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Autor Topic: Source of fix for Fire SLash skill being affected by Twisting SLash (Main 1.04E)  (Visto 8930 veces)

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Offline truongtienhp #20 Posteado: July 15, 2025, 12:34:15 PM

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ObjectInfo.h source?

Alguém achou esse arquivo ?

alguma solução vlw Brothers

//#include "ObjectInfo.h"
//   OBJECT *Target;

Gracias:


Offline Kenpachi Zaraki #21 Posteado: September 05, 2025, 09:48:55 AM

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BYTE* Joints = nullptr;

void InitJoints()
{
   if (!Joints)
   {
      Joints = new BYTE[12920000];
      memset(Joints, 0, 12920000);
   }
}

void FreeJoints()
{
   if (Joints)
   {
      delete[] Joints;
      Joints = nullptr;
   }
}

void ChangeAddress(DWORD Addr, DWORD AddrNew)
{
   DWORD OldProtect;
   VirtualProtect((LPVOID)Addr, 4, PAGE_EXECUTE_READWRITE, &OldProtect);

   __asm
   {
      MOV EAX, Addr;
      MOV EDX, AddrNew;
      MOV DWORD PTR DS:[EAX], EDX;
   }

   VirtualProtect((LPVOID)Addr, 4, OldProtect, &OldProtect);
}

   InitJoints();
   ChangeAddress(0x005F308B + 2, (int)Joints);
   ChangeAddress(0x006F80FF + 2, (int)Joints);
   ChangeAddress(0x0072D1E2 + 2, (int)Joints);
   ChangeAddress(0x00735E8E + 2, (int)Joints);
   ChangeAddress(0x00735F3A + 2, (int)Joints);
   ChangeAddress(0x00735F9A + 2, (int)Joints);
   ChangeAddress(0x00747D2A + 2, (int)Joints);
   ChangeAddress(0x00747D91 + 2, (int)Joints);
   SetDword(0x00747D18 + 3, 5000);
   SetDword(0x0072D1CC + 3, 5000);
   SetDword(0x00735F88 + 3, 5000);
   SetDword(0x00735F28 + 3, 5000);
   SetDword(0x00735E78 + 3, 5000);
   SetDword(0x005F3079 + 3, 5000);


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