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// Project :: Evolution Team Season 2.X Gold
// Version :: 1.00.18
// Website ::
Home - Evolution-Team// Skype :: evolution-team
// Coder :: Th3AnG3L
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//-->> Balance System Config
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[CallCharacter]
EnableCallCharacter = 1;
EnableJewelOfHarmony = 1; # 1- Enable Attack & Defence Harmony, 0 - Disable Harmony Options
[Other]
SuccessfulBlocking_DW_DK_MG = 7;
Defense_DW_MG = 4;
[DarkWizzard]
AttackDamageMin_StrDiv_DW1 = 7;
AttackDamageMin_StrDiv_DW2 = 7;
AttackDamageMax_StrDiv_DW1 = 3;
AttackDamageMax_StrDiv_DW2 = 3;
AttackDamageMin_EneDiv_DW1 = 3;
AttackDamageMin_EneDiv_DW2 = 3;
[DarkKnight]
AttackDamageMin_StrDiv_DK1 = 6;
AttackDamageMin_StrDiv_DK2 = 6;
AttackDamageMax_StrDiv_DK1 = 4;
AttackDamageMax_StrDiv_DK2 = 4;
Defense_DK = 3;
[Elf]
AttackDamageMin_Bow_StrDexDiv_Elf1 = 7;
AttackDamageMin_Bow_StrDexDiv_Elf2 = 7;
AttackDamageMax_Bow_StrDexDiv_Elf1 = 4;
AttackDamageMax_Bow_StrDexDiv_Elf2 = 4;
AttackDamageMin_NoBow_DexDiv_Elf1 = 7;
AttackDamageMin_NoBow_DexDiv_Elf2 = 7;
AttackDamageMin_NoBow_StrDiv_Elf1 = 14;
AttackDamageMin_NoBow_StrDiv_Elf2 = 14;
AttackDamageMax_NoBow_Elf1 = 3;
AttackDamageMax_NoBow_Elf2 = 3;
AttackDamageMin_DexStrDiv_Elf1 = 7;
AttackDamageMin_DexStrDiv_Elf2 = 7;
AttackDamageMax_DexStrDiv_Elf1 = 4;
AttackDamageMax_DexStrDiv_Elf2 = 4;
Defense_Elf = 10;
SuccessfulBlocking_Elf = 3;
[MagicGladiator]
AttackDamageMin_StrDiv_MG1 = 50;
AttackDamageMin_StrDiv_MG2 = 50;
AttackDamageMin_EneDiv_MG1 = 50;
AttackDamageMin_EneDiv_MG2 = 50;
AttackDamageMax_StrDiv_MG1 = 50;
AttackDamageMax_StrDiv_MG2 = 50;
[DarkLord]
AttackDamageMin_StrDiv_DL1 = 7;
AttackDamageMin_StrDiv_DL2 = 7;
AttackDamageMin_EneDiv_DL1 = 14;
AttackDamageMin_EneDiv_DL2 = 14;
AttackDamageMax_StrDiv_DL1 = 5;
AttackDamageMax_StrDiv_DL2 = 5;
AttackDamageMax_EneDiv_DL1 = 10;
AttackDamageMax_EneDiv_DL2 = 10;
Defense_DL = 7;
SuccessfulBlocking_DL = 3;
[WizzardRingEffects]
EnableRingEffects = 1;
RingRightMinAttackDmg = 10; # Right minimum attack damage (Damage * Config / Division)
RingRightMinDivision = 100; # Division
RingRightMaxAttackDmg = 10; # Right maximum attack damage (Damage * Config / Division)
RingRightMaxDivision = 100; # Division
RingLeftMinAttackDmg = 10; # Left minimum attack damage (Damage * Config / Division)
RingLeftMinDivision = 100; # Division
RingLeftMaxAttackDmg = 10; # Left maximum attack damage (Damage * Config / Division)
RingLeftMaxDivision = 100; # Division
RingMagicMinDmg = 10; # Magic minimum damage (Damage * Config / Division)
RingMagicMinDivision = 100; # Division
RingMagicMaxDmg = 10; # Magic maximum damage (Damage * Config / Division)
RingMagicMaxDivision = 100; # Division
RingAttackSpeed = 10;
RingMagicPower = 10;