hola señor tendria la configuracion para los efectos de la capa de dl y dw y falta lo de mg
float magicianwing4da_render; //dw
float dknightwing4db_render; //dk
float elfwing4da; //elf
float elfwing4da_render01; //elf
float elfwing4da_render02; //elf
float alicewing4db_render; //sum
eso nomas tiene... la capa no me muestra los efectos al equiparlas
//Wing404.bmd ????????????
if(dwItemId == ITEM2(12,189)) //mg
{
glColor3fv((GLfloat*)(dwWingThis+72));
// ----
sub_5468A0(dwWingThis,
1,
2,
*(float *)(dwWingStyle + 152),
*(DWORD *)(dwWingStyle + 68),
*(float *)(dwWingStyle + 100),
*(float *)(dwWingStyle + 104),
*(float *)(dwWingStyle + 108),
-1);
sub_5468A0(dwWingThis,
2,
2,
*(float *)(dwWingStyle + 152),
*(DWORD *)(dwWingStyle + 68),
*(float *)(dwWingStyle + 100),
*(float *)(dwWingStyle + 104),
*(float *)(dwWingStyle + 108),
-1);
sub_5468A0(dwWingThis,
3,
2,
*(float *)(dwWingStyle + 152),
*(DWORD *)(dwWingStyle + 68),
*(float *)(dwWingStyle + 100),
*(float *)(dwWingStyle + 104),
*(float *)(dwWingStyle + 108),
-1);
sub_5468A0(dwWingThis,
4,
66,
*(float *)(dwWingStyle + 152),
*(DWORD *)(dwWingStyle + 68),
*(float *)(dwWingStyle + 100),
*(float *)(dwWingStyle + 104),
*(float *)(dwWingStyle + 108),
-1);
int fall1 = (int) *(float*)0x5EF5A1C % 600 / 40;
double fall2 = (double)(fall1 % 4) * 0.25;
double fall3 = (double)(fall1 / 4) * 0.25;
*(float*)(dwWingThis+72) = 0.50;
*(float*)(dwWingThis+76) = 0.50;
*(float*)(dwWingThis+80) = 0.50;
sub_5468A0(dwWingThis,0, 66, 1.0, 0, *(float *)(dwWingStyle + 100), fall2, fall3, *(DWORD *)(dwWingStyle + 60));
*(float*)(dwWingThis+72) = 0.8;
*(float*)(dwWingThis+76) = 0.74509803921;
*(float*)(dwWingThis+80) = 0.59215686274;
sub_5468A0(dwWingThis,
1,
70,
*(float*)(dwWingStyle+152),
*(DWORD*)(dwWingStyle+68),
*(float*)(dwWingStyle+100),
*(float*)(dwWingStyle+104),
*(float*)(dwWingStyle+108),
-1);
sub_5468A0(dwWingThis,
2,
70,
*(float*)(dwWingStyle+152),
*(DWORD*)(dwWingStyle+68),
*(float*)(dwWingStyle+100),
*(float*)(dwWingStyle+104),
*(float*)(dwWingStyle+108),
-1);
sub_5468A0(dwWingThis,
3,
70,
*(float*)(dwWingStyle+152),
*(DWORD*)(dwWingStyle+68),
*(float*)(dwWingStyle+100),
*(float*)(dwWingStyle+104),
*(float*)(dwWingStyle+108),
-1);
_asm
{
MOV EAX,mdTmpEax
MOV ESI,mdTmpEsi
MOV EDI,mdTmpEdi
MOV ECX,mdTmpEcx
MOV EDX,mdTmpEdx
MOV EBX,mdTmpEbx
//---
JMP dwCustomItemGlowJmp01
}
}
lo musmo sucede con los index de las capas
creo que me falta agregarlas aca pero no se como seria
//Nuevas Texturas
pLoadImage("Item\\alicewing4db_render.jpg", 32836, GL_LINEAR, GL_REPEAT, 1, 0); //32836, GL_LINEAR, GL_REPEAT, 1, 0);
pLoadImage("Item\\elfwing4da_render01.jpg", 32834, GL_LINEAR, GL_REPEAT, 1, 0);
pLoadImage("Item\\elfwing4da_render02.jpg", 32835, GL_LINEAR, GL_REPEAT, 1, 0);
pLoadImage("Item\\magicianwing4da_render.jpg", 32831, GL_LINEAR, GL_REPEAT, 1, 0);
pLoadImage("Item\\dknightwing4db_render.jpg", 32833, GL_LINEAR, GL_REPEAT, 1, 0);