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Autor Topic: ModelEffect + Fix Custom Cloak 100% (fusion) 1.4e  (Visto 2695 veces)

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Offline JavixFer Posteado: July 21, 2020, 08:28:28 PM | Modificado: July 21, 2020, 08:30:51 PM by javierf2

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con este fix ambas sources ya trabajarian juntas, no causaria molestias y no chocarian ya que ambas comparten 4 offset osea seria una fusión gracias @Kapocha33 por la idea :3

Nota: si tienen el fix de la custom cloak que comparti agreguen esto y les funcionara perfectamente y para los que no lo tienen lo pueden tomar como un ejemplo para sus source. saludos.




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Offline hiep #1 Posteado: July 21, 2020, 08:41:30 PM

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Offline ConejoMalo #2 Posteado: July 21, 2020, 09:04:18 PM | Modificado: July 21, 2020, 09:12:43 PM by rodrigo117

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Vector(gCustomModelEffect.m_CustomModelEffectInfo.Color[0], gCustomModelEffect.m_CustomModelEffectInfo.Color[1], gCustomModelEffect.m_CustomModelEffectInfo.Color[2], Color); eso no esta definido.. falta esa parte bro voy a aportar mi granito de arena y dejare el fix faltante
Code: [Select]
// CustomWingEffect.h: interface for the CCustomModelEffect class. // ////////////////////////////////////////////////////////////////////// #pragma once #define MAX_MODEL_EFFECT 2000 struct CUSTOM_MODEL_EFFECT_INFO { int		Index; int		ItemType; int		ItemIndex; int		MinLevel; int		MaxLevel; int		MinExcellent; int		MaxExcellent; float	Color[3]; int		EffectIndex; int		EffectType; int		EffectCode; int		EffectScale; }; class CCustomModelEffect { public: CCustomModelEffect(); virtual ~CCustomModelEffect(); void Init(); void Load(CUSTOM_MODEL_EFFECT_INFO* info); void SetInfo(CUSTOM_MODEL_EFFECT_INFO info); public: CUSTOM_MODEL_EFFECT_INFO m_CustomModelEffectInfo[MAX_MODEL_EFFECT]; }; extern CCustomModelEffect gCustomModelEffect;

Servicios de  Reparacion de bug Files Muemu, desde source y agregados Custom, soporte de configuracion.

Online takumi12 #3 Posteado: July 21, 2020, 09:10:49 PM | Modificado: July 21, 2020, 11:05:17 PM by takumi12

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Scale not work in effec 388 xd
Code: [Select]
struct CUSTOM_MODEL_EFFECT_INFO
{
int Index;
int ItemType;
int ItemIndex;
int MinLevel;
int MaxLevel;
int MinExcellent;
int MaxExcellent;
float Color[3];
int EffectIndex;
int EffectType;
int EffectCode;
float EffectScale;
};


Code: [Select]
void CCustomModelEffect::Load(char* path) // OK
{
CMemScript* lpMemScript = new CMemScript;

if(lpMemScript == 0)
{
printf(MEM_SCRIPT_ALLOC_ERROR,path);
return;
}

if(lpMemScript->SetBuffer(path) == 0)
{
printf(lpMemScript->GetLastError());
delete lpMemScript;
return;
}

this->Init();

try
{
while(true)
{
if(lpMemScript->GetToken() == TOKEN_END)
{
break;
}

if(strcmp("end",lpMemScript->GetString()) == 0)
{
break;
}

CUSTOM_MODEL_EFFECT_INFO info;

memset(&info,0,sizeof(info));

static int CustomModelEffectIndexCount = 0;

info.Index = CustomModelEffectIndexCount++;
info.ItemType = lpMemScript->GetNumber();
info.ItemIndex = lpMemScript->GetAsNumber();
info.MinLevel = lpMemScript->GetAsNumber();
info.MaxLevel = lpMemScript->GetAsNumber();
info.MinExcellent = lpMemScript->GetAsNumber();
info.MaxExcellent = lpMemScript->GetAsNumber();
info.Color[0] = lpMemScript->GetAsFloatNumber();
info.Color[1] = lpMemScript->GetAsFloatNumber();
info.Color[2] = lpMemScript->GetAsFloatNumber();
info.EffectIndex = lpMemScript->GetAsNumber();
info.EffectCode = lpMemScript->GetAsNumber();
info.EffectType = lpMemScript->GetAsNumber();
info.EffectScale = lpMemScript->GetAsFloatNumber();
this->SetInfo(info);
}
}
catch(...)
{
printf(lpMemScript->GetLastError());
}

delete lpMemScript;
}



Las offset no se crea, ni se destruye, solo se transforma

Gracias:


Offline JavixFer #4 Posteado: July 21, 2020, 09:17:34 PM

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Vector(gCustomModelEffect.m_CustomModelEffectInfo.Color[0], gCustomModelEffect.m_CustomModelEffectInfo.Color[1], gCustomModelEffect.m_CustomModelEffectInfo.Color[2], Color); eso no esta definido.. falta esa parte bro voy a aportar mi granito de arena y dejare el fix faltante
Code: [Select]
// CustomWingEffect.h: interface for the CCustomModelEffect class. // ////////////////////////////////////////////////////////////////////// #pragma once #define MAX_MODEL_EFFECT 2000 struct CUSTOM_MODEL_EFFECT_INFO { int		Index; int		ItemType; int		ItemIndex; int		MinLevel; int		MaxLevel; int		MinExcellent; int		MaxExcellent; float	Color[3]; int		EffectIndex; int		EffectType; int		EffectCode; int		EffectScale; }; class CCustomModelEffect { public: CCustomModelEffect(); virtual ~CCustomModelEffect(); void Init(); void Load(CUSTOM_MODEL_EFFECT_INFO* info); void SetInfo(CUSTOM_MODEL_EFFECT_INFO info); public: CUSTOM_MODEL_EFFECT_INFO m_CustomModelEffectInfo[MAX_MODEL_EFFECT]; }; extern CCustomModelEffect gCustomModelEffect;
las sources del modelefect que comparti trabajan con  float ColorR;  float ColorG;  float ColorB; lo separe asi las que ya estan aportadas estan con float Color[3]; por eso es que te da ese error, por eso en la publicacion dije que lo pueden tomar como ejemplo y si ya lo tenias agregado pon tu effectmodel a tu custom cloak y luego borra tu EffectModel.h EffectModel.cpp y listo. saludos.


Offline hiep #5 Posteado: July 21, 2020, 11:00:54 PM

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Quy mô không hoạt động trong effec 388 xd
Code: [Select]
struct CUSTOM_MODEL_EFFECT_INFO
Code: [Select]
{
Code: [Select]
 int Index;
Code: [Select]
 int ItemType;
Code: [Select]
 int ItemIndex;
Code: [Select]
 int MinLevel;
Code: [Select]
 int MaxLevel;
Code: [Select]
 int MinExcellent;
Code: [Select]
 int MaxExcellent;
Code: [Select]
 float Color[3];
Code: [Select]
 int EffectIndex;
Code: [Select]
 int EffectType;
Code: [Select]
 int EffectCode; 
Code: [Select]
 float EffectScale;
Code: [Select]
};


Code: [Select]
void CCustomModelEffect::Load(char* path) // OK
{
CMemScript* lpMemScript = new CMemScript;

if(lpMemScript == 0)
{
printf(MEM_SCRIPT_ALLOC_ERROR,path);
return;
}

if(lpMemScript->SetBuffer(path) == 0)
{
printf(lpMemScript->GetLastError());
delete lpMemScript;
return;
}

this->Init();

try
{
while(true)
{
if(lpMemScript->GetToken() == TOKEN_END)
{
break;
}

if(strcmp("end",lpMemScript->GetString()) == 0)
{
break;
}

CUSTOM_MODEL_EFFECT_INFO info;

memset(&info,0,sizeof(info));

static int CustomModelEffectIndexCount = 0;

info.Index = CustomModelEffectIndexCount++;
info.ItemType = lpMemScript->GetNumber();
info.ItemIndex = lpMemScript->GetAsNumber();
info.MinLevel = lpMemScript->GetAsNumber();
info.MaxLevel = lpMemScript->GetAsNumber();
info.MinExcellent = lpMemScript->GetAsNumber();
info.MaxExcellent = lpMemScript->GetAsNumber();
info.Color[0] = lpMemScript->GetAsFloatNumber();
info.Color[1] = lpMemScript->GetAsFloatNumber();
info.Color[2] = lpMemScript->GetAsFloatNumber();
info.EffectIndex = lpMemScript->GetAsNumber();
info.EffectCode = lpMemScript->GetAsNumber();
info.EffectType = lpMemScript->GetAsNumber();
info.EffectScale = lpMemScript->GetAsFloatNumber();
this->SetInfo(info);
}
}
catch(...)
{
printf(lpMemScript->GetLastError());
}

delete lpMemScript;
}


The code fix size model efffec ? 
Thanks bro


Offline gacon201294 #6 Posteado: July 22, 2020, 06:16:03 AM

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Quy mô không hoạt động trong effec 388 xd
Code: [Select]
struct CUSTOM_MODEL_EFFECT_INFO
Code: [Select]
{
Code: [Select]
 int Index;
Code: [Select]
 int ItemType;
Code: [Select]
 int ItemIndex;
Code: [Select]
 int MinLevel;
Code: [Select]
 int MaxLevel;
Code: [Select]
 int MinExcellent;
Code: [Select]
 int MaxExcellent;
Code: [Select]
 float Color[3];
Code: [Select]
 int EffectIndex;
Code: [Select]
 int EffectType;
Code: [Select]
 int EffectCode; 
Code: [Select]
 float EffectScale;
Code: [Select]
};


Code: [Select]
void CCustomModelEffect::Load(char* path) // OK
{
CMemScript* lpMemScript = new CMemScript;

if(lpMemScript == 0)
{
printf(MEM_SCRIPT_ALLOC_ERROR,path);
return;
}

if(lpMemScript->SetBuffer(path) == 0)
{
printf(lpMemScript->GetLastError());
delete lpMemScript;
return;
}

this->Init();

try
{
while(true)
{
if(lpMemScript->GetToken() == TOKEN_END)
{
break;
}

if(strcmp("end",lpMemScript->GetString()) == 0)
{
break;
}

CUSTOM_MODEL_EFFECT_INFO info;

memset(&info,0,sizeof(info));

static int CustomModelEffectIndexCount = 0;

info.Index = CustomModelEffectIndexCount++;
info.ItemType = lpMemScript->GetNumber();
info.ItemIndex = lpMemScript->GetAsNumber();
info.MinLevel = lpMemScript->GetAsNumber();
info.MaxLevel = lpMemScript->GetAsNumber();
info.MinExcellent = lpMemScript->GetAsNumber();
info.MaxExcellent = lpMemScript->GetAsNumber();
info.Color[0] = lpMemScript->GetAsFloatNumber();
info.Color[1] = lpMemScript->GetAsFloatNumber();
info.Color[2] = lpMemScript->GetAsFloatNumber();
info.EffectIndex = lpMemScript->GetAsNumber();
info.EffectCode = lpMemScript->GetAsNumber();
info.EffectType = lpMemScript->GetAsNumber();
info.EffectScale = lpMemScript->GetAsFloatNumber();
this->SetInfo(info);
}
}
catch(...)
{
printf(lpMemScript->GetLastError());
}

delete lpMemScript;
}


The code fix size model efffec ?
Thanks bro
BRO CHIA Sẻ code hiện ảnh buff khi PT voi


Offline ballas #7 Posteado: April 12, 2021, 12:43:18 AM

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