Mostrar posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - becoloko

Paginas: [1] 2
1
Papelera de reciclaje General / Re: MuServer Season12 Episode1 + Source Code
« Posteado: January 12, 2024, 09:10:26 AM »
CLIENT?tem client??

2
Sources Generales / Re: SSEMU 2.0.7 [ PACKAGE ]
« Posteado: December 08, 2023, 01:10:30 PM »
qual versão dessa source do MU?

3
Sources Generales / Re: SOURCES SEASON 6 EMERSON RELEASE UPDATE 25
« Posteado: May 16, 2021, 08:00:11 AM »
o jogo abre e fecha sozinho, alguma solução?

4
Sources Generales / Re: Sources up 15 mas fixes completos + downgrade
« Posteado: April 10, 2021, 08:54:35 PM »
OffMuHelper fecha  em 2 minutos +-, alguma solução?

5
Season12 / Re: Files Season 12 IGCN - MuEmu + Codigo Fuente (SOURCES)
« Posteado: April 10, 2021, 05:40:17 PM »
tem a source do Main?

6
Season12 / Re: MUEMU S12 EP2 [12.0.1.0] [LAST UPDATE+SRC] - HOT!!
« Posteado: April 10, 2021, 04:30:34 PM »
como consigo a source do Main?

7
Season12 / Re: MUEMU S12 EP2 [12.0.1.0] [LAST UPDATE+SRC] - HOT!!
« Posteado: January 18, 2021, 07:22:47 PM »
Main source?

8
Sources Generales / Re: Source RePack KoshGames
« Posteado: November 10, 2020, 04:06:19 PM »
posta oo update 8

9
Season12 / Re: Files Season 12 IGCN - MuEmu + Codigo Fuente (SOURCES)
« Posteado: November 08, 2020, 03:25:33 PM »
tem a source do Main?

10
tem a source do Main?

11
Source Completa???

12
Sources Generales / Re: Sources Draw Hp /Mp
« Posteado: September 15, 2020, 12:17:14 PM »
poderia me ajudar, como capturo os offsets?

13
alguma solução?
tambem estou com o mesmo problema, ja baixei outro cliente mais ainda continua!

14
tambem estou com o mesmo erro, alguma solução?

15
Sources Generales / Re: CustomSoldierElf Skin MuEmu
« Posteado: January 27, 2020, 12:16:08 AM »

16
Soporte / Ayudas / Re: Durabilidad de los Items
« Posteado: January 27, 2020, 12:00:27 AM »
GameServerInfo - Common -> Item Durability Settings

WeaponDurabilityRate = 100
ArmorDurabilityRate = 100
WingDurabilityRate = 100
GuardianDurabilityRate = 100
PendantDurabilityRate = 100
RingDurabilityRate = 100
PetDurabilityRate = 100


17
Sources Generales / Re: CustomSoldierElf Skin MuEmu
« Posteado: January 26, 2020, 06:45:21 PM »
thank ;)

18
Sources Generales / Re: Sources Show Ping in Game
« Posteado: January 23, 2020, 05:57:16 PM »
error .... help


vai no Main
no Protocol.cpp -> ProtocolCoreEx
no ultimo
Code: [Select]
break;
voce adiciona em baixo dele
Code: [Select]
                case 0xFF:
gInterface.DrawPing();
break;

19
Sources Generales / Re: Share ADVANCED STATS NEW - MUEMU (95%)
« Posteado: January 23, 2020, 04:41:48 PM »
Alguem tem a source code 100% para disponibilizar para a galera?

20
Sources Generales / Re: Share ADVANCED STATS NEW - MUEMU (95%)
« Posteado: January 20, 2020, 04:19:14 PM »
estou com um erro na compilação aqui:
Code: [Select]
PMSG_STATS_ADVANCE
PBMSG_HEAD2 h;

no arquivo StatsAdvance.h

Alguem sabe como faço pra arrumar?

21
Sources Generales / Re: share the red circle with anyone who likes it
« Posteado: January 20, 2020, 03:32:40 PM »
I'm taking disconnect ;/

22
Sources Generales / Re: Marlon Teleport [MuEMU]
« Posteado: January 19, 2020, 09:43:44 PM »
Uma  ajuda para quem quer saber onde o Marlon ta para testar,
Adicione no final do codigo em:
Code: [Select]
 void CQuest::MarlonTeleport(int aIndex) 

-->>
Code: [Select]
 LogAdd(LOG_RED, "[Marlon Position (Map: %d X: %d Y: %d)", gObj[aIndex].Map, gObj[aIndex].X, gObj[aIndex].Y); 




23
Sources Generales / Re: Fix CTRL Freeze multiples cuentas
« Posteado: October 28, 2019, 10:46:59 PM »


meu erro:
http://prntscr.com/ppftrc

visual skills/teleport bug en multiplas cuentas

24
Sources Generales / Re: Fix CTRL Freeze multiples cuentas
« Posteado: October 28, 2019, 10:27:39 PM »
Controller   gController;
// ----------------------------------------------------------------------------------------------

void __declspec(naked) iconHook()
{
   static DWORD dwIcon = (DWORD)LoadIcon(gController.Instance, MAKEINTRESOURCE(IDI_ICON1));///chuckhai icoi
   static DWORD dwJmp = 0x004D0E3C;

   _asm
   {
      MOV EAX, dwIcon
      JMP dwJmp
   }
}
bool Controller::Load()
{
   this->VKF9_State = 0;
   if( !this->MouseHook )
   {
      this->MouseHook = SetWindowsHookEx(WH_MOUSE, this->Mouse, gController.Instance, GetCurrentThreadId());
      // ----
      if( !this->MouseHook )
      {
         return false;
      }
   }
   // ----
   if( !this->KeyboardHook )
   {
      this->KeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, this->Keyboard, gController.Instance, NULL);
      // ----
      if( !this->KeyboardHook )
      {
         return false;
      }
   }
   //chuckhai icoi
   SetRange((LPVOID)0x004D0E2F, 13, ASM::NOP);
   
   SetOp((LPVOID)0x004D0E2F, iconHook, ASM::CALL);///icoi

   

   return true;
}
// ----------------------------------------------------------------------------------------------

LRESULT Controller::Mouse(int Code, WPARAM wParam, LPARAM lParam)
{
   if( GetForegroundWindow() != *(HWND*)(MAIN_WINDOW) )
   {
      return CallNextHookEx(gController.MouseHook, Code, wParam, lParam);
   }

   MOUSEHOOKSTRUCTEX * Mouse   = (MOUSEHOOKSTRUCTEX*)lParam;
   
   switch(wParam)
   {
      break;
      case WM_LBUTTONUP:
      case WM_LBUTTONDOWN:
      {
         if(GetForegroundWindow() == *(HWND*)(MAIN_WINDOW))
         {
            gController.ProcInterface(wParam);
            if (gNewInterface.EventAllWindow(wParam,Mouse) == true)
            {
               return 1;
            }
         }
      
         
      }
      break;
   }
   // ----
   return CallNextHookEx(gController.MouseHook, Code, wParam, lParam);
}
// ----------------------------------------------------------------------------------------------

LRESULT Controller::Keyboard(int Code, WPARAM wParam, LPARAM lParam)
{
   

   if (Code < 0) return CallNextHookEx(gController.KeyboardHook, Code, wParam, lParam);

   if( (Code == HC_ACTION) && (wParam == WM_KEYDOWN))
   {
      KBDLLHOOKSTRUCT Hook = *((KBDLLHOOKSTRUCT*)lParam);
      // ----
      if( GetForegroundWindow() == *(HWND*)(MAIN_WINDOW) )
      {
         if (gInterface.ControlTextBox(Hook))
         {
            return 1;
         }
      }
      // ----
      switch(Hook.vkCode)
      {
      
      case VK_F12:///chuckhai fix ctr + f12 fullll
         {
            if( gTrayMode.TempWindowProc == NULL )
            {
               gTrayMode.TempWindowProc = SetWindowLong(*(HWND*)(MAIN_WINDOW), GWL_WNDPROC, (long)gController.Window);
            }
            // ----
            gTrayMode.SwitchState();
         }
         default:
         break;
         // --
      }
   }
   
   return (LRESULT)NULL;
}
///104e

¿Cómo uso tu código?
1.04.05?
///Controller.cpp
#include "Import.h"

if (GetForegroundWindow() != pGameWindow)
   {
      return CallNextHookEx(gController.KeyboardHook, Code, wParam, lParam);
   }


Todavía no puedo resolver mi problema, está dando error al agregar el código; /
Sigue siendo el mismo problema

25
Sources Generales / Re: Fix CTRL Freeze multiples cuentas
« Posteado: October 28, 2019, 09:40:24 PM »
sorry ........

26
Sources Generales / Re: Fix CTRL Freeze multiples cuentas
« Posteado: October 28, 2019, 09:12:41 PM »
Controller   gController;
// ----------------------------------------------------------------------------------------------

void __declspec(naked) iconHook()
{
   static DWORD dwIcon = (DWORD)LoadIcon(gController.Instance, MAKEINTRESOURCE(IDI_ICON1));///chuckhai icoi
   static DWORD dwJmp = 0x004D0E3C;

   _asm
   {
      MOV EAX, dwIcon
      JMP dwJmp
   }
}
bool Controller::Load()
{
   this->VKF9_State = 0;
   if( !this->MouseHook )
   {
      this->MouseHook = SetWindowsHookEx(WH_MOUSE, this->Mouse, gController.Instance, GetCurrentThreadId());
      // ----
      if( !this->MouseHook )
      {
         return false;
      }
   }
   // ----
   if( !this->KeyboardHook )
   {
      this->KeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, this->Keyboard, gController.Instance, NULL);
      // ----
      if( !this->KeyboardHook )
      {
         return false;
      }
   }
   //chuckhai icoi
   SetRange((LPVOID)0x004D0E2F, 13, ASM::NOP);
   
   SetOp((LPVOID)0x004D0E2F, iconHook, ASM::CALL);///icoi

   

   return true;
}
// ----------------------------------------------------------------------------------------------

LRESULT Controller::Mouse(int Code, WPARAM wParam, LPARAM lParam)
{
   if( GetForegroundWindow() != *(HWND*)(MAIN_WINDOW) )
   {
      return CallNextHookEx(gController.MouseHook, Code, wParam, lParam);
   }

   MOUSEHOOKSTRUCTEX * Mouse   = (MOUSEHOOKSTRUCTEX*)lParam;
   
   switch(wParam)
   {
      break;
      case WM_LBUTTONUP:
      case WM_LBUTTONDOWN:
      {
         if(GetForegroundWindow() == *(HWND*)(MAIN_WINDOW))
         {
            gController.ProcInterface(wParam);
            if (gNewInterface.EventAllWindow(wParam,Mouse) == true)
            {
               return 1;
            }
         }
      
         
      }
      break;
   }
   // ----
   return CallNextHookEx(gController.MouseHook, Code, wParam, lParam);
}
// ----------------------------------------------------------------------------------------------

LRESULT Controller::Keyboard(int Code, WPARAM wParam, LPARAM lParam)
{
   

   if (Code < 0) return CallNextHookEx(gController.KeyboardHook, Code, wParam, lParam);

   if( (Code == HC_ACTION) && (wParam == WM_KEYDOWN))
   {
      KBDLLHOOKSTRUCT Hook = *((KBDLLHOOKSTRUCT*)lParam);
      // ----
      if( GetForegroundWindow() == *(HWND*)(MAIN_WINDOW) )
      {
         if (gInterface.ControlTextBox(Hook))
         {
            return 1;
         }
      }
      // ----
      switch(Hook.vkCode)
      {
      
      case VK_F12:///chuckhai fix ctr + f12 fullll
         {
            if( gTrayMode.TempWindowProc == NULL )
            {
               gTrayMode.TempWindowProc = SetWindowLong(*(HWND*)(MAIN_WINDOW), GWL_WNDPROC, (long)gController.Window);
            }
            // ----
            gTrayMode.SwitchState();
         }
         default:
         break;
         // --
      }
   }
   
   return (LRESULT)NULL;
}
///104e

¿Cómo uso tu código?
1.04.05?

27
Sources Generales / Re: Fix CTRL Freeze multiples cuentas
« Posteado: October 28, 2019, 06:32:32 PM »
continua travando ;/

28
Sources Generales / Re: Fix CTRL Freeze multiples cuentas
« Posteado: October 19, 2019, 11:30:53 PM »
Olá,
sabes offset para  Main version 1.04.05?

Alguma solução para essa version 1.04.05?

29
Sources Generales / Re: Source Louis Emulator S4 S6 S8 (update 13)
« Posteado: October 16, 2019, 03:14:16 PM »
Chicos, necesito encontrar alguna forma de verificar la fuente para saber si Castle Siege está habilitado y en la etapa de guerra, ¿alguna sugerencia?

desculpe meu espanhol :3

30
Sources Generales / Re: Item Description main 1.05D
« Posteado: October 16, 2019, 02:09:26 AM »
give-me  intro mu  season 6 :3

Paginas: [1] 2