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Messages - Pyke

Paginas: [1] 2 3 ... 12
1
Sources Generales / Re: 5.2 Force Main Administrator
« Posteado: June 15, 2025, 11:56:52 AM »
I would also like to know what the use of not being able to run a main without being an administrator is?
This is not a criticism, I just want to know if it is just to make something more professional or if it is just to make it harder for players to enter the game by requiring this...?

Im not sure, but some of anticheats premium will not work, anyway this one can do another method if im right  woot

2
Season6 / Re: Season 6 Basic
« Posteado: June 14, 2025, 12:30:13 AM »
@Pyke links caidos

First post updated links, thank you <3

3
Sources Generales / Re: Source RoxGaming Main 5.2 - 60 FPS UPDATE
« Posteado: June 12, 2025, 07:15:56 AM »
Anyone fig: Using multi skill as evil spirit but can not get damage

Find this in ZzzEffect.cpp

Code: [Select]
bool AttackCharacterRange(int Index, vec3_t Position, float Range, BYTE Serial, short PKKey, WORD SkillSerialNum)
{
    return false; // we don't send this packet anymore
}

replace

Code: [Select]
bool AttackCharacterRange(int Index, vec3_t Position, float Range, BYTE Serial, short PKKey, WORD SkillSerialNum)
{
    int Skill = CharacterAttribute->Skill[Index];

    int     Count = 0;
    int     DamageKey[5];
    bool    DamageChr = false;

    if (gMapManager.InBattleCastle() && battleCastle::IsBattleCastleStart())
    {
        DWORD att = TERRAIN_ATTRIBUTE(Position[0], Position[1]);
        if ((att & TW_NOATTACKZONE) == TW_NOATTACKZONE)
        {
            return false;
        }
        DamageChr = true;
    }

    for (int i = 0; i < MAX_CHARACTERS_CLIENT; i++)
    {
        CHARACTER* c = &CharactersClient[i];
        OBJECT* o = &c->Object;

        if (o->Live == false
            || o->Visible == false
            || c == Hero
            || (bool)c->Dead == true)
        {
            continue;
        }

        float dx = Position[0] - o->Position[0];
        float dy = Position[1] - o->Position[1];
        float Distance = sqrtf(dx * dx + dy * dy);

        if (Distance <= Range
            && (o->Kind == KIND_MONSTER || (o->Kind == KIND_PLAYER && (c->Key == PKKey || DamageChr))))
        {
            if (Skill == AT_SKILL_STORM || Skill == AT_SKILL_EVIL || (AT_SKILL_EVIL_SPIRIT_UP <= Skill && AT_SKILL_EVIL_SPIRIT_UP + 4 >= Skill) || (AT_SKILL_EVIL_SPIRIT_UP_M <= Skill && AT_SKILL_EVIL_SPIRIT_UP_M + 4 >= Skill)
                )
            {
                if (c->m_bFixForm == false)
                {
                    c->StormTime = 10;
                }

                if (c->MonsterIndex >= 459 && c->MonsterIndex <= 462)
                {
                    c->StormTime = 0;
                }
                else if (524 <= c->MonsterIndex && c->MonsterIndex <= 528)
                {
                    c->StormTime = 0;
                }
            }

            DamageKey[Count++] = c->Key;
            if (Count >= 5)
            {
                break;
            }
        }
    }

    if (Count > 0)
    {
        if (Skill == AT_SKILL_DARK_SCREAM || (AT_SKILL_FIRE_SCREAM_UP <= Skill && AT_SKILL_FIRE_SCREAM_UP + 4 >= Skill))
        {
            BYTE _SerialTemp = (BYTE)SkillSerialNum;
            SendRequestMagicAttack(Skill, (int)(Position[0] / TERRAIN_SCALE), (int)(Position[1] / TERRAIN_SCALE), _SerialTemp, Count, DamageKey, SkillSerialNum);
        }
        else
        {
            if (Skill != AT_SKILL_MULTI_SHOT)
            {
                SendRequestMagicAttack(Skill, (int)(Position[0] / TERRAIN_SCALE), (int)(Position[1] / TERRAIN_SCALE), Serial, Count, DamageKey, SkillSerialNum);
            }
        }
        return true;
    }
    return false;
}

4
Sources Generales / Re: Source RoxGaming Main 5.2 - 60 FPS UPDATE
« Posteado: June 10, 2025, 10:43:00 AM »
how to fix , monster and character death animation sir?

Does anyone know how to fix it?

Monsters remain active when killed and fade out, with no death animation

w_CharacterInfo.h
find
BYTE        Dead;
change BYTE to float
float        Dead;



5
Sources Generales / Re: Source RoxGaming Main 5.2 - 60 FPS UPDATE
« Posteado: June 09, 2025, 06:07:55 AM »
Don't Login, how to fix?

Check maybe DB, ODBC connection, DataServer, Joinserver ;>

6
Soporte / Ayudas / Re: Summoner Agility Bug
« Posteado: June 08, 2025, 04:59:27 PM »
Hello, you can try ClearAllEffects on command ReAdd?

GameServer/CommandManager.cpp

Find this
bool CCommandManager::CommandReAdd(LPOBJ lpObj,char* arg,int Npc)

after this
GDCharacterInfoSaveSend(lpObj->Index);
//add
   gEffectManager.ClearAllEffect(lpObj);

anyway its only with summoner this problem?


7
Papelera de reciclaje General / Re: Season 6 Premium
« Posteado: June 08, 2025, 02:59:17 PM »
bad bad

The update files you posted on the Mufile.net homepage. \nI have purchased the license from a customer! If you need proof, open Discord and talk directly.

 dont waste my time, i will not unblock you, you spend me already much time to do the block on you. i can show the prove from whatsapp where you wanted to buy monthly license, where i refused it and now you taking so much angry. go away and buy other files and stop talking shit about this one, even if i didnt make update 1-2month, i will do it soon and hope you will not change nickname and not use my files.

and to be clear. even if you was my customer, YOU ARE NOT MY CUSTOMER ANYMORE. you know the reason why, so i dont need clearify it.

ps. if you bought license from customer, my bad, sorry but if you keep calm and wait like a other people wating, dont spam to my friends, to all of my customers like a claun, saying so much bad words about the files, where you found one bug. you are human? please act like a human.

8
Papelera de reciclaje General / Re: Season 6 Premium
« Posteado: June 08, 2025, 02:50:19 PM »
sueno sueno

@ZabiinoOo , I bought his version 1.7 files. He hasn't updated anything in a long time! I reported the bug that the Custom monster doesn't receive Wcoin, ruud,....... and the font is too small. As a result, he blocked me. It's not like what he advertised.
post here some prove, you are not my customer. you spamed to everyone with bad attitude about the files, i know you who you are and you are using free 1.04e, older you was use from me trial license. i just ignored you as much time i can, and its my last post to you, all the words are unsless looking at you.

9
Sources Generales / SOURCES Source RoxGaming Main 5.2 - 60 FPS UPDATE
« Posteado: June 08, 2025, 12:52:33 PM »
Hi guys, like in subject, its update of 60 fps from Sven Project OpenMU, on main 5.2 source of RoxGaming,

MuServer, Client, Source Download:



10
Soporte / Ayudas / Re: Help with custom Loaditems Limit
« Posteado: March 12, 2025, 12:46:44 PM »
hello, have you exceeded the limit of max items per section already? it can be 8192 (512xsection).
client cause crash from somewhere else, maybe you use some effects extra?

11
CMSWebs / Re: [Development] NovaCMS - A Modern MuOnline CMS
« Posteado: March 10, 2025, 04:34:13 AM »
wonderful project, keep it up!

12
Sources Generales / Re: Source S6
« Posteado: January 24, 2025, 05:01:42 PM »
@OBBY release Update 1.5 bro

Cuando la persona que me envio la fuente me diga publica la 1.5 con gusto la enviare.

If i remmember correctly i never did 1.5 of my old free project base, but obby here is expert of sharing  cheesyy2

13
Sources Generales / Re: Source S6
« Posteado: January 21, 2025, 09:46:44 AM »
Very nice  cool2 thank you  comiendo

14
Compra / Venta de archivos / Re: Season 6 Premium
« Posteado: December 25, 2024, 04:16:16 AM »
Is this the same as the one which we bought lifetime license for?

its totally new project, but all old customers will be have access for it :)
its already 1.1 version stable, we are working and testing, just wirte me  heart

15
Compra / Venta de archivos / Re: Season 6 Premium
« Posteado: December 24, 2024, 04:23:55 AM »

16
Compra / Venta de archivos / Re: Season 6 Premium
« Posteado: April 23, 2024, 09:48:06 AM »
@Pyke files de prueba no deberían tener 80 max. usuarios ?
- No es mi intención utilizar esos files (S6 no me gusta) gracias..

deberían tenerlo, pero no en esta sección :) saludos cordiales

17
Compra / Venta de archivos / Re: Season 6 Premium
« Posteado: April 23, 2024, 09:24:51 AM »
UP :)

Free version limited 10 users max, of actual update 4.5.


18
Season6 / Re: Season 6 Basic
« Posteado: November 23, 2023, 03:24:35 PM »
Hi everyone i find 2 bugs which need to fix if you can please
https://ibb.co/6mFnNZS
https://ibb.co/BBn5fqs
 thanks you for you time and project mate . Nice server

Fixed, first post updated, and here is patch Main.dll

19
Season6 / Re: Season 6 Basic
« Posteado: November 21, 2023, 03:28:42 PM »
I think I found a problem.
Moving to another maps does the following and you have to close the game and open it again to play because it won't let you press anything. I will upload 4 pictures.
And one more thing, how to turn off the inscription above the name of the character color magenta, but to work [ ALT ] the button with information about level, resets and etc?
New problem DW/SM/GM Teleport Magic close game automatically.

https://ibb.co/Wgs0J5F
https://ibb.co/yS6CX71
https://ibb.co/5KTXM9v
https://ibb.co/tMSYQfG

Use last update, GS and main.dll

20
Season6 / Re: Season 6 Basic
« Posteado: November 19, 2023, 07:59:29 PM »
Añadir puntos de comandos no funciona, no se actualizan y los puntos se pierden. @Pyke
Spoiler for Hiden:

?? i tested now and all is good with quick add stats

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