mira el SetItemOption y ItemOptionRate
SetItemOption
//Index Name Option1 Value1 Option2 Value2 Option3 Value3 Option4 Value4 Option5 Value5 Option6 Value6 Option7 Value7 Option8 Value8 Option9 Value9 Option10 Value10 Option11 Value11 Option12 Value12 FullOption1 FullValue1 FullOption2 FullValue2 FullOption3 FullValue3 FullOption4 FullValue4 FullOption5 FullValue5
1 "Warrior" 0 10 * * 19 10 * * 13 20 * * 14 5 * * 10 20 * * 1 10 * * 15 5 17 5 0 25 * * * *
2 "Anonymous" 11 50 * * 1 50 * * 22 25 * * * * * * * * * * * * * * 8 30 * * * * * * * *
3 "Hyperion" 2 15 * * 1 15 * * * * * * * * * * * * * * * * * * 19 20 12 30 * * * * * *
4 "Mist" 3 20 * * 19 30 * * * * * * * * * * * * * * * * * * 20 10 1 20 * * * * * *
5 "Eplete" 19 15 * * 9 50 * * 7 5 * * 11 50 * * * * * * * * * * 13 30 15 10 17 10 * * * *
6 "Berserker" 6 10 * * 6 20 * * 6 30 * * 6 40 * * * * * * * * * * 19 40 0 40 * * * * * *
7 "Garuda" 13 30 * * 20 5 * * 2 15 * * 11 50 * * * * * * * * * * 19 25 7 15 * * * * * *
8 "Cloud" 15 20 * * * * * * * * * * * * * * * * * * * * * * 16 50 * * * * * * * *
9 "Kantata" 2 15 * * 3 30 * * 7 10 * * 0 15 * * * * * * * * * * 19 25 17 10 18 20 * * * *
10 "Rave" 19 20 * * 20 10 * * * * * * * * * * * * * * * * * * 23 30 21 5 * * * * * *
11 "Hyon" 10 25 * * 20 10 * * 19 20 * * * * * * * * * * * * * * 15 15 17 15 16 20 18 20 * *
12 "Vicious" 19 15 * * 8 15 * * 20 10 * * * * * * * * * * * * * * 5 20 6 30 21 5 * * * *
13 "Apollo" 2 10 * * 7 5 * * 19 10 * * 12 30 * * 11 30 * * 13 20 * * 15 10 17 10 2 30 * * * *
14 "Barnake" 7 10 * * 2 20 * * * * * * * * * * * * * * * * * * 19 30 12 100 * * * * * *
15 "Evis" 19 15 * * 3 20 * * 7 10 * * * * * * * * * * * * * * 20 5 9 50 14 5 * * * *
16 "Sylion" 20 5 * * 15 5 * * 10 20 * * * * * * * * * * * * * * 0 50 1 50 3 50 2 50 * *
17 "Heras" 0 15 * * 7 10 * * 22 5 * * 2 15 * * 9 50 * * * * * * 15 10 17 10 11 50 12 50 * *
18 "Minet" 2 30 * * 10 30 * * * * * * * * * * * * * * * * * * 12 100 19 15 * * * * * *
19 "Anubis" 20 10 * * 12 50 * * 7 10 * * * * * * * * * * * * * * 15 15 17 15 16 20 18 20 * *
20 "Isis" 19 10 * * 20 10 * * 2 30 * * * * * * * * * * * * * * 7 10 21 5 * * * * * *
21 "Ceto" 1 10 * * 11 50 * * 10 20 * * 22 5 * * 2 10 * * * * * * 11 50 0 20 * * * * * *
22 "Drake" 1 20 * * 8 25 * * 20 20 * * * * * * * * * * * * * * 10 40 15 10 * * * * * *
23 "Gaia" 19 10 * * 12 25 * * 0 10 * * 20 5 * * * * * * * * * * 1 30 17 10 18 10 * * * *
24 "Fase" 11 100 * * 12 100 * * * * * * * * * * * * * * * * * * 10 100 * * * * * * * *
25 "Odin" 2 15 * * 11 50 * * 9 50 * * 1 30 * * * * * * * * * * 12 50 21 5 13 50 * * * *
26 "Elvian" 1 30 * * * * * * * * * * * * * * * * * * * * * * 21 5 * * * * * * * *
27 "Argo" 6 20 * * 19 25 * * * * * * * * * * * * * * * * * * 13 50 20 5 * * * * * *
28 "Karis" 19 15 * * 20 10 * * * * * * * * * * * * * * * * * * 15 10 1 40 * * * * * *
29 "Gywen" 1 30 * * 5 20 * * 10 20 * * 6 20 * * * * * * * * * * 15 15 17 15 16 20 18 20 * *
30 "Aruan" 8 10 * * 20 10 * * 19 20 * * * * * * * * * * * * * * 15 15 17 15 21 5 * * * *
31 "Gaion" 21 5 * * 20 15 * * 19 15 * * * * * * * * * * * * * * 17 15 18 30 7 10 0 30 * *
32 "Muren" 19 10 * * 7 10 * * 20 10 * * * * * * * * * * * * * * 15 15 17 15 10 25 23 20 * *
33 "Agnis" 20 10 * * 10 40 * * 19 20 * * * * * * * * * * * * * * 15 15 17 15 16 20 18 20 * *
34 "Broy" 8 20 * * 19 20 * * 2 30 * * * * * * * * * * * * * * 15 15 17 15 21 5 4 30 * *
35 "Chrono" 20 20 * * 10 60 * * 19 30 * * * * * * * * * * * * * * 15 15 17 15 16 20 18 20 * *
36 "Sedemen" 7 15 * * 19 25 * * 2 30 * * * * * * * * * * * * * * 15 15 17 15 21 5 * * * *
37 "Vega" 9 50 * * 3 50 * * 6 30 * * * * * * * * * * * * * * 17 15 20 5 21 5 * * * *
38 "Chamer" 10 50 * * 20 5 * * 8 30 * * * * * * * * * * * * * * 16 30 17 15 19 30 18 20 * *
39 "Moros" 11 30 * * 19 25 * * 10 20 * * 20 10 * * * * * * * * * * 15 10 17 10 16 10 18 10 * *
40 "Dione" 11 30 * * 19 25 * * 10 20 * * 20 10 * * * * * * * * * * 15 10 17 10 16 10 18 10 * *
41 "Hades" 11 30 * * 19 25 * * 10 20 * * 20 10 * * * * * * * * * * 15 10 17 10 16 10 18 10 * *
42 "Ophion" 11 30 * * 19 25 * * 10 20 * * 20 10 * * * * * * * * * * 15 10 17 10 16 10 18 10 * *
43 "Meter" 11 50 * * 10 40 * * 20 15 * * 15 15 * * * * * * * * * * 17 15 16 20 18 20 21 5 * *
44 "Hegaton" 11 50 * * 10 40 * * 20 15 * * 15 15 * * * * * * * * * * 17 15 16 20 18 20 21 5 * *
45 "Castol" 11 50 * * 10 40 * * 20 15 * * 15 15 * * * * * * * * * * 17 15 16 20 18 20 21 5 * *
46 "Taros" 11 50 * * 10 40 * * 20 15 * * 15 15 * * * * * * * * * * 17 15 16 20 18 20 21 5 * *
47 "Nemesis" 11 50 * * 10 40 * * 20 15 * * 15 15 * * * * * * * * * * 17 15 16 20 18 20 21 5 * *
48 "Amis" 11 50 * * 10 40 * * 20 15 * * * * * * * * * * * * * * 15 15 17 15 16 20 18 20 21 5
49 "Trite" 11 50 * * 10 40 * * 20 15 * * * * * * * * * * * * * * 15 15 17 15 16 20 18 20 21 5
ItemOptionRate
0
//Index Rate0 Rate1 Rate2 Rate3 Rate4 Rate5 Rate6 Rate7 Rate8 Rate9 Rate10 Rate11 Rate12 Rate13 Rate14 Rate15 Comment
0 7000 1500 1000 500 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (Common)
1 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (Exc)
2 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (Set)
3 2000 2000 2000 2000 2000 0 0 0 0 0 0 0 0 0 0 0 //Level Option (ChaosItemMix)
9 2500 2000 1500 1500 1000 500 500 500 0 0 0 0 0 0 0 0 //Level Option (MossMerchant)
10 1000 2000 1700 1400 1200 900 700 500 300 100 70 50 35 20 15 10 //Level Option (Lucky)
11 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (0)
12 0 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (1)
13 0 0 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (2)
14 0 0 0 10000 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (3)
15 0 0 0 0 10000 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (4)
16 0 0 0 0 0 10000 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (5)
17 0 0 0 0 0 0 10000 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (6)
18 0 0 0 0 0 0 0 10000 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (7)
19 0 0 0 0 0 0 0 0 10000 0 0 0 0 0 0 0 //Level Option (EventItemBag) (8)
20 0 0 0 0 0 0 0 0 0 10000 0 0 0 0 0 0 //Level Option (EventItemBag) (9)
21 0 0 0 0 0 0 0 0 0 0 10000 0 0 0 0 0 //Level Option (EventItemBag) (10)
22 0 0 0 0 0 0 0 0 0 0 0 10000 0 0 0 0 //Level Option (EventItemBag) (11)
23 0 0 0 0 0 0 0 0 0 0 0 0 10000 0 0 0 //Level Option (EventItemBag) (12)
24 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 0 0 //Level Option (EventItemBag) (13)
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 0 //Level Option (EventItemBag) (14)
26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 //Level Option (EventItemBag) (15)
27 3334 3333 3333 0 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (0~2)
28 2500 2500 2500 2500 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (0~3)
29 0 3334 3333 3333 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (1~3)
30 0 2500 2500 2500 2500 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (1~4)
31 0 0 3334 3333 3333 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (2~4)
32 0 0 2500 2500 2500 2500 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (2~5)
33 0 0 0 3334 3333 3333 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (3~5)
34 0 0 0 2500 2500 2500 2500 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (3~6)
35 0 0 0 0 3334 3333 3333 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (4~6)
36 0 0 0 0 2500 2500 2500 2500 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (4~7)
37 0 0 0 0 0 3334 3333 3333 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (5~7)
38 0 0 0 0 0 2500 2500 2500 2500 0 0 0 0 0 0 0 //Level Option (EventItemBag) (5~8)
39 0 0 0 0 0 0 3334 3333 3333 0 0 0 0 0 0 0 //Level Option (EventItemBag) (6~8)
40 0 0 0 0 0 0 2500 2500 2500 2500 0 0 0 0 0 0 //Level Option (EventItemBag) (6~9)
41 0 0 0 0 0 0 0 3334 3333 3333 0 0 0 0 0 0 //Level Option (EventItemBag) (7~9)
42 0 0 0 0 0 0 0 2500 2500 2500 2500 0 0 0 0 0 //Level Option (EventItemBag) (7~10)
43 0 0 0 0 0 0 0 0 3334 3333 3333 0 0 0 0 0 //Level Option (EventItemBag) (8~10)
44 0 0 0 0 0 0 0 0 2500 2500 2500 2500 0 0 0 0 //Level Option (EventItemBag) (8~11)
45 0 0 0 0 0 0 0 0 0 3334 3333 3333 0 0 0 0 //Level Option (EventItemBag) (9~11)
46 0 0 0 0 0 0 0 0 0 2500 2500 2500 2500 0 0 0 //Level Option (EventItemBag) (9~12)
47 0 0 0 0 0 0 0 0 0 0 3334 3333 3333 0 0 0 //Level Option (EventItemBag) (10~12)
48 0 0 0 0 0 0 0 0 0 0 2500 2500 2500 2500 0 0 //Level Option (EventItemBag) (10~13)
49 0 0 0 0 0 0 0 0 0 0 0 3334 3333 3333 0 0 //Level Option (EventItemBag) (11~13)
50 0 0 0 0 0 0 0 0 0 0 0 2500 2500 2500 2500 0 //Level Option (EventItemBag) (11~14)
51 0 0 0 0 0 0 0 0 0 0 0 0 3334 3333 3333 0 //Level Option (EventItemBag) (12~14)
52 0 0 0 0 0 0 0 0 0 0 0 0 2500 2500 2500 2500 //Level Option (EventItemBag) (12~15)
53 0 0 0 0 0 0 0 0 0 0 0 0 0 3334 3333 3333 //Level Option (EventItemBag) (13~15)
end
1
//Index Rate0 Rate1 Comment
0 9400 600 //Skill Option (Common)
1 0 10000 //Skill Option (Exc)
2 0 10000 //Skill Option (Set)
3 7500 2500 //Skill Option (ChaosItemMix)
9 9500 500 //Skill Option (MossMerchant)
10 10000 0 //Skill Option (Lucky)
11 10000 0 //Skill Option (EventItemBag) (0)
12 0 10000 //Skill Option (EventItemBag) (1)
13 5000 5000 //Skill Option (EventItemBag) (0~1)
end
2
//Index Rate0 Rate1 Comment
0 9600 400 //Luck Option (Common)
1 9900 100 //Luck Option (Exc)
2 9900 100 //Luck Option (Set)
3 8000 2000 //Luck Option (ChaosItemMix)
4 8000 2000 //Luck Option (Wing2Mix)
5 8000 2000 //Luck Option (Wing1Mix)
6 8000 2000 //Luck Option (Wing3Mix)
7 8000 2000 //Luck Option (MonsterWingMix)
8 8000 2000 //Luck Option (SocketWeaponMix)
9 9500 500 //Luck Option (MossMerchant)
10 10000 0 //Luck Option (Lucky)
11 10000 0 //Luck Option (EventItemBag) (0)
12 0 10000 //Luck Option (EventItemBag) (1)
13 5000 5000 //Luck Option (EventItemBag) (0~1)
end
3
//Index Rate0 Rate1 Rate2 Rate3 Rate4 Rate5 Rate6 Rate7 Comment
0 9600 150 100 50 0 0 0 0 //JoL Option (Common)
1 10000 0 0 0 0 0 0 0 //JoL Option (Exc)
2 10000 0 0 0 0 0 0 0 //JoL Option (Set)
3 7900 1200 600 300 0 0 0 0 //JoL Option (ChaosItemMix)
4 7900 1200 600 300 0 0 0 0 //JoL Option (Wing2Mix)
5 7900 1200 600 300 0 0 0 0 //JoL Option (Wing1Mix)
6 7900 1200 600 300 0 0 0 0 //JoL Option (Wing3Mix)
7 7900 1200 600 300 0 0 0 0 //JoL Option (MonsterWingMix)
9 8800 1000 150 50 0 0 0 0 //JoL Option (MossMerchant)
10 4000 3000 2000 1000 0 0 0 0 //JoL Option (Lucky)
11 10000 0 0 0 0 0 0 0 //JoL Option (EventItemBag) (0)
12 0 10000 0 0 0 0 0 0 //JoL Option (EventItemBag) (1)
13 0 0 10000 0 0 0 0 0 //JoL Option (EventItemBag) (2)
14 0 0 0 10000 0 0 0 0 //JoL Option (EventItemBag) (3)
15 0 0 0 0 10000 0 0 0 //JoL Option (EventItemBag) (4)
16 0 0 0 0 0 10000 0 0 //JoL Option (EventItemBag) (5)
17 0 0 0 0 0 0 10000 0 //JoL Option (EventItemBag) (6)
18 0 0 0 0 0 0 0 10000 //JoL Option (EventItemBag) (7)
19 5000 5000 0 0 0 0 0 0 //JoL Option (EventItemBag) (0~1)
20 3334 3333 3333 0 0 0 0 0 //JoL Option (EventItemBag) (0~2)
21 0 5000 5000 0 0 0 0 0 //JoL Option (EventItemBag) (1~2)
22 0 3334 3333 3333 0 0 0 0 //JoL Option (EventItemBag) (1~3)
23 0 0 5000 5000 0 0 0 0 //JoL Option (EventItemBag) (2~3)
24 0 0 3334 3333 3333 0 0 0 //JoL Option (EventItemBag) (2~4)
25 0 0 0 5000 5000 0 0 0 //JoL Option (EventItemBag) (3~4)
26 0 0 0 3334 3333 3333 0 0 //JoL Option (EventItemBag) (3~5)
27 0 0 0 0 5000 5000 0 0 //JoL Option (EventItemBag) (4~5)
28 0 0 0 0 3334 3333 3333 0 //JoL Option (EventItemBag) (4~6)
29 0 0 0 0 0 5000 5000 0 //JoL Option (EventItemBag) (5~6)
30 0 0 0 0 0 3334 3333 3333 //JoL Option (EventItemBag) (5~7)
31 0 0 0 0 0 0 5000 5000 //JoL Option (EventItemBag) (6~7)
end
4
//Index Rate0 Rate1 Rate2 Rate3 Rate4 Rate5 Rate6 Comment
0 10000 0 0 0 0 0 0 //Exc Option (Common)
1 0 7500 2500 0 0 0 0 //Exc Option (Exc)
2 10000 0 0 0 0 0 0 //Exc Option (Set)
3 7000 2400 600 0 0 0 0 //Exc Option (DinorantMix)
4 8000 2000 0 0 0 0 0 //Exc Option (Wing2Mix)
5 8000 2000 0 0 0 0 0 //Exc Option (Wing2Mix)
6 8000 2000 0 0 0 0 0 //Exc Option (Wing3Mix)
7 8800 1200 0 0 0 0 0 //Exc Option (MonsterWingMix)
9 9000 800 200 0 0 0 0 //Exc Option (MossMerchant)
10 10000 0 0 0 0 0 0 //Exc Option (Lucky)
11 10000 0 0 0 0 0 0 //Exc Option (EventItemBag) (0)
12 0 10000 0 0 0 0 0 //Exc Option (EventItemBag) (1)
13 0 0 10000 0 0 0 0 //Exc Option (EventItemBag) (2)
14 0 0 0 10000 0 0 0 //Exc Option (EventItemBag) (3)
15 0 0 0 0 10000 0 0 //Exc Option (EventItemBag) (4)
16 0 0 0 0 0 10000 0 //Exc Option (EventItemBag) (5)
17 0 0 0 0 0 0 10000 //Exc Option (EventItemBag) (6)
18 5000 5000 0 0 0 0 0 //Exc Option (EventItemBag) (0~1)
19 3334 3333 3333 0 0 0 0 //Exc Option (EventItemBag) (0~2)
20 0 5000 5000 0 0 0 0 //Exc Option (EventItemBag) (1~2)
21 0 3334 3333 3333 0 0 0 //Exc Option (EventItemBag) (1~3)
22 0 0 5000 5000 0 0 0 //Exc Option (EventItemBag) (2~3)
23 0 0 3334 3333 3333 0 0 //Exc Option (EventItemBag) (2~4)
24 0 0 0 5000 5000 0 0 //Exc Option (EventItemBag) (3~4)
25 0 0 0 3334 3333 3333 0 //Exc Option (EventItemBag) (3~5)
26 0 0 0 0 5000 5000 0 //Exc Option (EventItemBag) (4~5)
27 0 0 0 0 3334 3333 3333 //Exc Option (EventItemBag) (4~6)
28 0 0 0 0 0 5000 5000 //Exc Option (EventItemBag) (5~6)
end
5
//Index Rate0 Rate1 Rate2 Comment
0 10000 0 0 //Set Option (Common)
1 10000 0 0 //Set Option (Exc)
2 0 8000 2000 //Set Option (Set)
9 10000 0 0 //Set Option (MossMerchant)
10 0 7000 3000 //Set Option (Lucky)
11 10000 0 0 //Set Option (EventItemBag) (0)
12 0 10000 0 //Set Option (EventItemBag) (1)
13 0 0 10000 //Set Option (EventItemBag) (2)
14 0 5000 5000 //Set Option (EventItemBag) (1~2)
end
6
//Index Rate0 Rate1 Rate2 Rate3 Rate4 Rate5 Comment
0 10000 0 0 0 0 0 //Socket Option (Common)
1 10000 0 0 0 0 0 //Socket Option (Exc)
2 10000 0 0 0 0 0 //Socket Option (Set)
3 0 8400 1550 50 0 0 //Socket Option (OneHand)
4 0 8000 1000 700 250 50 //Socket Option (TwoHand)
5 0 4000 3000 2000 1000 0 //Socket Option (Pentagram)
6 0 6000 3000 1000 0 0 //Socket Option (SocketWeaponMix)
7 0 3000 2500 2000 1500 1000 //Socket Option (SocketWeaponMix)
9 10000 0 0 0 0 0 //Socket Option (MossMerchant)
10 10000 0 0 0 0 0 //Socket Option (Lucky)
11 10000 0 0 0 0 0 //Socket Option (EventItemBag) (0)
12 0 10000 0 0 0 0 //Socket Option (EventItemBag) (1)
13 0 0 10000 0 0 0 //Socket Option (EventItemBag) (2)
14 0 0 0 10000 0 0 //Socket Option (EventItemBag) (3)
15 0 0 0 0 10000 0 //Socket Option (EventItemBag) (4)
16 0 0 0 0 0 10000 //Socket Option (EventItemBag) (5)
17 0 5000 5000 0 0 0 //Socket Option (EventItemBag) (1~2)
18 0 3334 3333 3333 0 0 //Socket Option (EventItemBag) (1~3)
19 0 0 5000 5000 0 0 //Socket Option (EventItemBag) (2~3)
20 0 0 3334 3333 3333 0 //Socket Option (EventItemBag) (2~4)
21 0 0 0 5000 5000 0 //Socket Option (EventItemBag) (3~4)
22 0 0 0 3334 3333 3333 //Socket Option (EventItemBag) (3~5)
23 0 0 0 0 5000 5000 //Socket Option (EventItemBag) (4~5)
end
Cual de los 2 deberia mover para aumentar eso .. la verdad en este tema de drop de items estoy perdido .. aun sigue dropeando cosas mroadas :C