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Messages - roshux

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1
Compra / Venta de archivos / Vendo QuestWorld Quest Chain and Lore
« Posteado: September 11, 2025, 09:02:11 AM »
Hello Mu Server Owners ,

Are you a MuOnline server owner looking to level up your server experience?

I provide fully scripted, lore-rich quest chains and starting area quests that are perfect for your MuOnline Players ?

Why Choose These Quests?

Immersive Experience (No Custom Npc/Quests and garbage descriptions!) Fully mmorpg style quests from the NPC Elf .

Ready-to-Use: Just import and your quests are live.

Engaging Lore: Every quest is story-driven to increase player retention.

Hardcore Balanced: Tested for challenging yet fair gameplay.

Customizable: Can be used with any MuServer that's got QuestWorld (S6/S8+)

Can chouse your own lore or we provide a lore for you

Example "⚔️ Lore of the Eternal Eclipse
Backstory

The land of MU has entered the Age of the Eclipse—a cycle of darkness that comes once every thousand years. When the twin moons align, Kundun’s essence strengthens, and his corruption seeps into every creature, twisting even the weakest beasts into nightmares.

The last Eclipse nearly destroyed the kingdoms, and the ancient orders forged a prophecy: “Only warriors tempered by endless struggle can resist the darkness.”
That prophecy has awakened once more—YOU are the generation of heroes forced into the Eclipse Trials."

Ability to customise your Quest Monsters to Drop Quest Items or any Item on your choise ONLY if you have the Quest Activated!

Pricing:
Full Starting Zones (Lorencia/Noria/Elbeland) with 5 Quests Each Package : 60$
Extra Quests for any of your Maps Choise will be charged at 2$ each quest.

More than 60 Happy Customer already with a ungoing big project of 200+ End Game Story Driven .

If you would like to work with me , don't hesitate to PM me and ask your questions .

Good luck to you all !

Please find attached some In-Game Photos




























2
Papelera de reciclaje General / Re: Files S6 Upgrade pyke UP30
« Posteado: August 25, 2025, 10:34:34 AM »
Can someone reupload please?

3
Sources Generales / Re: Source RoxGaming Main 5.2 - 60 FPS UPDATE
« Posteado: June 14, 2025, 06:55:21 AM »

Config CastleSiege in Database

 


porque esta falando " Request data again " sabe arrumar ?

4
Sources Generales / Re: Source Completa 5.2 rOX gAMING
« Posteado: May 31, 2025, 03:17:54 AM »
how to remove discord icon ?

i try comment other code of discord
but still have white picture

Newuiherointerface , look where the image is rendered , Search “Discord”

5
Sources Generales / Re: Source Completa 5.2 rOX gAMING
« Posteado: May 29, 2025, 11:10:20 AM »
I'm also working on improving shaders , and will upload my project .
with improved shaders , still working on it

and this is normal



6
Sources Generales / Re: SSEMU S4 kor 2.5.2
« Posteado: January 17, 2025, 02:00:34 PM »
CustomJewelBank SQL Script
 

Would you happen to know where or if you got a list with the client effects ids ? I can’t find them anywhere and I want to add CustomItemEffect

7
Sources Generales / Re: SSEMU S4 kor 2.5.2
« Posteado: January 16, 2025, 10:55:17 AM »
Alguém ajuda por ON?
Não consigo conectar ao server, Fecha ao clicar no Select Server
Já botei no Maininfo
CustomerName = MuOnline
ClientVersion = 1.04.05
ClientSerial = PoweredSetecSoft
E nada funciona

Go in GS Source and remove “//“ from //Inithackcheck

after compile main.dll
main autoclose

thanks

Use the precompilet main.dll from the files , i belive the client is missing some files for this main.dll source

yes missing jewel bank interface in main source
Code: [Select]
void JewelBank::LoadImages()
{
((void(*)())0x6CFB31)();

pLoadImage("Interface\\button_ui_cancel.tga", 71555, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Interface\\ingame_Bt_page_L.tga", 32342, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Interface\\ingame_Bt_page_R.tga", 32343, GL_LINEAR, GL_CLAMP, 1, 0);
}

paste this to fix autoclose in new compile main.dll

 Client>Data>Interface

 
You're a star ! Well done

8
Sources Generales / Re: SSEMU S4 kor 2.5.2
« Posteado: January 16, 2025, 06:32:36 AM »
Alguém ajuda por ON?
Não consigo conectar ao server, Fecha ao clicar no Select Server
Já botei no Maininfo
CustomerName = MuOnline
ClientVersion = 1.04.05
ClientSerial = PoweredSetecSoft
E nada funciona

Go in GS Source and remove “//“ from //Inithackcheck

after compile main.dll
main autoclose

thanks

Use the precompilet main.dll from the files , i belive the client is missing some files for this main.dll source

9
Sources Generales / Re: SSEMU S4 kor 2.5.2
« Posteado: January 13, 2025, 09:51:54 AM »
Alguém ajuda por ON?
Não consigo conectar ao server, Fecha ao clicar no Select Server
Já botei no Maininfo
CustomerName = MuOnline
ClientVersion = 1.04.05
ClientSerial = PoweredSetecSoft
E nada funciona

Go in GS Source and remove “//“ from //Inithackcheck

10
Papelera de reciclaje General / Re: Server Files SSEMU S3 KOR JHONATAN LR
« Posteado: October 25, 2024, 05:45:03 AM »
Y que agregaste o que arreglaste para decir Jhonatan LR por que en https://tuservermu.com.ve/index.php?topic=71161.msg337817#msg337817 estan las source y los files que pude ir viendo configurando e solucionando yo, osea no entiendo tu post a menos que ayas solucionado o agregado algo mas vos ya que si no seria un duplicado del que mencione anterior mente ya que ni mis fotos cambiaste.
He changed banner name 😄😄

11
Clientes / Re: Cliente PYKE UP30
« Posteado: September 24, 2024, 02:48:35 PM »
cool2

 aplausos aplausos

UNA PENQUENA AYUDA A MI AMIGO DAKOS.  woot

LINK MEDIA-FIRE - PARTE UNICA.

CLIENTE PYKE UP30 REUPLOAD.

https://www.mediafire.com/file/zo1ukl8akk0hixe/Client_S6_Upgrade_pyke_UP30.rar/file

::[CREDITS]::
DAKOSMU

JUNINSJ22

Would you be able to Upload to Mega please ? I cannot download it from mediafire it says network error after finish donwload , i'm going mad . Thank you and appreciate

12
Sources Generales / Re: SOURCE 1.04J WIZARD TEAM
« Posteado: August 30, 2024, 06:34:55 AM »

There are still many errors that need to be fixed to be able to use this server!

Can you uploade the client and muserver so we can test it ? Appreciate

ahii tiene el cliente ya publicado por el amigo. y pues el muserver aqui solo deben ir la souerce buscar y agregar los .txt de los custom que se agragron. https://www.mediafire.com/folder/xzsk6vf8zqgbt/MUSERVER+BASE suerte...

Help Plis



MuServer EX301 KOR ja compilado
https://www.mediafire.com/file/09ytn48fqd726i4/EX301.rar/file

ja compilado com a source e ja removido a licensa

Mirror please , it’s been removed ! Appreciate it

13
Sources Generales / Re: SOURCE 1.04J WIZARD TEAM
« Posteado: August 28, 2024, 05:40:59 PM »
Hi my friends i create this full source code  base for change any set, item of monsters . This base have more funtion use you imagination :D i only create it for fun and use only for change npc set, sword and monset set, armor.. maybe too you cant change sound of monsters, dont test but give the offset for sound monster too. this code is for  1.04J


https://imgur.com/a/FEs4SOc

Create CustomMonsters.ccp

add

#include "stdafx.h"
#include "CustomMonsters.h"
#include "Util.h"
#include "Common.h"
#include "Offset.h"

Monster gMonster;


#define MonsterSound      ((void(__cdecl*)(int a1, DWORD* a2, float* a3, float* a4, int a5, DWORD* a6, float a7, __int16 a8, unsigned __int8 a9, char a10, int a11, DWORD* a12))0x006C4750)



void Monster::Load()
{
   SetCompleteHook(0xE8, 0x0052D982, &Monster::MonsterAttribute);
   SetCompleteHook(0xE8, 0x0052D9C3, &Monster::MonsterAttribute);
   SetCompleteHook(0xE8, 0x0052DA04, &Monster::MonsterAttribute);
   SetCompleteHook(0xE8, 0x0052DA45, &Monster::MonsterAttribute);
   SetCompleteHook(0xE8, 0x0052DA86, &Monster::MonsterAttribute);
   SetCompleteHook(0xE8, 0x0052DAC7, &Monster::MonsterAttribute);
   SetCompleteHook(0xE8, 0x0052DB08, &Monster::MonsterAttribute);
   SetCompleteHook(0xE8, 0x0052DB49, &Monster::MonsterAttribute);
   SetCompleteHook(0xE8, 0x0052DB8A, &Monster::MonsterAttribute);
   SetCompleteHook(0xE8, 0x0052DBCB, &Monster::MonsterAttribute);
   SetCompleteHook(0xE8, 0x0052DC10, &Monster::MonsterAttribute);
   SetCompleteHook(0xE8, 0x0052DC55, &Monster::MonsterAttribute);
   SetCompleteHook(0xE8, 0x00531817, &Monster::MonsterAttribute);
}

void ShowMonster()
{

}

void Monster::MonsterAttribute(DWORD Object, signed int MonsterID)
{
   if (Object)
   {
      switch (MonsterID)
      {
      case 34://Cursed Wizard
         *(_WORD*)(Object + 816) = ITEM_GET(12, 37);
         *((_WORD*)Object + 296) = ITEM_GET(7, 22);
         *((_BYTE*)Object + 594) = 13;
         *(_BYTE*)(Object + 595) = 1;
         *((_WORD*)Object + 312) = ITEM_GET(8,22);
         *((_BYTE*)Object + 626) = 13;
         *(_BYTE*)(Object + 627) = 1;
         *((_WORD*)Object + 328) = ITEM_GET(9,22);
         *((_BYTE*)Object + 658) = 13;
         *(_BYTE*)(Object + 659) = 1;
         *((_WORD*)Object + 344) = ITEM_GET(10,22);
         *((_BYTE*)Object + 690) = 13;
         *(_BYTE*)(Object + 691) = 1;
         *((_WORD*)Object + 360) = ITEM_GET(11,22);
         *((_BYTE*)Object + 722) = 13;
         *(_BYTE*)(Object + 723) = 1;
         *((_WORD*)Object + 376) = ITEM_GET(5,13);
         *((_BYTE*)Object + 754) = 13;
         *((_WORD*)Object + 392) = ITEM_GET(6,15);
         *(_BYTE*)(Object + 786) = 13;
         break;
      case 58://Tantalos
      case 59://zaikan
         if (MonsterID == 58)
         {
            
            *((_WORD*)Object + 376) = ITEM_GET(0, 19);
            *((_BYTE*)Object + 754) = 13;
         }
         else
         {
            
            *((_DWORD*)Object + 1) = 1;
            *((_WORD*)Object + 376) = ITEM_GET(0, 19);
            *((_BYTE*)Object + 754) = 13;
         }
         break;
      case 229: //Marlon
         *(_WORD*)(Object + 816) = ITEM_GET(12, 36);
         *((_WORD*)Object + 296) = ITEM_GET(7, 17);
         *((_BYTE*)Object + 594) = 13;
         *(_BYTE*)(Object + 595) = 1;
         *((_WORD*)Object + 312) = ITEM_GET(8, 17);
         *((_BYTE*)Object + 626) = 13;
         *(_BYTE*)(Object + 627) = 1;
         *((_WORD*)Object + 328) = ITEM_GET(9, 17);
         *((_BYTE*)Object + 658) = 13;
         *(_BYTE*)(Object + 659) = 1;
         *((_WORD*)Object + 344) = ITEM_GET(10, 17);
         *((_BYTE*)Object + 690) = 13;
         *(_BYTE*)(Object + 691) = 1;
         *((_WORD*)Object + 360) = ITEM_GET(11, 17);
         *((_BYTE*)Object + 722) = 13;
         *(_BYTE*)(Object + 723) = 1;
         *((_WORD*)Object + 376) = ITEM_GET(0, 19);;
         *((_BYTE*)Object + 754) = 13;
         *((_WORD*)Object + 392) = ITEM_GET(0, 19);
         *(_BYTE*)(Object + 786) = 13;
         break;
      case 247: //CrossGuard
         *(_WORD*)(Object + 816) = ITEM_GET(12, 36);
         *((_WORD*)Object + 296) = ITEM_GET(7, 17);
         *((_BYTE*)Object + 594) = 13;
         *(_BYTE*)(Object + 595) = 1;
         *((_WORD*)Object + 312) = ITEM_GET(8, 17);
         *((_BYTE*)Object + 626) = 13;
         *(_BYTE*)(Object + 627) = 1;
         *((_WORD*)Object + 328) = ITEM_GET(9, 17);
         *((_BYTE*)Object + 658) = 13;
         *(_BYTE*)(Object + 659) = 1;
         *((_WORD*)Object + 344) = ITEM_GET(10, 17);
         *((_BYTE*)Object + 690) = 13;
         *(_BYTE*)(Object + 691) = 1;
         *((_WORD*)Object + 360) = ITEM_GET(11, 17);
         *((_BYTE*)Object + 722) = 13;
         *(_BYTE*)(Object + 723) = 1;
         *((_WORD*)Object + 376) = ITEM_GET(4, 18);
         *((_BYTE*)Object + 754) = 15;
         *((_BYTE*)Object + 755) = 1;
         break;
      case 249: //Guard
         *(_WORD*)(Object + 816) = ITEM_GET(12, 36);
         *((_WORD*)Object + 296) = ITEM_GET(7, 17);
         *((_BYTE*)Object + 594) = 13;
         *(_BYTE*)(Object + 595) = 1;
         *((_WORD*)Object + 312) = ITEM_GET(8, 17);
         *((_BYTE*)Object + 626) = 13;
         *(_BYTE*)(Object + 627) = 1;
         *((_WORD*)Object + 328) = ITEM_GET(9, 17);
         *((_BYTE*)Object + 658) = 13;
         *(_BYTE*)(Object + 659) = 1;
         *((_WORD*)Object + 344) = ITEM_GET(10, 17);
         *((_BYTE*)Object + 690) = 13;
         *(_BYTE*)(Object + 691) = 1;
         *((_WORD*)Object + 360) = ITEM_GET(11, 17);
         *((_BYTE*)Object + 722) = 13;
         *(_BYTE*)(Object + 723) = 1;
         *((_WORD*)Object + 376) = ITEM_GET(0, 16);
         *((_BYTE*)Object + 754) = 13;
         *((_WORD*)Object + 392) = ITEM_GET(0, 16);
         *(_BYTE*)(Object + 786) = 13;
         break;
      case 371://Leo the Helper
         *(_WORD*)(Object + 816) = ITEM_GET(12, 36);
         *((_WORD*)Object + 296) = ITEM_GET(7, 1);
         *((_BYTE*)Object + 594) = 13;
         *(_BYTE*)(Object + 595) = 1;
         *((_WORD*)Object + 312) = ITEM_GET(8, 1);
         *((_BYTE*)Object + 626) = 13;
         *(_BYTE*)(Object + 627) = 1;
         *((_WORD*)Object + 328) = ITEM_GET(9, 1);
         *((_BYTE*)Object + 658) = 13;
         *(_BYTE*)(Object + 659) = 1;
         *((_WORD*)Object + 344) = ITEM_GET(10, 1);
         *((_BYTE*)Object + 690) = 13;
         *(_BYTE*)(Object + 691) = 1;
         *((_WORD*)Object + 360) = ITEM_GET(11, 1);
         *((_BYTE*)Object + 722) = 13;
         *(_BYTE*)(Object + 723) = 1;
         *((_WORD*)Object + 376) = ITEM_GET(0, 22);
         *((_BYTE*)Object + 754) = 13;
         *((_WORD*)Object + 392) = ITEM_GET(0, 22);
         *(_BYTE*)(Object + 786) = 13;
         break;
      case 414://Leo the Helper
         *(_WORD*)(Object + 816) = ITEM_GET(12, 3);
         *((_WORD*)Object + 296) = ITEM_GET(7, 14);
         *((_BYTE*)Object + 594) = 13;
         *(_BYTE*)(Object + 595) = 1;
         *((_WORD*)Object + 312) = ITEM_GET(8, 14);
         *((_BYTE*)Object + 626) = 13;
         *(_BYTE*)(Object + 627) = 1;
         *((_WORD*)Object + 328) = ITEM_GET(9, 14);
         *((_BYTE*)Object + 658) = 13;
         *(_BYTE*)(Object + 659) = 1;
         *((_WORD*)Object + 344) = ITEM_GET(10, 14);
         *((_BYTE*)Object + 690) = 13;
         *(_BYTE*)(Object + 691) = 1;
         *((_WORD*)Object + 360) = ITEM_GET(11, 14);
         *((_BYTE*)Object + 722) = 13;
         *(_BYTE*)(Object + 723) = 1;
         *((_WORD*)Object + 376) = ITEM_GET(4, 22);
         *((_BYTE*)Object + 754) = 13;
         //*((_WORD*)Object + 392) = ITEM_GET(0, 22);
         //*(_BYTE*)(Object + 786) = 13;
         break;
      }
   }

   pSettingMonster(Object, MonsterID);
}

now create CustomMonsters.h

add

#ifndef MONSTER_H
#define MONSTER_H
#pragma once

class Monster
{
public:
   void Load();
   static void MonsterAttribute(DWORD a1, signed int a2);

};
extern Monster gMonster;

#endif

now go to main.ccp

add

#include "CustomMonsters.h"

gMonster.Load();


in offset.h add

#define _BYTE   BYTE
#define _WORD   WORD
#define _DWORD   DWORD
#define _FLOAT   FLOAT

Post the MuServer / Client Please !
Thanks
Files posted above your post

14
Sources Generales / Re: SOURCE 1.04J WIZARD TEAM
« Posteado: August 26, 2024, 10:54:28 AM »

There are still many errors that need to be fixed to be able to use this server!

Can you uploade the client and muserver so we can test it ? Appreciate

15
Sources Generales / Re: SOURCE 1.04J WIZARD TEAM
« Posteado: August 21, 2024, 11:52:56 AM »
Would someone share the client and server please ?

16
Sources Generales / Re: MiniMap + CustomMap / Season 3 1.04J (1.04.10 KOR)
« Posteado: March 01, 2022, 06:26:29 AM »
Do you have the files and maps for them aswell please ?

17
Compra / Venta de archivos / Vendo Personalised InGame Quests with your Own Story !
« Posteado: October 20, 2021, 04:23:28 AM »
Hello TSM ,

Step Up your MuServer into the eyes of MuOnline community by having your own Storyline of Quests from the NPC Elf Buffer .

Package 1 -> 30 Personalised Quests (25$)
Package 2 -> 50 Personalised Quests (40$)
Package 3 -> 75+ Personalised Quests (TBD)

We can either provide our own storyline and you choose rewards or your own storyline in every language you want.
You can start your questline from on Map and venture through different maps .
You can chose your own Level Requirement/Objective Requirement for each Quest and Reward .

Available of S6 and S8 .

More then 50 customers already happy .





More Photos ! This is just an example.
https://imgur.com/a/4EqgsKH

18
Papelera de reciclaje General / Re: Emulador RoxGaming - UPDATE 4 (COMPLETO)
« Posteado: October 01, 2021, 01:13:16 PM »
How do you compile it for Season2?

19
Sources Generales / Re: SOURCE XEMU COMPLETA
« Posteado: September 30, 2021, 03:03:54 AM »
share someone new files and client?

Anyone ?

20
Sources Generales / Re: Ex-Team Latest Source MultiServer S6EP3
« Posteado: March 09, 2020, 01:56:58 PM »
anyone knows how to add new maps ?

21
Thank you

22
gracias

Paginas: [1]