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Messages - Hoangsy99

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1
Pets / Re: Season 20 Part 2-2 7th Guardian - Taurus- Pets
« Posteado: June 02, 2025, 01:23:28 AM »
On the Download page of Mu KR, scroll down and you will see the Test Client section. If needed, you can message me and I will compress the full client for you.

Yes please, because my korean vpn is not working right now :V

Data Season 20 P2-2


2
Pets / Re: Season 20 Part 2-2 7th Guardian - Taurus- Pets
« Posteado: June 01, 2025, 10:05:13 PM »
@Hoangsy99 where did you get that? I got the KOR client with the last update, I can't find it there, I'm also looking for the new MAP Swamp Of Doom and their Mobs.
On the Download page of Mu KR, scroll down and you will see the Test Client section. If needed, you can message me and I will compress the full client for you.

3
Pets / SKINS Season 20 Part 2-2 7th Guardian - Taurus- Pets
« Posteado: June 01, 2025, 07:38:29 AM »
Demo







Download:
Pet + Inv + Seal

Password:
tuservermu.com.ve

Data Season 20 P2-2



5
Sources Generales / Re: Season 13 [LeoFerrarezi/IconeMU] (oficial)
« Posteado: January 11, 2025, 10:09:02 PM »
Backup Link

6
Sources Generales / Re: MUEMU Season 13
« Posteado: January 01, 2025, 02:50:53 AM »
Mu Editor English 99% ( Correct DefaultClass ID)
Class 4 not have Master 4 ( Need code more )
Code: [Select]
	DB_CLASS_DW = 0,
DB_CLASS_SM = 8,
DB_CLASS_GM = 12,
DB_CLASS_FS = 14,

DB_CLASS_DK = 16,
DB_CLASS_BK = 24,
DB_CLASS_BM = 28,
DB_CLASS_D = 30,

DB_CLASS_FE = 32,
DB_CLASS_ME = 40,
DB_CLASS_HE = 44,
DB_CLASS_SF = 46,

DB_CLASS_MG = 48,
DB_CLASS_DM = 60,
DB_CLASS_MK = 62,

DB_CLASS_DL = 64,
DB_CLASS_LE = 76,
DB_CLASS_HP = 78,

DB_CLASS_SU = 80,
DB_CLASS_BS = 88,
DB_CLASS_DS = 92,
DB_CLASS_WZ = 94,

DB_CLASS_RF = 96,
DB_CLASS_FM = 108,
DB_CLASS_FG = 110,

DB_CLASS_FK = 112,
DB_CLASS_PK = 124,
DB_CLASS_SY = 126,

Có bản nào build sẵn tiếng Anh không vậy bác
Tải link trên về mở theo đường dẫn :

MuEditor EXS13 English\bin\Release

7
Sources Generales / Re: MUEMU Season 13
« Posteado: January 01, 2025, 12:13:26 AM »
Mu Editor English 99% ( Correct DefaultClass ID)
Class 4 not have Master 4 ( Need code more )
Code: [Select]
	DB_CLASS_DW = 0,
DB_CLASS_SM = 8,
DB_CLASS_GM = 12,
DB_CLASS_FS = 14,

DB_CLASS_DK = 16,
DB_CLASS_BK = 24,
DB_CLASS_BM = 28,
DB_CLASS_D = 30,

DB_CLASS_FE = 32,
DB_CLASS_ME = 40,
DB_CLASS_HE = 44,
DB_CLASS_SF = 46,

DB_CLASS_MG = 48,
DB_CLASS_DM = 60,
DB_CLASS_MK = 62,

DB_CLASS_DL = 64,
DB_CLASS_LE = 76,
DB_CLASS_HP = 78,

DB_CLASS_SU = 80,
DB_CLASS_BS = 88,
DB_CLASS_DS = 92,
DB_CLASS_WZ = 94,

DB_CLASS_RF = 96,
DB_CLASS_FM = 108,
DB_CLASS_FG = 110,

DB_CLASS_FK = 112,
DB_CLASS_PK = 124,
DB_CLASS_SY = 126,

8
Sources Generales / Re: MUEMU Season 13
« Posteado: December 31, 2024, 01:13:13 PM »
Source MuEditor

9
Sources Generales / Re: MUEMU Season 13
« Posteado: December 30, 2024, 11:18:45 AM »
lang.mpr English


Excellent English


Message English ( 90%)


Itemtooltiptext English ( Can edit )


ItemSetOptionText English

10
Mobs / Re: Mobs Dinosaurios Custom para todas las versiones
« Posteado: August 24, 2024, 12:39:16 PM »
Reup:

11
Sources Generales / Re: SOURCE 1.04J WIZARD TEAM
« Posteado: August 24, 2024, 12:12:29 PM »
 cool2

Client :


12
Herramientas / HERRAMIENTAS DB Item Scanner V2
« Posteado: May 13, 2023, 06:47:54 AM »
Demo:



Code: [Select]
Updated V1:
Structure changed, scanning speed 3 times faster, using CPU resources 2 times less.
Can be used for the whole ZTeam database (will say "Invalid object name", but still work normally).
Removed Warehouse, ExtendedWarehouse, GuildWarehouse, Character Tabs.
The program will automatically create TXT files with the same folder corresponding to the above tabs and save the report there.
Add a clock to count the scan execution time for you to experience the speed for yourself.

Update V2:
Minimize connections and change the method of reading/processing data from SQL.
New item analysis structure.
New form selection analysis structure.
Fixed timeout and delay for too large database.
More performance, more accuracy.
Scan speed: ~150000 items / 1.1 seconds.
Special thanks to ThangVTV3 to test this version.

Citar
1> User manual:
1. Database configuration item fill in your database information
2. Section Scan by feature tick the features you want to find:
Check = Filter those properties (for example, check Option 4: the program will only find items with Option 4).
Don't check = don't filter that feature (eg, don't check Type/ID: program will find all items).

3. Checkbox Delete item:
Check = Find and delete automatically.
No check = Just find and report results.

4. Results after scanning will be saved to TXT files in the same folder (Warehouse, ExtendedWarehouse...).
5. Install .NET to run, at least .NET Framework 4 Client Profile.
6. Backup DB before deleting item, should delete during maintenance to ensure thorough deletion.
7. Code for DB Titanstech v11 and above (Item binary 16 bytes = 32 characters, ie versions with item socket function).
8. Works great on SQL 2000, 2005 and 2008. Higher SQL versions have not been tested.
9. Run as Administrator to ensure the report is fully logged.



Download:


Credits: hieunova

14
RF 80% in Process



15
Papelera de reciclaje General / Re: Share Zen with teammates
« Posteado: March 08, 2023, 08:32:00 PM »
Like :v

16
Source ?

17
Extras / Re: [DLL]Custom Efectos "S6 1.04e" "S8 1.05g" - Kapocha
« Posteado: June 14, 2022, 09:43:04 PM »
Hola, alguien puede confirmar que el ceffect.dll este funcionando en el update 30 de louis?
los efectos de los guantes no estan cargando xD

Normal bro dance

18
Sources Generales / SOURCES Unicode for Main Season 8 ( 1.05g )
« Posteado: May 04, 2022, 10:58:10 PM »
 drogado


19
Sources Generales / Re: Share SCR register account in game ver 1
« Posteado: May 02, 2022, 01:37:26 AM »
Có v3 ai mua inbox mình nhé

There are v3 who want to buy inbox me

20
Sources Generales / Re: [HELP] how fix death stab effect bug
« Posteado: May 02, 2022, 01:36:14 AM »
you must edit
BOOL CObjUseSkill::SkillKnightBlow(int aIndex, int aTargetIndex, CMagicInf* lpMagic, BOOL isCombo)

and you search  if(rand()%3==0)    he he he he.... fix done...
thanks bro, i use ORGANIZED REPACK V.0.2 - GamingMaster - takumi12 S6 EP3 , can't find  source code like this
Code: [Select]
	case AT_SKILL_STRIKE:	return this->SkillKnightBlow(lpObj->m_Index,aTargetIndex,lpMagic,bCombo);

Code: [Select]
BOOL CObjUseSkill::SkillKnightBlow(int aIndex, int aTargetIndex, CMagicInf* lpMagic, BOOL isCombo) //
{
LPOBJ lpObj = &gObj[aIndex];
int StartDis = 1;
int tObjNum;

float fangle = this->GetAngle(lpObj->X,lpObj->Y,gObj[aTargetIndex].X,gObj[aTargetIndex].Y);

this->SkillFrustrum(aIndex,fangle,1.5f,3.0f);

int count = 0;
int loopcount = 0;
int attackcheck;
GCMagicAttackNumberSend(lpObj,lpMagic->m_Skill,aTargetIndex,1);

int DuelIndex = lpObj->m_iDuelUser;
int EnableAttack;

while ( true )
{
if(lpObj->VpPlayer2[count].state != 0)
{
tObjNum = lpObj->VpPlayer2[count].number;

if(tObjNum >= 0)
{
EnableAttack = 0;

if(lpObj->VpPlayer2[count].type == OBJ_MONSTER && gObj[tObjNum].m_RecallMon < 0)
{
EnableAttack = 1;
}
else if(tObjNum == aTargetIndex || DuelIndex == tObjNum)
{
EnableAttack = 1;
}
else
{
int CallMonIndex = gObj[tObjNum].m_Index;

if(gObj[tObjNum].Type == OBJ_MONSTER && gObj[tObjNum].m_RecallMon >= 0)
{
CallMonIndex = gObj[gObj[tObjNum].m_RecallMon].m_Index;
}

if(gObjTargetGuildWarCheck(lpObj,&gObj[CallMonIndex])==1)
{
EnableAttack = 1;
}
}

if(EnableAttack != 0)
{
attackcheck = 0;

if(loopcount == 0)
{
attackcheck = 1;
}
else if(rand()%3==0)
{
attackcheck = 1;
}

if(attackcheck != 0)
{
if(::SkillTestFrustrum(gObj[tObjNum].X,gObj[tObjNum].Y,aIndex))
{
gObjAttack(lpObj,&gObj[tObjNum],lpMagic,0,1,0,isCombo,0,0);
if(isCombo != 0)
{
GCMagicAttackNumberSend(lpObj,AT_SKILL_COMBO,gObj[tObjNum].m_Index,1);
}
}
}
}
}
}

count++;
if(count > MAX_VIEWPORT -1)
{
loopcount++;
count = 0;
if(loopcount >= 3)
{
break;
}
}
}
return true;
}

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