tem que codar a restricao no codigo fonte
lpObj->AttackCustom = 1; //-- Ao ativar seta AttackCustom
if (lpObj->AttackCustom == 1)
{
gNotice.GCNoticeSend(lpObj->Index, 1, 0, 0, 0, 0, 0, this->m_CustomAttackText2); // noticia do gameserverinfo - attack DEBUG
return;
}