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Autor Topic: Los Item no salen Exellent  (Visto 4372 veces)

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Offline cardillo Posteado: April 22, 2018, 03:59:00 PM | Modificado: April 22, 2018, 04:31:46 PM by cardillo

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Hola , necesitaria ayuda , mis items a partir de la season 4 los de color violeta
Aunque los tire con la opcion de Exellent no salen , Ni tampoco aunque me los edite con el MuEditor
Alguna ayuda? , Mis files son MuEmu + IGCN S12

Gracias:


Offline romansote #1 Posteado: April 22, 2018, 06:03:00 PM

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Hola , necesitaria ayuda , mis items a partir de la season 4 los de color violeta
Aunque los tire con la opcion de Exellent no salen , Ni tampoco aunque me los edite con el MuEditor
Alguna ayuda? , Mis files son MuEmu + IGCN S12


Que editor utilizas?

Gracias:


Offline cardillo #2 Posteado: April 22, 2018, 08:05:10 PM

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Hola , necesitaria ayuda , mis items a partir de la season 4 los de color violeta
Aunque los tire con la opcion de Exellent no salen , Ni tampoco aunque me los edite con el MuEditor
Alguna ayuda? , Mis files son MuEmu + IGCN S12


Que editor utilizas?

Hola roman , Ningun editor me deja abrir el BMD del S12 :/ , Intente con Toolskit Silver , Pentium , y ninguno toma el s12


Offline romansote #3 Posteado: April 22, 2018, 09:01:36 PM

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sube fotos de tu error :)

Gracias:


Offline cardillo #4 Posteado: April 22, 2018, 09:45:41 PM

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sube fotos de tu error :)

Es que no me lanza ningun error , solamente el item no sale exellent , ni con el editor


Offline Linch #5 Posteado: April 23, 2018, 12:18:28 AM

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Mmm... raro raro, usas  /make?

Gracias:


Offline cardillo #6 Posteado: April 23, 2018, 01:35:22 AM

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Mmm... raro raro, usas  /make?
Hola linch , Uso el /item , pero tampoco me sale Exellent si lo edito con el Editor.. :/


Offline romansote #7 Posteado: April 23, 2018, 01:38:43 AM

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Mmm... raro raro, usas  /make?
Hola linch , Uso el /item , pero tampoco me sale Exellent si lo edito con el Editor.. :/

si quieres ayuda debes subir las fotos y los pasos que estas realizando

Gracias:


Offline cardillo #8 Posteado: April 23, 2018, 01:53:36 AM

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Mmm... raro raro, usas  /make?
Hola linch , Uso el /item , pero tampoco me sale Exellent si lo edito con el Editor.. :/

si quieres ayuda debes subir las fotos y los pasos que estas realizando
Todavia no realize ningun paso , perdon , Estas son las fotos. El item sale Exellent , pero al agarrarlo es normal . tampoco lo puedo dejar exe con el editor





Offline romansote #9 Posteado: April 23, 2018, 02:03:19 AM

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Mmm... raro raro, usas  /make?
Hola linch , Uso el /item , pero tampoco me sale Exellent si lo edito con el Editor.. :/

si quieres ayuda debes subir las fotos y los pasos que estas realizando


Todavia no realize ningun paso , perdon , Estas son las fotos. El item sale Exellent , pero al agarrarlo es normal . tampoco lo puedo dejar exe con el editor





la explicación es la siguiente, a partir de la version season 10 se modificó el sistema de socket, ya  no son compatible con las opciones excellent, es decir, los items que antes utilizaban socket ahora ya no podran ser socket.

Gracias:


Offline cardillo #10 Posteado: April 23, 2018, 02:18:00 AM

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Mmm... raro raro, usas  /make?
Hola linch , Uso el /item , pero tampoco me sale Exellent si lo edito con el Editor.. :/

si quieres ayuda debes subir las fotos y los pasos que estas realizando


Todavia no realize ningun paso , perdon , Estas son las fotos. El item sale Exellent , pero al agarrarlo es normal . tampoco lo puedo dejar exe con el editor





la explicación es la siguiente, a partir de la version season 10 se modificó el sistema de socket, ya  no son compatible con las opciones excellent, es decir, los items que antes utilizaban socket ahora ya no podran ser socket.

Encerio? entonces no se pueden poner? , que bajon . queda feito eran mejor exe xD

Gracias:


Offline cardillo #11 Posteado: April 23, 2018, 02:23:02 AM

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Roman , no sabes como activar el sistema de minar?


Offline romansote #12 Posteado: April 23, 2018, 02:26:00 AM

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Mmm... raro raro, usas  /make?
Hola linch , Uso el /item , pero tampoco me sale Exellent si lo edito con el Editor.. :/

si quieres ayuda debes subir las fotos y los pasos que estas realizando


Todavia no realize ningun paso , perdon , Estas son las fotos. El item sale Exellent , pero al agarrarlo es normal . tampoco lo puedo dejar exe con el editor





la explicación es la siguiente, a partir de la version season 10 se modificó el sistema de socket, ya  no son compatible con las opciones excellent, es decir, los items que antes utilizaban socket ahora ya no podran ser socket.

Encerio? entonces no se pueden poner? , que bajon . queda feito eran mejor exe xD

Puedes modificar todos los item con socket para que vuelvan a ser excellent, pero, perderas la caracteristica de items con socket.

Gracias:


Offline romansote #13 Posteado: April 23, 2018, 02:28:47 AM

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Roman , no sabes como activar el sistema de minar?

No estoy seguro que tus archivos tengan esa caracteristica desarrollada, pero busca el archivo IGC_miningSystem.xml

Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<!--
// ============================================================
// == INTERNATIONAL GAMING CENTER NETWORK
// == www.igcn.mu
// == (C) 2018 IGC-Network (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of IGCN Group MuOnline Server files.
// ============================================================
//
// ### MiningSystem::SuccessInfo ###
// ChanceStartValue: A sort of denominator in formula RateX/ChanceStartValue)
//
// ### MiningSystem::SuccessInfo::Twinkle ### - section does not allow defining other mining holes than already defined
// Type: Mining hole type, Type is a item index from MonsterList.xml
// DurabilityDec: Amount of durability the Pandora Pick (0, 41) will be decreased by every mining attempt
// Rate1: Success Rate for a reward from mining Stage 1, formula Rate1/ChanceStartValue
// Rate2: Success Rate for a reward from mining Stage 2, formula Rate2/ChanceStartValue
// Rate3: Success Rate for a reward from mining Stage 3, formula Rate3/ChanceStartValue
// Rate4: Success Rate for a reward from mining Stage 4, formula Rate4/ChanceStartValue
// Rate5: Success Rate for a reward from mining Stage 5, formula Rate5/ChanceStartValue
//
// ### MiningSystem::RewardInfo::Twinkle ###
// Type: Mining hole type the reward will be issued for, Type is a item index from MonsterList.xml
// Stage: Defines Stage of mining on the Twinkle type to receive defined rewards
// NitifyItemCat: Expected Item Reward Category from ItemList.xml
// NotifyItemIndex: Expected Item Reward Index from ItemList.xml
// JewelCount: Reward Item Count
//
// ### MiningSystem::RewardInfo::Twinkle::Reward ### - defines output reward depending of JewelCount value declared in higher section
// ItemCat: Output reward Item Category (ItemList.xml), if JewelCount configured in MiningSystem::RewardInfo::Twinkle section is higher or equal to 10
//   it is necessary to setup output reward in bundles of Jewels, e.g. Reward item is Jewel of Bless and JewelCount is 20, then in Reward section configure ItemCat
//   and ItemIndex of Jewel of Bless Bundle with appropriate level and count, see description below:
// + Jewel of Bless (14,13) - NotifyItem
// ~ Bundle of Jewel of Bless 10 (12,30,0)
// ~ Bundle of Jewel of Bless 20 (12,30,1)
// ~ Bundle of Jewel of Bless 30 (12,30,2)
// + Jewel of Soul (14,14) - NotifyItem
// ~ Bundle of Jewel of Soul 10 (12,31,0)
// ~ Bundle of Jewel of Soul 20 (12,31,1)
// ~ Bundle of Jewel of Soul 30 (12,31,2)
// + Jewel of Life (14,16) - NotifyItem
// ~ Bundle of Jewel of Life 10 (12,136,0)
// ~ Bundle of Jewel of Life 20 (12,136,1)
// ~ Bundle of Jewel of Life 30 (12,136,2)
// + Jewel of Creation (14,22) - NotifyItem
// ~ Bundle of Jewel of Creation 10 (12,137,0)
// ~ Bundle of Jewel of Creation 20 (12,137,1)
// ~ Bundle of Jewel of Creation 30 (12,137,2)
// ItemIndex: see ItemCat description
// ItemLevel: Output reward Item Level
// ItemCount: Output Reward Item Count
//
// ### MiningSystem::PandoraSuccessInfo::Twinkle ### - special prize reward for mining of the specified hole twinkle type
// Type: Mining hole type, Type is a item index from MonsterList.xml
// Stage: Defines Stage of mining on the Twinkle type to receive defined rewards
// Rate: Success Rate for the reward from mining on the hole, formula Rate/ChanceStartValue
//
// ### MiningSysten::PandoraRewardInfo ###
// See description of MiningSystem::RewardInfo::Twinkle::Reward section above, functionality is same
//
// ### MiningSystem::MapName ### - used for display purpose in notices of Pandora Rewards
// Number: Map Number
// Name: Display name for notice purpose
//
// ## MiningSystem::RepairValue ### - defines values the Pandora Pick durability will be increase by on putting into it Jewel of Bless of Jewel of Bless Bundles
//  MaxValue: Protection, maximum value for Value property, if Value will be set to higher than defined in MaxValue then MaxValue value will be used
//
// ## MiningSystem::RepairValue::Repair ###
// ItemCat: Category of Jewel of Bless or Bless Bundles
// + Jewel of Bless (14,13) - NotifyItem
// ~ Bundle of Jewel of Bless 10 (12,30,0)
// ~ Bundle of Jewel of Bless 20 (12,30,1)
// ~ Bundle of Jewel of Bless 30 (12,30,2)
// ItemIndex: See above ItemCat description
// ItemLevel: Item Level, see ItemCat description for values
// Value: Durability the Pandora Pick durability will be increased by on Jewel of Bless or Jewel of Bless Bundle put
//
// ### MiningSystem::Spot::Spawn ###
// Index: Mining area spot index, refer to IGC_MonsterList.xml (605~607)
// MapNumber: Map number the spot is located on
// Distance: Range within which the mining spots area spawned from start coordinates
// StartX: Start X coordinate of the mining area
// StartY: Start Y coordinate of the mining area
// Dir: Direction the spot turned at after the spawn
// ~ 0: Central
// ~ 1: South-West
// ~ 2: South
// ~ 3: South-East
// ~ 4: East
// ~ 5: North-East
// ~ 6: North
// ~ 7: North-West
// ~ 8: West
// ~ -1: Random
//
// STRICTLY NO COMMENTS INSIDE TAGS
-->

<MiningSystem>
 <SuccessInfo ChanceStartValue="1000000">
    <Twinkle Type="605" DurabilityDec="2" Rate1="475000" Rate2="491667" Rate3="496429" Rate4="467188" Rate5="475126" />
    <Twinkle Type="606" DurabilityDec="4" Rate1="475000" Rate2="491667" Rate3="463333" Rate4="469118" Rate5="476632" />
    <Twinkle Type="607" DurabilityDec="8" Rate1="475000" Rate2="491667" Rate3="479310" Rate4="475385" Rate5="475311" />
 </SuccessInfo>
 <RewardInfo>
<Twinkle Type="605" Stage="1" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="1">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="1" />
</Twinkle>
<Twinkle Type="605" Stage="2" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="3">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="3"/>
</Twinkle>
<Twinkle Type="605" Stage="3" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="7">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="7" />
</Twinkle>
<Twinkle Type="605" Stage="4" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="16">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="6" />
</Twinkle>
<Twinkle Type="605" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="33">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="3" />
</Twinkle>
<Twinkle Type="606" Stage="1" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="2">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="2" />
</Twinkle>
<Twinkle Type="606" Stage="2" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="6">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="6" />
</Twinkle>
<Twinkle Type="606" Stage="3" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="15">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="5" />
</Twinkle>
<Twinkle Type="606" Stage="4" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="34">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="4" />
</Twinkle>
<Twinkle Type="606" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="67">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="2" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="7" />
</Twinkle>
<Twinkle Type="607" Stage="1" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="4">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="4" />
</Twinkle>
<Twinkle Type="607" Stage="2" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="12">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="2" />
</Twinkle>
<Twinkle Type="607" Stage="3" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="29">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="1" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="9" />
</Twinkle>
<Twinkle Type="607" Stage="4" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="65">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="2" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="5" />
</Twinkle>
<Twinkle Type="607" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="125">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="4" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="5" />
</Twinkle>
 </RewardInfo>
 <PandoraSuccessInfo>
<Twinkle Type="605" Stage="5" Rate="25000" />
<Twinkle Type="606" Stage="5" Rate="19000" />
<Twinkle Type="607" Stage="5" Rate="18000" />
 </PandoraSuccessInfo>
 <PandoraRewardInfo>
<Twinkle Type="605" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="100">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="3" />
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
</Twinkle>
  <Twinkle Type="606" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="400">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="13" />
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
</Twinkle>
  <Twinkle Type="607" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="1000">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="33" />
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
</Twinkle>
 </PandoraRewardInfo>
 <MapName>
<Map Number="4" Name="Lost Tower" />
<Map Number="8" Name="Tarkan" />
<Map Number="33" Name="Aida" />
<Map Number="56" Name="Swamp of Peace" />
<Map Number="57" Name="La Cleon" />
 </MapName>
 <RepairValue MaxValue="120">
<Repair ItemCat="14" ItemIndex="13" ItemLevel="0" Value="4" />
<Repair ItemCat="12" ItemIndex="30" ItemLevel="0" Value="40" />
<Repair ItemCat="12" ItemIndex="30" ItemLevel="1" Value="80" />
<Repair ItemCat="12" ItemIndex="30" ItemLevel="2" Value="120" />
 </RepairValue>
 <Spot>
<Spawn Index="605" MapNumber="4"  Distance="3" StartX="202" StartY="75" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="4"  Distance="3" StartX="206" StartY="80" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="4"  Distance="3" StartX="211" StartY="80" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="4"  Distance="3" StartX="212" StartY="76" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="4"  Distance="3" StartX="208" StartY="72" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="4"  Distance="3" StartX="207" StartY="76" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8"  Distance="5" StartX="188" StartY="54" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8"  Distance="5" StartX="198" StartY="64" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8"  Distance="5" StartX="206" StartY="72" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8"  Distance="5" StartX="206" StartY="55" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8"  Distance="5" StartX="186" StartY="60" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="8"  Distance="5" StartX="164" StartY="58" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="8"  Distance="5" StartX="197" StartY="57" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="8"  Distance="5" StartX="192" StartY="73" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="8"  Distance="5" StartX="203" StartY="65" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="8"  Distance="5" StartX="205" StartY="59" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="8"  Distance="5" StartX="201" StartY="70" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="8"  Distance="5" StartX="199" StartY="56" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="33" Distance="3" StartX="83" StartY="15" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="33" Distance="3" StartX="76" StartY="9" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="33" Distance="3" StartX="88" StartY="7" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="33" Distance="3" StartX="91" StartY="12" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="33" Distance="3" StartX="83" StartY="12" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="33" Distance="3" StartX="79" StartY="10" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="139" StartY="113" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="145" StartY="109" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="143" StartY="99" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="135" StartY="100" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="130" StartY="111" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="56" Distance="5" StartX="134" StartY="105" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="56" Distance="5" StartX="142" StartY="105" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="56" Distance="5" StartX="138" StartY="109" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="56" Distance="5" StartX="137" StartY="101" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="56" Distance="5" StartX="141" StartY="105" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="56" Distance="5" StartX="145" StartY="119" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="56" Distance="5" StartX="142" StartY="109" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="57" Distance="3" StartX="211" StartY="208" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="57" Distance="3" StartX="220" StartY="203" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="57" Distance="3" StartX="222" StartY="208" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="57" Distance="3" StartX="223" StartY="203" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="57" Distance="3" StartX="217" StartY="208" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="57" Distance="3" StartX="224" StartY="221" Dir="-1" /> <!-- -->
 </Spot>
</MiningSystem>


Offline cardillo #14 Posteado: April 23, 2018, 11:10:48 AM

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  • Rank: Dedicado
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  • ar
Roman , no sabes como activar el sistema de minar?

No estoy seguro que tus archivos tengan esa caracteristica desarrollada, pero busca el archivo IGC_miningSystem.xml

Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<!--
// ============================================================
// == INTERNATIONAL GAMING CENTER NETWORK
// == www.igcn.mu
// == (C) 2018 IGC-Network (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of IGCN Group MuOnline Server files.
// ============================================================
//
// ### MiningSystem::SuccessInfo ###
// ChanceStartValue: A sort of denominator in formula RateX/ChanceStartValue)
//
// ### MiningSystem::SuccessInfo::Twinkle ### - section does not allow defining other mining holes than already defined
// Type: Mining hole type, Type is a item index from MonsterList.xml
// DurabilityDec: Amount of durability the Pandora Pick (0, 41) will be decreased by every mining attempt
// Rate1: Success Rate for a reward from mining Stage 1, formula Rate1/ChanceStartValue
// Rate2: Success Rate for a reward from mining Stage 2, formula Rate2/ChanceStartValue
// Rate3: Success Rate for a reward from mining Stage 3, formula Rate3/ChanceStartValue
// Rate4: Success Rate for a reward from mining Stage 4, formula Rate4/ChanceStartValue
// Rate5: Success Rate for a reward from mining Stage 5, formula Rate5/ChanceStartValue
//
// ### MiningSystem::RewardInfo::Twinkle ###
// Type: Mining hole type the reward will be issued for, Type is a item index from MonsterList.xml
// Stage: Defines Stage of mining on the Twinkle type to receive defined rewards
// NitifyItemCat: Expected Item Reward Category from ItemList.xml
// NotifyItemIndex: Expected Item Reward Index from ItemList.xml
// JewelCount: Reward Item Count
//
// ### MiningSystem::RewardInfo::Twinkle::Reward ### - defines output reward depending of JewelCount value declared in higher section
// ItemCat: Output reward Item Category (ItemList.xml), if JewelCount configured in MiningSystem::RewardInfo::Twinkle section is higher or equal to 10
//   it is necessary to setup output reward in bundles of Jewels, e.g. Reward item is Jewel of Bless and JewelCount is 20, then in Reward section configure ItemCat
//   and ItemIndex of Jewel of Bless Bundle with appropriate level and count, see description below:
// + Jewel of Bless (14,13) - NotifyItem
// ~ Bundle of Jewel of Bless 10 (12,30,0)
// ~ Bundle of Jewel of Bless 20 (12,30,1)
// ~ Bundle of Jewel of Bless 30 (12,30,2)
// + Jewel of Soul (14,14) - NotifyItem
// ~ Bundle of Jewel of Soul 10 (12,31,0)
// ~ Bundle of Jewel of Soul 20 (12,31,1)
// ~ Bundle of Jewel of Soul 30 (12,31,2)
// + Jewel of Life (14,16) - NotifyItem
// ~ Bundle of Jewel of Life 10 (12,136,0)
// ~ Bundle of Jewel of Life 20 (12,136,1)
// ~ Bundle of Jewel of Life 30 (12,136,2)
// + Jewel of Creation (14,22) - NotifyItem
// ~ Bundle of Jewel of Creation 10 (12,137,0)
// ~ Bundle of Jewel of Creation 20 (12,137,1)
// ~ Bundle of Jewel of Creation 30 (12,137,2)
// ItemIndex: see ItemCat description
// ItemLevel: Output reward Item Level
// ItemCount: Output Reward Item Count
//
// ### MiningSystem::PandoraSuccessInfo::Twinkle ### - special prize reward for mining of the specified hole twinkle type
// Type: Mining hole type, Type is a item index from MonsterList.xml
// Stage: Defines Stage of mining on the Twinkle type to receive defined rewards
// Rate: Success Rate for the reward from mining on the hole, formula Rate/ChanceStartValue
//
// ### MiningSysten::PandoraRewardInfo ###
// See description of MiningSystem::RewardInfo::Twinkle::Reward section above, functionality is same
//
// ### MiningSystem::MapName ### - used for display purpose in notices of Pandora Rewards
// Number: Map Number
// Name: Display name for notice purpose
//
// ## MiningSystem::RepairValue ### - defines values the Pandora Pick durability will be increase by on putting into it Jewel of Bless of Jewel of Bless Bundles
//  MaxValue: Protection, maximum value for Value property, if Value will be set to higher than defined in MaxValue then MaxValue value will be used
//
// ## MiningSystem::RepairValue::Repair ###
// ItemCat: Category of Jewel of Bless or Bless Bundles
// + Jewel of Bless (14,13) - NotifyItem
// ~ Bundle of Jewel of Bless 10 (12,30,0)
// ~ Bundle of Jewel of Bless 20 (12,30,1)
// ~ Bundle of Jewel of Bless 30 (12,30,2)
// ItemIndex: See above ItemCat description
// ItemLevel: Item Level, see ItemCat description for values
// Value: Durability the Pandora Pick durability will be increased by on Jewel of Bless or Jewel of Bless Bundle put
//
// ### MiningSystem::Spot::Spawn ###
// Index: Mining area spot index, refer to IGC_MonsterList.xml (605~607)
// MapNumber: Map number the spot is located on
// Distance: Range within which the mining spots area spawned from start coordinates
// StartX: Start X coordinate of the mining area
// StartY: Start Y coordinate of the mining area
// Dir: Direction the spot turned at after the spawn
// ~ 0: Central
// ~ 1: South-West
// ~ 2: South
// ~ 3: South-East
// ~ 4: East
// ~ 5: North-East
// ~ 6: North
// ~ 7: North-West
// ~ 8: West
// ~ -1: Random
//
// STRICTLY NO COMMENTS INSIDE TAGS
-->

<MiningSystem>
 <SuccessInfo ChanceStartValue="1000000">
    <Twinkle Type="605" DurabilityDec="2" Rate1="475000" Rate2="491667" Rate3="496429" Rate4="467188" Rate5="475126" />
    <Twinkle Type="606" DurabilityDec="4" Rate1="475000" Rate2="491667" Rate3="463333" Rate4="469118" Rate5="476632" />
    <Twinkle Type="607" DurabilityDec="8" Rate1="475000" Rate2="491667" Rate3="479310" Rate4="475385" Rate5="475311" />
 </SuccessInfo>
 <RewardInfo>
<Twinkle Type="605" Stage="1" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="1">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="1" />
</Twinkle>
<Twinkle Type="605" Stage="2" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="3">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="3"/>
</Twinkle>
<Twinkle Type="605" Stage="3" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="7">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="7" />
</Twinkle>
<Twinkle Type="605" Stage="4" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="16">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="6" />
</Twinkle>
<Twinkle Type="605" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="33">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="3" />
</Twinkle>
<Twinkle Type="606" Stage="1" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="2">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="2" />
</Twinkle>
<Twinkle Type="606" Stage="2" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="6">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="6" />
</Twinkle>
<Twinkle Type="606" Stage="3" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="15">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="5" />
</Twinkle>
<Twinkle Type="606" Stage="4" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="34">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="4" />
</Twinkle>
<Twinkle Type="606" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="67">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="2" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="7" />
</Twinkle>
<Twinkle Type="607" Stage="1" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="4">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="4" />
</Twinkle>
<Twinkle Type="607" Stage="2" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="12">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="2" />
</Twinkle>
<Twinkle Type="607" Stage="3" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="29">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="1" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="9" />
</Twinkle>
<Twinkle Type="607" Stage="4" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="65">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="2" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="5" />
</Twinkle>
<Twinkle Type="607" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="125">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="4" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="5" />
</Twinkle>
 </RewardInfo>
 <PandoraSuccessInfo>
<Twinkle Type="605" Stage="5" Rate="25000" />
<Twinkle Type="606" Stage="5" Rate="19000" />
<Twinkle Type="607" Stage="5" Rate="18000" />
 </PandoraSuccessInfo>
 <PandoraRewardInfo>
<Twinkle Type="605" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="100">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="3" />
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
</Twinkle>
  <Twinkle Type="606" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="400">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="13" />
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
</Twinkle>
  <Twinkle Type="607" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="1000">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="33" />
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
</Twinkle>
 </PandoraRewardInfo>
 <MapName>
<Map Number="4" Name="Lost Tower" />
<Map Number="8" Name="Tarkan" />
<Map Number="33" Name="Aida" />
<Map Number="56" Name="Swamp of Peace" />
<Map Number="57" Name="La Cleon" />
 </MapName>
 <RepairValue MaxValue="120">
<Repair ItemCat="14" ItemIndex="13" ItemLevel="0" Value="4" />
<Repair ItemCat="12" ItemIndex="30" ItemLevel="0" Value="40" />
<Repair ItemCat="12" ItemIndex="30" ItemLevel="1" Value="80" />
<Repair ItemCat="12" ItemIndex="30" ItemLevel="2" Value="120" />
 </RepairValue>
 <Spot>
<Spawn Index="605" MapNumber="4"  Distance="3" StartX="202" StartY="75" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="4"  Distance="3" StartX="206" StartY="80" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="4"  Distance="3" StartX="211" StartY="80" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="4"  Distance="3" StartX="212" StartY="76" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="4"  Distance="3" StartX="208" StartY="72" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="4"  Distance="3" StartX="207" StartY="76" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8"  Distance="5" StartX="188" StartY="54" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8"  Distance="5" StartX="198" StartY="64" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8"  Distance="5" StartX="206" StartY="72" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8"  Distance="5" StartX="206" StartY="55" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8"  Distance="5" StartX="186" StartY="60" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="8"  Distance="5" StartX="164" StartY="58" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="8"  Distance="5" StartX="197" StartY="57" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="8"  Distance="5" StartX="192" StartY="73" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="8"  Distance="5" StartX="203" StartY="65" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="8"  Distance="5" StartX="205" StartY="59" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="8"  Distance="5" StartX="201" StartY="70" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="8"  Distance="5" StartX="199" StartY="56" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="33" Distance="3" StartX="83" StartY="15" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="33" Distance="3" StartX="76" StartY="9" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="33" Distance="3" StartX="88" StartY="7" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="33" Distance="3" StartX="91" StartY="12" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="33" Distance="3" StartX="83" StartY="12" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="33" Distance="3" StartX="79" StartY="10" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="139" StartY="113" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="145" StartY="109" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="143" StartY="99" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="135" StartY="100" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="130" StartY="111" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="56" Distance="5" StartX="134" StartY="105" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="56" Distance="5" StartX="142" StartY="105" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="56" Distance="5" StartX="138" StartY="109" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="56" Distance="5" StartX="137" StartY="101" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="56" Distance="5" StartX="141" StartY="105" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="56" Distance="5" StartX="145" StartY="119" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="56" Distance="5" StartX="142" StartY="109" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="57" Distance="3" StartX="211" StartY="208" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="57" Distance="3" StartX="220" StartY="203" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="57" Distance="3" StartX="222" StartY="208" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="57" Distance="3" StartX="223" StartY="203" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="57" Distance="3" StartX="217" StartY="208" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="57" Distance="3" StartX="224" StartY="221" Dir="-1" /> <!-- -->
 </Spot>
</MiningSystem>

Sip , tengo ese archivo , ya copie tu codigo y lo pege pero no aparecen las minas xD



Offline romansote #15 Posteado: April 23, 2018, 11:12:51 AM

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Roman , no sabes como activar el sistema de minar?

No estoy seguro que tus archivos tengan esa caracteristica desarrollada, pero busca el archivo IGC_miningSystem.xml

Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<!--
// ============================================================
// == INTERNATIONAL GAMING CENTER NETWORK
// == www.igcn.mu
// == (C) 2018 IGC-Network (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of IGCN Group MuOnline Server files.
// ============================================================
//
// ### MiningSystem::SuccessInfo ###
// ChanceStartValue: A sort of denominator in formula RateX/ChanceStartValue)
//
// ### MiningSystem::SuccessInfo::Twinkle ### - section does not allow defining other mining holes than already defined
// Type: Mining hole type, Type is a item index from MonsterList.xml
// DurabilityDec: Amount of durability the Pandora Pick (0, 41) will be decreased by every mining attempt
// Rate1: Success Rate for a reward from mining Stage 1, formula Rate1/ChanceStartValue
// Rate2: Success Rate for a reward from mining Stage 2, formula Rate2/ChanceStartValue
// Rate3: Success Rate for a reward from mining Stage 3, formula Rate3/ChanceStartValue
// Rate4: Success Rate for a reward from mining Stage 4, formula Rate4/ChanceStartValue
// Rate5: Success Rate for a reward from mining Stage 5, formula Rate5/ChanceStartValue
//
// ### MiningSystem::RewardInfo::Twinkle ###
// Type: Mining hole type the reward will be issued for, Type is a item index from MonsterList.xml
// Stage: Defines Stage of mining on the Twinkle type to receive defined rewards
// NitifyItemCat: Expected Item Reward Category from ItemList.xml
// NotifyItemIndex: Expected Item Reward Index from ItemList.xml
// JewelCount: Reward Item Count
//
// ### MiningSystem::RewardInfo::Twinkle::Reward ### - defines output reward depending of JewelCount value declared in higher section
// ItemCat: Output reward Item Category (ItemList.xml), if JewelCount configured in MiningSystem::RewardInfo::Twinkle section is higher or equal to 10
//   it is necessary to setup output reward in bundles of Jewels, e.g. Reward item is Jewel of Bless and JewelCount is 20, then in Reward section configure ItemCat
//   and ItemIndex of Jewel of Bless Bundle with appropriate level and count, see description below:
// + Jewel of Bless (14,13) - NotifyItem
// ~ Bundle of Jewel of Bless 10 (12,30,0)
// ~ Bundle of Jewel of Bless 20 (12,30,1)
// ~ Bundle of Jewel of Bless 30 (12,30,2)
// + Jewel of Soul (14,14) - NotifyItem
// ~ Bundle of Jewel of Soul 10 (12,31,0)
// ~ Bundle of Jewel of Soul 20 (12,31,1)
// ~ Bundle of Jewel of Soul 30 (12,31,2)
// + Jewel of Life (14,16) - NotifyItem
// ~ Bundle of Jewel of Life 10 (12,136,0)
// ~ Bundle of Jewel of Life 20 (12,136,1)
// ~ Bundle of Jewel of Life 30 (12,136,2)
// + Jewel of Creation (14,22) - NotifyItem
// ~ Bundle of Jewel of Creation 10 (12,137,0)
// ~ Bundle of Jewel of Creation 20 (12,137,1)
// ~ Bundle of Jewel of Creation 30 (12,137,2)
// ItemIndex: see ItemCat description
// ItemLevel: Output reward Item Level
// ItemCount: Output Reward Item Count
//
// ### MiningSystem::PandoraSuccessInfo::Twinkle ### - special prize reward for mining of the specified hole twinkle type
// Type: Mining hole type, Type is a item index from MonsterList.xml
// Stage: Defines Stage of mining on the Twinkle type to receive defined rewards
// Rate: Success Rate for the reward from mining on the hole, formula Rate/ChanceStartValue
//
// ### MiningSysten::PandoraRewardInfo ###
// See description of MiningSystem::RewardInfo::Twinkle::Reward section above, functionality is same
//
// ### MiningSystem::MapName ### - used for display purpose in notices of Pandora Rewards
// Number: Map Number
// Name: Display name for notice purpose
//
// ## MiningSystem::RepairValue ### - defines values the Pandora Pick durability will be increase by on putting into it Jewel of Bless of Jewel of Bless Bundles
//  MaxValue: Protection, maximum value for Value property, if Value will be set to higher than defined in MaxValue then MaxValue value will be used
//
// ## MiningSystem::RepairValue::Repair ###
// ItemCat: Category of Jewel of Bless or Bless Bundles
// + Jewel of Bless (14,13) - NotifyItem
// ~ Bundle of Jewel of Bless 10 (12,30,0)
// ~ Bundle of Jewel of Bless 20 (12,30,1)
// ~ Bundle of Jewel of Bless 30 (12,30,2)
// ItemIndex: See above ItemCat description
// ItemLevel: Item Level, see ItemCat description for values
// Value: Durability the Pandora Pick durability will be increased by on Jewel of Bless or Jewel of Bless Bundle put
//
// ### MiningSystem::Spot::Spawn ###
// Index: Mining area spot index, refer to IGC_MonsterList.xml (605~607)
// MapNumber: Map number the spot is located on
// Distance: Range within which the mining spots area spawned from start coordinates
// StartX: Start X coordinate of the mining area
// StartY: Start Y coordinate of the mining area
// Dir: Direction the spot turned at after the spawn
// ~ 0: Central
// ~ 1: South-West
// ~ 2: South
// ~ 3: South-East
// ~ 4: East
// ~ 5: North-East
// ~ 6: North
// ~ 7: North-West
// ~ 8: West
// ~ -1: Random
//
// STRICTLY NO COMMENTS INSIDE TAGS
-->

<MiningSystem>
 <SuccessInfo ChanceStartValue="1000000">
    <Twinkle Type="605" DurabilityDec="2" Rate1="475000" Rate2="491667" Rate3="496429" Rate4="467188" Rate5="475126" />
    <Twinkle Type="606" DurabilityDec="4" Rate1="475000" Rate2="491667" Rate3="463333" Rate4="469118" Rate5="476632" />
    <Twinkle Type="607" DurabilityDec="8" Rate1="475000" Rate2="491667" Rate3="479310" Rate4="475385" Rate5="475311" />
 </SuccessInfo>
 <RewardInfo>
<Twinkle Type="605" Stage="1" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="1">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="1" />
</Twinkle>
<Twinkle Type="605" Stage="2" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="3">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="3"/>
</Twinkle>
<Twinkle Type="605" Stage="3" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="7">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="7" />
</Twinkle>
<Twinkle Type="605" Stage="4" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="16">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="6" />
</Twinkle>
<Twinkle Type="605" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="33">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="3" />
</Twinkle>
<Twinkle Type="606" Stage="1" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="2">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="2" />
</Twinkle>
<Twinkle Type="606" Stage="2" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="6">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="6" />
</Twinkle>
<Twinkle Type="606" Stage="3" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="15">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="5" />
</Twinkle>
<Twinkle Type="606" Stage="4" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="34">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="4" />
</Twinkle>
<Twinkle Type="606" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="67">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="2" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="7" />
</Twinkle>
<Twinkle Type="607" Stage="1" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="4">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="4" />
</Twinkle>
<Twinkle Type="607" Stage="2" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="12">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="2" />
</Twinkle>
<Twinkle Type="607" Stage="3" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="29">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="1" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="9" />
</Twinkle>
<Twinkle Type="607" Stage="4" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="65">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="2" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="5" />
</Twinkle>
<Twinkle Type="607" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="125">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="4" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="5" />
</Twinkle>
 </RewardInfo>
 <PandoraSuccessInfo>
<Twinkle Type="605" Stage="5" Rate="25000" />
<Twinkle Type="606" Stage="5" Rate="19000" />
<Twinkle Type="607" Stage="5" Rate="18000" />
 </PandoraSuccessInfo>
 <PandoraRewardInfo>
<Twinkle Type="605" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="100">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="3" />
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
</Twinkle>
  <Twinkle Type="606" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="400">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="13" />
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
</Twinkle>
  <Twinkle Type="607" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="1000">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="33" />
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
</Twinkle>
 </PandoraRewardInfo>
 <MapName>
<Map Number="4" Name="Lost Tower" />
<Map Number="8" Name="Tarkan" />
<Map Number="33" Name="Aida" />
<Map Number="56" Name="Swamp of Peace" />
<Map Number="57" Name="La Cleon" />
 </MapName>
 <RepairValue MaxValue="120">
<Repair ItemCat="14" ItemIndex="13" ItemLevel="0" Value="4" />
<Repair ItemCat="12" ItemIndex="30" ItemLevel="0" Value="40" />
<Repair ItemCat="12" ItemIndex="30" ItemLevel="1" Value="80" />
<Repair ItemCat="12" ItemIndex="30" ItemLevel="2" Value="120" />
 </RepairValue>
 <Spot>
<Spawn Index="605" MapNumber="4"  Distance="3" StartX="202" StartY="75" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="4"  Distance="3" StartX="206" StartY="80" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="4"  Distance="3" StartX="211" StartY="80" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="4"  Distance="3" StartX="212" StartY="76" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="4"  Distance="3" StartX="208" StartY="72" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="4"  Distance="3" StartX="207" StartY="76" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8"  Distance="5" StartX="188" StartY="54" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8"  Distance="5" StartX="198" StartY="64" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8"  Distance="5" StartX="206" StartY="72" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8"  Distance="5" StartX="206" StartY="55" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8"  Distance="5" StartX="186" StartY="60" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="8"  Distance="5" StartX="164" StartY="58" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="8"  Distance="5" StartX="197" StartY="57" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="8"  Distance="5" StartX="192" StartY="73" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="8"  Distance="5" StartX="203" StartY="65" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="8"  Distance="5" StartX="205" StartY="59" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="8"  Distance="5" StartX="201" StartY="70" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="8"  Distance="5" StartX="199" StartY="56" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="33" Distance="3" StartX="83" StartY="15" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="33" Distance="3" StartX="76" StartY="9" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="33" Distance="3" StartX="88" StartY="7" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="33" Distance="3" StartX="91" StartY="12" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="33" Distance="3" StartX="83" StartY="12" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="33" Distance="3" StartX="79" StartY="10" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="139" StartY="113" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="145" StartY="109" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="143" StartY="99" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="135" StartY="100" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="130" StartY="111" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="56" Distance="5" StartX="134" StartY="105" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="56" Distance="5" StartX="142" StartY="105" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="56" Distance="5" StartX="138" StartY="109" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="56" Distance="5" StartX="137" StartY="101" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="56" Distance="5" StartX="141" StartY="105" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="56" Distance="5" StartX="145" StartY="119" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="56" Distance="5" StartX="142" StartY="109" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="57" Distance="3" StartX="211" StartY="208" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="57" Distance="3" StartX="220" StartY="203" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="57" Distance="3" StartX="222" StartY="208" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="57" Distance="3" StartX="223" StartY="203" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="57" Distance="3" StartX="217" StartY="208" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="57" Distance="3" StartX="224" StartY="221" Dir="-1" /> <!-- -->
 </Spot>
</MiningSystem>

Sip , tengo ese archivo , ya copie tu codigo y lo pege pero no aparecen las minas xD

sabes que debes tener una pick up?


Offline cardillo #16 Posteado: April 23, 2018, 11:13:28 AM

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  • ar
Mmm... raro raro, usas  /make?
Hola linch , Uso el /item , pero tampoco me sale Exellent si lo edito con el Editor.. :/

si quieres ayuda debes subir las fotos y los pasos que estas realizando


Todavia no realize ningun paso , perdon , Estas son las fotos. El item sale Exellent , pero al agarrarlo es normal . tampoco lo puedo dejar exe con el editor





la explicación es la siguiente, a partir de la version season 10 se modificó el sistema de socket, ya  no son compatible con las opciones excellent, es decir, los items que antes utilizaban socket ahora ya no podran ser socket.

Encerio? entonces no se pueden poner? , que bajon . queda feito eran mejor exe xD

Puedes modificar todos los item con socket para que vuelvan a ser excellent, pero, perderas la caracteristica de items con socket.

Como lo hago?


Offline romansote #17 Posteado: April 23, 2018, 11:19:44 AM

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  • Rank: Usuario activo
  • Posts: 71
  • Gracias recibida: 21
  • cl
Mmm... raro raro, usas  /make?
Hola linch , Uso el /item , pero tampoco me sale Exellent si lo edito con el Editor.. :/

si quieres ayuda debes subir las fotos y los pasos que estas realizando


Todavia no realize ningun paso , perdon , Estas son las fotos. El item sale Exellent , pero al agarrarlo es normal . tampoco lo puedo dejar exe con el editor





la explicación es la siguiente, a partir de la version season 10 se modificó el sistema de socket, ya  no son compatible con las opciones excellent, es decir, los items que antes utilizaban socket ahora ya no podran ser socket.

Encerio? entonces no se pueden poner? , que bajon . queda feito eran mejor exe xD

Puedes modificar todos los item con socket para que vuelvan a ser excellent, pero, perderas la caracteristica de items con socket.

Como lo hago?

modifica el atributo type="2" por type="1", esta modificacion debe hacerse en el item.xml y item.bmd

Gracias:


Offline Marote #18 Posteado: April 23, 2018, 11:27:21 AM

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  • ar
Hola , necesitaria ayuda , mis items a partir de la season 4 los de color violeta
Aunque los tire con la opcion de Exellent no salen , Ni tampoco aunque me los edite con el MuEditor
Alguna ayuda? , Mis files son MuEmu + IGCN S12


Tenes que modificarlo lado source ya que oficialmente no existe socket + excelente. Saludos!


Offline cardillo #19 Posteado: April 23, 2018, 05:26:58 PM

  • 0 puntos por ventas
  • *
  • Rank: Dedicado
  • Posts: 48
  • Gracias recibida: 10
  • ar
Mmm... raro raro, usas  /make?


Hola linch , Uso el /item , pero tampoco me sale Exellent si lo edito con el Editor.. :/

si quieres ayuda debes subir las fotos y los pasos que estas realizando


Todavia no realize ningun paso , perdon , Estas son las fotos. El item sale Exellent , pero al agarrarlo es normal . tampoco lo puedo dejar exe con el editor





la explicación es la siguiente, a partir de la version season 10 se modificó el sistema de socket, ya  no son compatible con las opciones excellent, es decir, los items que antes utilizaban socket ahora ya no podran ser socket.

Encerio? entonces no se pueden poner? , que bajon . queda feito eran mejor exe xD

Puedes modificar todos los item con socket para que vuelvan a ser excellent, pero, perderas la caracteristica de items con socket.

Como lo hago?

modifica el atributo type="2" por type="1", esta modificacion debe hacerse en el item.xml y item.bmd

Roman , no tendras algun editor S12?
ningun editor toma mis files :s


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