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Autor Topic: Offset de camara 3d [varios mains]  (Visto 1749 veces)

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Offline malon2k Posteado: October 11, 2016, 03:13:07 PM | Modificado: October 11, 2016, 03:32:04 PM by malon2k

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Offsets 3D - Diversos mains.
Código:
; ----------------------------------------
; # Offsets Camera 3D - 97D
; ----------------------------------------

float *Camera_Zoom = (float*) 0x51F7F1;
float *Camera_PosZ = (float*) 0x54D970;
float *Camera_RotZ = (float*) 0x88A35E0;
float *Camera_RotY = (float*) 0x54DD4C;

float *Camera_TLeft = (float*) 0x4F4468;
float *Camera_TRight = (float*) 0x4F447E;
float *Camera_BLeft = (float*) 0x4F448E;
float *Camera_BRight = (float*) 0x4F449E;
float *Camera_ClipX = (float*) 0x54DCB0;
float *Camera_ClipY = (float*) 0x5F00D1;
float *Camera_GlClip = (float*) 0x51F862;
DWORD *Screen_W = (DWORD*) 0x55C4EC;
DWORD *Screen_H = (DWORD*) 0x55C4F0;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.07N
; ----------------------------------------

Camera_Zoom = (float*) 0x4A7839; //
Camera_GlClip = (float*) 0x4A7A24; //
Camera_RotY = (float*) 0x8E198C; //
Camera_RotZ = (float*) 0x818BB88; //
Camera_PosZ = (float*) 0x8E1364; //
Camera_ClipX = (float*) 0x8E227C; //
Camera_ClipY = (float*) 0x5DBFD9; //
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.07X
; ----------------------------------------

Camera_Zoom = (float*) 0x623159;
Camera_GlClip = (float*) 0x623344;
Camera_RotY = (float*) 0x8E02EC;
Camera_RotZ = (float*) 0x8187FA8;
Camera_PosZ = (float*) 0x8DF35C;
Camera_ClipX = (float*) 0x8E01B4;
Camera_ClipY = (float*) 0x5CC759;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.07H
; ----------------------------------------

Camera_Zoom = (float*) 0x61E7F9;
Camera_GlClip = (float*) 0x61E9E4;
Camera_RotY = (float*) 0x8D22CC;
Camera_RotZ = (float*) 0x81772B8;
Camera_PosZ = (float*) 0x8D1350;
Camera_ClipX = (float*) 0x8D2194;
Camera_ClipY = (float*) 0x5C8829;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.04J
; ----------------------------------------

Camera_GlClip = (float*) 0x6364ad;
Camera_Zoom = (float*) 0x660390;
Camera_RotY = (float*) 0x758A30;
Camera_RotZ = (float*) 0x7AFE994;
Camera_PosZ = (float*) 0x757994;
Camera_ClipX = (float*) 0x7588B4;
Camera_ClipY = (float*) 0x608347;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.03K
; ----------------------------------------
Camera_GlClip = (float*) 0x6003d4;
Camera_Zoom = (float*) 0x6001E9;
Camera_RotY = (float*) 0x88BC78;
Camera_RotZ = (float*) 0x809F150;
Camera_PosZ = (float*) 0x88ACFC;
Camera_ClipX = (float*) 0x88BB18;
Camera_ClipY = (float*) 0x5AB4CD;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.05D
; ----------------------------------------
Camera_Zoom = (float*) 0x5EB2E9;
Camera_GlClip = (float*) 0x5EB4D4;
Camera_RotY = (float*) 0x814BE8;
Camera_RotZ = (float*) 0x7FE025C;
Camera_PosZ = (float*) 0x813CBC;
Camera_ClipX = (float*) 0x814AA0;
Camera_ClipY = (float*) 0x59DAA4;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.06D
; ----------------------------------------
Camera_Zoom = (float*) 0x606879;
Camera_GlClip = (float*) 0x606A64;
Camera_RotY = (float*) 0x87DEB4;
Camera_RotZ = (float*) 0x8117438;
Camera_PosZ = (float*) 0x87CF5C;
Camera_ClipX = (float*) 0x87DD84;
Camera_ClipY = (float*) 0x5B53D9;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.06B
; ----------------------------------------
Camera_Zoom = (float*) 0x606849;
Camera_GlClip = (float*) 0x606A34;
Camera_RotY = (float*) 0x87DEA4;
Camera_RotZ = (float*) 0x8117398;
Camera_PosZ = (float*) 0x87CF4C;
Camera_ClipX = (float*) 0x87DD74;
Camera_ClipY = (float*) 0x5B53D9;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.05S
; ----------------------------------------
Camera_Zoom = (float*) 0x5EFFF9;
Camera_GlClip = (float*) 0x5F01E4;
Camera_RotY = (float*) 0x824C28;
Camera_RotZ = (float*) 0x7FF263C;
Camera_PosZ = (float*) 0x823CBC;
Camera_ClipX = (float*) 0x824AD8;
Camera_ClipY = (float*) 0x5A0E1D;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.05T
; ----------------------------------------
Camera_Zoom = (float*) 0x5EFDE9;
Camera_GlClip = (float*) 0x5EFFD4;
Camera_RotY = (float*) 0x824C28;
Camera_RotZ = (float*) 0x7FF262C;
Camera_PosZ = (float*) 0x823CBC;
Camera_ClipX = (float*) 0x824AD8;
Camera_ClipY = (float*) 0x5A0BDD;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.05H
; ----------------------------------------
Camera_Zoom = (float*) 0x5EB179;
Camera_GlClip = (float*) 0x5EB364;
Camera_RotY = (float*) 0x814BE8;
Camera_RotZ = (float*) 0x7FE0254;
Camera_PosZ = (float*) 0x813CBC;
Camera_ClipX = (float*) 0x814AA0;
Camera_ClipY = (float*) 0x59D934;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.05X
; ----------------------------------------
Camera_Zoom = (float*) 0x5EFEC9;
Camera_GlClip = (float*) 0x5F00B4;
Camera_RotY = (float*) 0x825C28;
Camera_RotZ = (float*) 0x7FF35FC;
Camera_PosZ = (float*) 0x824CBC;
Camera_ClipX = (float*) 0x825AD8;
Camera_ClipY = (float*) 0x5A0C7D;

Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.02H Vietnam
; ----------------------------------------
Camera_Zoom = (float*) 0x6A1910;
Camera_GlClip = (float*) 0x67FE73;
Camera_RotY = (float*) 0x7198A8;
Camera_RotZ = (float*) 0x8058CE0;
Camera_PosZ = (float*) 0x717718;
Camera_ClipX = (float*) 0x7197C4;
Camera_ClipY = (float*) 0x653D77;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.02C GMO
; ----------------------------------------
Camera_Zoom = (float*) 0x6A1910;
Camera_GlClip = (float*) 0x67FE73;
Camera_RotY = (float*) 0x7198A8;
Camera_RotZ = (float*) 0x8058CE0;
Camera_PosZ = (float*) 0x717718;
Camera_ClipX = (float*) 0x7197C4;
Camera_ClipY = (float*) 0x653D77;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.03c Taiwan season 4.5
; ----------------------------------------
Camera_Zoom = 0x005F7919
Camera_RotY = 0x00874C50
Camera_RotZ = 0x0804EE48
Camera_PosZ = 0x00873D0C
Camera_ClipX = 0x00874AF8
Camera_ClipY = 0x005A50D4

Gracias:


Offline LimBisky #1 Posteado: March 28, 2018, 11:56:37 PM

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Muchas gracias. donde puedo preguntar asobre alguna guia para agregar la dll de zerg trae cam 3d y minimap


Offline caron22 #2 Posteado: March 29, 2018, 11:45:52 AM

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Muchas gracias. donde puedo preguntar asobre alguna guia para agregar la dll de zerg trae cam 3d y minimap
Creo que estas hablando de la inestable serg de la 97d, si es asi solo te tendria que pasar el main que levanta dicha dll ya que creo que le agregaron algo mas al main para que pueda iniciar con esa dll.

El halago en exceso, debilita y, en su justa medida, motiva
https://www.youtube.com/channel/UCN14tZ3cPSFaseVo8V6SL2g?view_as=subscriber

Offline demmian2 #3 Posteado: June 23, 2020, 01:09:32 PM

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alguno de estos offset es compatible con el cliente version 1.05.07 para s8 Louis U13?

C++, Python programmer

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