TUServerMU

MuOnline => Files MU => Season3 => Tema comenzado por: zeroalenda on July 26, 2022, 02:45:14 PM

Titulo: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: zeroalenda on July 26, 2022, 02:45:14 PM













Code: [Select]
[Gameserver] -> CustomerName - GameServer Common.dat - Works
[Gameserver] -> News Lua Function = NewNoticeSend()
[Gameserver] -> Fix Dupe Guild Warehouse
[Gameserver] -> Add Event Esc Esc
[Gameserver] -> Add Event Mat Mata
[Gameserver] -> New Interface
[Gameserver] -> Add Events Interface
[Gameserver] -> Add CustomNpcCollector
[Gameserver] -> Add Event OnlineLottery

[Main] -> Fix Agility
[Main] -> AutoClick
[Main] -> Fix Effect Item +13
[Main] -> Custom SelectChar (Enable/Disable)
[Main] -> Custom Local Time
[Main] -> Right Click
[Main] Show Logo Guild in Name
[Main] MultLang Sytem



MuServer (08/08/22)

(http://i.imgur.com/Z9MYwwl.png)

Client (08/08/22)

(http://i.imgur.com/Z9MYwwl.png)

Update [Main.dll] (10/08/22)
Register Key: LangSelection

Keys: Por , Eng, Spn

Code: [Select]
[Client Side] Multlang System
Main + Data

(http://i.imgur.com/Z9MYwwl.png)

Update [Main.dll] (13/08/22)
Code: [Select]
[Main] Shield View in SafeZone
[Main] Dual Sword In SafeZone
[Main] Elf Views Weapons in Safeone
[Main] Fix Visual Bug Bows
[Main] Fix Visual Character Color
[Main] Fix Dual Sword Cruzada

(http://i.imgur.com/Z9MYwwl.png)
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 36)- Recompiled - Fix Agility
Posteado por: davidrcj on July 26, 2022, 07:12:01 PM
Fix mana shield al moverse de mapa ?
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 36)- Recompiled - Fix Agility
Posteado por: zeroalenda on July 26, 2022, 07:57:37 PM
Fix mana shield al moverse de mapa ?

Yes

Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 36)- Recompiled - Fix Agility
Posteado por: assrub on July 26, 2022, 10:37:02 PM
No me estaria funcando en mi pc local   sueno

Notepad o Bloc de notas para configurar las ip ? en q formato deben ser guardados los txt ?
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 36)- Recompiled - Fix Agility
Posteado por: zeroalenda on July 26, 2022, 10:42:51 PM
No me estaria funcando en mi pc local   sueno

Notepad o Bloc de notas para configurar las ip ? en q formato deben ser guardados los txt ?
Cual Error

Use notpad or notpad++
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 36)- Recompiled - Fix Agility
Posteado por: clockbooster on July 26, 2022, 10:45:06 PM
No me estaria funcando en mi pc local   sueno

Notepad o Bloc de notas para configurar las ip ? en q formato deben ser guardados los txt ?


Notepad++ Encode UTF-8 bro
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 36)- Recompiled - Fix Agility
Posteado por: samsunggon on July 26, 2022, 11:13:19 PM
Fix mana shield al moverse de mapa ?

Yes
can you share how to fix mana shield ?
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 36)- Recompiled - Fix Agility
Posteado por: zeroalenda on July 26, 2022, 11:15:34 PM
Fix mana shield al moverse de mapa ?

Yes
can you share how to fix mana shield ?
mana shield have fixed.
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 36)- Recompiled - Fix Agility
Posteado por: glmmlg on July 27, 2022, 10:58:09 AM
maybe you can share the final source not only muserver compiled ....
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 36)- Recompiled - Fix Agility
Posteado por: hitimon on July 27, 2022, 04:00:00 PM
limit players?
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 36)- Recompiled - Fix Agility
Posteado por: CAPITOL on August 04, 2022, 04:57:00 AM
You have MHP with no 100 user limit?
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 36)- Recompiled - Fix Agility
Posteado por: bin9xhn2 on August 05, 2022, 07:26:37 AM
can you add auto click, can you guide?
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 36)- Update - AutoClick
Posteado por: zeroalenda on August 06, 2022, 08:52:02 AM
Add AutoClick

Right Click / F7
Left Click   / F8



Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 36)- Update - AutoClick
Posteado por: wellwisher22 on August 06, 2022, 10:17:04 AM
It's giving error when opening GameServer, DataServer, JoinServer etc
msvcp100.dll
msvcr100.dll
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 36)- Update - AutoClick
Posteado por: zeroalenda on August 07, 2022, 07:45:14 AM
Update
Code: [Select]
[Gameserver] -> Add Event Esc Esc
[Gameserver] -> Add Event Mat Mata
[Gameserver] -> New Interface
[Gameserver] -> Add Events Interface



MuServer Update 37:

(http://i.imgur.com/Z9MYwwl.png)
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Event EscEsc and MataMata AutoClick
Posteado por: spider on August 07, 2022, 10:49:23 PM
limit users
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 36)- Update - AutoClick
Posteado por: bin9xhn2 on August 08, 2022, 06:30:46 AM
Add AutoClick

Right Click / F7
Left Click   / F8


please share the source
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Event EscEsc and MataMata AutoClick
Posteado por: zeroalenda on August 08, 2022, 01:46:00 PM
Code: [Select]
[Gameserver] -> CustomerName - GameServer Common.dat - Works
[Gameserver] -> News Lua Function = NewNoticeSend()
[Gameserver] -> Fix Dupe Guild Warehouse
[Gameserver] -> Add Event Esc Esc
[Gameserver] -> Add Event Mat Mata
[Gameserver] -> New Interface
[Gameserver] -> Add Events Interface
[Gameserver] -> Add CustomNpcCollector
[Gameserver] -> Add Event OnlineLottery

[Main] -> Fix Agility
[Main] -> AutoClick
[Main] -> Fix Effect Item +13
[Main] -> Custom SelectChar (Enable/Disable)
[Main] -> Custom Local Time
[Main] -> Right Click


MuServer
(http://i.imgur.com/Z9MYwwl.png)

Client
(http://i.imgur.com/Z9MYwwl.png)
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - NpcCollector - OnlineLottery
Posteado por: novoletto on August 08, 2022, 05:01:07 PM
i received disconnect after loading page, i config main and client info correctely, help, please.
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - NpcCollector - OnlineLottery
Posteado por: bin9xhn2 on August 09, 2022, 03:31:36 AM
please add the top 1 reset limit
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Client MultLang System
Posteado por: zeroalenda on August 10, 2022, 06:34:17 PM


Update [Main.dll] (10/08/22)
Register Key: LangSelection

Keys: Por , Eng, Spn

Code: [Select]
[Client Side] Multlang System
Main + Data

(http://i.imgur.com/Z9MYwwl.png)
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Client MultLang System
Posteado por: boboha on August 10, 2022, 10:33:09 PM
excelente aporte.

Una pregunta, como hago que el cliente enlace con el Mu Server. Ando los files pero el cliente no conecta.
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Client MultLang System
Posteado por: boboha on August 10, 2022, 10:38:37 PM
excelente aporte.

Una pregunta, como hago que el cliente enlace con el Mu Server. Ando los files pero el cliente no conecta.

Jaja ya lo pude conectar..

Solucion:
https://tuservermu.com.ve/index.php?topic=50487.0

Creditos: zeroalenda
Gracias.
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - View Shield And Weapon Char
Posteado por: zeroalenda on August 12, 2022, 03:00:15 PM
Update [Main.dll] (12/08/22)
Code: [Select]
[Main] Shield View in SafeZone
[Main] Dual Sword In SafeZone
[Main] Elf Views Weapons in Safeone
[Main] Fix Visual Bug Bows
[Main] Fix Visual Character Color

(OBS) En video muestra lo bug visual ColorChar - Pero en main esta fixeado



(http://i.imgur.com/Z9MYwwl.png)
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Visual Bug Bows Elf
Posteado por: zeroalenda on August 12, 2022, 07:45:38 PM
Up Main 12/08/22
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Visual Bug Bows Elf
Posteado por: mauri64 on August 12, 2022, 09:17:21 PM
@zeroalenda genial consulta tiene algun limite ?

pd: estaria bueno un downgrade al login server
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Visual Bug Bows Elf
Posteado por: zeroalenda on August 12, 2022, 11:07:36 PM
@zeroalenda genial consulta tiene algun limite ?

pd: estaria bueno un downgrade al login server

GS = 100 Users
GS-CS = 100 Users

Downgrade en proximo update.
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Visual Bug Bows Elf
Posteado por: zeroalenda on August 13, 2022, 03:38:17 PM
Code: [Select]
[Main] Fix Dual Sword Cruzado

Main (13/08/22)
(http://i.imgur.com/Z9MYwwl.png)
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: boboha on August 13, 2022, 05:29:12 PM
Una pregunta

Los set´s ACC, tomando de ejemplo el Hyon's Red Dragon funciona perfecto cuando colocas las partes que la complementan, pero al momento de utilizar 2 Lighting Sword algunas opciones del acc se quitan. Creo que solo es un efecto visual pero no estoy seguro.

Adjunto las imágenes que lo explican mejor:

https://imgur.com/a/JJUQWXX
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: davidrcj on August 13, 2022, 11:37:17 PM
 lucha ni
Una pregunta

Los set´s ACC, tomando de ejemplo el Hyon's Red Dragon funciona perfecto cuando colocas las partes que la complementan, pero al momento de utilizar 2 Lighting Sword algunas opciones del acc se quitan. Creo que solo es un efecto visual pero no estoy seguro.

Adjunto las imágenes que lo explican mejor:

https://imgur.com/a/JJUQWXX
Eso es un bug visual en esta versión.
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: rockly on August 14, 2022, 08:26:53 AM
hi y got dis connected i use global ip address server side to client side
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: BANGUber on August 14, 2022, 05:03:06 PM
hi y got dis connected i use global ip address server side to client side

you can use only local ip here, its DEMO if easaly say about this project here.
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: bin9xhn2 on August 14, 2022, 09:24:49 PM
you can add right click
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: mauri64 on August 14, 2022, 10:04:17 PM
you can add right click

 ya esta implementado
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: rockly on August 16, 2022, 10:38:38 AM
hello this files cant make live online global ip to connect other country  ?
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: 6atters on August 25, 2022, 03:47:23 AM
share source please))
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Event EscEsc and MataMata AutoClick
Posteado por: Genius05 on September 02, 2022, 03:09:41 PM
Code: [Select]
[Gameserver] -> CustomerName - GameServer Common.dat - Works
[Gameserver] -> News Lua Function = NewNoticeSend()
[Gameserver] -> Fix Dupe Guild Warehouse
[Gameserver] -> Add Event Esc Esc
[Gameserver] -> Add Event Mat Mata
[Gameserver] -> New Interface
[Gameserver] -> Add Events Interface
[Gameserver] -> Add CustomNpcCollector
[Gameserver] -> Add Event OnlineLottery

[Main] -> Fix Agility
[Main] -> AutoClick
[Main] -> Fix Effect Item +13
[Main] -> Custom SelectChar (Enable/Disable)
[Main] -> Custom Local Time
[Main] -> Right Click


MuServer
 

Client
 

tiene limet de user.?
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: vanhiep215 on September 05, 2022, 10:51:04 AM
Don't move to crywolf, valley of loren, to dissconect.
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: son1xx2 on September 05, 2022, 11:30:41 AM
Don't move to crywolf, valley of loren, to dissconect.

fix in config,

Đây chỉ là bản repack/update thêm vào máy chủ của SSeMU thôi, cấu hình tương tự như Muemu là hoạt động
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: bin9xhn2 on October 17, 2022, 01:16:11 AM
xin hãy chia sẻ mã nguồn 22/08/2022 thật cảm kích khi bạn làm điều đó . xin cảm ơn !
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: sebastian on October 24, 2022, 02:46:28 PM
Fix texture limit? https://imgur.com/1ZTc09k
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: thekillrj on October 28, 2022, 09:04:57 PM
https://uploaddeimagens.com.br/imagens/r_bDlvI

- como retiro essa janela que abre com digito a tecla U , tanto com o chat aberto ou fechado. é irritante
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: brahian1891 on October 29, 2022, 05:34:12 AM
Límite de Usuarios?
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 36)- Update - AutoClick
Posteado por: bin9xhn2 on December 29, 2022, 11:12:47 PM
Add AutoClick

Right Click / F7
Left Click   / F8


can you build autoclick out a separate DLL. thank you
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: Dizzy on December 30, 2022, 07:55:22 AM
Is there a limit on users in these files?
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 36)- Update - AutoClick
Posteado por: zeroalenda on December 30, 2022, 09:02:10 AM
Is there a limit on users in these files?

Limit 100 Users
Add AutoClick

Right Click / F7
Left Click   / F8

can you build autoclick out a separate DLL. thank you

Paid Service
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: PowerNet on December 30, 2022, 12:29:25 PM
Add AutoClick

Right Click / F7
Left Click   / F8

 can it fix SSEMU S3 TAI?
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: wellwisher22 on February 22, 2023, 04:58:18 PM
1-Como Cria novas CustomMix ??
2-Como remover o atalho da tecla U ??
(https://uploaddeimagens.com.br/images/004/082/363/full/Screen%2810_29-01-01%29-0000.jpg?1667005389)
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: nhochanam on March 18, 2023, 01:26:30 AM
hmm, why character train stop at level 154 and up to 300? how to fix?
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: nhaixuong on March 18, 2023, 10:17:42 PM
hmm, why character train stop at level 154 and up to 300? how to fix?
Bạn ơi giúp mình với, mình vào game nhưng ko thấy server hiện ra, bạn cho mình xin zalo để chỉ mình được không, tks bạn.
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: nhaixuong on March 18, 2023, 10:35:55 PM
Please help me, I don't see the server  llorando2
(https://files.fm/thumb_show.php?i=wa694extn)
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: nhochanam on March 19, 2023, 07:15:17 AM
Please help me, I don't see the server  llorando2
(https://files.fm/thumb_show.php?i=wa694extn)
connect db. u can see server
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: chinagames on March 21, 2023, 11:30:46 AM
consegui configura crywolf de boa so que o evento da estatua do lobo noa funciona a elf nao consegue subir no altar.
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: komandirbk on April 13, 2023, 03:33:58 PM
Share please someone code for autoclick, fix dualsword, so I can fix it in sources.
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: Wendigo on April 13, 2023, 11:01:00 PM
Share please someone code for autoclick, fix dualsword, so I can fix it in sources.

.h
Code: [Select]
#pragma once
//---------------------------------------------------------------------------

#ifndef WEAPONFLOAT_H
#define WEAPONFLOAT_H
//---------------------------------------------------------------------------
#define MAX_ITEM (512)
#define STACK_PTR EBP //ok
#define WEAPON_ID_CONTAINER DWORD PTR SS:[EBP+0x1C] //ok
#define OBJ_OFFS 0x289
// ----

#define Naked(Function) void __declspec(naked) Function()

#define RightHandFixup 0x2F0 // ok
#define LeftHandFixup 0x310 // ok
#define WeaponViewFlagFixup -0x1DC //ok
#define HandFlagFixup -0x1E4 // ok
#define SafeZoneFlagFixup -0x5C // ok
// ----
#define SomeVal1Fixup -0x1F0 // ok
#define SomeVal2Fixup -0x1F4 //ok
#define SomeVal3Fixup 8 //
#define SomeVal4 0x0695CA2C ///1.04j
// ----
#define RotFixup -0x2B8  // ok ??
#define TransFixup -0x2AC  // ok
// ----
const int WeaponViewCheck_Hook = 0x00525BC1; ///1.04j 00525BC1 ok
const int WeaponViewCheck_Ret = 0x00525D18; ///1.04j 00525D18 ok
const int SecondWeaponViewCheckReplacedCode_Hook = 0x00525F41; ///1.04j 00525F41 ok
const int SecondWeaponViewCheck_Hook1 = 0x00525DD1+1; ///1.04j 00525DD1 ok
const int SecondWeaponViewCheck_Hook2 = 0x00525DDE+1; ///1.04j 00525DDE ok
const int SecondWeaponViewCheck_Ret = 0x00525F50; ///1.04j 00525F50 ok
const int SecondWeaponViewFix_Hook = 0x0051D071; ///1.04j 0051D071 ok
const int SecondWeaponViewFix_Ret = 0x0051D076; ///1.04j 0051D076 ok
// ----
const int RotateFunc = 0x006F5B43; ///1.04j 006F5B43 ok
const int TransFunc = 0x006F5C91; ///1.04j 006F5C91 ok
//---------------------------------------------------------------------------

void cWeaponFloatLoad();
void WeaponViewCheck();
void SecondWeaponViewCheck();
void SecondWeaponViewCheckReplacedCode();
void SecondWeaponViewFix();
//---------------------------------------------------------------------------

#endif
//---------------------------------------------------------------------------

.cpp
Code: [Select]
#include "stdafx.h"
#include "Util.h"
#include "Shield.h"
#include "Offset.h"

DWORD SecondWeaponFixVal = 0;
DWORD IsShield = 0;
DWORD s_eax, s_ecx, s_edx;

void cWeaponFloatLoad()
{
SetJmp((LPVOID)WeaponViewCheck_Hook, (LPVOID)WeaponViewCheck);
SetJmp((LPVOID)SecondWeaponViewFix_Hook, (LPVOID)SecondWeaponViewFix);
SetJmp((LPVOID)SecondWeaponViewCheckReplacedCode_Hook, (LPVOID)SecondWeaponViewCheckReplacedCode);
// ----
//HookThis((DWORD)SecondWeaponViewCheck, SecondWeaponViewCheck_Hook1);
//HookThis((DWORD)SecondWeaponViewCheck, SecondWeaponViewCheck_Hook2);
}

Naked(WeaponViewCheck)
{
_asm
{
MOV BYTE PTR SS : [EBP + WeaponViewFlagFixup] , 0
CMP DWORD PTR SS : [EBP + SafeZoneFlagFixup] , 0
JE WEAPON_CHECK
MOV BYTE PTR SS : [EBP + WeaponViewFlagFixup] , 1
// ----
WEAPON_CHECK :
MOV EAX, DWORD PTR SS : [EBP + 8]
CMP DWORD PTR SS : [EBP + HandFlagFixup] , 0
JNZ LEFT_HAND
// ----
MOVSX ECX, WORD PTR DS : [EAX + RightHandFixup]
CMP ECX, ITEMGET(7, 0) + OBJ_OFFS
JGE NO_DISPLAY
// ----
CMP ECX, ITEMGET(4, 15) + OBJ_OFFS
JE DISPLAY_WEAPON
JMP END_CHECK
// ----
LEFT_HAND :
MOVSX ECX, WORD PTR DS : [EAX + LeftHandFixup]
// ----
CMP ECX, ITEMGET(7, 0) + OBJ_OFFS
JGE NO_DISPLAY
// ----
CMP ECX, ITEMGET(4, 7) + OBJ_OFFS //4,7
JE DISPLAY_WEAPON
JMP END_CHECK
// ----
DISPLAY_WEAPON :
MOV BYTE PTR SS : [EBP + WeaponViewFlagFixup] , 1
JMP END_CHECK
// ----
NO_DISPLAY :
MOV BYTE PTR SS : [EBP + WeaponViewFlagFixup] , 0
// ----
END_CHECK :
jmp WeaponViewCheck_Ret
}
}

Naked(SecondWeaponViewCheck)

{
_asm
{
CMP DWORD PTR SS : [EBP + HandFlagFixup] , 0
JNZ END_CHECK
// ----
MOV DWORD PTR SS : [EBP + HandFlagFixup] , 1
MOV SecondWeaponFixVal, 1 // mudando de 1 para 0 SM, ELF, BK , DL e MG Usam 1 espada e 1 escudo perfeitos apenas nгo ficou com 2 espadas cruzadas
// ----
JMP WeaponViewCheck
// ----
END_CHECK :
MOV SecondWeaponFixVal, 0
jmp SecondWeaponViewCheck_Ret
}
}

Naked(SecondWeaponViewCheckReplacedCode)

{
_asm
{
MOV EDX, DWORD PTR SS : [EBP + SomeVal1Fixup]
MOV EAX, DWORD PTR SS : [EBP + SomeVal2Fixup]
MOV DWORD PTR DS : [EDX + SomeVal3Fixup] , EAX
JMP SecondWeaponViewCheck
}
}

Naked(SecondWeaponViewFix)
{
_asm
{
MOV IsShield, 0 // Mudando aqui de 0 para 1 ficou 1 espada e escudo ok e arcos de elf ok , so nгo ficou 2 espadas cruzadas e outros char bugou
// ----
CMP WEAPON_ID_CONTAINER, ITEMGET(6, 0) + OBJ_OFFS
JL FLIP_CHECK
CMP WEAPON_ID_CONTAINER, ITEMGET(7, 0) + OBJ_OFFS
JGE FLIP_CHECK
// ----
MOV IsShield, 1
// ----
CMP WEAPON_ID_CONTAINER, ITEMGET(6, 16) + OBJ_OFFS
JNZ CHECK_SHIELD_14_15
// ----
MOV DWORD PTR SS : [STACK_PTR + RotFixup] , 0x41F00000
MOV DWORD PTR SS : [STACK_PTR + RotFixup + 4] , 0
MOV DWORD PTR SS : [STACK_PTR + RotFixup + 8] , 0x42B40000
LEA EDX, DWORD PTR SS : [STACK_PTR + TransFixup]
LEA EAX, DWORD PTR SS : [STACK_PTR + RotFixup]
PUSH EDX
PUSH EAX
CALL RotateFunc
ADD ESP, 8
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x0C] , 0xC1A00000
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x1C] , 0
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x2C] , 0xC1A00000
// ----
JMP FLIP_CHECK
// ----
CHECK_SHIELD_14_15 :
CMP WEAPON_ID_CONTAINER, ITEMGET(6, 15) + OBJ_OFFS
JE SHIELD_14_15
CMP WEAPON_ID_CONTAINER, ITEMGET(6, 14) + OBJ_OFFS
JNZ CHECK_SHIELD_6
// ----
SHIELD_14_15 :
MOV DWORD PTR SS : [STACK_PTR + RotFixup] , 0x42480000
MOV DWORD PTR SS : [STACK_PTR + RotFixup + 4] , 0
MOV DWORD PTR SS : [STACK_PTR + RotFixup + 8] , 0x42B40000
LEA EDX, DWORD PTR SS : [STACK_PTR + TransFixup]
LEA EAX, DWORD PTR SS : [STACK_PTR + RotFixup]
PUSH EDX
PUSH EAX
CALL RotateFunc
ADD ESP, 8
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x0C] , 0xC1E00000
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x1C] , 0
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x2C] , 0xC1C80000
// ----
JMP FLIP_CHECK
// ----
CHECK_SHIELD_6 :
// ----
CMP WEAPON_ID_CONTAINER, ITEMGET(6, 6) + OBJ_OFFS
JNZ SET_SHIELD
// ----
MOV DWORD PTR SS : [STACK_PTR + RotFixup] , 0x41F00000
MOV DWORD PTR SS : [STACK_PTR + RotFixup + 4] , 0
MOV DWORD PTR SS : [STACK_PTR + RotFixup + 8] , 0x42B40000
LEA EDX, DWORD PTR SS : [STACK_PTR + TransFixup]
LEA EAX, DWORD PTR SS : [STACK_PTR + RotFixup]
PUSH EDX
PUSH EAX
CALL RotateFunc
ADD ESP, 8
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x0C] , 0xC1700000
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x1C] , 0
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x2C] , 0xC1C80000
// ----
JMP FLIP_CHECK
// ----
SET_SHIELD :
// ----
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x0C] , 0xC1200000
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x1C] , 0
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x2C] , 0
// ----
FLIP_CHECK :
CMP IsShield, 1  // BUG ITENS padrгo 1
JE EXIT
CMP SecondWeaponFixVal, 0
JE EXIT
SUB ESP, 0x3C
MOV DWORD PTR SS : [ESP + 0x30] , 0x43110000
MOV DWORD PTR SS : [ESP + 0x34] , 0
MOV DWORD PTR SS : [ESP + 0x38] , 0x43898000
LEA EAX, DWORD PTR SS : [ESP]
LEA ECX, DWORD PTR SS : [ESP + 0x30]
PUSH EAX
PUSH ECX
CALL RotateFunc
ADD ESP, 8
// ----
MOV DWORD PTR SS : [ESP + 0x0C] , 0
MOV DWORD PTR SS : [ESP + 0x1C] , 0x41200000
MOV DWORD PTR SS : [ESP + 0x2C] , 0xC1F00000
LEA EDX, DWORD PTR SS : [STACK_PTR + TransFixup]
LEA EAX, DWORD PTR SS : [ESP]
LEA ECX, DWORD PTR SS : [STACK_PTR + TransFixup]
PUSH EDX
PUSH EAX
PUSH ECX
CALL TransFunc
ADD ESP, 0x48
// ----
EXIT :
PUSH SomeVal4
JMP SecondWeaponViewFix_Ret
}
}




Autoclick

Code: [Select]
LRESULT CALLBACK KeyboardProc(int nCode,WPARAM wParam,LPARAM lParam) // OK
{
if(nCode == HC_ACTION)
{
if(((DWORD)lParam & (1 << 30)) != 0 && ((DWORD)lParam & (1 << 31)) != 0 && GetForegroundWindow() == *(HWND*)(MAIN_WINDOW))
{
else if (wParam == VK_F10)
{
if (AutoClick[1] == false) // Right
{
AutoClick[0] = !AutoClick[0];
AutoClick[2] = false;

if (AutoClick[0] == false)  // Left
{
KillTimer(Window, AUTOCLICK_LEFT);
SendMessage(Window, WM_LBUTTONUP, NULL, NULL);
}
else
{
SetTimer(Window, AUTOCLICK_LEFT, 100, NULL);
}
}
}

else if (wParam == VK_F11)
{
if (AutoClick[0] == false) // Left
{
AutoClick[1] = !AutoClick[1];
AutoClick[2] = false;

if (AutoClick[1] == false)  // Right
{
KillTimer(Window, AUTOCLICK_RIGHT);
SendMessage(Window, WM_RBUTTONUP, NULL, NULL);
}
else
{
SetTimer(Window, AUTOCLICK_RIGHT, 100, NULL);
}
}
}

Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: komandirbk on April 14, 2023, 08:02:16 AM
Share please someone code for autoclick, fix dualsword, so I can fix it in sources.

.h
Code: [Select]
#pragma once
//---------------------------------------------------------------------------

#ifndef WEAPONFLOAT_H
#define WEAPONFLOAT_H
//---------------------------------------------------------------------------
#define MAX_ITEM (512)
#define STACK_PTR EBP //ok
#define WEAPON_ID_CONTAINER DWORD PTR SS:[EBP+0x1C] //ok
#define OBJ_OFFS 0x289
// ----

#define Naked(Function) void __declspec(naked) Function()

#define RightHandFixup 0x2F0 // ok
#define LeftHandFixup 0x310 // ok
#define WeaponViewFlagFixup -0x1DC //ok
#define HandFlagFixup -0x1E4 // ok
#define SafeZoneFlagFixup -0x5C // ok
// ----
#define SomeVal1Fixup -0x1F0 // ok
#define SomeVal2Fixup -0x1F4 //ok
#define SomeVal3Fixup 8 //
#define SomeVal4 0x0695CA2C ///1.04j
// ----
#define RotFixup -0x2B8  // ok ??
#define TransFixup -0x2AC  // ok
// ----
const int WeaponViewCheck_Hook = 0x00525BC1; ///1.04j 00525BC1 ok
const int WeaponViewCheck_Ret = 0x00525D18; ///1.04j 00525D18 ok
const int SecondWeaponViewCheckReplacedCode_Hook = 0x00525F41; ///1.04j 00525F41 ok
const int SecondWeaponViewCheck_Hook1 = 0x00525DD1+1; ///1.04j 00525DD1 ok
const int SecondWeaponViewCheck_Hook2 = 0x00525DDE+1; ///1.04j 00525DDE ok
const int SecondWeaponViewCheck_Ret = 0x00525F50; ///1.04j 00525F50 ok
const int SecondWeaponViewFix_Hook = 0x0051D071; ///1.04j 0051D071 ok
const int SecondWeaponViewFix_Ret = 0x0051D076; ///1.04j 0051D076 ok
// ----
const int RotateFunc = 0x006F5B43; ///1.04j 006F5B43 ok
const int TransFunc = 0x006F5C91; ///1.04j 006F5C91 ok
//---------------------------------------------------------------------------

void cWeaponFloatLoad();
void WeaponViewCheck();
void SecondWeaponViewCheck();
void SecondWeaponViewCheckReplacedCode();
void SecondWeaponViewFix();
//---------------------------------------------------------------------------

#endif
//---------------------------------------------------------------------------

.cpp
Code: [Select]
#include "stdafx.h"
#include "Util.h"
#include "Shield.h"
#include "Offset.h"

DWORD SecondWeaponFixVal = 0;
DWORD IsShield = 0;
DWORD s_eax, s_ecx, s_edx;

void cWeaponFloatLoad()
{
SetJmp((LPVOID)WeaponViewCheck_Hook, (LPVOID)WeaponViewCheck);
SetJmp((LPVOID)SecondWeaponViewFix_Hook, (LPVOID)SecondWeaponViewFix);
SetJmp((LPVOID)SecondWeaponViewCheckReplacedCode_Hook, (LPVOID)SecondWeaponViewCheckReplacedCode);
// ----
//HookThis((DWORD)SecondWeaponViewCheck, SecondWeaponViewCheck_Hook1);
//HookThis((DWORD)SecondWeaponViewCheck, SecondWeaponViewCheck_Hook2);
}

Naked(WeaponViewCheck)
{
_asm
{
MOV BYTE PTR SS : [EBP + WeaponViewFlagFixup] , 0
CMP DWORD PTR SS : [EBP + SafeZoneFlagFixup] , 0
JE WEAPON_CHECK
MOV BYTE PTR SS : [EBP + WeaponViewFlagFixup] , 1
// ----
WEAPON_CHECK :
MOV EAX, DWORD PTR SS : [EBP + 8]
CMP DWORD PTR SS : [EBP + HandFlagFixup] , 0
JNZ LEFT_HAND
// ----
MOVSX ECX, WORD PTR DS : [EAX + RightHandFixup]
CMP ECX, ITEMGET(7, 0) + OBJ_OFFS
JGE NO_DISPLAY
// ----
CMP ECX, ITEMGET(4, 15) + OBJ_OFFS
JE DISPLAY_WEAPON
JMP END_CHECK
// ----
LEFT_HAND :
MOVSX ECX, WORD PTR DS : [EAX + LeftHandFixup]
// ----
CMP ECX, ITEMGET(7, 0) + OBJ_OFFS
JGE NO_DISPLAY
// ----
CMP ECX, ITEMGET(4, 7) + OBJ_OFFS //4,7
JE DISPLAY_WEAPON
JMP END_CHECK
// ----
DISPLAY_WEAPON :
MOV BYTE PTR SS : [EBP + WeaponViewFlagFixup] , 1
JMP END_CHECK
// ----
NO_DISPLAY :
MOV BYTE PTR SS : [EBP + WeaponViewFlagFixup] , 0
// ----
END_CHECK :
jmp WeaponViewCheck_Ret
}
}

Naked(SecondWeaponViewCheck)

{
_asm
{
CMP DWORD PTR SS : [EBP + HandFlagFixup] , 0
JNZ END_CHECK
// ----
MOV DWORD PTR SS : [EBP + HandFlagFixup] , 1
MOV SecondWeaponFixVal, 1 // mudando de 1 para 0 SM, ELF, BK , DL e MG Usam 1 espada e 1 escudo perfeitos apenas nгo ficou com 2 espadas cruzadas
// ----
JMP WeaponViewCheck
// ----
END_CHECK :
MOV SecondWeaponFixVal, 0
jmp SecondWeaponViewCheck_Ret
}
}

Naked(SecondWeaponViewCheckReplacedCode)

{
_asm
{
MOV EDX, DWORD PTR SS : [EBP + SomeVal1Fixup]
MOV EAX, DWORD PTR SS : [EBP + SomeVal2Fixup]
MOV DWORD PTR DS : [EDX + SomeVal3Fixup] , EAX
JMP SecondWeaponViewCheck
}
}

Naked(SecondWeaponViewFix)
{
_asm
{
MOV IsShield, 0 // Mudando aqui de 0 para 1 ficou 1 espada e escudo ok e arcos de elf ok , so nгo ficou 2 espadas cruzadas e outros char bugou
// ----
CMP WEAPON_ID_CONTAINER, ITEMGET(6, 0) + OBJ_OFFS
JL FLIP_CHECK
CMP WEAPON_ID_CONTAINER, ITEMGET(7, 0) + OBJ_OFFS
JGE FLIP_CHECK
// ----
MOV IsShield, 1
// ----
CMP WEAPON_ID_CONTAINER, ITEMGET(6, 16) + OBJ_OFFS
JNZ CHECK_SHIELD_14_15
// ----
MOV DWORD PTR SS : [STACK_PTR + RotFixup] , 0x41F00000
MOV DWORD PTR SS : [STACK_PTR + RotFixup + 4] , 0
MOV DWORD PTR SS : [STACK_PTR + RotFixup + 8] , 0x42B40000
LEA EDX, DWORD PTR SS : [STACK_PTR + TransFixup]
LEA EAX, DWORD PTR SS : [STACK_PTR + RotFixup]
PUSH EDX
PUSH EAX
CALL RotateFunc
ADD ESP, 8
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x0C] , 0xC1A00000
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x1C] , 0
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x2C] , 0xC1A00000
// ----
JMP FLIP_CHECK
// ----
CHECK_SHIELD_14_15 :
CMP WEAPON_ID_CONTAINER, ITEMGET(6, 15) + OBJ_OFFS
JE SHIELD_14_15
CMP WEAPON_ID_CONTAINER, ITEMGET(6, 14) + OBJ_OFFS
JNZ CHECK_SHIELD_6
// ----
SHIELD_14_15 :
MOV DWORD PTR SS : [STACK_PTR + RotFixup] , 0x42480000
MOV DWORD PTR SS : [STACK_PTR + RotFixup + 4] , 0
MOV DWORD PTR SS : [STACK_PTR + RotFixup + 8] , 0x42B40000
LEA EDX, DWORD PTR SS : [STACK_PTR + TransFixup]
LEA EAX, DWORD PTR SS : [STACK_PTR + RotFixup]
PUSH EDX
PUSH EAX
CALL RotateFunc
ADD ESP, 8
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x0C] , 0xC1E00000
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x1C] , 0
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x2C] , 0xC1C80000
// ----
JMP FLIP_CHECK
// ----
CHECK_SHIELD_6 :
// ----
CMP WEAPON_ID_CONTAINER, ITEMGET(6, 6) + OBJ_OFFS
JNZ SET_SHIELD
// ----
MOV DWORD PTR SS : [STACK_PTR + RotFixup] , 0x41F00000
MOV DWORD PTR SS : [STACK_PTR + RotFixup + 4] , 0
MOV DWORD PTR SS : [STACK_PTR + RotFixup + 8] , 0x42B40000
LEA EDX, DWORD PTR SS : [STACK_PTR + TransFixup]
LEA EAX, DWORD PTR SS : [STACK_PTR + RotFixup]
PUSH EDX
PUSH EAX
CALL RotateFunc
ADD ESP, 8
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x0C] , 0xC1700000
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x1C] , 0
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x2C] , 0xC1C80000
// ----
JMP FLIP_CHECK
// ----
SET_SHIELD :
// ----
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x0C] , 0xC1200000
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x1C] , 0
MOV DWORD PTR SS : [STACK_PTR + TransFixup + 0x2C] , 0
// ----
FLIP_CHECK :
CMP IsShield, 1  // BUG ITENS padrгo 1
JE EXIT
CMP SecondWeaponFixVal, 0
JE EXIT
SUB ESP, 0x3C
MOV DWORD PTR SS : [ESP + 0x30] , 0x43110000
MOV DWORD PTR SS : [ESP + 0x34] , 0
MOV DWORD PTR SS : [ESP + 0x38] , 0x43898000
LEA EAX, DWORD PTR SS : [ESP]
LEA ECX, DWORD PTR SS : [ESP + 0x30]
PUSH EAX
PUSH ECX
CALL RotateFunc
ADD ESP, 8
// ----
MOV DWORD PTR SS : [ESP + 0x0C] , 0
MOV DWORD PTR SS : [ESP + 0x1C] , 0x41200000
MOV DWORD PTR SS : [ESP + 0x2C] , 0xC1F00000
LEA EDX, DWORD PTR SS : [STACK_PTR + TransFixup]
LEA EAX, DWORD PTR SS : [ESP]
LEA ECX, DWORD PTR SS : [STACK_PTR + TransFixup]
PUSH EDX
PUSH EAX
PUSH ECX
CALL TransFunc
ADD ESP, 0x48
// ----
EXIT :
PUSH SomeVal4
JMP SecondWeaponViewFix_Ret
}
}




Autoclick

Code: [Select]
LRESULT CALLBACK KeyboardProc(int nCode,WPARAM wParam,LPARAM lParam) // OK
{
if(nCode == HC_ACTION)
{
if(((DWORD)lParam & (1 << 30)) != 0 && ((DWORD)lParam & (1 << 31)) != 0 && GetForegroundWindow() == *(HWND*)(MAIN_WINDOW))
{
else if (wParam == VK_F10)
{
if (AutoClick[1] == false) // Right
{
AutoClick[0] = !AutoClick[0];
AutoClick[2] = false;

if (AutoClick[0] == false)  // Left
{
KillTimer(Window, AUTOCLICK_LEFT);
SendMessage(Window, WM_LBUTTONUP, NULL, NULL);
}
else
{
SetTimer(Window, AUTOCLICK_LEFT, 100, NULL);
}
}
}

else if (wParam == VK_F11)
{
if (AutoClick[0] == false) // Left
{
AutoClick[1] = !AutoClick[1];
AutoClick[2] = false;

if (AutoClick[1] == false)  // Right
{
KillTimer(Window, AUTOCLICK_RIGHT);
SendMessage(Window, WM_RBUTTONUP, NULL, NULL);
}
else
{
SetTimer(Window, AUTOCLICK_RIGHT, 100, NULL);
}
}
}

Oh, I am using 1.02P Tai protocol server and probably client. This code will not work, right? How to fix it for my version?
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: Saige on April 28, 2023, 04:20:36 AM
share source please... hehehe :)
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: sergio093 on August 29, 2023, 07:07:01 PM
Buenas, excelente trabajo.
Consulta tendras source de lo siguiente para compartir ?
[Main] Shield View in SafeZone
[Main] Dual Sword In SafeZone

 please
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: Darkk1nght007 on September 09, 2023, 12:06:35 PM
Ayuda! Cuando abro el store con comando store coin1, store soul, store bless no hay forma de cerrar el store? solo he podido relogueando alguna ayuda con esto?
Otra consulta al precionar la letra u se abre una venta con 2 opciones de reset que creo que esta en modo test alguna forma de quiar esto?
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: PowerNet on September 25, 2023, 05:57:57 PM
Add AutoClick

Right Click / F7
Left Click   / F8

 can it fix SSEMU S2 Phi?
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: siebenpatricio on November 29, 2023, 05:07:08 AM
Buen día amigo, me gustó mucho tu trabajo, tengo un problema al usar el pájaro del dl (dark raven) se cae el servidor.
Alguna solución?
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: smarts on January 12, 2024, 05:06:24 PM
Server files  are offline ???
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: muextremo on January 21, 2024, 06:15:56 PM
 Hace Muchos años que no levanto Servers y estoy re atrasado
No tengo ni la Palida idea como conectar los files con Sql  sin configurar user y pass
Alguien que me de Una mano
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: junao on February 25, 2024, 05:54:25 PM
um pelo projeto. parabens... como faço para remover local time e o mini map. quero abrir um projeto Season 2 Classico
obrigado! contato whats 66 992320310
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: mauritoo on June 16, 2024, 11:11:15 AM
Buen día amigo, me gustó mucho tu trabajo, tengo un problema al usar el pájaro del dl (dark raven) se cae el servidor.
Alguna solución?

En el archivo common.dat
pon estas lineas asi.

PetExperienceMultiplierConstA = 1
PetExperienceRateDivisor = 1
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: Jhosel1986 on July 04, 2024, 07:45:46 AM
Buenas amigos saludos, oigan estoy testeando estos files pero me gustaria quitarle lo que sale en la letra "U" si alguien me podria ayudar se lo agradeceria..
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: boogle on November 24, 2024, 11:51:09 PM


EDIT-- 25/11
Estou com um problema que identifiquei, estou upando meu personagem, porém quando ele chega no level 154, ele continua ganhando experiencia ao matar os mobs, mas o level nao sobe.

alguém tem alguma solução?
Titulo: Re: SSeMU Season 3 Ep 1 KOR (Up 37)- Update - Fix Dual Sowrds Cruzado
Posteado por: cmephysto on January 08, 2025, 01:55:38 PM
Hi ! How you change exp on this files? Thx!