No estoy seguro que tus archivos tengan esa caracteristica desarrollada, pero busca el archivo IGC_miningSystem.xml
<?xml version="1.0" encoding="utf-8"?>
<!--
// ============================================================
// == INTERNATIONAL GAMING CENTER NETWORK
// == www.igcn.mu
// == (C) 2018 IGC-Network (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of IGCN Group MuOnline Server files.
// ============================================================
//
// ### MiningSystem::SuccessInfo ###
// ChanceStartValue: A sort of denominator in formula RateX/ChanceStartValue)
//
// ### MiningSystem::SuccessInfo::Twinkle ### - section does not allow defining other mining holes than already defined
// Type: Mining hole type, Type is a item index from MonsterList.xml
// DurabilityDec: Amount of durability the Pandora Pick (0, 41) will be decreased by every mining attempt
// Rate1: Success Rate for a reward from mining Stage 1, formula Rate1/ChanceStartValue
// Rate2: Success Rate for a reward from mining Stage 2, formula Rate2/ChanceStartValue
// Rate3: Success Rate for a reward from mining Stage 3, formula Rate3/ChanceStartValue
// Rate4: Success Rate for a reward from mining Stage 4, formula Rate4/ChanceStartValue
// Rate5: Success Rate for a reward from mining Stage 5, formula Rate5/ChanceStartValue
//
// ### MiningSystem::RewardInfo::Twinkle ###
// Type: Mining hole type the reward will be issued for, Type is a item index from MonsterList.xml
// Stage: Defines Stage of mining on the Twinkle type to receive defined rewards
// NitifyItemCat: Expected Item Reward Category from ItemList.xml
// NotifyItemIndex: Expected Item Reward Index from ItemList.xml
// JewelCount: Reward Item Count
//
// ### MiningSystem::RewardInfo::Twinkle::Reward ### - defines output reward depending of JewelCount value declared in higher section
// ItemCat: Output reward Item Category (ItemList.xml), if JewelCount configured in MiningSystem::RewardInfo::Twinkle section is higher or equal to 10
// it is necessary to setup output reward in bundles of Jewels, e.g. Reward item is Jewel of Bless and JewelCount is 20, then in Reward section configure ItemCat
// and ItemIndex of Jewel of Bless Bundle with appropriate level and count, see description below:
// + Jewel of Bless (14,13) - NotifyItem
// ~ Bundle of Jewel of Bless 10 (12,30,0)
// ~ Bundle of Jewel of Bless 20 (12,30,1)
// ~ Bundle of Jewel of Bless 30 (12,30,2)
// + Jewel of Soul (14,14) - NotifyItem
// ~ Bundle of Jewel of Soul 10 (12,31,0)
// ~ Bundle of Jewel of Soul 20 (12,31,1)
// ~ Bundle of Jewel of Soul 30 (12,31,2)
// + Jewel of Life (14,16) - NotifyItem
// ~ Bundle of Jewel of Life 10 (12,136,0)
// ~ Bundle of Jewel of Life 20 (12,136,1)
// ~ Bundle of Jewel of Life 30 (12,136,2)
// + Jewel of Creation (14,22) - NotifyItem
// ~ Bundle of Jewel of Creation 10 (12,137,0)
// ~ Bundle of Jewel of Creation 20 (12,137,1)
// ~ Bundle of Jewel of Creation 30 (12,137,2)
// ItemIndex: see ItemCat description
// ItemLevel: Output reward Item Level
// ItemCount: Output Reward Item Count
//
// ### MiningSystem::PandoraSuccessInfo::Twinkle ### - special prize reward for mining of the specified hole twinkle type
// Type: Mining hole type, Type is a item index from MonsterList.xml
// Stage: Defines Stage of mining on the Twinkle type to receive defined rewards
// Rate: Success Rate for the reward from mining on the hole, formula Rate/ChanceStartValue
//
// ### MiningSysten::PandoraRewardInfo ###
// See description of MiningSystem::RewardInfo::Twinkle::Reward section above, functionality is same
//
// ### MiningSystem::MapName ### - used for display purpose in notices of Pandora Rewards
// Number: Map Number
// Name: Display name for notice purpose
//
// ## MiningSystem::RepairValue ### - defines values the Pandora Pick durability will be increase by on putting into it Jewel of Bless of Jewel of Bless Bundles
// MaxValue: Protection, maximum value for Value property, if Value will be set to higher than defined in MaxValue then MaxValue value will be used
//
// ## MiningSystem::RepairValue::Repair ###
// ItemCat: Category of Jewel of Bless or Bless Bundles
// + Jewel of Bless (14,13) - NotifyItem
// ~ Bundle of Jewel of Bless 10 (12,30,0)
// ~ Bundle of Jewel of Bless 20 (12,30,1)
// ~ Bundle of Jewel of Bless 30 (12,30,2)
// ItemIndex: See above ItemCat description
// ItemLevel: Item Level, see ItemCat description for values
// Value: Durability the Pandora Pick durability will be increased by on Jewel of Bless or Jewel of Bless Bundle put
//
// ### MiningSystem::Spot::Spawn ###
// Index: Mining area spot index, refer to IGC_MonsterList.xml (605~607)
// MapNumber: Map number the spot is located on
// Distance: Range within which the mining spots area spawned from start coordinates
// StartX: Start X coordinate of the mining area
// StartY: Start Y coordinate of the mining area
// Dir: Direction the spot turned at after the spawn
// ~ 0: Central
// ~ 1: South-West
// ~ 2: South
// ~ 3: South-East
// ~ 4: East
// ~ 5: North-East
// ~ 6: North
// ~ 7: North-West
// ~ 8: West
// ~ -1: Random
//
// STRICTLY NO COMMENTS INSIDE TAGS
-->
<MiningSystem>
<SuccessInfo ChanceStartValue="1000000">
<Twinkle Type="605" DurabilityDec="2" Rate1="475000" Rate2="491667" Rate3="496429" Rate4="467188" Rate5="475126" />
<Twinkle Type="606" DurabilityDec="4" Rate1="475000" Rate2="491667" Rate3="463333" Rate4="469118" Rate5="476632" />
<Twinkle Type="607" DurabilityDec="8" Rate1="475000" Rate2="491667" Rate3="479310" Rate4="475385" Rate5="475311" />
</SuccessInfo>
<RewardInfo>
<Twinkle Type="605" Stage="1" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="1">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="1" />
</Twinkle>
<Twinkle Type="605" Stage="2" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="3">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="3"/>
</Twinkle>
<Twinkle Type="605" Stage="3" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="7">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="7" />
</Twinkle>
<Twinkle Type="605" Stage="4" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="16">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="6" />
</Twinkle>
<Twinkle Type="605" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="33">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="3" />
</Twinkle>
<Twinkle Type="606" Stage="1" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="2">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="2" />
</Twinkle>
<Twinkle Type="606" Stage="2" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="6">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="6" />
</Twinkle>
<Twinkle Type="606" Stage="3" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="15">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="5" />
</Twinkle>
<Twinkle Type="606" Stage="4" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="34">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="4" />
</Twinkle>
<Twinkle Type="606" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="67">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="2" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="7" />
</Twinkle>
<Twinkle Type="607" Stage="1" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="4">
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="4" />
</Twinkle>
<Twinkle Type="607" Stage="2" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="12">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="2" />
</Twinkle>
<Twinkle Type="607" Stage="3" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="29">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="1" ItemCount="1" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="9" />
</Twinkle>
<Twinkle Type="607" Stage="4" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="65">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="2" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="5" />
</Twinkle>
<Twinkle Type="607" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="125">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="4" />
<Reward ItemCat="14" ItemIndex="13" ItemLevel="0" ItemCount="5" />
</Twinkle>
</RewardInfo>
<PandoraSuccessInfo>
<Twinkle Type="605" Stage="5" Rate="25000" />
<Twinkle Type="606" Stage="5" Rate="19000" />
<Twinkle Type="607" Stage="5" Rate="18000" />
</PandoraSuccessInfo>
<PandoraRewardInfo>
<Twinkle Type="605" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="100">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="3" />
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
</Twinkle>
<Twinkle Type="606" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="400">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="13" />
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
</Twinkle>
<Twinkle Type="607" Stage="5" NotifyItemCat="14" NotifyItemIndex="13" JewelCount="1000">
<Reward ItemCat="12" ItemIndex="30" ItemLevel="2" ItemCount="33" />
<Reward ItemCat="12" ItemIndex="30" ItemLevel="0" ItemCount="1" />
</Twinkle>
</PandoraRewardInfo>
<MapName>
<Map Number="4" Name="Lost Tower" />
<Map Number="8" Name="Tarkan" />
<Map Number="33" Name="Aida" />
<Map Number="56" Name="Swamp of Peace" />
<Map Number="57" Name="La Cleon" />
</MapName>
<RepairValue MaxValue="120">
<Repair ItemCat="14" ItemIndex="13" ItemLevel="0" Value="4" />
<Repair ItemCat="12" ItemIndex="30" ItemLevel="0" Value="40" />
<Repair ItemCat="12" ItemIndex="30" ItemLevel="1" Value="80" />
<Repair ItemCat="12" ItemIndex="30" ItemLevel="2" Value="120" />
</RepairValue>
<Spot>
<Spawn Index="605" MapNumber="4" Distance="3" StartX="202" StartY="75" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="4" Distance="3" StartX="206" StartY="80" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="4" Distance="3" StartX="211" StartY="80" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="4" Distance="3" StartX="212" StartY="76" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="4" Distance="3" StartX="208" StartY="72" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="4" Distance="3" StartX="207" StartY="76" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8" Distance="5" StartX="188" StartY="54" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8" Distance="5" StartX="198" StartY="64" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8" Distance="5" StartX="206" StartY="72" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8" Distance="5" StartX="206" StartY="55" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="8" Distance="5" StartX="186" StartY="60" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="8" Distance="5" StartX="164" StartY="58" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="8" Distance="5" StartX="197" StartY="57" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="8" Distance="5" StartX="192" StartY="73" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="8" Distance="5" StartX="203" StartY="65" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="8" Distance="5" StartX="205" StartY="59" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="8" Distance="5" StartX="201" StartY="70" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="8" Distance="5" StartX="199" StartY="56" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="33" Distance="3" StartX="83" StartY="15" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="33" Distance="3" StartX="76" StartY="9" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="33" Distance="3" StartX="88" StartY="7" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="33" Distance="3" StartX="91" StartY="12" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="33" Distance="3" StartX="83" StartY="12" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="33" Distance="3" StartX="79" StartY="10" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="139" StartY="113" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="145" StartY="109" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="143" StartY="99" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="135" StartY="100" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="56" Distance="5" StartX="130" StartY="111" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="56" Distance="5" StartX="134" StartY="105" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="56" Distance="5" StartX="142" StartY="105" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="56" Distance="5" StartX="138" StartY="109" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="56" Distance="5" StartX="137" StartY="101" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="56" Distance="5" StartX="141" StartY="105" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="56" Distance="5" StartX="145" StartY="119" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="56" Distance="5" StartX="142" StartY="109" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="57" Distance="3" StartX="211" StartY="208" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="57" Distance="3" StartX="220" StartY="203" Dir="-1" /> <!-- -->
<Spawn Index="605" MapNumber="57" Distance="3" StartX="222" StartY="208" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="57" Distance="3" StartX="223" StartY="203" Dir="-1" /> <!-- -->
<Spawn Index="606" MapNumber="57" Distance="3" StartX="217" StartY="208" Dir="-1" /> <!-- -->
<Spawn Index="607" MapNumber="57" Distance="3" StartX="224" StartY="221" Dir="-1" /> <!-- -->
</Spot>
</MiningSystem>