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Autor Topic: OFFSETS MAIN 1.04J OU 1.02C  (Visto 766 veces)

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Online plyn Posteado: November 14, 2020, 10:55:27 AM

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Olá, estou tentando adaptar a source muemu no main 1.04j e 1.02c, então quem tiver as offsets desses defines e puder me enviar, ficarei agradecido :)

 #define MAIN_CONNECTION_STATUS
 #define MAIN_SCREEN_STATE
 #define MAIN_CHARACTER_STRUCT
 #define MAIN_VIEWPORT_STRUCT
 #define MAIN_PACKET_SERIAL
#define MAIN_FONT_SIZE
#define MAIN_RESOLUTION
#define MAIN_RESOLUTION_X
#define MAIN_RESOLUTION_Y
 #define MAIN_PARTY_MEMBER_COUNT

 #define ProtocolCore ((BOOL(*)(DWORD,BYTE*,DWORD,DWORD))
 #define DrawInterface ((void(*)(DWORD,float,float,float,float))
 #define DrawInterfaceText ((void(*)(char*,int,int,int,int,int,int,int))


Offline Tester1838a #1 Posteado: November 14, 2020, 11:38:45 AM

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Main 1.04J+ KOR offsets:

MAIN_FONT_SIZE 0x007513340
MAIN_RESOLUTION 0x007afec78
MAIN_RESOLUTION_X 0x0077e350
MAIN_RESOLUTION_Y 0x0077e354

double Resolution_ClipX1 = 0x007588B4;
double Resolution_ClipX2 = 0x007588C0;
SetCompleteHook(0xE9,0x00648274,&ResolutionSwitch);

   SetCompleteHook(0xE9,0x00649553,&ResolutionSwitchFont);

SetCompleteHook(0xE9,0x004EECA1,&ResolutionMoveList); //

   SetCompleteHook(0xE9,0x004EE5EB,&ResolutionMoveList2); //

Protocol
oDataRecv 0x0069C2C0
pDataRecv ((void(*)(BYTE,PBYTE,DWORD,DWORD,...)) 0x0069C3C0)
pActiveSocket *(SOCKET*)(*(DWORD*)0x77F5B4 + 0x0C)
oXORFilterStart 0x00404299

Other offsets:

pMainState                  *(int*)0x0077EBAC   
pMapNumber            *(int*)0x0077038C
ScreenFolder      (0x0077F420)
ExeSerial         (0x0077F5A0)
 pGameWindow            *(HWND*)0x00647CC2

InitPlayer:

SetDword(0x0049F6ED,0xA0000001); // PrintTextReplace 64

   SetDword(0x004AB73A,0xA0000002); // PrintTextReplace 64

   SetDword(0x005B3AD4,0xA0000003); // PrintTextReplace 64

   SetDword(0x005B4931,0xA0000004); // PrintTextReplace 64

   SetDword(0x0049F68B,0xA0000001); // PrintTextReplace 64

   SetDword(0x004AB6DE,0xA0000002); // PrintTextReplace 203

   SetCompleteHook(0xE9,0x00402267,&PrintPlayerViewText);

SetCompleteHook(0xE9,0x0053CDAA,&PrintPlayerGetSkillMagicDamage);



Gracias:


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