@louis probe desactivando el inner del bk y cuando me relogeo sigue igual
@louis probe desactivando el inner del bk y cuando me relogeo sigue igual
Creo que ya estaba salvo antes de que usted cambiar, intenta con un pj que no tenga el buff
@louis probe desactivando el inner del bk y cuando me relogeo sigue igual
Creo que ya estaba salvo antes de que usted cambiar, intenta con un pj que no tenga el buff
No entiendo, esto es para sacar el efecto que tienen los buff de los pjs o es para cuando entro le pongo buff a un pj y relogeo no vuelva a aparecer el buff???
@louis probe desactivando el inner del bk y cuando me relogeo sigue igual
Creo que ya estaba salvo antes de que usted cambiar, intenta con un pj que no tenga el buff
No entiendo, esto es para sacar el efecto que tienen los buff de los pjs o es para cuando entro le pongo buff a un pj y relogeo no vuelva a aparecer el buff???
Esto sirve tambien por ejemplo para editar los efectos del panda? Ya que vi que aca se modifica la exp de los Seals, por eso la pregunta XD
Gracias
EFFECT_GREATER_DAMAGE:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1
EFFECT_GREATER_DEFENSE:
AddDefense += value1
EFFECT_ELF_BUFFER:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1
AddDefense += value2
EFFECT_MANA_SHIELD:
AddDamageReduction += value1
EFFECT_GREATER_CRITICAL_DAMAGE:
AddCriticalDamage += value1
EFFECT_GREATER_LIFE:
MulMaxHP += value1
EFFECT_GREATER_MANA:
MulMaxMP += value1
EFFECT_SOUL_POTION:
AddPhysiSpeed += value1
AddMagicSpeed += value1
AddBPRecovery += value2
EFFECT_SEAL_OF_ASCENSION1:
AddExperienceRate += value1
EFFECT_SEAL_OF_WEALTH1:
AddExperienceRate += value1
AddItemDropRate += value2
EFFECT_ORDER_OF_PROTECTION:
AddDamageReduction += value1
EFFECT_HALLOWEEN1:
AddPhysiSpeed += value1
AddMagicSpeed += value1
EFFECT_HALLOWEEN2:
AddPhysiDamage += value1
AddMagicDamage += value1
EFFECT_HALLOWEEN3:
AddDefense += value1
EFFECT_HALLOWEEN4:
AddMaxHP += value1
EFFECT_HALLOWEEN5:
AddMaxMP += value1
EFFECT_SEAL_OF_ASCENSION2:
AddExperienceRate += value1
EFFECT_SEAL_OF_WEALTH2:
AddExperienceRate += value1
AddItemDropRate += value2
EFFECT_SCROLL_OF_QUICK:
AddPhysiSpeed += value1
AddMagicSpeed += value1
EFFECT_SCROLL_OF_DEFENSE:
AddDefense += value1
EFFECT_SCROLL_OF_DAMAGE:
AddPhysiDamage += value1
EFFECT_SCROLL_OF_MAGIC_DAMAGE:
AddMagicDamage += value1
EFFECT_SCROLL_OF_LIFE:
AddMaxHP += value1
EFFECT_SCROLL_OF_MANA:
AddMaxMP += value1
EFFECT_ELIXIR_OF_STRENGTH:
AddStrength += value1
EFFECT_ELIXIR_OF_DEXTERITY:
AddDexterity += value1
EFFECT_ELIXIR_OF_VITALITY:
AddVitality += value1
EFFECT_ELIXIR_OF_ENERGY:
AddEnergy += value1
EFFECT_ELIXIR_OF_LEADERSHIP:
AddLeadership += value1
EFFECT_FIRE_SLASH:
DivDefense += value1
EFFECT_DAMAGE_REFLECT:
AddDamageReflect += value1
EFFECT_BLIND:
DivAttackSuccessRate += value1
EFFECT_LESSER_DAMAGE:
DivPhysiDamage += value1
DivMagicDamage += value1
DivCurseDamage += value1
EFFECT_LESSER_DEFENSE:
DivDefense += value1
EFFECT_CHERRY_BLOSSOM1:
AddMaxMP += value1
EFFECT_CHERRY_BLOSSOM2:
AddMaxHP += value1
EFFECT_CHERRY_BLOSSOM3:
AddPhysiDamage += value1
AddMagicDamage += value1
EFFECT_SWORD_POWER:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4
EFFECT_MAGIC_CIRCLE:
AddMinMagicDamage += value1
EFFECT_SEAL_OF_LIFE:
AddExperienceRate += value1
AddHPRecoveryRate += value2
EFFECT_SEAL_OF_MANA:
AddItemDropRate += value1
AddMPRecoveryRate += value2
EFFECT_SCROLL_OF_BATTLE:
AddCriticalDamageRate += value1
EFFECT_SCROLL_OF_STRENGTH:
AddExcellentDamageRate += value1
EFFECT_CHRISTMAS1:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1
AddDefense += value2
EFFECT_CHRISTMAS2:
AddMaxHP += value1
EFFECT_CHRISTMAS3:
AddMaxMP += value1
EFFECT_CHRISTMAS4:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1
EFFECT_CHRISTMAS5:
AddDefense += value1
EFFECT_CHRISTMAS6:
AddPhysiSpeed += value1
AddMagicSpeed += value1
EFFECT_CHRISTMAS7:
AddBPRecovery += value1
EFFECT_MASTER_SEAL_OF_ASCENSION:
AddMasterExperienceRate += value1
EFFECT_MASTER_SEAL_OF_WEALTH:
AddMasterExperienceRate += value1
AddItemDropRate += value2
EFFECT_GLADIATORS_GLORY:
AddVolcanoExperienceRate += value1
EFFECT_PARTY_EXPERIENCE_BONUS:
AddExperienceRate += value1
AddMasterExperienceRate += value1
AddPartyBonusExperienceRate += value2
EFFECT_MAX_AG_BOOST_AURA:
AddMaxBP += (value1 = (value1 * Player->Level))
EFFECT_MAX_SD_BOOST_AURA:
AddMaxSD += (value1 = (value1 * Player->Level))
EFFECT_SCROLL_OF_HEALING:
AddHPRecoveryRate += value1
AddMaxHP += value2
EFFECT_HAWK_FIGURINE:
AddCriticalDamageRate += value1
EFFECT_GOAT_FIGURINE:
AddExcellentDamageRate += value1
EFFECT_OAK_CHARM:
AddMaxHP += value1
EFFECT_MAPLE_CHARM:
AddMaxMP += value1
EFFECT_GOLDEN_OAK_CHARM:
AddMaxHP += value1
AddMaxSD += value2
EFFECT_GOLDEN_MAPLE_CHARM:
AddMaxMP += value1
AddMaxBP += value2
EFFECT_WORN_HORSESHOE:
AddItemDropRate += value1
EFFECT_GREATER_IGNORE_DEFENSE_RATE:
AddIgnoreDefenseRate += value1
EFFECT_FITNESS:
AddVitality += value1
EFFECT_GREATER_DEFENSE_SUCCESS_RATE:
AddDefenseSuccessRate += value1
EFFECT_IRON_DEFENSE:
AddMaxHP += value1
AddDefense += value2
EFFECT_GREATER_LIFE_ENHANCED:
MulMaxHP += value1
MulMaxMP += value2
EFFECT_GREATER_LIFE_MASTERED:
MulMaxHP += value1
MulMaxMP += value2
MulMaxBP += value3
EFFECT_MAGIC_CIRCLE_IMPROVED:
AddMinMagicDamage += value1
AddMaxMagicDamage += value2
EFFECT_MAGIC_CIRCLE_ENHANCED:
AddMinMagicDamage += value1
AddMaxMagicDamage += value2
AddCriticalDamageRate += value3
EFFECT_MANA_SHIELD_MASTERED:
AddDamageReduction += value1
MulMaxMP += value2
EFFECT_BLESS:
AddStrength += value1
AddDexterity += value1
AddVitality += value1
AddEnergy += value1
EFFECT_INFINITY_ARROW_IMPROVED:
MulPhysiDamage += value1
EFFECT_BLIND_IMPROVED:
DivAttackSuccessRate += value1
EFFECT_GREATER_CRITICAL_DAMAGE_MASTERED:
AddCriticalDamage += value1
AddCriticalDamageRate += value2
EFFECT_GREATER_CRITICAL_DAMAGE_EXTENDED:
AddCriticalDamage += value1
AddCriticalDamageRate += value2
AddExcellentDamageRate += value3
EFFECT_SWORD_POWER_IMPROVED:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4
EFFECT_SWORD_POWER_ENHANCED:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4
EFFECT_SWORD_POWER_MASTERED:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4
EFFECT_GREATER_DEFENSE_SUCCESS_RATE_IMPROVED:
AddDefenseSuccessRate += value1
EFFECT_GREATER_DEFENSE_SUCCESS_RATE_ENHANCED:
AddDefenseSuccessRate += value1
AddDefense += value2
EFFECT_FITNESS_IMPROVED:
AddVitality += value1
EFFECT_BLESS_IMPROVED:
AddStrength += value1
AddDexterity += value1
AddVitality += value1
AddEnergy += value1
EFFECT_LESSER_DAMAGE_IMPROVED:
DivPhysiDamage += value1
DivMagicDamage += value1
DivCurseDamage += value1
EFFECT_LESSER_DEFENSE_IMPROVED:
DivDefense += value1
EFFECT_FIRE_SLASH_ENHANCED:
DivDefense += value1
EFFECT_IRON_DEFENSE_IMPROVED:
AddMaxHP += value1
AddDefense += value2
EFFECT_PENTAGRAM_JEWEL_HALF_SD:
DivMaxSD += value1
EFFECT_PENTAGRAM_JEWEL_HALF_MP:
DivMaxMP += value1
EFFECT_PENTAGRAM_JEWEL_HALF_SPEED:
DivPhysiSpeed += value1
DivMagicSpeed += value1
EFFECT_PENTAGRAM_JEWEL_HALF_HP:
DivMaxHP += value1
EFFECT_TALISMAN_OF_ASCENSION1:
AddExperienceRate += value1
AddMasterExperienceRate += value1
EFFECT_TALISMAN_OF_ASCENSION2:
AddExperienceRate += value1
AddMasterExperienceRate += value1
EFFECT_TALISMAN_OF_ASCENSION3:
AddExperienceRate += value1
AddMasterExperienceRate += value1
EFFECT_SEAL_OF_ASCENSION3:
AddExperienceRate += value1
EFFECT_MASTER_SEAL_OF_ASCENSION2:
AddMasterExperienceRate += value1
EFFECT_BLESSING_OF_LIGHT:
AddExperienceRate += value1
AddMasterExperienceRate += value1
EFFECT_MASTER_SCROLL_OF_DEFENSE:
AddDefense += value1
EFFECT_MASTER_SCROLL_OF_MAGIC_DAMAGE:
AddMagicDamage += value1
EFFECT_MASTER_SCROLL_OF_LIFE:
AddMaxHP += value1
EFFECT_MASTER_SCROLL_OF_MANA:
AddMaxMP += value1
EFFECT_MASTER_SCROLL_OF_DAMAGE:
AddPhysiDamage += value1
EFFECT_MASTER_SCROLL_OF_HEALING:
AddHPRecoveryRate += value1
AddMaxHP += value2
EFFECT_MASTER_SCROLL_OF_BATTLE:
AddCriticalDamageRate += value1
EFFECT_MASTER_SCROLL_OF_STRENGTH:
AddExcellentDamageRate += value1
EFFECT_MASTER_SCROLL_OF_QUICK:
AddPhysiSpeed += value1
AddMagicSpeed += value1
De esta manera funcionan los Value según el efecto que sea:Buenas, en dónde se encuentra esa información?Code: [Select]EFFECT_GREATER_DAMAGE:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1
EFFECT_GREATER_DEFENSE:
AddDefense += value1
EFFECT_ELF_BUFFER:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1
AddDefense += value2
EFFECT_MANA_SHIELD:
AddDamageReduction += value1
EFFECT_GREATER_CRITICAL_DAMAGE:
AddCriticalDamage += value1
EFFECT_GREATER_LIFE:
MulMaxHP += value1
EFFECT_GREATER_MANA:
MulMaxMP += value1
EFFECT_SOUL_POTION:
AddPhysiSpeed += value1
AddMagicSpeed += value1
AddBPRecovery += value2
EFFECT_SEAL_OF_ASCENSION1:
AddExperienceRate += value1
EFFECT_SEAL_OF_WEALTH1:
AddExperienceRate += value1
AddItemDropRate += value2
EFFECT_ORDER_OF_PROTECTION:
AddDamageReduction += value1
EFFECT_HALLOWEEN1:
AddPhysiSpeed += value1
AddMagicSpeed += value1
EFFECT_HALLOWEEN2:
AddPhysiDamage += value1
AddMagicDamage += value1
EFFECT_HALLOWEEN3:
AddDefense += value1
EFFECT_HALLOWEEN4:
AddMaxHP += value1
EFFECT_HALLOWEEN5:
AddMaxMP += value1
EFFECT_SEAL_OF_ASCENSION2:
AddExperienceRate += value1
EFFECT_SEAL_OF_WEALTH2:
AddExperienceRate += value1
AddItemDropRate += value2
EFFECT_SCROLL_OF_QUICK:
AddPhysiSpeed += value1
AddMagicSpeed += value1
EFFECT_SCROLL_OF_DEFENSE:
AddDefense += value1
EFFECT_SCROLL_OF_DAMAGE:
AddPhysiDamage += value1
EFFECT_SCROLL_OF_MAGIC_DAMAGE:
AddMagicDamage += value1
EFFECT_SCROLL_OF_LIFE:
AddMaxHP += value1
EFFECT_SCROLL_OF_MANA:
AddMaxMP += value1
EFFECT_ELIXIR_OF_STRENGTH:
AddStrength += value1
EFFECT_ELIXIR_OF_DEXTERITY:
AddDexterity += value1
EFFECT_ELIXIR_OF_VITALITY:
AddVitality += value1
EFFECT_ELIXIR_OF_ENERGY:
AddEnergy += value1
EFFECT_ELIXIR_OF_LEADERSHIP:
AddLeadership += value1
EFFECT_FIRE_SLASH:
DivDefense += value1
EFFECT_DAMAGE_REFLECT:
AddDamageReflect += value1
EFFECT_BLIND:
DivAttackSuccessRate += value1
EFFECT_LESSER_DAMAGE:
DivPhysiDamage += value1
DivMagicDamage += value1
DivCurseDamage += value1
EFFECT_LESSER_DEFENSE:
DivDefense += value1
EFFECT_CHERRY_BLOSSOM1:
AddMaxMP += value1
EFFECT_CHERRY_BLOSSOM2:
AddMaxHP += value1
EFFECT_CHERRY_BLOSSOM3:
AddPhysiDamage += value1
AddMagicDamage += value1
EFFECT_SWORD_POWER:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4
EFFECT_MAGIC_CIRCLE:
AddMinMagicDamage += value1
EFFECT_SEAL_OF_LIFE:
AddExperienceRate += value1
AddHPRecoveryRate += value2
EFFECT_SEAL_OF_MANA:
AddItemDropRate += value1
AddMPRecoveryRate += value2
EFFECT_SCROLL_OF_BATTLE:
AddCriticalDamageRate += value1
EFFECT_SCROLL_OF_STRENGTH:
AddExcellentDamageRate += value1
EFFECT_CHRISTMAS1:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1
AddDefense += value2
EFFECT_CHRISTMAS2:
AddMaxHP += value1
EFFECT_CHRISTMAS3:
AddMaxMP += value1
EFFECT_CHRISTMAS4:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1
EFFECT_CHRISTMAS5:
AddDefense += value1
EFFECT_CHRISTMAS6:
AddPhysiSpeed += value1
AddMagicSpeed += value1
EFFECT_CHRISTMAS7:
AddBPRecovery += value1
EFFECT_MASTER_SEAL_OF_ASCENSION:
AddMasterExperienceRate += value1
EFFECT_MASTER_SEAL_OF_WEALTH:
AddMasterExperienceRate += value1
AddItemDropRate += value2
EFFECT_GLADIATORS_GLORY:
AddVolcanoExperienceRate += value1
EFFECT_PARTY_EXPERIENCE_BONUS:
AddExperienceRate += value1
AddMasterExperienceRate += value1
AddPartyBonusExperienceRate += value2
EFFECT_MAX_AG_BOOST_AURA:
AddMaxBP += (value1 = (value1 * Player->Level))
EFFECT_MAX_SD_BOOST_AURA:
AddMaxSD += (value1 = (value1 * Player->Level))
EFFECT_SCROLL_OF_HEALING:
AddHPRecoveryRate += value1
AddMaxHP += value2
EFFECT_HAWK_FIGURINE:
AddCriticalDamageRate += value1
EFFECT_GOAT_FIGURINE:
AddExcellentDamageRate += value1
EFFECT_OAK_CHARM:
AddMaxHP += value1
EFFECT_MAPLE_CHARM:
AddMaxMP += value1
EFFECT_GOLDEN_OAK_CHARM:
AddMaxHP += value1
AddMaxSD += value2
EFFECT_GOLDEN_MAPLE_CHARM:
AddMaxMP += value1
AddMaxBP += value2
EFFECT_WORN_HORSESHOE:
AddItemDropRate += value1
EFFECT_GREATER_IGNORE_DEFENSE_RATE:
AddIgnoreDefenseRate += value1
EFFECT_FITNESS:
AddVitality += value1
EFFECT_GREATER_DEFENSE_SUCCESS_RATE:
AddDefenseSuccessRate += value1
EFFECT_IRON_DEFENSE:
AddMaxHP += value1
AddDefense += value2
EFFECT_GREATER_LIFE_ENHANCED:
MulMaxHP += value1
MulMaxMP += value2
EFFECT_GREATER_LIFE_MASTERED:
MulMaxHP += value1
MulMaxMP += value2
MulMaxBP += value3
EFFECT_MAGIC_CIRCLE_IMPROVED:
AddMinMagicDamage += value1
AddMaxMagicDamage += value2
EFFECT_MAGIC_CIRCLE_ENHANCED:
AddMinMagicDamage += value1
AddMaxMagicDamage += value2
AddCriticalDamageRate += value3
EFFECT_MANA_SHIELD_MASTERED:
AddDamageReduction += value1
MulMaxMP += value2
EFFECT_BLESS:
AddStrength += value1
AddDexterity += value1
AddVitality += value1
AddEnergy += value1
EFFECT_INFINITY_ARROW_IMPROVED:
MulPhysiDamage += value1
EFFECT_BLIND_IMPROVED:
DivAttackSuccessRate += value1
EFFECT_GREATER_CRITICAL_DAMAGE_MASTERED:
AddCriticalDamage += value1
AddCriticalDamageRate += value2
EFFECT_GREATER_CRITICAL_DAMAGE_EXTENDED:
AddCriticalDamage += value1
AddCriticalDamageRate += value2
AddExcellentDamageRate += value3
EFFECT_SWORD_POWER_IMPROVED:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4
EFFECT_SWORD_POWER_ENHANCED:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4
EFFECT_SWORD_POWER_MASTERED:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4
EFFECT_GREATER_DEFENSE_SUCCESS_RATE_IMPROVED:
AddDefenseSuccessRate += value1
EFFECT_GREATER_DEFENSE_SUCCESS_RATE_ENHANCED:
AddDefenseSuccessRate += value1
AddDefense += value2
EFFECT_FITNESS_IMPROVED:
AddVitality += value1
EFFECT_BLESS_IMPROVED:
AddStrength += value1
AddDexterity += value1
AddVitality += value1
AddEnergy += value1
EFFECT_LESSER_DAMAGE_IMPROVED:
DivPhysiDamage += value1
DivMagicDamage += value1
DivCurseDamage += value1
EFFECT_LESSER_DEFENSE_IMPROVED:
DivDefense += value1
EFFECT_FIRE_SLASH_ENHANCED:
DivDefense += value1
EFFECT_IRON_DEFENSE_IMPROVED:
AddMaxHP += value1
AddDefense += value2
EFFECT_PENTAGRAM_JEWEL_HALF_SD:
DivMaxSD += value1
EFFECT_PENTAGRAM_JEWEL_HALF_MP:
DivMaxMP += value1
EFFECT_PENTAGRAM_JEWEL_HALF_SPEED:
DivPhysiSpeed += value1
DivMagicSpeed += value1
EFFECT_PENTAGRAM_JEWEL_HALF_HP:
DivMaxHP += value1
EFFECT_TALISMAN_OF_ASCENSION1:
AddExperienceRate += value1
AddMasterExperienceRate += value1
EFFECT_TALISMAN_OF_ASCENSION2:
AddExperienceRate += value1
AddMasterExperienceRate += value1
EFFECT_TALISMAN_OF_ASCENSION3:
AddExperienceRate += value1
AddMasterExperienceRate += value1
EFFECT_SEAL_OF_ASCENSION3:
AddExperienceRate += value1
EFFECT_MASTER_SEAL_OF_ASCENSION2:
AddMasterExperienceRate += value1
EFFECT_BLESSING_OF_LIGHT:
AddExperienceRate += value1
AddMasterExperienceRate += value1
EFFECT_MASTER_SCROLL_OF_DEFENSE:
AddDefense += value1
EFFECT_MASTER_SCROLL_OF_MAGIC_DAMAGE:
AddMagicDamage += value1
EFFECT_MASTER_SCROLL_OF_LIFE:
AddMaxHP += value1
EFFECT_MASTER_SCROLL_OF_MANA:
AddMaxMP += value1
EFFECT_MASTER_SCROLL_OF_DAMAGE:
AddPhysiDamage += value1
EFFECT_MASTER_SCROLL_OF_HEALING:
AddHPRecoveryRate += value1
AddMaxHP += value2
EFFECT_MASTER_SCROLL_OF_BATTLE:
AddCriticalDamageRate += value1
EFFECT_MASTER_SCROLL_OF_STRENGTH:
AddExcellentDamageRate += value1
EFFECT_MASTER_SCROLL_OF_QUICK:
AddPhysiSpeed += value1
AddMagicSpeed += value1
De esta manera funcionan los Value según el efecto que sea:Buenas, en dónde se encuentra esa información?Code: [Select]EFFECT_GREATER_DAMAGE:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1
EFFECT_GREATER_DEFENSE:
AddDefense += value1
EFFECT_ELF_BUFFER:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1
AddDefense += value2
EFFECT_MANA_SHIELD:
AddDamageReduction += value1
EFFECT_GREATER_CRITICAL_DAMAGE:
AddCriticalDamage += value1
EFFECT_GREATER_LIFE:
MulMaxHP += value1
EFFECT_GREATER_MANA:
MulMaxMP += value1
EFFECT_SOUL_POTION:
AddPhysiSpeed += value1
AddMagicSpeed += value1
AddBPRecovery += value2
EFFECT_SEAL_OF_ASCENSION1:
AddExperienceRate += value1
EFFECT_SEAL_OF_WEALTH1:
AddExperienceRate += value1
AddItemDropRate += value2
EFFECT_ORDER_OF_PROTECTION:
AddDamageReduction += value1
EFFECT_HALLOWEEN1:
AddPhysiSpeed += value1
AddMagicSpeed += value1
EFFECT_HALLOWEEN2:
AddPhysiDamage += value1
AddMagicDamage += value1
EFFECT_HALLOWEEN3:
AddDefense += value1
EFFECT_HALLOWEEN4:
AddMaxHP += value1
EFFECT_HALLOWEEN5:
AddMaxMP += value1
EFFECT_SEAL_OF_ASCENSION2:
AddExperienceRate += value1
EFFECT_SEAL_OF_WEALTH2:
AddExperienceRate += value1
AddItemDropRate += value2
EFFECT_SCROLL_OF_QUICK:
AddPhysiSpeed += value1
AddMagicSpeed += value1
EFFECT_SCROLL_OF_DEFENSE:
AddDefense += value1
EFFECT_SCROLL_OF_DAMAGE:
AddPhysiDamage += value1
EFFECT_SCROLL_OF_MAGIC_DAMAGE:
AddMagicDamage += value1
EFFECT_SCROLL_OF_LIFE:
AddMaxHP += value1
EFFECT_SCROLL_OF_MANA:
AddMaxMP += value1
EFFECT_ELIXIR_OF_STRENGTH:
AddStrength += value1
EFFECT_ELIXIR_OF_DEXTERITY:
AddDexterity += value1
EFFECT_ELIXIR_OF_VITALITY:
AddVitality += value1
EFFECT_ELIXIR_OF_ENERGY:
AddEnergy += value1
EFFECT_ELIXIR_OF_LEADERSHIP:
AddLeadership += value1
EFFECT_FIRE_SLASH:
DivDefense += value1
EFFECT_DAMAGE_REFLECT:
AddDamageReflect += value1
EFFECT_BLIND:
DivAttackSuccessRate += value1
EFFECT_LESSER_DAMAGE:
DivPhysiDamage += value1
DivMagicDamage += value1
DivCurseDamage += value1
EFFECT_LESSER_DEFENSE:
DivDefense += value1
EFFECT_CHERRY_BLOSSOM1:
AddMaxMP += value1
EFFECT_CHERRY_BLOSSOM2:
AddMaxHP += value1
EFFECT_CHERRY_BLOSSOM3:
AddPhysiDamage += value1
AddMagicDamage += value1
EFFECT_SWORD_POWER:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4
EFFECT_MAGIC_CIRCLE:
AddMinMagicDamage += value1
EFFECT_SEAL_OF_LIFE:
AddExperienceRate += value1
AddHPRecoveryRate += value2
EFFECT_SEAL_OF_MANA:
AddItemDropRate += value1
AddMPRecoveryRate += value2
EFFECT_SCROLL_OF_BATTLE:
AddCriticalDamageRate += value1
EFFECT_SCROLL_OF_STRENGTH:
AddExcellentDamageRate += value1
EFFECT_CHRISTMAS1:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1
AddDefense += value2
EFFECT_CHRISTMAS2:
AddMaxHP += value1
EFFECT_CHRISTMAS3:
AddMaxMP += value1
EFFECT_CHRISTMAS4:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1
EFFECT_CHRISTMAS5:
AddDefense += value1
EFFECT_CHRISTMAS6:
AddPhysiSpeed += value1
AddMagicSpeed += value1
EFFECT_CHRISTMAS7:
AddBPRecovery += value1
EFFECT_MASTER_SEAL_OF_ASCENSION:
AddMasterExperienceRate += value1
EFFECT_MASTER_SEAL_OF_WEALTH:
AddMasterExperienceRate += value1
AddItemDropRate += value2
EFFECT_GLADIATORS_GLORY:
AddVolcanoExperienceRate += value1
EFFECT_PARTY_EXPERIENCE_BONUS:
AddExperienceRate += value1
AddMasterExperienceRate += value1
AddPartyBonusExperienceRate += value2
EFFECT_MAX_AG_BOOST_AURA:
AddMaxBP += (value1 = (value1 * Player->Level))
EFFECT_MAX_SD_BOOST_AURA:
AddMaxSD += (value1 = (value1 * Player->Level))
EFFECT_SCROLL_OF_HEALING:
AddHPRecoveryRate += value1
AddMaxHP += value2
EFFECT_HAWK_FIGURINE:
AddCriticalDamageRate += value1
EFFECT_GOAT_FIGURINE:
AddExcellentDamageRate += value1
EFFECT_OAK_CHARM:
AddMaxHP += value1
EFFECT_MAPLE_CHARM:
AddMaxMP += value1
EFFECT_GOLDEN_OAK_CHARM:
AddMaxHP += value1
AddMaxSD += value2
EFFECT_GOLDEN_MAPLE_CHARM:
AddMaxMP += value1
AddMaxBP += value2
EFFECT_WORN_HORSESHOE:
AddItemDropRate += value1
EFFECT_GREATER_IGNORE_DEFENSE_RATE:
AddIgnoreDefenseRate += value1
EFFECT_FITNESS:
AddVitality += value1
EFFECT_GREATER_DEFENSE_SUCCESS_RATE:
AddDefenseSuccessRate += value1
EFFECT_IRON_DEFENSE:
AddMaxHP += value1
AddDefense += value2
EFFECT_GREATER_LIFE_ENHANCED:
MulMaxHP += value1
MulMaxMP += value2
EFFECT_GREATER_LIFE_MASTERED:
MulMaxHP += value1
MulMaxMP += value2
MulMaxBP += value3
EFFECT_MAGIC_CIRCLE_IMPROVED:
AddMinMagicDamage += value1
AddMaxMagicDamage += value2
EFFECT_MAGIC_CIRCLE_ENHANCED:
AddMinMagicDamage += value1
AddMaxMagicDamage += value2
AddCriticalDamageRate += value3
EFFECT_MANA_SHIELD_MASTERED:
AddDamageReduction += value1
MulMaxMP += value2
EFFECT_BLESS:
AddStrength += value1
AddDexterity += value1
AddVitality += value1
AddEnergy += value1
EFFECT_INFINITY_ARROW_IMPROVED:
MulPhysiDamage += value1
EFFECT_BLIND_IMPROVED:
DivAttackSuccessRate += value1
EFFECT_GREATER_CRITICAL_DAMAGE_MASTERED:
AddCriticalDamage += value1
AddCriticalDamageRate += value2
EFFECT_GREATER_CRITICAL_DAMAGE_EXTENDED:
AddCriticalDamage += value1
AddCriticalDamageRate += value2
AddExcellentDamageRate += value3
EFFECT_SWORD_POWER_IMPROVED:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4
EFFECT_SWORD_POWER_ENHANCED:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4
EFFECT_SWORD_POWER_MASTERED:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4
EFFECT_GREATER_DEFENSE_SUCCESS_RATE_IMPROVED:
AddDefenseSuccessRate += value1
EFFECT_GREATER_DEFENSE_SUCCESS_RATE_ENHANCED:
AddDefenseSuccessRate += value1
AddDefense += value2
EFFECT_FITNESS_IMPROVED:
AddVitality += value1
EFFECT_BLESS_IMPROVED:
AddStrength += value1
AddDexterity += value1
AddVitality += value1
AddEnergy += value1
EFFECT_LESSER_DAMAGE_IMPROVED:
DivPhysiDamage += value1
DivMagicDamage += value1
DivCurseDamage += value1
EFFECT_LESSER_DEFENSE_IMPROVED:
DivDefense += value1
EFFECT_FIRE_SLASH_ENHANCED:
DivDefense += value1
EFFECT_IRON_DEFENSE_IMPROVED:
AddMaxHP += value1
AddDefense += value2
EFFECT_PENTAGRAM_JEWEL_HALF_SD:
DivMaxSD += value1
EFFECT_PENTAGRAM_JEWEL_HALF_MP:
DivMaxMP += value1
EFFECT_PENTAGRAM_JEWEL_HALF_SPEED:
DivPhysiSpeed += value1
DivMagicSpeed += value1
EFFECT_PENTAGRAM_JEWEL_HALF_HP:
DivMaxHP += value1
EFFECT_TALISMAN_OF_ASCENSION1:
AddExperienceRate += value1
AddMasterExperienceRate += value1
EFFECT_TALISMAN_OF_ASCENSION2:
AddExperienceRate += value1
AddMasterExperienceRate += value1
EFFECT_TALISMAN_OF_ASCENSION3:
AddExperienceRate += value1
AddMasterExperienceRate += value1
EFFECT_SEAL_OF_ASCENSION3:
AddExperienceRate += value1
EFFECT_MASTER_SEAL_OF_ASCENSION2:
AddMasterExperienceRate += value1
EFFECT_BLESSING_OF_LIGHT:
AddExperienceRate += value1
AddMasterExperienceRate += value1
EFFECT_MASTER_SCROLL_OF_DEFENSE:
AddDefense += value1
EFFECT_MASTER_SCROLL_OF_MAGIC_DAMAGE:
AddMagicDamage += value1
EFFECT_MASTER_SCROLL_OF_LIFE:
AddMaxHP += value1
EFFECT_MASTER_SCROLL_OF_MANA:
AddMaxMP += value1
EFFECT_MASTER_SCROLL_OF_DAMAGE:
AddPhysiDamage += value1
EFFECT_MASTER_SCROLL_OF_HEALING:
AddHPRecoveryRate += value1
AddMaxHP += value2
EFFECT_MASTER_SCROLL_OF_BATTLE:
AddCriticalDamageRate += value1
EFFECT_MASTER_SCROLL_OF_STRENGTH:
AddExcellentDamageRate += value1
EFFECT_MASTER_SCROLL_OF_QUICK:
AddPhysiSpeed += value1
AddMagicSpeed += value1
Estoy queriendo hacer que la poción "Remedy of Love" al consumirse, suba 20 de dmg Físico y 20 de dmg Mágico. Pero no encuentro esta info que dás vos en mis files Mu Emu Season6 EP3.