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Autor Topic: Source VS2019 Main 5.2 + Louis Emulator 5.2 UP15 + Cashshop Included  (Visto 109931 veces)

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Offline wildriff66 #240 Posteado: March 29, 2023, 03:43:10 PM

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Does anyone have the Phoenix Shot skill added to the source?
I will share what I have for Mu Helper for the Phoenix Shot Skill (Added the input boxes, extra item list, ranges for both pickup and attack).


Offline muccone #241 Posteado: March 29, 2023, 10:43:22 PM

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Does anyone have the Phoenix Shot skill added to the source?
I will share what I have for Mu Helper for the Phoenix Shot Skill (Added the input boxes, extra item list, ranges for both pickup and attack).

Phoenix Shot skill ID? I can

Telegram Account :@mucone    develop Mu

Offline RinOv #242 Posteado: March 31, 2023, 12:27:45 AM

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Alguien está trabajando estos files? Voy a comenzar a meterle mano y fix cosas , si tienen bug reporte los y los reparamos

Empezaré con la s4 ya que hay cosas mezcladas del 502 en el 401

RinOv Group

Offline tangyi90 #243 Posteado: March 31, 2023, 01:39:23 AM

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where to add?

//HealthBar 100%
void RenderMonsterHP()
{

   float   Width = 38.f;
   char    Text[100];
   for (int j = 0; j < MAX_CHARACTERS_CLIENT; ++j)
   {
      CHARACTER* c = &CharactersClient[j];
      OBJECT* o = &c->Object;
      vec3_t      Position;
      int         ScreenX, ScreenY;


      if (KIND_MONSTER == c->Object.Kind && MODEL_PLAYER != c->Object.Type && c->Object.Kind != KIND_TRAP)
      {
         BYTE LifePercent = 80;
         


         Vector(o->Position[0], o->Position[1], o->Position[2] + o->BoundingBoxMax[2] + 100.f, Position);
         Projection(Position, &ScreenX, &ScreenY);
         ScreenX -= (int)(Width / 2);
         if (o->Live && KIND_NPC != c->Object.Kind)
         {
         
            
            NEW_HEALTH_BAR* lpNewHealthBar = GetNewHealthBar(c->Key, c->Object.Kind);
         
            if (lpNewHealthBar == NULL)continue;

            int LifePercent = lpNewHealthBar->rate ;
            int ShieldPercent = lpNewHealthBar->rate2 ;
            float iHP = (float)(LifePercent * 72) / 100;
            SEASON3B::RenderImage(BITMAP_MONSTER_HPBAR_BACK, ScreenX, ScreenY - 5, 75.f, 5.f);
            if(c->Dead != 0)
            {
               iHP -= c->Dead;
               if (iHP <= 0)
               {
                  iHP = 0;
               }
            }
            SEASON3B::RenderImage(BITMAP_MONSTER_HPBAR, ScreenX + 2, ScreenY - 4, iHP, 3.f);
            
            g_pRenderText->SetFont(g_hFont);
            if (c->Dead != 0)
            {
               sprintf(Text, "%s die...", c->ID);
            }
            else
            {
               sprintf(Text, "%s", c->ID);
            }
            g_pRenderText->SetTextColor(255, 230, 210, 255);
            g_pRenderText->RenderText(ScreenX, ScreenY - 13, Text, 75.f, 0, RT3_SORT_CENTER);
            
            
         }
      }
   }
   glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
   DisableAlphaBlend();
   glColor3f(1.f, 1.f, 1.f);
}



Gracias:


Offline RinOv #244 Posteado: March 31, 2023, 06:23:47 AM

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where to add?

//HealthBar 100%
void RenderMonsterHP()
{

   float   Width = 38.f;
   char    Text[100];
   for (int j = 0; j < MAX_CHARACTERS_CLIENT; ++j)
   {
      CHARACTER* c = &CharactersClient[j];
      OBJECT* o = &c->Object;
      vec3_t      Position;
      int         ScreenX, ScreenY;


      if (KIND_MONSTER == c->Object.Kind && MODEL_PLAYER != c->Object.Type && c->Object.Kind != KIND_TRAP)
      {
         BYTE LifePercent = 80;
         


         Vector(o->Position[0], o->Position[1], o->Position[2] + o->BoundingBoxMax[2] + 100.f, Position);
         Projection(Position, &ScreenX, &ScreenY);
         ScreenX -= (int)(Width / 2);
         if (o->Live && KIND_NPC != c->Object.Kind)
         {
         
            
            NEW_HEALTH_BAR* lpNewHealthBar = GetNewHealthBar(c->Key, c->Object.Kind);
         
            if (lpNewHealthBar == NULL)continue;

            int LifePercent = lpNewHealthBar->rate ;
            int ShieldPercent = lpNewHealthBar->rate2 ;
            float iHP = (float)(LifePercent * 72) / 100;
            SEASON3B::RenderImage(BITMAP_MONSTER_HPBAR_BACK, ScreenX, ScreenY - 5, 75.f, 5.f);
            if(c->Dead != 0)
            {
               iHP -= c->Dead;
               if (iHP <= 0)
               {
                  iHP = 0;
               }
            }
            SEASON3B::RenderImage(BITMAP_MONSTER_HPBAR, ScreenX + 2, ScreenY - 4, iHP, 3.f);
            
            g_pRenderText->SetFont(g_hFont);
            if (c->Dead != 0)
            {
               sprintf(Text, "%s die...", c->ID);
            }
            else
            {
               sprintf(Text, "%s", c->ID);
            }
            g_pRenderText->SetTextColor(255, 230, 210, 255);
            g_pRenderText->RenderText(ScreenX, ScreenY - 13, Text, 75.f, 0, RT3_SORT_CENTER);
            
            
         }
      }
   }
   glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
   DisableAlphaBlend();
   glColor3f(1.f, 1.f, 1.f);
}



lahpbar ya existe lado files, solo tienes que armarlo cliente, busca cualquier files muemu source main: HealthBar.cpp y HealthBar.h para la base y reemplazar el contenido la funcioon DrawNewHealthBar() por void RenderMonsterHP()

por ultimo busca su referencias ya que debes enviarlo por protocol, en source 5.2 es wsclient en teoria con eso deberia funcionar luego reviso

RinOv Group

Gracias:


Offline hoanmaster #245 Posteado: April 01, 2023, 10:11:24 PM

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Offline tangyi90 #246 Posteado: April 02, 2023, 05:48:37 AM

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Could not find the function DrawNewHealthBar()


where to add?

//HealthBar 100%
void RenderMonsterHP()
{

   float   Width = 38.f;
   char    Text[100];
   for (int j = 0; j < MAX_CHARACTERS_CLIENT; ++j)
   {
      CHARACTER* c = &CharactersClient[j];
      OBJECT* o = &c->Object;
      vec3_t      Position;
      int         ScreenX, ScreenY;


      if (KIND_MONSTER == c->Object.Kind && MODEL_PLAYER != c->Object.Type && c->Object.Kind != KIND_TRAP)
      {
         BYTE LifePercent = 80;
         


         Vector(o->Position[0], o->Position[1], o->Position[2] + o->BoundingBoxMax[2] + 100.f, Position);
         Projection(Position, &ScreenX, &ScreenY);
         ScreenX -= (int)(Width / 2);
         if (o->Live && KIND_NPC != c->Object.Kind)
         {
         
            
            NEW_HEALTH_BAR* lpNewHealthBar = GetNewHealthBar(c->Key, c->Object.Kind);
         
            if (lpNewHealthBar == NULL)continue;

            int LifePercent = lpNewHealthBar->rate ;
            int ShieldPercent = lpNewHealthBar->rate2 ;
            float iHP = (float)(LifePercent * 72) / 100;
            SEASON3B::RenderImage(BITMAP_MONSTER_HPBAR_BACK, ScreenX, ScreenY - 5, 75.f, 5.f);
            if(c->Dead != 0)
            {
               iHP -= c->Dead;
               if (iHP <= 0)
               {
                  iHP = 0;
               }
            }
            SEASON3B::RenderImage(BITMAP_MONSTER_HPBAR, ScreenX + 2, ScreenY - 4, iHP, 3.f);
            
            g_pRenderText->SetFont(g_hFont);
            if (c->Dead != 0)
            {
               sprintf(Text, "%s die...", c->ID);
            }
            else
            {
               sprintf(Text, "%s", c->ID);
            }
            g_pRenderText->SetTextColor(255, 230, 210, 255);
            g_pRenderText->RenderText(ScreenX, ScreenY - 13, Text, 75.f, 0, RT3_SORT_CENTER);
            
            
         }
      }
   }
   glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
   DisableAlphaBlend();
   glColor3f(1.f, 1.f, 1.f);
}



lahpbar ya existe lado files, solo tienes que armarlo cliente, busca cualquier files muemu source main: HealthBar.cpp y HealthBar.h para la base y reemplazar el contenido la funcioon DrawNewHealthBar() por void RenderMonsterHP()

por ultimo busca su referencias ya que debes enviarlo por protocol, en source 5.2 es wsclient en teoria con eso deberia funcionar luego reviso


Offline son1xx2 #247 Posteado: April 02, 2023, 06:27:28 AM

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Could not find the function DrawNewHealthBar()


where to add?

//HealthBar 100%
void RenderMonsterHP()
{

   float   Width = 38.f;
   char    Text[100];
   for (int j = 0; j < MAX_CHARACTERS_CLIENT; ++j)
   {
      CHARACTER* c = &CharactersClient[j];
      OBJECT* o = &c->Object;
      vec3_t      Position;
      int         ScreenX, ScreenY;


      if (KIND_MONSTER == c->Object.Kind && MODEL_PLAYER != c->Object.Type && c->Object.Kind != KIND_TRAP)
      {
         BYTE LifePercent = 80;
         


         Vector(o->Position[0], o->Position[1], o->Position[2] + o->BoundingBoxMax[2] + 100.f, Position);
         Projection(Position, &ScreenX, &ScreenY);
         ScreenX -= (int)(Width / 2);
         if (o->Live && KIND_NPC != c->Object.Kind)
         {
         
            
            NEW_HEALTH_BAR* lpNewHealthBar = GetNewHealthBar(c->Key, c->Object.Kind);
         
            if (lpNewHealthBar == NULL)continue;

            int LifePercent = lpNewHealthBar->rate ;
            int ShieldPercent = lpNewHealthBar->rate2 ;
            float iHP = (float)(LifePercent * 72) / 100;
            SEASON3B::RenderImage(BITMAP_MONSTER_HPBAR_BACK, ScreenX, ScreenY - 5, 75.f, 5.f);
            if(c->Dead != 0)
            {
               iHP -= c->Dead;
               if (iHP <= 0)
               {
                  iHP = 0;
               }
            }
            SEASON3B::RenderImage(BITMAP_MONSTER_HPBAR, ScreenX + 2, ScreenY - 4, iHP, 3.f);
            
            g_pRenderText->SetFont(g_hFont);
            if (c->Dead != 0)
            {
               sprintf(Text, "%s die...", c->ID);
            }
            else
            {
               sprintf(Text, "%s", c->ID);
            }
            g_pRenderText->SetTextColor(255, 230, 210, 255);
            g_pRenderText->RenderText(ScreenX, ScreenY - 13, Text, 75.f, 0, RT3_SORT_CENTER);
            
            
         }
      }
   }
   glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
   DisableAlphaBlend();
   glColor3f(1.f, 1.f, 1.f);
}



lahpbar ya existe lado files, solo tienes que armarlo cliente, busca cualquier files muemu source main: HealthBar.cpp y HealthBar.h para la base y reemplazar el contenido la funcioon DrawNewHealthBar() por void RenderMonsterHP()

por ultimo busca su referencias ya que debes enviarlo por protocol, en source 5.2 es wsclient en teoria con eso deberia funcionar luego reviso

Don't just copy and paste, understand the tutorial and how to do it

Do better, don't try to do the same ;)

Offline Sandokan #248 Posteado: April 02, 2023, 01:12:14 PM

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Alguien está trabajando estos files? Voy a comenzar a meterle mano y fix cosas , si tienen bug reporte los y los reparamos

Empezaré con la s4 ya que hay cosas mezcladas del 502 en el 401

Yo estoy por arrancar, mi idea es bajar a S3 Ep1. Si querés agregame a Discord.

Discord: Sandokan#4852

Offline Odisk #249 Posteado: April 02, 2023, 03:17:47 PM

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Alguien está trabajando estos files? Voy a comenzar a meterle mano y fix cosas , si tienen bug reporte los y los reparamos

Empezaré con la s4 ya que hay cosas mezcladas del 502 en el 401

estamos igual se quedo en s4 y ahora voy a dejarlo en s3

one day

Offline tangyi90 #250 Posteado: April 02, 2023, 11:08:55 PM

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I don't know where there is a tutorial on the principle,I can only learn how to operate through your specific code and position,I can better learn how to operate,


Could not find the function DrawNewHealthBar()


where to add?

//HealthBar 100%
void RenderMonsterHP()
{

   float   Width = 38.f;
   char    Text[100];
   for (int j = 0; j < MAX_CHARACTERS_CLIENT; ++j)
   {
      CHARACTER* c = &CharactersClient[j];
      OBJECT* o = &c->Object;
      vec3_t      Position;
      int         ScreenX, ScreenY;


      if (KIND_MONSTER == c->Object.Kind && MODEL_PLAYER != c->Object.Type && c->Object.Kind != KIND_TRAP)
      {
         BYTE LifePercent = 80;
         


         Vector(o->Position[0], o->Position[1], o->Position[2] + o->BoundingBoxMax[2] + 100.f, Position);
         Projection(Position, &ScreenX, &ScreenY);
         ScreenX -= (int)(Width / 2);
         if (o->Live && KIND_NPC != c->Object.Kind)
         {
         
            
            NEW_HEALTH_BAR* lpNewHealthBar = GetNewHealthBar(c->Key, c->Object.Kind);
         
            if (lpNewHealthBar == NULL)continue;

            int LifePercent = lpNewHealthBar->rate ;
            int ShieldPercent = lpNewHealthBar->rate2 ;
            float iHP = (float)(LifePercent * 72) / 100;
            SEASON3B::RenderImage(BITMAP_MONSTER_HPBAR_BACK, ScreenX, ScreenY - 5, 75.f, 5.f);
            if(c->Dead != 0)
            {
               iHP -= c->Dead;
               if (iHP <= 0)
               {
                  iHP = 0;
               }
            }
            SEASON3B::RenderImage(BITMAP_MONSTER_HPBAR, ScreenX + 2, ScreenY - 4, iHP, 3.f);
            
            g_pRenderText->SetFont(g_hFont);
            if (c->Dead != 0)
            {
               sprintf(Text, "%s die...", c->ID);
            }
            else
            {
               sprintf(Text, "%s", c->ID);
            }
            g_pRenderText->SetTextColor(255, 230, 210, 255);
            g_pRenderText->RenderText(ScreenX, ScreenY - 13, Text, 75.f, 0, RT3_SORT_CENTER);
            
            
         }
      }
   }
   glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
   DisableAlphaBlend();
   glColor3f(1.f, 1.f, 1.f);
}



lahpbar ya existe lado files, solo tienes que armarlo cliente, busca cualquier files muemu source main: HealthBar.cpp y HealthBar.h para la base y reemplazar el contenido la funcioon DrawNewHealthBar() por void RenderMonsterHP()

por ultimo busca su referencias ya que debes enviarlo por protocol, en source 5.2 es wsclient en teoria con eso deberia funcionar luego reviso

Don't just copy and paste, understand the tutorial and how to do it

Gracias:


Offline Hoangsy99 #251 Posteado: April 03, 2023, 12:01:42 AM

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Gracias:


Offline tangyi90 #252 Posteado: April 04, 2023, 03:51:05 AM | Modificado: April 04, 2023, 03:56:59 AM by tangyi90

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Can someone provide the source code for MU help?

Gracias:


Offline login1 #253 Posteado: April 04, 2023, 08:34:46 AM

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Can someone provide the source code for MU help?
+, does anyone have Mu Helper sources ?


Offline son1xx2 #254 Posteado: April 04, 2023, 08:43:25 AM

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Do better, don't try to do the same ;)

Gracias:


Offline login1 #255 Posteado: April 04, 2023, 05:19:03 PM

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from which example is it best to take a reconnect system and add it to these files?


Offline hoanmaster #256 Posteado: April 05, 2023, 06:28:31 AM

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post multi item and all taget , in char , store, chao gobin v..v

Gracias:


Offline hoanmaster #257 Posteado: April 05, 2023, 09:25:47 AM

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Offline Rindy #258 Posteado: April 05, 2023, 09:50:05 AM

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Offline hoanmaster #259 Posteado: April 06, 2023, 07:52:45 PM

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Gracias:


Offline hoanmaster #260 Posteado: April 07, 2023, 01:48:00 PM

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Introducing emoij chat feature. post item (vip). if you are interested pm me


Offline hoanmaster #261 Posteado: April 08, 2023, 07:20:20 AM

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thế có bán full source không?
không nha bạn. đây là những gì mình làm cho sv của minh, nó chỉ là chia sẻ ý tưởng


Offline Qubit #262 Posteado: April 13, 2023, 08:12:35 PM

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Gracias:


Offline Qubit #263 Posteado: April 14, 2023, 03:02:03 PM | Modificado: April 14, 2023, 03:23:12 PM by Qubit

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MOD/FIX  golpes

Glow nos fenrir RED/BLUE/BLACK
Bônus correção do comando /trade






Em breve posto source com várias correções, porém tenho um erro de Personal Shop não abrir se alguém tiver a solução posto imediatamente a source após correção

Gracias:

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Offline hoanmaster #264 Posteado: April 14, 2023, 10:31:15 PM

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MOD/FIX  golpes

Glow nos fenrir RED/BLUE/BLACK
Bônus correção do comando /trade



 
Em breve posto source com várias correções, porém tenho um erro de Personal Shop não abrir se alguém tiver a solução posto imediatamente a source após correção

did you enable Personal shop?

Gracias:


Offline Qubit #265 Posteado: April 16, 2023, 02:07:00 PM | Modificado: April 18, 2023, 11:10:46 AM by Qubit

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VS2022 Main 5.2 +Client +Server +MuHelper +XML

Cliente:

As informações de hardware foram aprimoradas.
Os erros de limitação no código foram removidos.
A descrição do processador foi melhorada.
Foram realizadas várias correções no código.
Melhorias de desempenho e estabilidade geral.

LINK MOVIDO: https://tuservermu.com.ve/index.php?topic=56655

Changelog
- Corrigido bug visual ao andar do corvo de DL.
- Corrigido bug recusar chat na janela de amigos, friend windows.
- Adicionado equipar item com mouser direito, right click.
- Glow nos fenrir RED/BLUE/BLACK.
- Corrigido Personal Shop.

Gracias:


Offline Hoangsy99 #266 Posteado: April 20, 2023, 03:17:05 AM

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Gracias:


Offline hoanmaster #267 Posteado: April 20, 2023, 07:52:16 AM

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Offline Saige #268 Posteado: May 04, 2023, 05:56:05 AM

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Looking forward for making a clean season 3 with cashshop and muhelper. :) :D

thanks.


Offline ZaReL #269 Posteado: May 04, 2023, 06:17:58 PM | Modificado: May 04, 2023, 06:54:47 PM by ZaReL

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This Thread is Not updated/updating.

Reason: Louis posted this project to clean & organize the source & client and fix what's inside the source but people here are adding features that will cause more bugs that need to be fixed also, Louis and his team is removing those other features to lessen the bugs but you guys are getting it back to source lols, it will be a waste of time.

My point is, Let's Fix everything here, on what was originally posted. Test everything, make a correction, Let's build a clean and stable server. :D :)

-No RF
-No Master Skill Tree
-No Custom Events
-No Custom NPC
-No Custom Wings
-and No Other ugly stuff lol
Let's stay Original and minimize & fix the bugs, don't do the b@d math here which is BUGs+BUGs lols :D

PS. I'm not a pro coder here, besides I'm just a beginner but I'm ready to learn and contribute here soon. :)

Don't be mad at me, I'm just expressing my thought and understanding about this Thread. :)

Thank You. :)

_____________________________________

Legends says......

Before sharing all stupid customs, i think it would be better if we focus on sharing fixes and improvements for the main.

Just saying :)

Before sharing all stupid customs, i think it would be better if we focus on sharing fixes and improvements for the main.

Just saying :)

The "Developer" right now job custom xDDD  bug + bug = ??
New developer = Nemesis

wtf si Nemesis se la pasa metiendo nuevos personajes, nuevos skills jaja es más de lo mismo. Nada de fixs, nada de mejoras, sólo custom tras custom. Mejor dejá de chuparle un poco las medias que ya bastante crecidito tiene el ego.

Gracias:


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