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Autor Topic: Fix Resolution 640x480 1.04e - kayito  (Visto 2446 veces)

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Offline kayito Posteado: April 13, 2021, 12:09:49 AM | Modificado: April 13, 2021, 02:01:31 PM by kayito

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Esto arregla la posibilidad de utilizar la resolución 640x480 que por defecto no funciona y te la automatiza en 800x600.
No hace falta que cambien el valor del registro ni ninguna cosa rara como vi por ahí.



Fix MoveList




Gracias:

xakeruli, ledemkhoc, darkes607, siebenpatricio, rastafinis, riddick, frenzo2009, 4312204, Xysad, Xenos, DjGamer, osvaldo1811, imjay8, mechaloco, joaovithor1, S!ngle, plyn, victhorinox, pandamu, Bladimir1, Shrimp, matseovt, texcra, Lauranoesta, nhantac, carper, mufaraon, pedornela, hide3by, 2str0kE, kingbr, BrayanMix2016, Viper, josejose, SetecSoft, CorsarioDgx, PhantomKr, pnicacio, allantempus, ProTecno, Genius05, lstuan, xiazaipw, PachoRasta, antonionni, Jarvis, xufqing, Juninsj22, muphantom, Honghai1992, Hatting, lunaticodeveloper, bustafa, deathsquad, usersa, okilove23, zekcrom, skinmuonline, vcore30, haintbn, warrior, rafael222, afiqui, Shellshock, neeck1234, Hiếu Đại Ca, juan1997, kksky, nhanphu200, anh1pk, zhujianhui, GX_KYO, dakosmu, KhongGianOL, stopk, Thormat, Realez, RifleMaN_, MDDM, InFamous, kama, omars, solar, kimrubi, phuongcuongmsqm, lechianh88, victorrz17, Dragonvl15, redf0x, martin castro, Arazox, llZeuzll, vaneavanea31, aidz21121, samsunggon, smallz170, xxmenonxx, flpneo, fengyun52894, boylasd, RaduOnica, zen0x, ziza, Erick05, jaime, BPhamvn, RAGNAR111, ezesosa, thienthan1117, dieguitox, Crowley, NghienMU, massironimatias, dark32, mugloves99, zlethanhlong, habacedu24, mangal, esteban, realman, backerchen, NasLy, erickmalfoy, Hoangsy99, pravednik, khyle650, manfromvn, mken, nguyechien5520, lang, jhonhy, Leon, kove0816, Karuritoku, vantuan02hn, Angel18, mocorongo, ZTMarkz, Cartman, zhangjianle865, kenh14, luisitoo, judakiss21, lemon, calabocajea, LeeHenry, tiendoanit, zodiacddos, Van_Bom, Nexus, gacon201294, tcbaoanh, Keko, cri0, MsotoC, dasgrid, TzCr4ck, waltervg91, Wendigo, ailsoncost, clairtoncb, RafhaelSouza, felksyahh, ILUVATAR, comelon666, taovanluc, Denis Alves, showmax, byweltin@gmail.com, vicente, superrin, carlosx1302, Odisk, JavixFer, ldads, vnshell, pimkungclub, GabrielDevel, ImportedPotato, laulinh2, djagripnos, kaisudo, gredy, Dieguinho, GoldSun, quyanxu, muzic25, andreyzz, stark98, axeman192, Bruce, onlinezajzaj, SaintZeus, tuyendam, c4nhsatcodong, Kapocha33, Kosh, LuciferXT, tammadall, xtestx, ZabiinoOo, knight.php

Offline onlinezajzaj #1 Posteado: April 13, 2021, 02:24:23 AM

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Very Cute, it has a little error about the "M" move window, hope you will fix it soon !!

Oh, it's really Cute !! thank you for sharing @kayito !


Chuyên cung cấp Server MU -  Dạy dev MU online - Giá rẻ.
TEACHER MU ONLINE VIỆT NAM / TRAO ĐỔI KINH NGHIỆM MU ONLINE TOP 1 tại VIỆT NAM
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Offline kayito #2 Posteado: April 13, 2021, 02:01:47 PM

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Very Cute, it has a little error about the "M" move window, hope you will fix it soon !!

Oh, it's really Cute !! thank you for sharing @kayito !



Fixed

Gracias:


Offline ILUVATAR #3 Posteado: April 13, 2021, 05:14:38 PM

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excelente tu aporte, justo estos días quería saber como poder ponerla en esa resolución, lo único que estaría bueno que pudieras crear un archivo ejecutable para poder aplicarlo, ya que no todos aquí sabemos como compilar , y otra  que seria una consulta serviria para las nuevas versiones de mu como s16 ya que busque y no encontre nada al respecto, gracias @onlinezajzaj


Offline onlinezajzaj #4 Posteado: April 13, 2021, 05:17:19 PM

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Very Cute, it has a little error about the "M" move window, hope you will fix it soon !!

Oh, it's really Cute !! thank you for sharing @kayito !



Fixed

It does not allow teleportation in these maps, if on a different window size it is allowed to move normally!



Chuyên cung cấp Server MU -  Dạy dev MU online - Giá rẻ.
TEACHER MU ONLINE VIỆT NAM / TRAO ĐỔI KINH NGHIỆM MU ONLINE TOP 1 tại VIỆT NAM
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Offline kayito #5 Posteado: April 13, 2021, 06:36:48 PM

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Very Cute, it has a little error about the "M" move window, hope you will fix it soon !!

Oh, it's really Cute !! thank you for sharing @kayito !



Fixed

It does not allow teleportation in these maps, if on a different window size it is allowed to move normally!




Check your character's zen. That doesn't happen to me

Gracias:


Offline JavixFer #6 Posteado: April 13, 2021, 06:44:32 PM

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Very Cute, it has a little error about the "M" move window, hope you will fix it soon !!

Oh, it's really Cute !! thank you for sharing @kayito !



Fixed
Eres un puto genio cuando sea grande quiero ser como tu :3  aplausos

Gracias:


Offline onlinezajzaj #7 Posteado: April 13, 2021, 07:22:45 PM

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Very Cute, it has a little error about the "M" move window, hope you will fix it soon !!

Oh, it's really Cute !! thank you for sharing @kayito !



Fixed

It does not allow teleportation in these maps, if on a different window size it is allowed to move normally!




Check your character's zen. That doesn't happen to me

Yes, I'm out of Zen.  I do not pay attention to it.  Thank you my friend!  love you, haha

 love

Chuyên cung cấp Server MU -  Dạy dev MU online - Giá rẻ.
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Offline Odisk #8 Posteado: April 27, 2021, 04:58:12 AM

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Very Cute, it has a little error about the "M" move window, hope you will fix it soon !!

Oh, it's really Cute !! thank you for sharing @kayito !



Fixed

It does not allow teleportation in these maps, if on a different window size it is allowed to move normally!




Check your character's zen. That doesn't happen to me

Yes, I'm out of Zen.  I do not pay attention to it.  Thank you my friend!  love you, haha

 love

Code: [Select]
__declspec(naked) void ResolutionMoveList()
{
static DWORD ResolutionMoveListAddress1 = 0x00830CE2;
static DWORD ResolutionMoveListAddress2 = 0x00830D1B;
static DWORD ResolutionMoveListAddress3 = 0x00830C43;

_asm
{
Mov Ecx, Dword Ptr Ds : [MAIN_RESOLUTION_X] ;
Mov Dword Ptr Ss : [Ebp - 0x08] , Ecx;
Cmp Dword Ptr Ss : [Ebp - 0x08] , 0x500;
Jbe CHECK640;
Jmp[ResolutionMoveListAddress1];
CHECK640:
Cmp Dword Ptr Ss : [Ebp - 0x08] , 0x280; //640
Jnz EXIT;
Mov Edx, [Ebp - 0x04];
Mov Dword Ptr Ss : [Edx + 0x48] , 0xFF; //Background X Size
Mov Dword Ptr Ss : [Edx + 0x50] , 0x22; //Battle Zone
Mov Dword Ptr Ss : [Edx + 0x58] , 0x62; //Map Name
Mov Dword Ptr Ss : [Edx + 0x60] , 0xB0; //Required Level
Mov Dword Ptr Ss : [Edx + 0x68] , 0xE0; //Money Cost
Push 0x1A; //Background Y Size
Push 0x00830D66;
Call[SetByte];
Push 0x1A; //Size Maps 1
Push 0x0083245D;
Call[SetByte];
Push 0x1A; //Size Maps 2
Push 0x00830ED5;
Call[SetByte];
Push 0x1A; //Size Maps 3
Push 0X00830FD8;
Call[SetByte];
Push 0x1A; //Scroll Maps Size
Push 0x00830E57;
Call[SetByte];
Jmp[ResolutionMoveListAddress2];
EXIT :
Jmp[ResolutionMoveListAddress3];
}
}

where is this added?

one day

Offline kayito #9 Posteado: April 27, 2021, 09:23:43 AM

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Very Cute, it has a little error about the "M" move window, hope you will fix it soon !!

Oh, it's really Cute !! thank you for sharing @kayito !



Fixed

It does not allow teleportation in these maps, if on a different window size it is allowed to move normally!




Check your character's zen. That doesn't happen to me

Yes, I'm out of Zen.  I do not pay attention to it.  Thank you my friend!  love you, haha

 love

Code: [Select]
__declspec(naked) void ResolutionMoveList()
{
static DWORD ResolutionMoveListAddress1 = 0x00830CE2;
static DWORD ResolutionMoveListAddress2 = 0x00830D1B;
static DWORD ResolutionMoveListAddress3 = 0x00830C43;

_asm
{
Mov Ecx, Dword Ptr Ds : [MAIN_RESOLUTION_X] ;
Mov Dword Ptr Ss : [Ebp - 0x08] , Ecx;
Cmp Dword Ptr Ss : [Ebp - 0x08] , 0x500;
Jbe CHECK640;
Jmp[ResolutionMoveListAddress1];
CHECK640:
Cmp Dword Ptr Ss : [Ebp - 0x08] , 0x280; //640
Jnz EXIT;
Mov Edx, [Ebp - 0x04];
Mov Dword Ptr Ss : [Edx + 0x48] , 0xFF; //Background X Size
Mov Dword Ptr Ss : [Edx + 0x50] , 0x22; //Battle Zone
Mov Dword Ptr Ss : [Edx + 0x58] , 0x62; //Map Name
Mov Dword Ptr Ss : [Edx + 0x60] , 0xB0; //Required Level
Mov Dword Ptr Ss : [Edx + 0x68] , 0xE0; //Money Cost
Push 0x1A; //Background Y Size
Push 0x00830D66;
Call[SetByte];
Push 0x1A; //Size Maps 1
Push 0x0083245D;
Call[SetByte];
Push 0x1A; //Size Maps 2
Push 0x00830ED5;
Call[SetByte];
Push 0x1A; //Size Maps 3
Push 0X00830FD8;
Call[SetByte];
Push 0x1A; //Scroll Maps Size
Push 0x00830E57;
Call[SetByte];
Jmp[ResolutionMoveListAddress2];
EXIT :
Jmp[ResolutionMoveListAddress3];
}
}

where is this added?

If you are using MuEmu, in Resolution.cpp should be that function. Otherwise, look into MuEmu Season 6 Main Default and you will find in Resolution.cpp the offset hook and the function incomplete

Gracias:


Offline RifleMaN_ #10 Posteado: November 22, 2022, 01:46:49 AM

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SetByte(0x004D128F, 0x1D);
onde é adicionado ?


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