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Autor Topic: takumi12 - Fix Protocol Freezer cumulative recv  (Visto 1810 veces)

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Offline takumi12 Posteado: June 06, 2024, 06:10:08 PM | Modificado: June 06, 2024, 10:56:21 PM by takumi12

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MAIN.DLL   VERSION 1.4E

util.h



wsctlc.h




wsctlc.cpp



ENJOY


Las offset no se crea, ni se destruye, solo se transforma

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Offline joaovithor1 #1 Posteado: June 06, 2024, 08:34:44 PM

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¿Podrías explicar para qué sirve el código? Sé que el título tiene parte de la funcionalidad, pero no sé por qué se usa.


Online lkt22 #2 Posteado: June 06, 2024, 08:55:58 PM | Modificado: June 07, 2024, 01:28:13 AM by lkt22

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Offline lstuan #3 Posteado: June 06, 2024, 10:35:00 PM

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Offline Rindy #4 Posteado: June 06, 2024, 11:34:10 PM

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Offline nhantac #5 Posteado: June 07, 2024, 12:34:32 AM

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Offline phuongcuongmsqm #6 Posteado: June 08, 2024, 08:10:35 AM

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Offline Pecan #7 Posteado: June 09, 2024, 04:18:17 AM

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Offline 2str0kE #8 Posteado: June 09, 2024, 12:21:08 PM

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Buenas takumi, ¿Qué problema soluciona esto?


Marcado como mejor respuesta por: takumi12 Posteado June 10, 2024, 12:00:16 PM

Offline zhangjianle865 #9 Posteado: June 10, 2024, 08:51:26 AM

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Buenas takumi, ¿Qué problema soluciona esto?





假设你的程序在处理网络数据时,有一个地方可能会积累很多数据。正常情况下,这些数据会存储在一个特定大小的“箱子”里(缓冲区)。但是,如果来不及处理这些数据,箱子装满了,新来的数据就会溢出来,弄得四处都是,甚至可能破坏其他东西(内存)

Gracias:


Offline jhonhy #10 Posteado: June 11, 2024, 02:08:34 PM

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Buenas takumi, ¿Qué problema soluciona esto?
假设你的程序在处理网络数据时,有一个地方可能会积累很多数据。正常情况下,这些数据会存储在一个特定大小的“箱子”里(缓冲区)。但是,如果来不及处理这些数据,箱子装满了,新来的数据就会溢出来,弄得四处都是,甚至可能破坏其他东西(内存)

Por:
Suponha que quando o seu programa processa dados de rede, há um local onde muitos dados podem se acumular. Normalmente, esses dados são armazenados em uma “caixa” (buffer) de tamanho específico. Porém, se não houver tempo para processar os dados e a caixa estiver cheia, os novos dados irão transbordar, chegar a todos os lugares e talvez até destruir outras coisas (memória).


Offline Pecan #11 Posteado: July 03, 2024, 03:50:41 AM

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I dont get it how it works. For me it seems like this hook just reset local variables, that were defined in class CWsctlc and they were not used anywhere. But maybe I dont understand what FuncToDWORD does.

On my client it doesnt help. People get stuck on map, cant attack, cant tp and switch character or select server, but they always can send /post wtf... I hoped this is solution for it, but unfortunately its not. And it always happens to players playing on wifi, very rare on cable.


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