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Offline khyle650 #340 Posteado: March 16, 2021, 08:28:09 PM

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compartilo completo bro, :D si te entersa formar parte de un team.. LegionTeam te damos un lugar escribime por mp :) saludos

Cuando lo tenga terminado comparto el código. Aun me falta por ajustar algunas coordenadas para que el minimapa encaje bien.

Gracias:


Offline khyle650 #341 Posteado: March 16, 2021, 08:29:13 PM

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share pleasee

Cuando termine de ajustar el minimapa lo comparto.

Saludos.

Gracias:


Offline onlinezajzaj #342 Posteado: March 17, 2021, 12:38:46 AM

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Monsters visible en el minimapa:

compartilo completo bro, :D si te entersa formar parte de un team.. LegionTeam te damos un lugar escribime por mp :) saludos


Waitting up load  jajaja jajaja


Gracias:


Offline ImportedPotato #343 Posteado: March 17, 2021, 06:19:41 AM

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Monsters visible en el minimapa:


share mini map including visible monsters please


Offline Nexus #344 Posteado: March 20, 2021, 01:10:47 PM | Modificado: March 20, 2021, 03:39:41 PM by Nexus

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AGREGAR MARCO Y BOTONES MINIMAPA




Textura Minimapa:
http://www.mediafire.com/file/a6eubl66p3az1qs/MiniMapa+Fix+97-99.rar/file

Los Botones que están configurados solo son los de acercar y alejar el Minimapa, los otros hay que configurarlos.

Interface.cpp
Buscar y quitar //
//pLoadImage("Custom\\Maps\\edBtUcx.tga", 31463, 0x2601, 0x2900, 1, 0); //-- Dungeon
//pLoadImage("Custom\\Maps\\edBtUcx_1.tga", 31464, 0x2601, 0x2900, 1, 0); //-- Dungeon
//pLoadImage("Custom\\Maps\\YYB6BUk.tga", 31465, 0x2601, 0x2900, 1, 0); //-- Dungeon

Code: [Select]
	pLoadImage("Custom\\Maps\\edBtUcx.tga", 31463, 0x2601, 0x2900, 1, 0); //-- Dungeon
pLoadImage("Custom\\Maps\\edBtUcx_1.tga", 31464, 0x2601, 0x2900, 1, 0); //-- Dungeon
pLoadImage("Custom\\Maps\\YYB6BUk.tga", 31465, 0x2601, 0x2900, 1, 0); //-- Dungeon

Import.h
Buscar:
#define pSetCursorFocus            *(DWORD*)0x00E8CB3C
y añadir abajo:
Code: [Select]
#define pMapName				((char*(__cdecl*)(signed int mapNumber)) 0x5D2C10)

MiniMap.cpp Fix 97/99
Code: [Select]
#include "stdafx.h"
#include "MiniMap.h"
#include "Import.h"
#include "Util.h"
#include "Offset.h"
#include "User.h"
#include "Interface.h"
#include "Defines.h"
#include "Common.h"
#include "MiniMapInfo.h"
#include "Central.h"
#include "WindowsStruct.h"
#include "InfoLog.h"
#include "PrintPlayer.h"

CMinimap gRenderMap;

CMinimap::CMinimap()
{
this->DataMap.ModelID = -1;
this->DataMap.XSW_Minimap_Frame = 486;  //-- Minimap_FrameX
this->DataMap.YSW_Minimap_Frame = 234;  //-- Minimap_FrameY
this->DataMap.XSW_Minimap = 510; //-- MiniMapX
this->DataMap.YSW_Minimap = 265; //265; //-- MiniMapY
this->DataMap.XSW_Time_Frame = 506; //-- Time_FrameX
this->DataMap.YSW_Time_Frame = 392; //-- Time_FrameY
this->DataMap.This_92 = 0;
this->DataMap.This_96 = 0;
this->DataMap.DropMoveUserX = 0; //-- DropMoveUserX
this->DataMap.DropMoveUserY = 0; //-- DropMoveUserY
this->DataMap.This_108;
this->DataMap.This_112;
this->DataMap.CurrentMoveX = 0.0; //-- CurrentMoveX
this->DataMap.CurrentMoveY = 0.0; //-- CurrentMoveY
this->DataMap.Scale = 1; //-- Scale
this->DataMap.TimerEventVK = 0; //-- Scale
this->DataMap.Alpha = 1.0f; //-- Alpha
}

CMinimap::~CMinimap()
{
}

//----- (0082ABA0)
char CMinimap::MapRender(int a1)
{
float DIRPointer;
lpViewObj ObjectPointer;

char result; // al@2
float blue; // ST30_4@3
float green; // ST2C_4@3
float v7; // ST78_4@3
float v8; // ST74_4@3
float v9; // ST20_4@12
float v10; // ST1C_4@12
float v11; // ST70_4@12
float v12; // ST6C_4@12
float v13; // ST10_4@12
float v14; // ST0C_4@12
float v15; // ST20_4@15
float v16; // ST1C_4@15
float v17; // ST68_4@15
float v18; // ST64_4@15
float v19; // ST10_4@15
float v20; // ST0C_4@15
int v21; // eax@17
int v22; // eax@19
float v23; // ST30_4@19
float v24; // ST60_4@19
int v25; // eax@19
float v26; // ST5C_4@19
float v27; // ST58_4@19
float v28; // ST54_4@22
float v29; // ST50_4@22
float v30; // ST4C_4@22
float v31; // ST48_4@22
int v32; // eax@23
int v33; // eax@23
float v34; // ST2C_4@23
float v35; // ST44_4@23
int v36; // eax@23
float v37; // ST30_4@23
float v38; // ST40_4@23
int v39; // eax@23
float v40; // ST30_4@23
float v41; // ST2C_4@23
float v42; // ST3C_4@23
float v43; // ST38_4@23
int v44; // [sp+78h] [bp-3Ch]@1
float v45; // [sp+7Ch] [bp-38h]@3
float v46; // [sp+88h] [bp-2Ch]@6
float v47; // [sp+8Ch] [bp-28h]@1
float v48; // [sp+90h] [bp-24h]@3
float v49; // [sp+94h] [bp-20h]@6
float v50; // [sp+98h] [bp-1Ch]@6
float v51; // [sp+9Ch] [bp-18h]@3
float v52; // [sp+A4h] [bp-10h]@3
float v53; // [sp+A8h] [bp-Ch]@3
signed int i; // [sp+ACh] [bp-8h]@3
int j; // [sp+ACh] [bp-8h]@17
int k; // [sp+ACh] [bp-8h]@20
float v57; // [sp+B0h] [bp-4h]@3

v44 = a1;
v47 = 45.0;

ObjectPointer = &*(ObjectPreview*)(*(DWORD *)0x7BC4F04);
DIRPointer = (double) 135.0f + ( 45 * abs((signed int)(ObjectPointer->m_Model.Angle.Z / 45.0)));

if ( *(BYTE *)(a1 + 13500) )
{
pSetBlend(1);
pDrawBarForm(0.0, 0.0, 640.0, 480.0, 0.45000002, 1);
pGLSwitch();

pSetBlend(1);
glColor4f(1.0, 1.0, 1.0, 1.0);

v53 = (double)*(signed int *)(oUserPreviewStruct + 172) / 256.0 * (double)*(signed int *)(a1 + 8 * *(DWORD *)(a1 + 124) + 80);

v48 = (double)*(signed int *)(oUserPreviewStruct + 176) / 256.0 * (double)*(signed int *)(a1 + 8 * *(DWORD *)(a1 + 124) + 76);

v52 = 0.65156251;
v45 = 1.0;
v57 = 35.0;
v51 = 6.0;
blue = (double)*(signed int *)(a1 + 8 * *(DWORD *)(a1 + 124) + 80);
green = (double)*(signed int *)(a1 + 8 * *(DWORD *)(a1 + 124) + 76);
v7 = (double)*(signed int *)(a1 + 8 * *(DWORD *)(a1 + 124) + 80) - v53;
v8 = (double)*(signed int *)(a1 + 8 * *(DWORD *)(a1 + 124) + 76) - v48;
//-- PINTA el Mapa
pDrawMapFull(32447, v8, v7, green, blue, v47);

//-- CICLO PARA PINTAR LOS NPC
for ( i = 0; i < 100 && (signed int)*(BYTE *)(v44 + 116 * i + 300) > 0; ++i )
{
v50 = (double)*(signed int *)(v44 + 116 * i + 304) / 256.0
* (double)*(signed int *)(v44 + 8 * *(DWORD *)(v44 + 124) + 80);
v46 = (double)*(signed int *)(v44 + 116 * i + 308) / 256.0
* (double)*(signed int *)(v44 + 8 * *(DWORD *)(v44 + 124) + 76);
v49 = (double)*(signed int *)(v44 + 116 * i + 312);

if ( *(BYTE *)(v44 + 116 * i + 300) == 1 )
{
if ( pMapNumber != 34 || (signed int)(unsigned __int8)0x986746A <= 0 || *(DWORD *)(v44 + 116 * i + 304) == 228 && *(DWORD *)(v44 + 116 * i + 308) == 48 && pMapNumber == 34 )
{
//-- PINTAMOS LOS NPC
v9 = (double)*(signed int *)(v44 + 8 * *(DWORD *)(v44 + 124) + 80);
v10 = (double)*(signed int *)(v44 + 8 * *(DWORD *)(v44 + 124) + 76);
v11 = (double)*(signed int *)(v44 + 8 * *(DWORD *)(v44 + 124) + 80) - v53;
v12 = (double)*(signed int *)(v44 + 8 * *(DWORD *)(v44 + 124) + 76) - v48;
v13 = (double)25;
v14 = (double)25;

pDrawMapObject(32452, v46, v50, v14, v13, v12, v11, v10, v9, v47, v49, 0.546875, 0.546875, i);
}
}
else if ( *(BYTE *)(v44 + 116 * i + 300) == 2 )
{
//-- PINTAMOS PORTAL
v15 = (double)*(signed int *)(v44 + 8 * *(DWORD *)(v44 + 124) + 80);
v16 = (double)*(signed int *)(v44 + 8 * *(DWORD *)(v44 + 124) + 76);
v17 = (double)*(signed int *)(v44 + 8 * *(DWORD *)(v44 + 124) + 80) - v53;
v18 = (double)*(signed int *)(v44 + 8 * *(DWORD *)(v44 + 124) + 76) - v48;
v19 = (double)30;
v20 = (double)30;

pDrawMapObject(32451, v46, v50, v20, v19, v18, v17, v16, v15, v47, v49, 0.546875, 0.546875, i + 100);
}
}
//-- PINTAMOS AL PERSONAJE
sub_637E80( 32450,
325.0,
230.0,
15.0,
15.0,
DIRPointer,
0.0,
0.0,
0.546875,
0.546875);

//v21 = pMakeColor(255, 255, 255, 255);
//RenderBitMapColored(32450, 325.0, 230.0, 15.0, 15.0, 0.0, 0.0, 0.546875, 0.546875, v21);

pGLSwitch();
glColor3f(1.0, 1.0, 1.0);
pSetBlend(false);
result = 1;
}
else
{
result = *(BYTE *)(a1 + 13500);
}

return result;
}

void DataMapLoad()
{
int v4; // [sp+Ch] [bp-Ch]@5
int v5; // [sp+10h] [bp-8h]@2
int Type;
int Multiplicador;
int Scalado;

Type = gRenderMap.DataMap.Scale;
Multiplicador = (( Type == 1 ) ? 1 : Type - 1 );
Scalado = (( Type == 1 ) ? 512 : 128 );

gRenderMap.DataMap.This_92 = *(DWORD *)(*(DWORD *)0x7BC4F04 + 172) / ((Type == 1) ? 0.5 : Type - 1 ); //-- X
gRenderMap.DataMap.This_96 = (256 - *(DWORD *)(*(DWORD *)0x7BC4F04 + 176)) / ((Type == 1) ? 0.5 :  Type - 1  ); //-- Y

//-- X
if ( gRenderMap.DataMap.This_92 - ( Multiplicador << 6 ) <= 0 )
v5 = 0;
else
v5 = gRenderMap.DataMap.This_92 - ( Multiplicador << 6 );

gRenderMap.DataMap.This_108 = ( v5 >= Scalado ) ? Scalado : (v5 <= 0) ? 0: gRenderMap.DataMap.This_92 - ( Multiplicador << 6 );

//-- Y
if ( gRenderMap.DataMap.This_96 - ( Multiplicador << 6 ) <= 0 )
v4 = 0;
else
v4 = gRenderMap.DataMap.This_96 - ( Multiplicador << 6 );

gRenderMap.DataMap.This_112 = ( v4 >= Scalado ) ? Scalado : (v4 <= 0) ? 0: gRenderMap.DataMap.This_96 - ( Multiplicador << 6 );

//gRenderMap.DataMap.DropMoveUserX = gRenderMap.DataMap.XSW_Minimap + gRenderMap.DataMap.This_92 - 2 - gRenderMap.DataMap.This_108 - 2; //Minimapa abajo
//gRenderMap.DataMap.DropMoveUserY = gRenderMap.DataMap.YSW_Minimap + gRenderMap.DataMap.This_96 + 1 - gRenderMap.DataMap.This_112 + 1; //Minimapa abajo
gRenderMap.DataMap.DropMoveUserX = gRenderMap.DataMap.XSW_Minimap + gRenderMap.DataMap.This_92 - gRenderMap.DataMap.This_108; //Minimapa abajo
gRenderMap.DataMap.DropMoveUserY = gRenderMap.DataMap.YSW_Minimap + gRenderMap.DataMap.This_96 - gRenderMap.DataMap.This_112; //Minimapa abajo

gRenderMap.DataMap.CurrentMoveX = (double)gRenderMap.DataMap.This_108 / ((double) ((Type == 1) ? 512.0 : 256.0 ) / (double)Multiplicador );
gRenderMap.DataMap.CurrentMoveY = (double)gRenderMap.DataMap.This_112 / ((double) ((Type == 1) ? 512.0 : 256.0 ) / (double)Multiplicador );
}

void DataViewPortMapLoad()
{
int Model;
int Type;
float XNPC, YNPC;

Type = gRenderMap.DataMap.Scale;

for (int i = 0; i < 400; ++i )
{
Model = pGetPreviewStruct(pPreviewThis(), i);
if ( Model
&& *(BYTE *)(Model + 780)
&& Model != *(DWORD *)0x7BC4F04
&& (*(BYTE *)(Model + 800) == 1 || *(BYTE *)(Model + 800) == 2 || *(BYTE *)(Model + 800) == 4) )
{
if ( *(BYTE *)(Model + 800) == 4  &&  *(WORD *)(Model + 132) != 249 )
{
XNPC = (double) gRenderMap.DataMap.XSW_Minimap + *(DWORD *)(Model + 172) / ((Type == 1) ? 0.5 : Type - 1 );
YNPC = (double) gRenderMap.DataMap.YSW_Minimap + (256 - *(DWORD *)(Model + 176)) / ((Type == 1) ? 0.5 : Type - 1 );

XNPC = XNPC - gRenderMap.DataMap.This_108 - 5;
YNPC = YNPC - gRenderMap.DataMap.This_112 - 5;

if( *(WORD *)(Model + 132) == 251 )
{
RenderBitMapColored(31466, XNPC, YNPC, 10.0, 10.0, 0.0, 0.0, 0.546875, 0.546875, pMakeColor(255, 255, 255, 255));
}
else if( *(WORD *)(Model + 132) == 255 || *(WORD *)(Model + 132) == 253 )
{
RenderBitMapColored(31467, XNPC, YNPC, 10.0, 10.0, 0.0, 0.0, 0.546875, 0.546875, pMakeColor(255, 255, 255, 255));
}
else if( *(WORD *)(Model + 132) == 240 ) //-- baul
{
RenderBitMapColored(31468, XNPC, YNPC, 10.0, 10.0, 0.0, 0.0, 0.546875, 0.546875, pMakeColor(255, 255, 255, 255));
}
else if( *(WORD *)(Model + 132) == 229 || *(WORD *)(Model + 132) == 235 || *(WORD *)(Model + 132) == 233 || *(WORD *)(Model + 132) == 237 ) //-- quest
{
RenderBitMapColored(31469, XNPC, YNPC, 10.0, 10.0, 0.0, 0.0, 0.546875, 0.546875, pMakeColor(255, 255, 255, 255));
}
else
{
RenderBitMapColored(32452, XNPC, YNPC, 10.0, 10.0, 0.0, 0.0, 0.546875, 0.546875, pMakeColor(255, 255, 255, 255));
}

if( pCheckMouseOver((int) XNPC, (int) YNPC, (int) 10, (int) 10) )
{
pDrawToolTip((int) XNPC, (int) YNPC - 10, (char *)(Model + 56));
}
}
}
}
}

int TimerEvent;

void Interface::DrawMiniMap()
{
if(gRenderMap.DataMap.ModelID == -1)
{
return;
}

if (this->MiniMapCheck() || this->CheckMap()
|| !MiniMap || this->CheckWindow(FullMap)
|| this->CheckWindow(FriendList) || gInterface.CheckWindow(SkillTree)
|| gInterface.CheckWindow(CashShop) || gInterface.CheckWindow(FastMenu))
{
return;
}

float DIRPointer;
lpViewObj ObjectPointer;
char Cord[256];
float v8; // ST34_4@1
float v9; // ST30_4@1
float v10; // ST08_4@1
float v11; // ST04_4@1
int Type;
int Multiplicador;
int Scalado;

ObjectPointer = &*(ObjectPreview*)(*(DWORD *)0x7BC4F04);
DIRPointer =  180 + ( 45 * abs((signed int)(ObjectPointer->m_Model.Angle.Z / 45.0)));

Type = gRenderMap.DataMap.Scale;

DataMapLoad();

v8 = (double) (( Type == 1 ) ? 0.25f : (( Type == 2 ) ? 0.5f : 1.0));
v9 = (double) (( Type == 1 ) ? 0.25f : (( Type == 2 ) ? 0.5f : 1.0));

v10 = (double) gRenderMap.DataMap.YSW_Minimap;
v11 = (double) gRenderMap.DataMap.XSW_Minimap;
//-- Fondo
RenderBitmap(31464, v11 - 1, v10 + 6, 125, 125, 0.3699999452, 0.0625, 0.5779999495, 0.2889999151, 1, 1, 0.0); //Minimapa abajo
//-- Mapa
//RenderBitmap(31462, v11 + 14, v10 + 18, 95, 100, gRenderMap.DataMap.CurrentMoveX, gRenderMap.DataMap.CurrentMoveY, v9, v8, 1, 1, 0.0); //Minimapa abajo
RenderBitmap(31462, v11 + 14, v10 + 18, 93, 100, gRenderMap.DataMap.CurrentMoveX, gRenderMap.DataMap.CurrentMoveY, v9, v8, 1, 1, gRenderMap.DataMap.Alpha); //Minimapa abajo
/*//-- Cabezera
RenderBitmap(31463, v11, v10 - 23, 120.0, 20.0, 0.3259999454, 0.00249999878, 0.6679999232, 0.04399995133, 1, 1, 0.0); //Minimapa abajo*/
/*//-- Titulo
pSetFont(pTextThis(), (int)pFontBold);
wsprintf(Cord, "%s ( %d , %d )", ((World >= 82 && World <= 100) ? pGetTextLine(pTextLineThis, (3810 + World - 82)) : pMapName(World)), ObjectPointer->MapPosX, ObjectPointer->MapPosY);
pSetBackgroundTextColor(pTextThis(), 0, 0, 0, 0);
pSetTextColor(pTextThis(), 240, 240, 240, 255);
pDrawText(pTextThis(), v11 + 35, v10 - 17, Cord, 148.0, 0, (LPINT)1, 0); //Minimapa abajo*/

//-- Usuario
if ( gProtect.m_MainInfo.CustomInterfaceType == 1 || gProtect.m_MainInfo.CustomInterfaceType == 2 )
{ //Puntero jugador clasico para 97/99 (Punto amarillo)
/*pSetBlend(true);
glColor4f(1.0, 1.0, 0.0, gRenderMap.DataMap.Alpha);
pDrawBarForm((double)gRenderMap.DataMap.DropMoveUserX, (double)gRenderMap.DataMap.DropMoveUserY, 4.0, 4.0, 0.0, 0);
pGLSwitch();*/

//Puntero jugador ex700 para 97/99
sub_637E80( 32450,
(double)gRenderMap.DataMap.DropMoveUserX,
(double)gRenderMap.DataMap.DropMoveUserY,
10.0,
10.0,
DIRPointer,
0.0,
0.0,
0.546875,
0.546875);
}
else
{
sub_637E80( 32450,
(double)gRenderMap.DataMap.DropMoveUserX,
(double)gRenderMap.DataMap.DropMoveUserY,
10.0,
10.0,
DIRPointer,
0.0,
0.0,
0.546875,
0.546875);
}

float JCPartyCoordX;
float JCPartyCoordY;

for(int i = 0; i < pPartyMemberCount ; i++)
{
if( !strcmp(pGetStrutParty( i ).Name, pGetUserName) )
{
continue;
}

JCPartyCoordX = (double) gRenderMap.DataMap.XSW_Minimap + gMiniMap.gPartyInfo[ i ].x / ((Type == 1) ? 0.5 : Type - 1 );
JCPartyCoordY = (double) gRenderMap.DataMap.YSW_Minimap + (256 - gMiniMap.gPartyInfo[ i ].y ) / ((Type == 1) ? 0.5 : Type - 1 );

JCPartyCoordX = JCPartyCoordX - gRenderMap.DataMap.This_108 - 5;
JCPartyCoordY = JCPartyCoordY - gRenderMap.DataMap.This_112 - 5;

/*RenderBitMapColored(61520, JCPartyCoordX, JCPartyCoordY, 10.0, 10.0, 0.0, 0.0, 0.546875, 0.546875, pMakeColor(255, 255, 255, gRenderMap.DataMap.Alpha * 255));*/
}

EnableAlphaTest(1);
glColor4f(1.0, 1.0, 1.0, gRenderMap.DataMap.Alpha);

DataViewPortMapLoad();
int textAlpha;

if ( gProtect.m_MainInfo.CustomInterfaceType == 1 || gProtect.m_MainInfo.CustomInterfaceType == 2 )
{
//Interface minimapa 97/99 original
/*pSetBlend(true);
glColor4f(1.0, 1.0, 1.0, gRenderMap.DataMap.Alpha);
pDrawGUI(31608, gRenderMap.DataMap.XSW_Minimap_Frame, gRenderMap.DataMap.YSW_Minimap_Frame, 154.0, 162.0);
pDrawGUI(31609, gRenderMap.DataMap.XSW_Time_Frame, gRenderMap.DataMap.YSW_Time_Frame, 134.0, 37.0);
pGLSwitch();*/

if(CheckButtonPressed( 618, 240, 15, 15 ))
{
PlayBuffer(25, 0, 0);

if (GetTickCount() >= TimerEvent + 200)
{
if ( gRenderMap.DataMap.Scale == 1 )
{
gRenderMap.DataMap.Scale = 2;
}
else if ( gRenderMap.DataMap.Scale == 2 )
{
gRenderMap.DataMap.Scale = 3;
}
else if ( gRenderMap.DataMap.Scale == 3 )
{
gRenderMap.DataMap.Scale = 1;
}

TimerEvent = GetTickCount();
}
}

if(CheckButtonPressed( 546, 239, 35, 20 ))
{
PlayBuffer(25, 0, 0);

if (GetTickCount() >= TimerEvent + 200)
{
if ( gRenderMap.DataMap.Alpha == 1.0 )
{
gRenderMap.DataMap.Alpha = (double) 0.90f;
}
else if ( gRenderMap.DataMap.Alpha == 0.90f )
{
gRenderMap.DataMap.Alpha = (double)0.80;
}
else if ( gRenderMap.DataMap.Alpha == 0.80f )
{
gRenderMap.DataMap.Alpha = (double)0.70f;
}
else
{
gRenderMap.DataMap.Alpha = (double)1.0f;
}

TimerEvent = GetTickCount();
}
}
//Opacidad para Interface 97/99 original
/*if ( gRenderMap.DataMap.Alpha == 1.0 )
{
textAlpha = 100;
}
else if ( gRenderMap.DataMap.Alpha == 0.90f )
{
textAlpha = 90;
}
else if ( gRenderMap.DataMap.Alpha == 0.80f )
{
textAlpha = 80;
}
else
{
textAlpha = 70;
}*/


}

pGLSwitch();
EnableAlphaTest(0);
glColor4f(1.0, 1.0, 1.0, 1.0);
//Menu Opacidad Interface 97/99 original
/*if ( gProtect.m_MainInfo.CustomInterfaceType == 1 || gProtect.m_MainInfo.CustomInterfaceType == 2 )
{
char Info[20];
wsprintf(Info, "%d", textAlpha);
pSetBackgroundTextColor(pTextThis(), 0, 0, 0, 0);
pSetTextColor(pTextThis(), 240, 240, 240, 255);
pDrawText(pTextThis(), 546, 245, Info, 35, 0, (LPINT)3, 0);
}*/

//-- Carcasa Mapa
//RenderBitmap(31465, v11 + 0, v10 + 6, 120, 120, 0.01299999747, 0.02999999747, 0.3105553985, 0.6109998822, 1, 1, 0.0); //Minimapa abajo
RenderBitmap(31463, v11 - 1, v10 + 6, 124, 124, 0.3699999452, 0.0625, 0.5779999495, 0.2889999151, 1, 1, 0.0); //Minimapa abajo

int x1, y1, w1, h1;

//-- Boton Alejar
x1 = v11 + 53; //Minimapa abajo
y1 = v10 + 113; //Minimapa abajo
w1 = 18;
h1 = 18;

RenderBitmap(31463, x1 - 5, y1 - 3, 26, 26, 0.8360000253, 0.4990000129, 0.1519999206, 0.073999919, 1, 1, 0.0);

if(pCheckMouseOver( x1, y1, w1, h1 ))
{
if( *(BYTE*)0x8793386 )
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.2499999553, 0.43160009804, 0.1219998896, 0.06599189341, 1, 1, 0.0);
PlayBuffer(25, 0, 0);
if( GetTickCount() >= gRenderMap.DataMap.TimerEventVK + 200 )
{
if ( gRenderMap.DataMap.Scale == 3 )
{
gRenderMap.DataMap.Scale = 2;
}
else if ( gRenderMap.DataMap.Scale == 2 )
{
gRenderMap.DataMap.Scale = 1;
}

gRenderMap.DataMap.TimerEventVK = GetTickCount();
}
}
else
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.1239999682, 0.43160009804, 0.1219998896, 0.06599189341, 1, 1, 0.0); //0,3689999878 + 0,06260011024
}

}
else
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.0, 0.43160009804, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}

//-- Boton Acercar
x1 = v11 + 90; //Minimapa abajo
y1 = v10 + 100; //Minimapa abajo
//-- Carcaza Boton
RenderBitmap(31463, x1 - 5, y1 - 3, 26, 26, 0.8360000253, 0.4990000129, 0.1519999206, 0.073999919, 1, 1, 0.0);

if(pCheckMouseOver( x1, y1, w1, h1 ))
{
if( *(BYTE*)0x8793386 )
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.2499999553, 0.3689999878, 0.1219998896, 0.06599189341, 1, 1, 0.0);
PlayBuffer(25, 0, 0);

if( GetTickCount() >= gRenderMap.DataMap.TimerEventVK + 200 )
{
if ( gRenderMap.DataMap.Scale == 1 )
{
gRenderMap.DataMap.Scale = 2;
}
else if ( gRenderMap.DataMap.Scale == 2 )
{
gRenderMap.DataMap.Scale = 3;
}

gRenderMap.DataMap.TimerEventVK = GetTickCount();
}
}
else
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.1239999682, 0.3689999878, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}

}
else
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.0, 0.3689999878, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}
if(pCheckMouseOver( x1, y1, w1, h1 ))
{
if( *(BYTE*)0x8793386 )
{
PlayBuffer(25, 0, 0);
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.2499999553, !*(BYTE*)(*(DWORD*)(0x00E8CB7C) + 0x08) ? 0.3689999878 : 0.5570000539, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}
else
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.1239999682, !*(BYTE*)(*(DWORD*)(0x00E8CB7C) + 0x08) ? 0.3689999878 : 0.5570000539, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}
}
else
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.0, !*(BYTE*)(*(DWORD*)(0x00E8CB7C) + 0x08) ? 0.3689999878 : 0.5570000539, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}

//-- Boton Config
x1 = v11 + 15; //Minimapa abajo
y1 = v10 + 102; //Minimapa abajo
//-- Carcaza Boton
RenderBitmap(31463, x1 - 5, y1 - 3, 26, 26, 0.8360000253, 0.4990000129, 0.1519999206, 0.073999919, 1, 1, 0.0);

if(pCheckMouseOver( x1, y1, w1, h1 ))
{
if( *(BYTE*)0x8793386 )
{
PlayBuffer(25, 0, 0);
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.2499999553, 0.682000539, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}
else
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.1239999682, 0.682000539, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}
}
else
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.0, 0.682000539, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}

//-- Boton Camara
x1 = v11 + 15; //Minimapa abajo
y1 = v10 + 13; //Minimapa abajo
//-- Carcaza Boton
RenderBitmap(31463, x1 - 5, y1 - 3, 26, 26, 0.8360000253, 0.4990000129, 0.1519999206, 0.073999919, 1, 1, 0.0);

if(pCheckMouseOver( x1, y1, w1, h1 ))
{
if( *(BYTE*)0x8793386 )
{
PlayBuffer(25, 0, 0);
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.2499999553, 0.74460064924, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}
else
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.1239999682, 0.74460064924, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}
}
else
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.0, 0.74460064924, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}

//-- Boton 3D
x1 = v11 + 90; //Minimapa abajo
y1 = v10 + 15; //Minimapa abajo
//-- Carcaza Boton
RenderBitmap(31463, x1 - 5, y1 - 3, 26, 26, 0.8360000253, 0.4990000129, 0.1519999206, 0.073999919, 1, 1, 0.0);

if(pCheckMouseOver( x1, y1, w1, h1 ))
{
if( *(BYTE*)0x8793386 )
{
PlayBuffer(25, 0, 0);
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.2499999553, 0.61940042876, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}
else
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.1239999682, 0.61940042876, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}
}
else
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.0, 0.61940042876, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}

//-- Boton Star
x1 = v11 + 53; //Minimapa abajo
y1 = v10 - 1; //Minimapa abajo
//-- Carcaza Boton
RenderBitmap(31463, x1 - 5, y1 - 3, 26, 26, 0.8360000253, 0.4990000129, 0.1519999206, 0.073999919, 1, 1, 0.0);

if(pCheckMouseOver( x1, y1, w1, h1 ))
{
if( *(BYTE*)0x8793386 )
{
PlayBuffer(25, 0, 0);
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.2499999553, 0.4950000539, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}
else
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.1239999682, 0.4950000539, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}
}
else
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.0, 0.4950000539, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}

//-- Boton Armadura
x1 = v11 - 5; //Minimapa abajo
y1 = v10 + 56; //Minimapa abajo
//-- Carcaza Boton
RenderBitmap(31463, x1 - 5, y1 - 3, 26, 26, 0.8360000253, 0.4990000129, 0.1519999206, 0.073999919, 1, 1, 0.0);

if(pCheckMouseOver( x1, y1, w1, h1 ))
{
if( *(BYTE*)0x8793386 )
{
PlayBuffer(25, 0, 0);
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.2499999553, 0.80720075948, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}
else
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.1239999682, 0.80720075948, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}
}
else
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.0, 0.80720075948, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}

//-- Boton Batalla
x1 = v11 + 108; //Minimapa abajo
y1 = v10 + 56; //Minimapa abajo
//-- Carcaza Boton
RenderBitmap(31463, x1 - 5, y1 - 3, 26, 26, 0.8360000253, 0.4990000129, 0.1519999206, 0.073999919, 1, 1, 0.0);

if(pCheckMouseOver( x1, y1, w1, h1 ))
{
if( *(BYTE*)0x8793386 )
{
PlayBuffer(25, 0, 0);
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.2499999553, 0.93240097996, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}
else
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.1239999682, 0.93240097996, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}
}
else
{
RenderBitmap(31463, x1, y1, 18.29999924, 18.29999924, 0.0, 0.93240097996, 0.1219998896, 0.06599189341, 1, 1, 0.0);
}
}


bool MiniMapFileCheck1(int Map) // OK
{
if(Map - 1 == 30){return 0;}

char Path[64];

wsprintf(Path, "Data\\Custom\\Maps\\World%d.ozj", Map);

int File = rFileOpen(Path, "rb");

if ( File )
{
rFileClose(File);
return 1;
}
else
{
return 0;
}
}

void MiniMapLoad() // OK
{
if (pMapNumber < MAX_MINI_MAP && pMapNumber != 30)
{
char buff[32];

wsprintf(buff, "Custom\\Maps\\World%d.jpg", ( pMapNumber + 1 ));

if (MiniMapFileCheck1( pMapNumber + 1 ) != 0)
{
gRenderMap.DataMap.ModelID = 31462;
pLoadImage(buff, 31462, 0x2601, 0x2900, 1, 0);
}
else
{
gRenderMap.DataMap.ModelID = -1;
}
}
}

__declspec(naked) void LoadTexture()
{
static DWORD Addr2_JMP = 0x0062F8A6;
static DWORD Addr1_JMP = 0x0062F87C;
static DWORD Map = 0x007AA331;

_asm
{
MOV EAX, DWORD PTR SS:[EBP-0x78]
MOV Map, EAX
}
if ( Map == 74 || Map == 75 )
{
_asm
{
JMP[Addr2_JMP]
}
}
else
{
MiniMapLoad();
_asm
{
JMP[Addr1_JMP]
}
}
}

bool pDisabledMouseMAP(int x, int y, int w, int h)
{
return 0;
}

void CMinimap::MiniMapload()
{
SetCompleteHook(0xE8, 0x0082B772, &pDisabledMouseMAP); //ok

SetCompleteHook(0xE9, 0x0062F870, &LoadTexture); //ok
SetCompleteHook(0xE9, 0x0082ABA0, &CMinimap::MapRender);
}

MiniMap.h
Code: [Select]
#pragma once
//--/TAP FULLMAP
//----- (00790DF0) --------------------------------------------------------
#define sub_790DF0 ((void(__cdecl*)(int a4, float a5, float a6, float a7, float a8, float a9, float a10, float a11, float a12, int a13))0x00790DF0)
//----- (00638130) --------------------------------------------------------
#define pDrawMapFull ((void(__cdecl*)(int ModelID, float x, float y, float Width, float Heigth, float Rotacion))0x00638130)
#define sub_82B7A0 ((char(__thiscall*)(signed int a4, signed int a5))0x0082B7A0)
#define sub_8875E0 ((char(__cdecl*)(DWORD a1))0x008875E0)
#define sub_635CF0 ((void (__stdcall*)(signed int a4))0X00635CF0)
#define rFileOpen ((int(__cdecl*)(char* FileName, char* Mode)) 0x9D0040) //1.04E
#define rFileClose ((signed int(__cdecl*)(int a1))0x9CFC26) //1.04E

#define MAX_MINI_MAP 100

struct LoadTypeMap
{
/*+0*/   DWORD ModelID;
/*+4*/   DWORD XSW_Minimap_Frame;
/*+8*/   DWORD YSW_Minimap_Frame;
/*+12*/  DWORD XSW_Minimap;
/*+16*/  DWORD YSW_Minimap;
/*+20*/  DWORD XSW_Time_Frame;
/*+24*/  DWORD YSW_Time_Frame;
/*+92*/  DWORD This_92;
/*+96*/  DWORD This_96;
/*+100*/ DWORD DropMoveUserX;
/*+104*/ DWORD DropMoveUserY;
/*+108*/ DWORD This_108;
/*+112*/ DWORD This_112;
/*+116*/ float CurrentMoveX;
/*+120*/ float CurrentMoveY;
/*+124*/ DWORD Scale;
/*+126*/ DWORD TimerEventVK;
/*+128*/ float Alpha;
};

class CMinimap
{
public:
CMinimap();
virtual ~CMinimap();
void MiniMapload();
char MapRender(int a1);
public:
LoadTypeMap DataMap;
}; extern CMinimap gRenderMap;

Bug icono party: el icono se sale del minimapa


Solución por el momento es quitando el icono:
MiniMap.cpp
Buscar:
RenderBitMapColored(61520, JCPartyCoordX, JCPartyCoordY, 10.0, 10.0, 0.0, 0.0, 0.546875, 0.546875, pMakeColor(255, 255, 255, gRenderMap.DataMap.Alpha * 255));
Reemplazar:
Code: [Select]
/*RenderBitMapColored(61520, JCPartyCoordX, JCPartyCoordY, 10.0, 10.0, 0.0, 0.0, 0.546875, 0.546875, pMakeColor(255, 255, 255, gRenderMap.DataMap.Alpha * 255));*/
Alejando el minimapa se ve bien:




Para la cabezera y el nombre de los mapas:
MiniMap.cpp
Buscar y quitar //:
//RenderBitmap(31463, v11, v10 - 23, 120.0, 20.0, 0.3259999454, 0.00249999878, 0.6679999232, 0.04399995133, 1, 1, 0.0); //Minimapa abajo
Code: [Select]
	RenderBitmap(31463, v11, v10 - 23, 120.0, 20.0, 0.3259999454, 0.00249999878, 0.6679999232, 0.04399995133, 1, 1, 0.0); //Minimapa abajo
Buscar y quitar //:
//pDrawText(pTextThis(), v11 + 35, v10 - 17, Cord, 148.0, 0, (LPINT)1, 0); //Minimapa abajo
Code: [Select]
	pDrawText(pTextThis(), v11 + 35, v10 - 17, Cord, 148.0, 0, (LPINT)1, 0); //Minimapa abajo


Para las Interface 97/99/S2 Y S3:
Interface.cpp
Buscar:
LoadBitmapA("Interface\\newui_SW_Minimap_Frame.tga", 31608, GL_LINEAR, GL_CLAMP, 1, 0);
Reemplazar:
Code: [Select]
	//LoadBitmapA("Interface\\newui_SW_Minimap_Frame.tga", 31608, GL_LINEAR, GL_CLAMP, 1, 0);

Buscar:
this->BindObject(MINIMAP_FRAME, 31608, 154, 162, -10, 359);
Reemplazar:
Code: [Select]
		//this->BindObject(MINIMAP_FRAME, 31608, 154, 162, -10, 359);

Interface 97/99/S2/S3


Interface S6


Interface Ex700


Interface Legengs


Problema con el minimapa



los nombres de los personajes se salen de la interface del minimapa, algún fix para esto?

Alguien me puede indicar como poner mas minimapas? no aparece vulcanus ni tampoco he encontrado agregar los nuevos mapas como ferea etc, gracias a quien me pueda ayudar.


Offline khyle650 #345 Posteado: March 20, 2021, 09:33:40 PM | Modificado: March 20, 2021, 09:35:54 PM by khyle650

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  • es
AGREGAR MARCO Y BOTONES MINIMAPA v2

Minimapa con los monstruos visibles y guardias de las ciudades, botones configurados excepto los botones del Mu-Helper.



Interface 97/99/S2/S3


Interface S6


Interface Ex700


Interface Legengs


Gracias por la ayuda @onlinezajzaj


Offline zhangjianle865 #346 Posteado: March 20, 2021, 10:57:11 PM

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  • ca
AGREGAR MARCO Y BOTONES MINIMAPA v2

Minimapa con los monstruos visibles y guardias de las ciudades, botones configurados excepto los botones del Mu-Helper.
 
Interface 97/99/S2/S3


Interface S6


Interface Ex700


Interface Legengs


Gracias por la ayuda @onlinezajzaj



thank you


Offline Specifier #347 Posteado: March 21, 2021, 03:35:03 AM

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  • ae
AGREGAR MARCO Y BOTONES MINIMAPA v2

Minimapa con los monstruos visibles y guardias de las ciudades, botones configurados excepto los botones del Mu-Helper.
 
Interface 97/99/S2/S3


Interface S6


Interface Ex700


Interface Legengs


Gracias por la ayuda @onlinezajzaj

nice and thanks for the share

---------------------------[NULL]---------------------------------

Offline Higgs #348 Posteado: March 21, 2021, 03:46:47 AM

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Como arreglarlo :'(


Online zodiacddos #349 Posteado: March 21, 2021, 06:48:16 AM

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AGREGAR MARCO Y BOTONES MINIMAPA v2

Minimapa con los monstruos visibles y guardias de las ciudades, botones configurados excepto los botones del Mu-Helper.
 
Interface 97/99/S2/S3


Interface S6


Interface Ex700


Interface Legengs


Gracias por la ayuda @onlinezajzaj

100% smooth thanks. 🍻




Offline onlinezajzaj #350 Posteado: March 21, 2021, 10:34:59 AM

  • MAESTRO

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Drop item error is not in the Item.txt list, this is an old bug, but I forgot where to fix it! Please help me, thanks!



Offline khyle650 #351 Posteado: March 21, 2021, 10:49:18 AM

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Drop item error is not in the Item.txt list, this is an old bug, but I forgot where to fix it! Please help me, thanks!



Creo que eso era en ItemDrop.txt, prueba modificando ahí.


Offline Specifier #352 Posteado: March 21, 2021, 10:55:30 AM

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  • ae
Drop item error is not in the Item.txt list, this is an old bug, but I forgot where to fix it! Please help me, thanks!



Itemdrop.txt
Some items is not included on the client side or lacking textures that's why it dropped like that

---------------------------[NULL]---------------------------------

Offline Specifier #353 Posteado: March 21, 2021, 11:37:43 AM

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Another Issue is Helper is only working on Lorencia and Arena
in MapManager.txt its already enabled xD

---------------------------[NULL]---------------------------------

Offline Nexus #354 Posteado: March 21, 2021, 12:47:34 PM | Modificado: March 21, 2021, 05:36:17 PM by Nexus

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  • ve
AGREGAR MARCO Y BOTONES MINIMAPA v2

Minimapa con los monstruos visibles y guardias de las ciudades, botones configurados excepto los botones del Mu-Helper.
 
Interface 97/99/S2/S3


Interface S6


Interface Ex700


Interface Legengs


Gracias por la ayuda @onlinezajzaj

tengo este problema de lectura de mapas, alguna solucion?





Offline ConejoMalo #355 Posteado: March 21, 2021, 02:33:32 PM

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Drop item error is not in the Item.txt list, this is an old bug, but I forgot where to fix it! Please help me, thanks!


Missing item in you item.txt and item.bmd... check you list drop :)

Servicios de  Reparacion de bug Files Muemu, desde source y agregados Custom, soporte de configuracion.

Offline pimkungclub #356 Posteado: March 21, 2021, 02:38:34 PM

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how to change new effect "skill: Death Stab" ?
Example skill effects:

//THX :)


Offline zyghydev #357 Posteado: March 21, 2021, 06:36:30 PM | Modificado: March 21, 2021, 06:41:16 PM by zyghydev

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Offline nujd00 #358 Posteado: March 21, 2021, 09:25:49 PM

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NUJD RABAGO

Gracias:


Offline onlinezajzaj #359 Posteado: March 21, 2021, 10:48:49 PM

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Done magia2

It is not at all difficult

Congratulations 👍👍👍👍


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