * * * * 1 1 1 1 1 1 1
9 7 0 0 568 1 * * * * * * 9 7 4 150 * * * 1 1 1 1 1 1 1
10 7 0 0 568 0 11 0 * * * * 9 7 3 300 400 * * 1 1 1 1 1 1 1
10 7 0 0 568 0 11 0 * * * * 10 7 0 300 400 * * 1 1 1 1 1 1 1
10 7 0 0 568 0 11 0 * * * * 10 7 4 300 400 * * 1 1 1 1 1 1 1
11 7 0 0 568 0 12 0 * * * * 11 7 * * * * * 1 1 1 1 1 1 1
11 7 0 0 568 0 12 0 * * * * 11 7 0 * * * * 1 1 1 1 1 1 1
11 7 0 0 568 0 12 0 * * * * 11 7 4 300 400 * * 1 1 1 1 1 1 1
12 7 0 0 568 0 14 1 13 2 * * 12 7 * 300 400 * * 1 1 1 1 1 1 1
12 7 0 0 568 0 14 1 13 2 * * 12 7 0 300 400 * * 1 1 1 1 1 1 1
12 7 0 0 568 0 14 1 13 2 * * 12 7 4 300 400 * * 1 1 1 1 1 1 1
13 7 0 0 568 2 * * * * * * 13 7 2 * * * * 1 1 1 1 1 1 1
13 7 0 0 568 2 * * * * * * 13 7 4 300 400 * * 1 1 1 1 1 1 1
14 7 0 0 568 1 * * * * * * 14 7 1 * * * * 1 1 1 1 1 1 1
14 7 0 0 568 1 * * * * * * 14 7 4 300 400 * * 1 1 1 1 1 1 1
////Index Group Number StartType MonsterClass CurrentState NextIndex1 NextState1 NextIndex2 NextState2 NextIndex3 NextState3 RequireIndex RequireGroup RequireState RequireMinLevel RequireMaxLevel RequireFamily RequireCooldown DW DK FE MG DL SU RF
0 20 0 0 566 0 1 0 * * * * * * * 50 400 * * 1 1 1 1 1 1 1
0 20 0 1 566 0 1 0 * * * * 0 20 0 50 400 * * 1 1 1 1 1 1 1
0 20 0 0 566 0 1 0 * * * * 0 20 4 50 400 * * 1 1 1 1 1 1 1
1 20 0 0 568 0 2 0 * * * * 1 20 * ** * * 1 1 1 1 1 1 1 1
1 20 0 0 568 0 2 0 * * * * 1 20 0 ** * * 1 1 1 1 1 1 1 1
1 20 0 0 568 0 2 0 * * * * 1 20 4 50 400 * * 1 1 1 1 1 1 1
2 20 0 0 568 0 4 1 3 2 * * 2 20 * 50 * * * 1 1 1 1 1 1 1
2 20 0 0 568 0 4 1 3 2 * * 2 20 0 50 * * * 1 1 1 1 1 1 1
2 20 0 0 568 0 4 1 3 2 * * 2 20 4 50 * * * 1 1 1 1 1 1 1
3 20 0 0 568 2 * * * * * * 3 20 2 ** * * 1 1 1 1 1 1 1 1
3 20 0 0 568 2 * * * * * * 3 20 4 50 400 * * 1 1 1 1 1 1 1
4 20 0 0 568 1 * * * * * * 4 20 1 ** * * 1 1 1 1 1 1 1 1
4 20 0 0 568 1 * * * * * * 4 20 4 50 400 * * 1 1 1 1 1 1 1
5 20 0 0 568 0 6 0 * * * * 4 20 3 150 400 * * 1 1 1 1 1 1 1
5 20 0 0 568 0 6 0 * * * * 5 20 0 150 400 * * 1 1 1 1 1 1 1
5 20 0 0 568 0 6 0 * * * * 5 20 4 150 400 * * 1 1 1 1 1 1 1
6 20 0 0 568 0 7 0 * * * * 6 20 * * * * * 1 1 1 1 1 1 1
6 20 0 0 568 0 7 0 * * * * 6 20 0 * * * * 1 1 1 1 1 1 1
6 20 0 0 568 0 7 0 * * * * 6 20 4 150 400 * * 1 1 1 1 1 1 1
7 20 0 0 568 0 9 1 8 2 * * 7 20 * 150 * * * 1 1 1 1 1 1 1
7 20 0 0 568 0 9 1 8 2 * * 7 20 0 150 * * * 1 1 1 1 1 1 1
7 20 0 0 568 0 9 1 8 2 * * 7 20 4 150 * * * 1 1 1 1 1 1 1
8 20 0 0 568 2 * * * * * * 8 20 2 * * * * 1 1 1 1 1 1 1
8 20 0 0 568 2 * * * * * * 8 20 4 150 * * * 1 1 1 1 1 1 1
9 20 0 0 568 1 * * * * * * 9 20 1 * * * * 1 1 1 1 1 1 1
9 20 0 0 568 1 * * * * * * 9 20 4 150 * * * 1 1 1 1 1 1 1
10 20 0 0 568 0 11 0 * * * * 9 20 3 300 400 * * 1 1 1 1 1 1 1
10 20 0 0 568 0 11 0 * * * * 10 20 0 300 400 * * 1 1 1 1 1 1 1
10 20 0 0 568 0 11 0 * * * * 10 20 4 300 400 * * 1 1 1 1 1 1 1
11 20 0 0 568 0 12 0 * * * * 11 20 * * * * * 1 1 1 1 1 1 1
11 20 0 0 568 0 12 0 * * * * 11 20 0 * * * * 1 1 1 1 1 1 1
11 20 0 0 568 0 12 0 * * * * 11 20 4 300 400 * * 1 1 1 1 1 1 1
12 20 0 0 568 0 14 1 13 2 * * 12 20 * 300 400 * * 1 1 1 1 1 1 1
12 20 0 0 568 0 14 1 13 2 * * 12 20 0 300 400 * * 1 1 1 1 1 1 1
12 20 0 0 568 0 14 1 13 2 * * 12 20 4 300 400 * * 1 1 1 1 1 1 1
13 20 0 0 568 2 * * * * * * 13 20 2 * * * * 1 1 1 1 1 1 1
13 20 0 0 568 2 * * * * * * 13 20 4 300 400 * * 1 1 1 1 1 1 1
14 20 0 0 568 1 * * * * * * 14 20 1 * * * * 1 1 1 1 1 1 1
14 20 0 0 568 1 * * * * * * 14 20 4 300 400 * * 1 1 1 1 1 1 1
QuestWorldObjective
//Wandering Merchant Zyro
//[0] [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17]
//Number Type Index Quantity Level Option1 Option2 Option3 NewOption RequireIndex RequireGroup RequireState DW DK FE MG DL SU RF
0 4 7332 1 0 0 0 0 0 4 7 1 1 1 1 1 1 1 1
0 4 7333 1 0 0 0 0 0 9 7 1 1 1 1 1 1 1 1
0 4 7334 1 0 0 0 0 0 14 7 1 1 1 1 1 1 1 1
//Mercenary reward
//[0] [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17]
//Number Type Index Quantity Level Option1 Option2 Option3 NewOption RequireIndex RequireGroup RequireState DW DK FE MG DL SU RF
0 2 0 1 0 0 0 0 0 1 20 1 1 1 1 1 1 1 1
0 2 0 1 0 0 0 0 0 1 20 1 1 1 1 1 1 1 1
0 2 0 1 0 0 0 0 0 1 20 1 1 1 1 1 1 1 1