//Cape of Emperor
pLoadImage("Item\\dl_redwings02.tga", iCape1a, GL_LINEAR, GL_REPEAT, 1, 0);
pLoadImage("Item\\dl_redwings03.tga", iCape1b, GL_LINEAR, GL_REPEAT, 1, 0);
//Cape Of Lord (Demonic)
pLoadImage("Item\\capadlmarote.tga", iCape2a, GL_LINEAR, GL_REPEAT, 1, 0);
//Cloak Of Warrior (Demonic)
pLoadImage("Item\\caparfmarote.tga", iCape3a, GL_LINEAR, GL_REPEAT, 1, 0);
//Cape Of Lord (Celestial)
pLoadImage("Item\\capadlmarotecel.tga", iCape4a, GL_LINEAR, GL_REPEAT, 1, 0);
//Cloak Of Warrior (Celestial)
pLoadImage("Item\\caparfmarotecel.tga", iCape5a, GL_LINEAR, GL_REPEAT, 1, 0);
//Cape of Midnight
pLoadImage("Item\\VSL_Cape_Midnight_02.tga", iCape6a, GL_LINEAR, GL_REPEAT, 1, 0);
pLoadImage("Item\\VSL_Cape_Midnight_03.tga", iCape6b, GL_LINEAR, GL_REPEAT, 1, 0);
//Cape of Halo
pLoadImage("Item\\US_awakeningwing4db.tga", iCape7a, GL_LINEAR, GL_REPEAT, 1, 0);
//Cape of RedBone
pLoadImage("Item\\HS_US_REDBONE.tga", iCape8a, GL_LINEAR, GL_REPEAT, 1, 0);
//Cape of WhiteBlue
pLoadImage("Item\\HS_US_Whiteblue.tga", iCape9a, GL_LINEAR, GL_REPEAT, 1, 0);
//Cape of NightBlue
pLoadImage("Item\\VSL_Cape_NightBlue_02.tga", iCape10a, GL_LINEAR, GL_REPEAT, 1, 0);
pLoadImage("Item\\VSL_Cape_NightBlue_03.tga", iCape10b, GL_LINEAR, GL_REPEAT, 1, 0);
//Cape of Metal
pLoadImage("Item\\CapeSteel_FIX.tga", iCape11a, GL_LINEAR, GL_REPEAT, 1, 0);
//Cloak of Death (NO FUNCIONA)
//pLoadImage("Item\\Death_clk.tga", iCape12a, GL_LINEAR, GL_REPEAT, 1, 0);
//Cloak of Control
pLoadImage("Item\\darklordwing4de.tga", iCape13a, GL_LINEAR, GL_REPEAT, 1, 0);
pLoadImage("Item\\darklordwing4dd.tga", iCape13b, GL_LINEAR, GL_REPEAT, 1, 0);
//Cloak of Premiere
pLoadImage("Item\\ground_wind2.tga", iCape14b, GL_LINEAR, GL_REPEAT, 1, 0);
pLoadImage("Item\\growlancerwing4dc.tga", iCape14a, GL_LINEAR, GL_REPEAT, 1, 0);
//Cloak of Referre
pLoadImage("Item\\ragefighterwing4db.tga", iCape15a, GL_LINEAR, GL_REPEAT, 1, 0);
//Cloak of War
pLoadImage("Item\\USK_War2.0Cloak_02.tga", iCape16a, GL_LINEAR, GL_REPEAT, 1, 0);
//Cloak of Reaper
pLoadImage("Item\\golden_dlcape4de.tga", iCape17a, GL_LINEAR, GL_REPEAT, 1, 0);
pLoadImage("Item\\golden_dlcape4dd.tga", iCape17b, GL_LINEAR, GL_REPEAT, 1, 0);
//Cloak of Shadow
pLoadImage("Item\\KF_darklordwing4de.tga", iCape18a, GL_LINEAR, GL_REPEAT, 1, 0);
pLoadImage("Item\\KF_darklordwing4dd.tga", iCape18b, GL_LINEAR, GL_REPEAT, 1, 0);
//Cloak of Medieval (NO TIENE)
//Cloak of Christmas
pLoadImage("Item\\chrismascapeA.tga", iCape20a, GL_LINEAR, GL_REPEAT, 1, 0);
pLoadImage("Item\\chrismascapeB.tga", iCape20b, GL_LINEAR, GL_REPEAT, 1, 0);