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Autor Topic: takumi12 - Fix Barra Negra InterfaceEx700  (Visto 9342 veces)

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Offline takumi12 #40 Posteado: June 13, 2020, 06:59:32 PM

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Puede alguien con conocimiento ayudarme? Tengo problemas cuando agrego la corrección a la barra negra cuando abrimos la ventana de inventario, sin embargo, al agregar esta corrección el cursor está activo cuando abro cualquier ventana personalizada de louis update13, intenté bloquearlo, pero no puedo. Alguien puede ayudarme con este problema?

de esta manera bloqueas el cursor con las ventanas personalizadas, ademas de cerrarlas cuando abras una ventana original de mu



Las offset no se crea, ni se destruye, solo se transforma

Offline spartacus #41 Posteado: June 14, 2020, 04:23:30 PM

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Puede alguien con conocimiento ayudarme? Tengo problemas cuando agrego la corrección a la barra negra cuando abrimos la ventana de inventario, sin embargo, al agregar esta corrección el cursor está activo cuando abro cualquier ventana personalizada de louis update13, intenté bloquearlo, pero no puedo. Alguien puede ayudarme con este problema?

de esta manera bloqueas el cursor con las ventanas personalizadas, ademas de cerrarlas cuando abras una ventana original de mu
 


muchas gracias mi amigo, había dejado de usar la solución debido a este problema. Gracias otra vez.


Offline dark32 #42 Posteado: June 17, 2020, 01:30:40 AM

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el puntero se desactiva temporalmente al ir a la parte inferior de la pantalla (cerca de la barra de exp)


Offline takumi12 #43 Posteado: June 30, 2020, 08:18:43 PM

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en la función:

Code: [Select]
int sub_5C6E80()

el final antes de

Code: [Select]
return 640;

colocar esto

Code: [Select]
if(gInterface.Data[eCONFIRM_MAIN].OnShow){
pSetCursorFocus = true;
}

con esto se fixea la ultima ventana que omiti que es la de confirmacion cuando compras en el shop saludos gente


Las offset no se crea, ni se destruye, solo se transforma

Gracias:


Offline calabocajea #44 Posteado: July 02, 2020, 11:40:30 PM

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I've got a problem... When I click on the repair button my cursor doesn't change to that 'hammer' icon. As long as I have my cursor anywhere on the inventory box it shows as that hand cursor but when I move it outside of the inv. the hammer icon appears normally...

I'm using Louis updt 13 src (1.04e), I applied all the updates takumi12 posted and compiled everything without any errors/warnings and I've also tried redoing everything twice just to be sure before posting this. I still think its my bad though  :D

I hope u guys can help me. If u need any more info just lemme know p:


Offline xz18786628 #45 Posteado: July 07, 2020, 01:03:30 AM

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I've got a problem... When I click on the repair button my cursor doesn't change to that 'hammer' icon. As long as I have my cursor anywhere on the inventory box it shows as that hand cursor but when I move it outside of the inv. the hammer icon appears normally...

I'm using Louis updt 13 src (1.04e), I applied all the updates takumi12 posted and compiled everything without any errors/warnings and I've also tried redoing everything twice just to be sure before posting this. I still think its my bad though  :D

I hope u guys can help me. If u need any more info just lemme know p:

Mine is the same. Have you solved it?


Offline calabocajea #46 Posteado: July 07, 2020, 01:07:45 PM

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I've got a problem... When I click on the repair button my cursor doesn't change to that 'hammer' icon. As long as I have my cursor anywhere on the inventory box it shows as that hand cursor but when I move it outside of the inv. the hammer icon appears normally...

I'm using Louis updt 13 src (1.04e), I applied all the updates takumi12 posted and compiled everything without any errors/warnings and I've also tried redoing everything twice just to be sure before posting this. I still think its my bad though  :D

I hope u guys can help me. If u need any more info just lemme know p:

Mine is the same. Have you solved it?

Nah, I was hoping to 'bypass' this issue by disabling the repair via player's inventory but the same problem happens when u click the repair button at the blacksmith too...  sueno

I'm not a coder and my knowledge is very limited in this area so it seems I'll have to wait 'till someone else finds a solution for this... Btw, if u apply only the code of the first post your repair button will work normally but you'll have to deal with the other issues somehow...


Offline takumi12 #47 Posteado: July 07, 2020, 02:29:12 PM | Modificado: July 07, 2020, 02:31:49 PM by takumi12

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I've got a problem... When I click on the repair button my cursor doesn't change to that 'hammer' icon. As long as I have my cursor anywhere on the inventory box it shows as that hand cursor but when I move it outside of the inv. the hammer icon appears normally...

I'm using Louis updt 13 src (1.04e), I applied all the updates takumi12 posted and compiled everything without any errors/warnings and I've also tried redoing everything twice just to be sure before posting this. I still think its my bad though  :D

I hope u guys can help me. If u need any more info just lemme know p:

Mine is the same. Have you solved it?

Nah, I was hoping to 'bypass' this issue by disabling the repair via player's inventory but the same problem happens when u click the repair button at the blacksmith too...  sueno

I'm not a coder and my knowledge is very limited in this area so it seems I'll have to wait 'till someone else finds a solution for this... Btw, if u apply only the code of the first post your repair button will work normally but you'll have to deal with the other issues somehow...


The problem of the repair animation is because the pointer is locked to prevent the character from walking by mistake when clicking on an item or any part of the inventory, this is necessary, in order to solve this problem it requires a lot of time and dedication is not something that I can solve just by watching a tutorial, share all this code it took me more than 1 month to correct many problems, I hope that at least they are grateful and respectful since no one else took the trouble to help with these problems


Edit:
this is for you users who copy, paste and ask for fix without understanding the great work of each shared code
the sleepless nights and the days that one invests in this


Las offset no se crea, ni se destruye, solo se transforma

Gracias:


Offline xz18786628 #48 Posteado: July 08, 2020, 01:13:43 AM

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I've got a problem... When I click on the repair button my cursor doesn't change to that 'hammer' icon. As long as I have my cursor anywhere on the inventory box it shows as that hand cursor but when I move it outside of the inv. the hammer icon appears normally...

I'm using Louis updt 13 src (1.04e), I applied all the updates takumi12 posted and compiled everything without any errors/warnings and I've also tried redoing everything twice just to be sure before posting this. I still think its my bad though  :D

I hope u guys can help me. If u need any more info just lemme know p:

Mine is the same. Have you solved it?

Nah, I was hoping to 'bypass' this issue by disabling the repair via player's inventory but the same problem happens when u click the repair button at the blacksmith too...  sueno

I'm not a coder and my knowledge is very limited in this area so it seems I'll have to wait 'till someone else finds a solution for this... Btw, if u apply only the code of the first post your repair button will work normally but you'll have to deal with the other issues somehow...


The problem of the repair animation is because the pointer is locked to prevent the character from walking by mistake when clicking on an item or any part of the inventory, this is necessary, in order to solve this problem it requires a lot of time and dedication is not something that I can solve just by watching a tutorial, share all this code it took me more than 1 month to correct many problems, I hope that at least they are grateful and respectful since no one else took the trouble to help with these problems


Edit:
this is for you users who copy, paste and ask for fix without understanding the great work of each shared code
the sleepless nights and the days that one invests in this
Thank you very much for your sharing


Offline Daniel@ #49 Posteado: July 26, 2020, 12:36:00 PM

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algun dia compartiras los ultimos fix de barra party y del boton repair items? por que vi en un comentario en otro post que ya lo lograste


Offline takumi12 #50 Posteado: July 26, 2020, 12:38:38 PM

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algun dia compartiras los ultimos fix de barra party y del boton repair items? por que vi en un comentario en otro post que ya lo lograste



te refieres a esto?, no se quizás en algún momento


Las offset no se crea, ni se destruye, solo se transforma

Gracias:


Offline Kosh #51 Posteado: July 26, 2020, 01:42:54 PM

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algun dia compartiras los ultimos fix de barra party y del boton repair items? por que vi en un comentario en otro post que ya lo lograste



te refieres a esto?, no se quizás en algún momento

creo que si

Gracias:


Offline Higgs #52 Posteado: July 26, 2020, 10:07:35 PM

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alguien ah notado que no deja meter los items al npc David?

ACTUALIZADO



SOLO REMPLAZAR LAS 2 FUNCIONES Y SOLUCIONA MUCHAS COSAS, INCLUYENDO EL BUG CON NPC DAVID
SOLO FALTA MOVER LA BARRA DE PARTY  magia2
 

Sir, help! It does not work.:(


Offline SaintZeus #53 Posteado: July 26, 2020, 11:24:22 PM

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en la función:

Code: [Select]
int sub_5C6E80()

el final antes de

Code: [Select]
return 640;

colocar esto

Code: [Select]
if(gInterface.Data[eCONFIRM_MAIN].OnShow){
pSetCursorFocus = true;
}

con esto se fixea la ultima ventana que omiti que es la de confirmacion cuando compras en el shop saludos gente
Pero que a pasao :v




Offline takumi12 #54 Posteado: July 26, 2020, 11:34:12 PM

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en la función:

Code: [Select]
int sub_5C6E80()

el final antes de

Code: [Select]
return 640;

colocar esto

Code: [Select]
if(gInterface.Data[eCONFIRM_MAIN].OnShow){
pSetCursorFocus = true;
}

con esto se fixea la ultima ventana que omiti que es la de confirmacion cuando compras en el shop saludos gente
Pero que a pasao :v




perdon pero tanto lo que pusieron ariba como lo que publicas no es ningun fix, solo sacaron el setfocus del cursor, para fixear realmente el problema hay que sacar el código con ollydbg y mover no solo la camara, si no que hay que mover el viewport del inventario solucionando eso se soluciona el del party, y sabiendo que no pudieron solucionar la barra negra ni la del party entonces no han solucionado el detalle del repair


Las offset no se crea, ni se destruye, solo se transforma

Offline SaintZeus #55 Posteado: July 27, 2020, 12:19:49 AM

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en la función:

Code: [Select]
int sub_5C6E80()

el final antes de

Code: [Select]
return 640;

colocar esto

Code: [Select]
if(gInterface.Data[eCONFIRM_MAIN].OnShow){
pSetCursorFocus = true;
}

con esto se fixea la ultima ventana que omiti que es la de confirmacion cuando compras en el shop saludos gente
Pero que a pasao :v




perdon pero tanto lo que pusieron ariba como lo que publicas no es ningun fix, solo sacaron el setfocus del cursor, para fixear realmente el problema hay que sacar el código con ollydbg y mover no solo la camara, si no que hay que mover el viewport del inventario solucionando eso se soluciona el del party, y sabiendo que no pudieron solucionar la barra negra ni la del party entonces no han solucionado el detalle del repair
Solo era un video mostrando que me funciona bien el martillito :v no dije que ese era el fix ni nada comiendo


Offline jesuspiconc #56 Posteado: August 03, 2020, 02:06:10 AM

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Algun crack nos aporta el main.dll con los errores ya fixeados?


Offline SaintZeus #57 Posteado: November 05, 2020, 06:08:20 PM | Modificado: November 06, 2020, 03:46:18 AM by SaintZeus

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Una consulta:

Los CheckWindow(18) y CheckWindow(27) a que corresponden?

Pregunto porque no los tengo en Defines.h


Offline T-LEGENDARY #58 Posteado: February 01, 2021, 06:43:16 PM

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@Kosh  @takumi12  @Yalc

please send the fix complete of this with :(
source up 11 kosh have but i don't know what is it :(

help help please


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