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Autor Topic: takumi12 - CGMMapHandle source para season 6 main.dll 1.4e  (Visto 3628 veces)

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Offline takumi12 Posteado: December 25, 2023, 02:50:35 PM | Modificado: December 25, 2023, 03:12:14 PM by takumi12

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[CGMMapHandle.h]



CGMMapHandle.cpp


este código es el derivado del MapProcess que pueden encontrar en la source main5.2 que esta liberada, en el season 6 los efectos de los mapas nuevos se agrega a un sistema que ejecuta de manera dinamica sus funciones de render, les anexo un ejemplo de como utilizarlo:

[CGMAcheron.h]


[CGMAcheron.cpp]


Las offset no se crea, ni se destruye, solo se transforma

Offline erickmalfoy #1 Posteado: December 25, 2023, 03:07:13 PM

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Siempre liberarándo cosas interesantes me pondre a jugar xF con el código u. U

Gracias:


Offline Marcela #2 Posteado: December 25, 2023, 05:27:00 PM

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Discord:
MEMPHIS#0430

Offline komandirbk #3 Posteado: December 26, 2023, 05:00:22 AM

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Offline mediodas20 #4 Posteado: December 26, 2023, 05:27:50 AM

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Offline Rindy #5 Posteado: December 26, 2023, 08:21:37 AM | Modificado: December 26, 2023, 08:30:12 AM by Rindy

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pls share full struct and enum

Error

CGMMapHandle__Init(this);

   CGM_AcheronPtr Acheron;
   CGM_Acheron::Make(Acheron);
   Acheron->AddMapIndex(WD_91GMACHERON1);
   Acheron->AddMapIndex(WD_92GMACHERON2);
   Register(Acheron, WD_91GMACHERON1);


   CBoostSmartPtr<CGMCharacterScene> CharacterEx;
   CGMCharacterScene::Make(CharacterEx);
   CharacterEx->AddMapIndex(WD_93NEW_CHARACTER_SCENE);
   Register(CharacterEx, WD_93NEW_CHARACTER_SCENE);


   CBoostSmartPtr<CGMLogInScene> LogInSceneEx;
   CGMLogInScene::Make(LogInSceneEx);
   LogInSceneEx->AddMapIndex(WD_94NEW_LOGIN_SCENE);
   Register(LogInSceneEx, WD_94NEW_LOGIN_SCENE);


   CBoostSmartPtr<CGM_Ferea> Ferea;
   CGM_Ferea::Make(Ferea);
   Ferea->AddMapIndex(WD_112FEREA);
   Register(Ferea, WD_112FEREA);


   CBoostSmartPtr<CGM_NixiesLake> Nixies;
   CGM_NixiesLake::Make(Nixies);
   Nixies->AddMapIndex(WD_113NIXIESLAKE);
   Register(Nixies, WD_113NIXIESLAKE);


Offline takumi12 #6 Posteado: December 26, 2023, 11:55:44 PM

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pls share full struct and enum

Error

CGMMapHandle__Init(this);

   CGM_AcheronPtr Acheron;
   CGM_Acheron::Make(Acheron);
   Acheron->AddMapIndex(WD_91GMACHERON1);
   Acheron->AddMapIndex(WD_92GMACHERON2);
   Register(Acheron, WD_91GMACHERON1);


   CBoostSmartPtr<CGMCharacterScene> CharacterEx;
   CGMCharacterScene::Make(CharacterEx);
   CharacterEx->AddMapIndex(WD_93NEW_CHARACTER_SCENE);
   Register(CharacterEx, WD_93NEW_CHARACTER_SCENE);


   CBoostSmartPtr<CGMLogInScene> LogInSceneEx;
   CGMLogInScene::Make(LogInSceneEx);
   LogInSceneEx->AddMapIndex(WD_94NEW_LOGIN_SCENE);
   Register(LogInSceneEx, WD_94NEW_LOGIN_SCENE);


   CBoostSmartPtr<CGM_Ferea> Ferea;
   CGM_Ferea::Make(Ferea);
   Ferea->AddMapIndex(WD_112FEREA);
   Register(Ferea, WD_112FEREA);


   CBoostSmartPtr<CGM_NixiesLake> Nixies;
   CGM_NixiesLake::Make(Nixies);
   Nixies->AddMapIndex(WD_113NIXIESLAKE);
   Register(Nixies, WD_113NIXIESLAKE);


This code is clear, it is only the system where the effects go, for that I left an example code of how I should create a template to add it to the function chain of each map


Las offset no se crea, ni se destruye, solo se transforma

Offline Specifier #7 Posteado: December 27, 2023, 05:27:27 AM

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i like your fontstyle i hope you will release it soon or sell it :D

---------------------------[NULL]---------------------------------

Offline Rindy #8 Posteado: December 27, 2023, 04:07:57 PM

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pls share full struct and enum

Error

CGMMapHandle__Init(this);

   CGM_AcheronPtr Acheron;
   CGM_Acheron::Make(Acheron);
   Acheron->AddMapIndex(WD_91GMACHERON1);
   Acheron->AddMapIndex(WD_92GMACHERON2);
   Register(Acheron, WD_91GMACHERON1);


   CBoostSmartPtr<CGMCharacterScene> CharacterEx;
   CGMCharacterScene::Make(CharacterEx);
   CharacterEx->AddMapIndex(WD_93NEW_CHARACTER_SCENE);
   Register(CharacterEx, WD_93NEW_CHARACTER_SCENE);


   CBoostSmartPtr<CGMLogInScene> LogInSceneEx;
   CGMLogInScene::Make(LogInSceneEx);
   LogInSceneEx->AddMapIndex(WD_94NEW_LOGIN_SCENE);
   Register(LogInSceneEx, WD_94NEW_LOGIN_SCENE);


   CBoostSmartPtr<CGM_Ferea> Ferea;
   CGM_Ferea::Make(Ferea);
   Ferea->AddMapIndex(WD_112FEREA);
   Register(Ferea, WD_112FEREA);


   CBoostSmartPtr<CGM_NixiesLake> Nixies;
   CGM_NixiesLake::Make(Nixies);
   Nixies->AddMapIndex(WD_113NIXIESLAKE);
   Register(Nixies, WD_113NIXIESLAKE);


This code is clear, it is only the system where the effects go, for that I left an example code of how I should create a template to add it to the function chain of each map
error


Offline NghienMU #9 Posteado: December 28, 2023, 08:49:13 AM

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chưa hiểu mã này để làm cái gì. Ai giải thích dùm với


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