Mostrar posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - hiep

Paginas: [1] 2 3
1
Sources Generales / Re: takumi12 - party max user
« Posteado: January 26, 2024, 02:08:48 AM »
PartyManager.h
 

#pragma once
#include <iostream>

#define MAX_PARTYS   7
#define MAX_ID_SIZE   10

typedef unsigned char BYTE;
typedef unsigned long DWORD;

typedef struct {
   BYTE         ID[MAX_ID_SIZE];
   BYTE         Number;
   BYTE         Map;
   BYTE         x;
   BYTE         y;
   int          currHP;
   int          maxHP;
} PRECEIVE_PARTY_LIST, *LPPRECEIVE_PARTY_LIST;

typedef struct {
   BYTE         stepLife;
   BYTE         stepMana;
   char         ID[MAX_ID_SIZE + 1];
} PRECEIVE_PARTY_INFO, *LPPRECEIVE_PARTY_INFO;

typedef struct {
   BYTE         Header[3];
   BYTE         Result;
   BYTE         Count;
} PRECEIVE_PARTY_LISTS, *LPPRECEIVE_PARTY_LISTS;

typedef struct {
   BYTE         Header[3];
   BYTE         Count;
} PRECEIVE_PARTY_INFOS, *LPPRECEIVE_PARTY_INFOS;

typedef struct
{
   #pragma pack(1)
   BYTE Effect;
   DWORD count;
   #pragma pack()
} PRECEIVE_PARTY_EFFECT_LIST, *LPPRECEIVE_PARTY_EFFECT_LIST;

typedef struct {
   BYTE         Header[3];
   char         ID[11];
   BYTE         Count;
} PRECEIVE_PARTY_EFFECT_INFOS, *LPPRECEIVE_PARTY_EFFECT_INFOS;

typedef struct //-- (size: 32)
{
   char    Name[11];
   int     Count;
   BYTE    Effect[16];
   DWORD   count[16];
} PARTY_BUFFS_DATA;

typedef struct //-- (size: 32)
{
   char    Name[11];
   BYTE    Number;
   BYTE    Map;
   BYTE    x;
   BYTE    y;
   int     currHP;
   int     maxHP;
   BYTE    stepHP;
   int     index;
} PARTY_D;

class CPartyManager
{
private:
   enum PARTY_BG_COLOR
   {
      PARTY_LIST_BGCOLOR_DEFAULT = 0,
      PARTY_LIST_BGCOLOR_RED,
      PARTY_LIST_BGCOLOR_GREEN
   };

public:
   CPartyManager(void);
   virtual ~CPartyManager(void);

   void Init();
   static void __thiscall SetListBGColor(DWORD* This);
   static bool __thiscall BtnProcess(DWORD This);
   static void LoadImages();
   void ReceivePartyBuff(BYTE* ReceiveBuffer);
   static void __thiscall RenderMemberStatue(DWORD* This, int iIndex, int pMember, bool bExitBtnRender);

   int pbyPagekey;
   BYTE BtnPartyExit[MAX_PARTYS][172];
   int iPartyListBGColor[MAX_PARTYS];
   bool bPartyMemberoutofSight[MAX_PARTYS];
};

extern BYTE PartyArray[32 * MAX_PARTYS];
extern CPartyManager g_pPartyManager;

#define PartyNumber       *(DWORD*)0x81F6B6C
#define LeaveParty        ((bool(__thiscall*)(DWORD thisa, int iIndex)) 0x0084B0B0)
#define PartyListWindow_Create        ((bool(__thiscall*)(DWORD* pNewUIMng, int x, int y)) 0x0084B790)
#define PartyInfoWindow_BtnProcess        ((bool(__thiscall*)(DWORD This)) 0x0084A270)
#define RenderMember_Statue        ((void(__thiscall*)(DWORD* This, int iIndex, int pMember, bool bExitBtnRender)) 0x0084AD10)
#define UpdateBtnMouseEvent        ((bool(__thiscall*)(BYTE* thisa)) 0x00779860)
#define ChangeBtnInfo        ((void(__thiscall*)(BYTE* thisa, int x, int y, int sx, int sy)) 0x00779410)
#define ChangeBtnImgState        ((void(__thiscall*)(BYTE* thisa, bool imgregister, int imgindex, bool overflg, bool isimgwidth, bool bClickEffect)) 0x00779350)

2
Compra / Venta de archivos / Vendo Vendo Lic Louis Update 24
« Posteado: February 03, 2021, 10:55:34 PM »
I want to sell Louis Update 24 license
Please send mp to me. Payment in VND or paypal

3
Temas solucionados / Re: Teleport bug DW
« Posteado: December 21, 2020, 11:45:02 PM »
add inside:

De esta manera, mi amigo se aseguró de que no funcionara.
vay phai sua ntn bac

4
Sources Generales / Re: Fix Visual Agility MuEMU
« Posteado: November 17, 2020, 11:36:52 PM »
bug skill Ice Storm DW

cannot be seen by other characters

5
Soporte / Ayudas / Re: Problemas con el Mu Helper Mu Season 6
« Posteado: November 17, 2020, 11:48:34 AM »
.

6
Herramientas / Re: MU Cash Shop
« Posteado: October 23, 2020, 01:41:28 AM »
please share file CashopData

7
Season2 / Re: Files Season2 - Ex204 MU Server + Client + Encoder by Nemesis
« Posteado: October 15, 2020, 09:51:13 AM »
@Nemesis comparte el código fuente del mini mapa para 1.04e

8
Sources Generales / Re: takumi12 - MuHelper S12 Skin
« Posteado: October 01, 2020, 02:11:12 AM »

This guy is trash
filthy and ugly

9
Sources Generales / SOURCES Sources Draw Hp /Mp
« Posteado: September 08, 2020, 12:22:18 AM »
I want to share a little edit
hope it helps
Before
Affter:

10
Sources Generales / Re: Right Click Mouse
« Posteado: September 05, 2020, 03:40:50 AM »
Lo estoy haciendo completamente lado main, usando la funcion original del baul, no encontre problemas por el momento, si alguien noto algo que tenga que tener en cuenta me avisa porfa.


uuff zarpado, tendría que ponerme a hacerlo en el 99b.
BugBug : equipar y desequipar alas en icarus pueden quedar caminando en icarus, y pet, equipar pet uniria, dinorant en atlans
Please share fix

11
Compra / Venta de archivos / Re: takumi12 - FILES GAMINGMU UP13 + monturas
« Posteado: September 02, 2020, 11:21:04 PM »
Promoción Semanal Valida únicamente para: LUNES, MARTES, MIÉRCOLES.

DESCUENTO PROMOCIONAL:  $ 20.00 UDS.

APLICA PARA CUALQUIER COMPRA. VALIDA ÚNICAMENTE AL CONTACTAR DIRECTAMENTE CON ESTA PUBLICACIÓN.

PRECIOS ESTABLECIDOS CON DESCUENTO:

LICENCIA PARA 1 EQUIPO: $ 50.00
FILES SIN LICENCIA: $ 80.00
CÓDIGO FUENTE GENERAL: $ 160.00
Please give me skyperi need contact you . 


12
Soporte / Ayudas / Re: Bug Interface S8
« Posteado: August 29, 2020, 08:50:23 PM »
à không pos nếu mình vẫn bị lỗi đó .-., pucha nên đóng bài này không có thông tin gì cả, nó có nguồn hoạt động không, hay chỉ là file đã thêm giao diện s8, season là gì, phiên bản main, v.v ... mọi thứ còn thiếu , nếu không có thông tin đó, tôi nghĩ tốt hơn là nên đóng nó hoặc đợi người dùng thêm một số thông tin ít nhất là tối thiểu để có thể đưa ra câu trả lời cụ thể
rất xin lỗi vì những thiếu sót này. 
Tôi đang sử dụng tệp cập nhật louis 13 với nguồn giao diện được biên dịch thêm
season 6 chính 1.04e




13
Soporte / Ayudas / SOPORTE Bug Interface S8
« Posteado: August 29, 2020, 11:03:41 AM »
Tengo un problema en INTERFACE S8
Alguien amable por favor ayúdame
gracias


14
Sources Generales / Re: SOURCE CUSTOM BOW + GETMAININFO
« Posteado: August 19, 2020, 12:11:01 PM »
PENETRATION SKILL NOT KILL MONSTER,PLEASE FIX IT!

15
Season6 / Re: Muserver Season 6 Premium (louis Update 15)
« Posteado: August 04, 2020, 08:28:42 AM »
Hay faltan creditos, porque la interface fue compartida por kapocha33 y el sistema de ping y fps por takumi asi como tambien el fix de la barra negra de la interface ex700, entre otros creditos tambien de updates anteriores que se obviaron no?
Exactamente
Người ta nói không biết thì dựa cột mà nghe

16
Sources Generales / Re: ModelEffect + Fix Custom Cloak 100% (fusion) 1.4e
« Posteado: July 21, 2020, 11:00:54 PM »
Quy mô không hoạt động trong effec 388 xd
Code: [Select]
struct CUSTOM_MODEL_EFFECT_INFO
Code: [Select]
{
Code: [Select]
 int Index;
Code: [Select]
 int ItemType;
Code: [Select]
 int ItemIndex;
Code: [Select]
 int MinLevel;
Code: [Select]
 int MaxLevel;
Code: [Select]
 int MinExcellent;
Code: [Select]
 int MaxExcellent;
Code: [Select]
 float Color[3];
Code: [Select]
 int EffectIndex;
Code: [Select]
 int EffectType;
Code: [Select]
 int EffectCode; 
Code: [Select]
 float EffectScale;
Code: [Select]
};


Code: [Select]
void CCustomModelEffect::Load(char* path) // OK
{
CMemScript* lpMemScript = new CMemScript;

if(lpMemScript == 0)
{
printf(MEM_SCRIPT_ALLOC_ERROR,path);
return;
}

if(lpMemScript->SetBuffer(path) == 0)
{
printf(lpMemScript->GetLastError());
delete lpMemScript;
return;
}

this->Init();

try
{
while(true)
{
if(lpMemScript->GetToken() == TOKEN_END)
{
break;
}

if(strcmp("end",lpMemScript->GetString()) == 0)
{
break;
}

CUSTOM_MODEL_EFFECT_INFO info;

memset(&info,0,sizeof(info));

static int CustomModelEffectIndexCount = 0;

info.Index = CustomModelEffectIndexCount++;
info.ItemType = lpMemScript->GetNumber();
info.ItemIndex = lpMemScript->GetAsNumber();
info.MinLevel = lpMemScript->GetAsNumber();
info.MaxLevel = lpMemScript->GetAsNumber();
info.MinExcellent = lpMemScript->GetAsNumber();
info.MaxExcellent = lpMemScript->GetAsNumber();
info.Color[0] = lpMemScript->GetAsFloatNumber();
info.Color[1] = lpMemScript->GetAsFloatNumber();
info.Color[2] = lpMemScript->GetAsFloatNumber();
info.EffectIndex = lpMemScript->GetAsNumber();
info.EffectCode = lpMemScript->GetAsNumber();
info.EffectType = lpMemScript->GetAsNumber();
info.EffectScale = lpMemScript->GetAsFloatNumber();
this->SetInfo(info);
}
}
catch(...)
{
printf(lpMemScript->GetLastError());
}

delete lpMemScript;
}


The code fix size model efffec ? 
Thanks bro

17
Sources Generales / Re: ModelEffect + Fix Custom Cloak 100% (fusion) 1.4e
« Posteado: July 21, 2020, 08:41:30 PM »
Scale not work in effec 388 xd 

18
crash GS xd

19
Sources Generales / Re: takumi12 - MiniMap Lorendeep decopila
« Posteado: July 13, 2020, 11:11:50 PM »
.

20
Sources Generales / Re: takumi12 - MiniMap Lorendeep decopila
« Posteado: July 13, 2020, 10:23:01 PM »
Please rep mp bro takumi ...

Paginas: [1] 2 3