void DrawItem(float PosX, float PosY, float Width, float Height, int ItemID, int Level, int Excl, bool OnMouse)
{
//console.Log("ItemID: %d Level: %d", ItemID, Level >> 3);
//CentrarItems(float PosResuX, float PosResuY, float X, float Y, int IDItems, int Level, int a7, int a8, int Tamaño)
if (ItemID == GET_ITEM(12, 21))
{
PosX = PosX + 1;
PosY = PosY + 2;
Width = -12;
Height = 42;
Level = 11;
OnMouse = 10;
pDrawItemModel(PosX, PosY, Width, Height, ItemID, Level, Excl, OnMouse);
return;
}
if (ItemID == 5)
{
switch (Level >> 3)
{
case 1:
ItemID = 6;
break;
case 2:
ItemID = 7;
break;
case 3:
ItemID = 8;
break;
case 4:
ItemID = 9;
break;
case 5:
ItemID = 10;
break;
case 6:
ItemID = 11;
break;
case 7:
ItemID = 12;
break;
default:
break;
}
}
pDrawItemModel(PosX, PosY, Width, Height, ItemID, Level, Excl, OnMouse);
}
Bueno aca esta para la 97.11, vean ustedes como arreglan la posicion de sus items