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Offline samsunggon #30 Posteado: September 24, 2024, 07:14:59 AM

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share antihack source :D

thanks


DISCORD: valentino1515


Offline vnshell #31 Posteado: September 27, 2024, 10:56:32 AM

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Config mấy dòng ẩn+15 kích hoạt chỗ mục custom trong data rồi ở đâu nữa vậy bạn. Trong SV data custom chỉ thấy config op, còn hiển thị ở đâu ta, client ấy, tooltip với tooltiptextt ko thấy nhỉ

tìm dc cách chưa bro ơi :D

Được rồi nhé hihi đơn giản

chỉ với b ơi


Offline bigrealtk92 #32 Posteado: September 27, 2024, 11:58:59 AM

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Hi you, in challenge mode (Duel mode) it only lasts 1 minute, can you fix it?? tks


Offline bigrealtk92 #33 Posteado: September 29, 2024, 03:56:07 AM

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i my friends i recreate this code for fun only test in this sources.

whit this code you can add more shine for items drops (effect star in items drop).. and add other effect, etc use you imagination :D

#include "NewStructs.h"

#define CreateParticle         ((int(__cdecl*)(int Type,vec3_t Position,vec3_t Angle,vec3_t Light,int SubType,float Scale,zObjectModel *Owner)) 0x0074CD30)//sub_6DA9C1 1.04j

void CreateShiny(zObjectModel* o)
{
   vec3_t p, Position;
   if (o->SubType++ % 48 == 0)
   {
      float Matrix[3][4];
      AngleMatrix(o->Angle, Matrix);
      Vector((float)(rand() % 32 + 16), 0.f, (float)(rand() % 32 + 16), p);
      VectorRotate(p, Matrix, Position);
      VectorAdd(o->Position, Position, Position);
      vec3_t Light;
      Vector(1.5f, 1.5f, 1.5f, Light);

      CreateParticle(32113, Position, o->Angle, Light, 0, 1.0, 0);
      CreateParticle(32113, Position, o->Angle, Light, 1, 1.0, 0);
      CreateParticle(32113, Position, o->Angle, Light, 2, 1.0, 0);
      CreateParticle(32113, Position, o->Angle, Light, 3, 1.0, 0);
   }
}

SetCompleteHook(0xE9, 0x005F8260, &CreateShiny);
Hi you, in challenge mode (Duel mode) it only lasts 1 minute, can you fix it?? tks

Gracias:


Offline Bladimir1 #34 Posteado: September 29, 2024, 08:12:58 PM

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i my friends i recreate this code for fun only test in this sources.

whit this code you can add more shine for items drops (effect star in items drop).. and add other effect, etc use you imagination :D

#include "NewStructs.h"

#define CreateParticle         ((int(__cdecl*)(int Type,vec3_t Position,vec3_t Angle,vec3_t Light,int SubType,float Scale,zObjectModel *Owner)) 0x0074CD30)//sub_6DA9C1 1.04j

void CreateShiny(zObjectModel* o)
{
   vec3_t p, Position;
   if (o->SubType++ % 48 == 0)
   {
      float Matrix[3][4];
      AngleMatrix(o->Angle, Matrix);
      Vector((float)(rand() % 32 + 16), 0.f, (float)(rand() % 32 + 16), p);
      VectorRotate(p, Matrix, Position);
      VectorAdd(o->Position, Position, Position);
      vec3_t Light;
      Vector(1.5f, 1.5f, 1.5f, Light);

      CreateParticle(32113, Position, o->Angle, Light, 0, 1.0, 0);
      CreateParticle(32113, Position, o->Angle, Light, 1, 1.0, 0);
      CreateParticle(32113, Position, o->Angle, Light, 2, 1.0, 0);
      CreateParticle(32113, Position, o->Angle, Light, 3, 1.0, 0);
   }
}

SetCompleteHook(0xE9, 0x005F8260, &CreateShiny);
Hi you, in challenge mode (Duel mode) it only lasts 1 minute, can you fix it?? tks

yes my friend for fix it you need

in stdafx.h
#define Delay_Skill_Custom               1

in duel.ccp

void CDuel::SetState_START(DUEL_ARENA_INFO* lpInfo) // OK

remplace

lpInfo->RemainTime = 1200;

for

lpInfo->RemainTime = 1200 * 60;

for last in

in attack.ccp

bool CAttack::CheckPlayerTarget(LPOBJ lpObj, LPOBJ lpTarget)

delete duel in this line or copy and paste it...

      if (lpObj->Guild->Number == lpTarget->Guild->Number && gServerInfo.m_GuildPK != 0 // Pk Cung Lien Minh



Offline vnshell #35 Posteado: September 29, 2024, 09:08:15 PM

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any big big update for this source?


Offline bigrealtk92 #36 Posteado: September 29, 2024, 11:52:06 PM

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i my friends i recreate this code for fun only test in this sources.

whit this code you can add more shine for items drops (effect star in items drop).. and add other effect, etc use you imagination :D

#include "NewStructs.h"

#define CreateParticle         ((int(__cdecl*)(int Type,vec3_t Position,vec3_t Angle,vec3_t Light,int SubType,float Scale,zObjectModel *Owner)) 0x0074CD30)//sub_6DA9C1 1.04j

void CreateShiny(zObjectModel* o)
{
   vec3_t p, Position;
   if (o->SubType++ % 48 == 0)
   {
      float Matrix[3][4];
      AngleMatrix(o->Angle, Matrix);
      Vector((float)(rand() % 32 + 16), 0.f, (float)(rand() % 32 + 16), p);
      VectorRotate(p, Matrix, Position);
      VectorAdd(o->Position, Position, Position);
      vec3_t Light;
      Vector(1.5f, 1.5f, 1.5f, Light);

      CreateParticle(32113, Position, o->Angle, Light, 0, 1.0, 0);
      CreateParticle(32113, Position, o->Angle, Light, 1, 1.0, 0);
      CreateParticle(32113, Position, o->Angle, Light, 2, 1.0, 0);
      CreateParticle(32113, Position, o->Angle, Light, 3, 1.0, 0);
   }
}

SetCompleteHook(0xE9, 0x005F8260, &CreateShiny);
Hi you, in challenge mode (Duel mode) it only lasts 1 minute, can you fix it?? tks

yes my friend for fix it you need

in stdafx.h
#define Delay_Skill_Custom               1

in duel.ccp

void CDuel::SetState_START(DUEL_ARENA_INFO* lpInfo) // OK

remplace

lpInfo->RemainTime = 1200;

for

lpInfo->RemainTime = 1200 * 60;

for last in

in attack.ccp

bool CAttack::CheckPlayerTarget(LPOBJ lpObj, LPOBJ lpTarget)

delete duel in this line or copy and paste it...

      if (lpObj->Guild->Number == lpTarget->Guild->Number && gServerInfo.m_GuildPK != 0 // Pk Cung Lien Minh
Thank you very much my friend! Love you!


Offline bigrealtk92 #37 Posteado: September 30, 2024, 10:11:48 PM

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  • Posts: 57
  • Gracias recibida: 11
  • vn
i my friends i recreate this code for fun only test in this sources.

whit this code you can add more shine for items drops (effect star in items drop).. and add other effect, etc use you imagination :D

#include "NewStructs.h"

#define CreateParticle         ((int(__cdecl*)(int Type,vec3_t Position,vec3_t Angle,vec3_t Light,int SubType,float Scale,zObjectModel *Owner)) 0x0074CD30)//sub_6DA9C1 1.04j

void CreateShiny(zObjectModel* o)
{
   vec3_t p, Position;
   if (o->SubType++ % 48 == 0)
   {
      float Matrix[3][4];
      AngleMatrix(o->Angle, Matrix);
      Vector((float)(rand() % 32 + 16), 0.f, (float)(rand() % 32 + 16), p);
      VectorRotate(p, Matrix, Position);
      VectorAdd(o->Position, Position, Position);
      vec3_t Light;
      Vector(1.5f, 1.5f, 1.5f, Light);

      CreateParticle(32113, Position, o->Angle, Light, 0, 1.0, 0);
      CreateParticle(32113, Position, o->Angle, Light, 1, 1.0, 0);
      CreateParticle(32113, Position, o->Angle, Light, 2, 1.0, 0);
      CreateParticle(32113, Position, o->Angle, Light, 3, 1.0, 0);
   }
}

SetCompleteHook(0xE9, 0x005F8260, &CreateShiny);
Do you know how to fix the feature that when opening an offline store, you cannot trade with all NPCs and players? Because when opening an offline store and trading, you can duplicate items. Help me pls my friend. In this source


Offline Bladimir1 #38 Posteado: September 30, 2024, 11:17:03 PM

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  • Posts: 105
  • Gracias recibida: 1842
  • au
i my friends i recreate this code for fun only test in this sources.

whit this code you can add more shine for items drops (effect star in items drop).. and add other effect, etc use you imagination :D

#include "NewStructs.h"

#define CreateParticle         ((int(__cdecl*)(int Type,vec3_t Position,vec3_t Angle,vec3_t Light,int SubType,float Scale,zObjectModel *Owner)) 0x0074CD30)//sub_6DA9C1 1.04j

void CreateShiny(zObjectModel* o)
{
   vec3_t p, Position;
   if (o->SubType++ % 48 == 0)
   {
      float Matrix[3][4];
      AngleMatrix(o->Angle, Matrix);
      Vector((float)(rand() % 32 + 16), 0.f, (float)(rand() % 32 + 16), p);
      VectorRotate(p, Matrix, Position);
      VectorAdd(o->Position, Position, Position);
      vec3_t Light;
      Vector(1.5f, 1.5f, 1.5f, Light);

      CreateParticle(32113, Position, o->Angle, Light, 0, 1.0, 0);
      CreateParticle(32113, Position, o->Angle, Light, 1, 1.0, 0);
      CreateParticle(32113, Position, o->Angle, Light, 2, 1.0, 0);
      CreateParticle(32113, Position, o->Angle, Light, 3, 1.0, 0);
   }
}

SetCompleteHook(0xE9, 0x005F8260, &CreateShiny);
Do you know how to fix the feature that when opening an offline store, you cannot trade with all NPCs and players? Because when opening an offline store and trading, you can duplicate items. Help me pls my friend. In this source
make a video I don't understand you problem.


Offline bigrealtk92 #39 Posteado: October 01, 2024, 12:10:18 AM

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  • Rank: Dedicado
  • Posts: 57
  • Gracias recibida: 11
  • vn
i my friends i recreate this code for fun only test in this sources.

whit this code you can add more shine for items drops (effect star in items drop).. and add other effect, etc use you imagination :D

#include "NewStructs.h"

#define CreateParticle         ((int(__cdecl*)(int Type,vec3_t Position,vec3_t Angle,vec3_t Light,int SubType,float Scale,zObjectModel *Owner)) 0x0074CD30)//sub_6DA9C1 1.04j

void CreateShiny(zObjectModel* o)
{
   vec3_t p, Position;
   if (o->SubType++ % 48 == 0)
   {
      float Matrix[3][4];
      AngleMatrix(o->Angle, Matrix);
      Vector((float)(rand() % 32 + 16), 0.f, (float)(rand() % 32 + 16), p);
      VectorRotate(p, Matrix, Position);
      VectorAdd(o->Position, Position, Position);
      vec3_t Light;
      Vector(1.5f, 1.5f, 1.5f, Light);

      CreateParticle(32113, Position, o->Angle, Light, 0, 1.0, 0);
      CreateParticle(32113, Position, o->Angle, Light, 1, 1.0, 0);
      CreateParticle(32113, Position, o->Angle, Light, 2, 1.0, 0);
      CreateParticle(32113, Position, o->Angle, Light, 3, 1.0, 0);
   }
}

SetCompleteHook(0xE9, 0x005F8260, &CreateShiny);
Do you know how to fix the feature that when opening an offline store, you cannot trade with all NPCs and players? Because when opening an offline store and trading, you can duplicate items. Help me pls my friend. In this source
make a video I don't understand you problem.
https://files.fm/u/9wh4ybcav5

Gracias:


Offline vnshell #40 Posteado: October 05, 2024, 12:03:21 AM

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  • kh
too many dupe bugs @@

Gracias:


Offline zurect #41 Posteado: October 05, 2024, 02:27:18 AM

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too many dupe bugs @@


Show the bug friend, so we can fix it  please


Offline bigrealtk92 #42 Posteado: October 05, 2024, 09:20:12 AM

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  • vn

Gracias:


Offline vnshell #43 Posteado: October 07, 2024, 10:43:19 PM

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  • kh
need real coder fix dupe bugs :) there are many Copy Paste coder in this forum :)


Offline cauuttung0102 #44 Posteado: February 09, 2025, 01:57:30 PM

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  • vn

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