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Messages - HayllanderBR

Paginas: [1] 2 3
1
Sources Generales / Re: Main 5.2 Rune Effect (BASE CODE)
« Posteado: June 19, 2025, 08:06:20 PM »


bug ao relogar

2
Sources Generales / Re: Source RoxGaming Main 5.2 - 60 FPS UPDATE
« Posteado: June 10, 2025, 02:50:04 PM »
Alguém fixo a movimentação das montarias ?

3
Papelera de reciclaje General / Re: IPS Community Suite 4.7.9 NULLED
« Posteado: May 30, 2025, 12:12:49 PM »
Sem o botão do like como baixa ?

4
Sources Generales / Re: Render ShadowFont Main 5.2
« Posteado: May 23, 2025, 10:27:53 PM »


/post fix ?

5
Sources Generales / Re: Rich Presence Discord MuOnline
« Posteado: May 17, 2025, 02:07:58 AM »
What's the password for the zip file? :x

Estar na publicação e so ler  cryy2

6
Sources Generales / Re: Loading Mu Archangel 2 Main5.2
« Posteado: April 09, 2025, 08:34:35 PM »
Não ta 100% mais ta uma parte em widescreen ja



Code: [Select]
void CUIMng::CreateTitleSceneUI()
{
ReleaseTitleSceneUI();

CInput& rInput = CInput::Instance();
float fScaleX = (float)rInput.GetScreenWidth() / 800.0f;
float fScaleY = (float)rInput.GetScreenHeight() / 600.0f;

LoadBitmapA("Custom\\Interface\\NL_Loading.tga", 531123, 0x2601, 0x2901, 1, 0);
LoadBitmapA("Custom\\Interface\\NL_BarFrame.tga", 531124, 0x2601, 0x2901, 1, 0);
LoadBitmapA("Custom\\Interface\\NL_Porcento.tga", 531126, 0x2601, 0x2901, 1, 0);
LoadBitmapA("Interface\\newui_number1.tga", 31337, 9729, 10496, 1, 0);
LoadBitmapA("Custom\\Interface\\NL_Back1.jpg", 531122, 0x2600, 0x2900, 1, 0);
LoadBitmapA("Custom\\Interface\\NL_Back2.jpg", 531125, 0x2600, 0x2900, 1, 0);
LoadBitmapA("Custom\\Interface\\NL_Bar.jpg", 31122, 0x2601, 0x2901, 1, 0);

m_pgbLoding = new CGaugeBar;

RECT rc = { -36, 4, 656 + 36, 10 };
m_pgbLoding->Create(4, 15, 31122, &rc, 0, 0, -1, true, fScaleX, fScaleY);
m_pgbLoding->SetPosition(72, 521);
m_pgbLoding->Show();

m_nScene = UIM_SCENE_TITLE;
}

void CUIMng::ReleaseTitleSceneUI()
{
SAFE_DELETE_ARRAY(m_asprTitle);
SAFE_DELETE(m_pgbLoding);

m_nScene = UIM_SCENE_NONE;
}

void CUIMng::RenderTitleSceneUI(HDC hDC, DWORD dwNow, DWORD dwTotal)
{
::BeginOpengl();
::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
::BeginBitmap();


float FT_Perspective = (float)(1024.f / (float)WindowHeight);
float FT_Width = (float)(2048.f / FT_Perspective);
float FT_Height = (float)(1024.f / FT_Perspective);

float iPos_x = 0 + ((WindowWidth - FT_Width) / 2.f);
float iPos_y = 0 + ((WindowHeight - FT_Height) / 2.f);

float width = (FT_Width / 2.f);


EnableAlphaTest(TRUE);
glAlphaFunc(GL_GREATER, 0.0f);
RenderBitmap(531122, iPos_x, iPos_y, width, FT_Height, 0.0, 0.0, 1.f, 1.f, 0, 0, 0.0);
RenderBitmap(531125, iPos_x + width, iPos_y, width, FT_Height, 0.0, 0.0, 1.f, 1.f, 0, 0, 0.0);

FT_Perspective = (float)(1024.f / (float)WindowWidth);
FT_Height = (float)(119.f / FT_Perspective);

iPos_x = 0;
iPos_y = WindowHeight - FT_Height;

RenderBitmap(531123, iPos_x, iPos_y, WindowWidth, FT_Height, 0.0, 0.0, 1.f, 119.f / 128.f, 0, 0, 0.0);

m_pgbLoding->SetValue(dwNow, dwTotal);
m_pgbLoding->Render();
   
//--
iPos_x = (42.f / FT_Perspective);
iPos_y = (WindowHeight - FT_Height) + (46.f / FT_Perspective);
FT_Width = (float)(WindowWidth - (84.f / FT_Perspective));

float relative = ((float)status_pgb / (float)total_pgb);

RenderBitmap(31122, iPos_x, iPos_y, FT_Width * relative, (8.f / FT_Perspective), 0.0, 0.0, 750.f / 1024.f, 1.f, 0, 0, 0.0);

float rate, SizeNew, Porcento;
double AnimX, AnimY;
float WH = 0.25;
int Anim = (int)(timeGetTime() * 0.5f) % 600 / 40;
AnimX = (double)(Anim % 4) * WH;
AnimY = (double)(Anim / 4) * WH;
rate = 580.f / (float)dwTotal;
SizeNew = rate * dwNow;

iPos_x += FT_Width * relative;
RenderBitmap(531124, iPos_x - (55.f / FT_Perspective), iPos_y - (42.f / FT_Perspective), (81.f / FT_Perspective), (81.f / FT_Perspective), AnimX, AnimY, WH, WH, 0, 0, 0.0);//Bar Frame

glColor3f(0.84, 0.85, 0.86);
rate = 100.f / (float)dwTotal;
Porcento = rate * dwNow;
CRenderNumber(GetWindowsX - 55.f, GetWindowsY - 26.f, Porcento, 1.0);
glColor3f(1.0, 1.0, 1.0);

glAlphaFunc(GL_GREATER, 0.25f);

::EndBitmap();
::EndOpengl();
::glFlush();
::SwapBuffers(hDC);
}

7
Papelera de reciclaje General / Re: Interface Premium
« Posteado: November 28, 2024, 03:37:37 PM »
morreu ?

8
CMSWebs / Re: Webengine CMS 1.2.5 [NO OFFICIAL] - [LIMPIA]
« Posteado: September 22, 2024, 07:46:52 PM »
link off

9
Extras / Re: Conversor CEffectRenderMesh para RenderModel ogocx
« Posteado: August 07, 2024, 10:06:06 PM »
Parabéns pela ferramenta!
Você consegue também disponibilizar uma ferramenta que faça o contrário ? seria ótimo!

Vou tentar fazer isso depois mano

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

link com a update atualizada no tópico, mais Mesh adicionados

10
Extras / EXTRAS Conversor CEffectRenderMesh para RenderModel ogocx
« Posteado: August 07, 2024, 02:04:57 AM »



DESCARGA



Senha: muonlinebrasil


11
Interface / Re: Select y Character
« Posteado: July 13, 2024, 02:10:10 AM »
alguém ainda tem o link

12
Papelera de reciclaje General / Re: IDA Pro 6.8 y 7.0 + HexRays
« Posteado: June 05, 2024, 07:09:12 PM »
link off

13
Herramientas / Re: Gerenciador de Licença PHP Muemu | X-Team
« Posteado: April 25, 2024, 11:05:05 AM »
Alguem ainda tem ?

14
Sources Generales / Re: Cerrar main 2do PLANO
« Posteado: April 14, 2024, 01:15:05 AM »
Ogocx funciono

15
Sources Generales / SOURCES Rich Presence Discord MuOnline
« Posteado: January 29, 2024, 10:05:02 AM »



Download


Senha: https://discord.gg/ag3XsQcMcG



Tutorial



16
Sources Generales / Re: Posición de los números de Vida y Maná
« Posteado: January 25, 2024, 09:03:54 PM »
Tem para 1.04E

17
Sources Generales / Re: Soucer Update 3 ExGammig (Listo para COPILAR)
« Posteado: January 20, 2024, 05:57:25 PM »
Qual versão do visual Studio que foi compilado

Compilei com 2022

Como tira esse efeito


18
Sources Generales / Re: Soucer Update 3 ExGammig (Listo para COPILAR)
« Posteado: January 20, 2024, 05:37:37 PM »


aki deu esse erro

=========================================================

Resolvido

19
Sources Generales / Re: Soucer Update 3 ExGammig (Src Main,GetMain,Client,MS)
« Posteado: January 12, 2024, 11:47:23 PM »
Alguém manda a db compativel com sql 2012

20
Launcher / Re: Download Launcher + Open Soucer + Video de Edição
« Posteado: January 12, 2024, 04:49:48 PM »
link off

Paginas: [1] 2 3