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Autor Topic: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito  (Visto 10464 veces)

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Offline davidrcj #20 Posteado: April 18, 2023, 12:26:47 PM

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@kayito Thanks for share! How to show MU logo ?


Import.h
Code: [Select]
#define RenderInfomationR			((int(*)()) 0x004D5EC0)
Main.cpp
Code: [Select]
void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}

Code: [Select]
SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo);				//SPK NEW - Xóa logo cũ, Ghi lại logo mới	
Alguien tendrá los offset para el Main 1.04j kor ?


Offline NghienMU #21 Posteado: April 18, 2023, 12:29:21 PM

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@kayito Thanks for share! How to show MU logo ?



What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?

I'm sure bro. I using code Louis13.

I can't get it to show these :( pleasee help me!



Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems

You're right :D I fixed it. How to make a fireball like yours and fix this? Thanks!




just clean your dll of all junk code and use exactly the provided here.

I added it to a clean source code but it still doesn't look like the image @kayito provided

Gracias:


Online lkt22 #22 Posteado: April 18, 2023, 12:34:03 PM

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@kayito Thanks for share! How to show MU logo ?



What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?

I'm sure bro. I using code Louis13.

I can't get it to show these :( pleasee help me!



Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems

You're right :D I fixed it. How to make a fireball like yours and fix this? Thanks!




just clean your dll of all junk code and use exactly the provided here.

I added it to a clean source code but it still doesn't look like the image @kayito provided

I think improbable.. particularly I don't use the Main S6, but others have already directly added the posted code and it worked perfectly.


Offline NghienMU #23 Posteado: April 18, 2023, 12:42:43 PM

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@kayito Thanks for share! How to show MU logo ?



What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?

I'm sure bro. I using code Louis13.

I can't get it to show these :( pleasee help me!



Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems

You're right :D I fixed it. How to make a fireball like yours and fix this? Thanks!




just clean your dll of all junk code and use exactly the provided here.

I added it to a clean source code but it still doesn't look like the image @kayito provided

I think improbable.. particularly I don't use the Main S6, but others have already directly added the posted code and it worked perfectly.

if I'm not mistaken, no one has yet produced the results as the image provided by Kaytio, missing the fireball and there is a light streak on the background image as I have circled


Offline kayito #24 Posteado: April 18, 2023, 04:14:51 PM

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@kayito Thanks for share! How to show MU logo ?


Import.h
Code: [Select]
#define RenderInfomationR			((int(*)()) 0x004D5EC0)
Main.cpp
Code: [Select]
void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}

Code: [Select]
SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo);				//SPK NEW - Xóa logo cũ, Ghi lại logo mới	
Alguien tendrá los offset para el Main 1.04j kor ?

Te confundiste de post bro. Esto ES sacado del 1.04j kor.

Gracias:


Offline NVPGame #25 Posteado: April 19, 2023, 12:43:37 PM

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@kayito Thanks for share! How to show MU logo ?


Import.h
Code: [Select]
#define RenderInfomationR			((int(*)()) 0x004D5EC0)
Main.cpp
Code: [Select]
void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}

Code: [Select]
SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo);				//SPK NEW - Xóa logo cũ, Ghi lại logo mới	

Thank bro! nhưng e add vào thì nó ko remove đc cái nền đen vs logo bị méo bro ạ
blob:https://imgur.com/bbd8a195-3e42-4a18-967c-6780cc654b25


Không remove đc nền đen thì do OZT đó có vấn đề, phải định dạng chuẩn TGA dạng Type = 32bit không Compress RLE. khi chuyển đổi qua OZT.
Hình ảnh méo thì mình căng lại ở W & H trong Render. Xem size nó là bao nhiêu của Chiều Dài & Chiều rộng rồi khai thôi!
Code: [Select]
RenderBitmap(0x17905, 217.60001, 25.0, WWW, HHH, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface


Offline NghienMU #26 Posteado: April 23, 2023, 11:38:25 AM

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Citar



Who can help me to fix this? Thanks!


Offline davidrcj #27 Posteado: April 25, 2023, 08:54:54 AM

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@kayito Thanks for share! How to show MU logo ?


Import.h
Code: [Select]
#define RenderInfomationR			((int(*)()) 0x004D5EC0)
Main.cpp
Code: [Select]
void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}

Code: [Select]
SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo);				//SPK NEW - Xóa logo cũ, Ghi lại logo mới	
Alguien tendrá los offset para el Main 1.04j kor ?

Te confundiste de post bro. Esto ES sacado del 1.04j kor.
Si, pensé que tenían el offset del logo para el Main 1.04j kor, no lo logro encontrar, para terminar el select server  custom bro que me falta, solo ese offset.


Offline Saige #28 Posteado: May 04, 2023, 03:00:39 AM

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Auto Exit Client after loading.
how to fix?

thanks


Offline Ryzenn #29 Posteado: September 12, 2023, 02:25:36 PM

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Consulta bro, se le puede cambiar el numero de map y object? ya que, al cambiarlo, el cliente carga, pero antes de entrar se cierra automaticamente...

Se tu mismo, lo demás lo vas aprendiendo por el camino.

Offline wellwisher22 #30 Posteado: September 17, 2023, 07:26:50 AM

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Aqui ficou assim, alguem pra judar?
Season 6 downgrade Files Zeus


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