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Sources Generales / Re: Source RoxGaming Main 5.2 - 60 FPS UPDATE
« Posteado: June 12, 2025, 01:11:34 PM »
Fix FENRIR_WALK/ FENRIR_RUN:
Em GOBoid.cpp, procure por:
bool MoveBug ( OBJECT* o, bool bForceRender )
Antes de:
switch (o->Type)
{
case MODEL_FENRIR_BLACK:
case MODEL_FENRIR_BLUE:
case MODEL_FENRIR_RED:
case MODEL_FENRIR_GOLD:
Colocar:
b->PlayAnimation(&o->AnimationFrame, &o->PriorAnimationFrame, &o->PriorAction, o->Velocity, o->Position, o->Angle);
Em GOBoid.cpp, procure por:
bool MoveBug ( OBJECT* o, bool bForceRender )
Antes de:
switch (o->Type)
{
case MODEL_FENRIR_BLACK:
case MODEL_FENRIR_BLUE:
case MODEL_FENRIR_RED:
case MODEL_FENRIR_GOLD:
Colocar:
b->PlayAnimation(&o->AnimationFrame, &o->PriorAnimationFrame, &o->PriorAction, o->Velocity, o->Position, o->Angle);