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Autor Topic: AntiSpeed  (Visto 2606 veces)

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Offline Odisk Posteado: June 22, 2020, 02:18:58 AM

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one day

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Offline manfromvn #1 Posteado: June 22, 2020, 02:27:04 AM

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is it working for 1.04d? do you have code for anti run speed? thanks for share

Gracias:


Offline Odisk #2 Posteado: June 22, 2020, 02:41:17 AM

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is it working for 1.04d? do you have code for anti run speed? thanks for share

Hi my friend
Yes, it works for any version, You just have to change some syntax :)

one day

Offline J2Team #3 Posteado: June 22, 2020, 03:10:54 AM

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¡Hola! ¿Dónde puedo ponerlos?


Offline Odisk #4 Posteado: June 22, 2020, 03:29:36 AM

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¡Hola! ¿Dónde puedo ponerlos?

Hola esto es parte de las src del server amigo

tienes que implementar el codigo en el server para que funcione.

one day

Offline gacon201294 #5 Posteado: June 22, 2020, 06:18:30 AM

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¡Hola! ¿Dónde puedo ponerlos?

Hola esto es parte de las src del server amigo

tienes que implementar el codigo en el server para que funcione.
\
CAN YOU SHARE CLEARLY ORDER THE SOURCE CODE?


Offline Jean LR #6 Posteado: June 22, 2020, 10:27:31 AM

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va en el GS o el main?


Offline LeeHenry #7 Posteado: June 22, 2020, 01:09:38 PM

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You can share custom files or config file (txt ,ini)


Offline ConejoMalo #8 Posteado: June 22, 2020, 01:14:14 PM

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 aplausos   parte gameserver para que arranque


Servicios de  Reparacion de bug Files Muemu, desde source y agregados Custom, soporte de configuracion.

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Offline Yasser #9 Posteado: July 02, 2020, 04:40:09 AM

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how could you include these sources in 1.4D?
I'm having some difficulties replacing syntaxes :/


Offline Yasser #10 Posteado: July 08, 2020, 05:20:45 PM

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I managed to adapt to 1.04D, but the system does not detect Speed: /

is this statement correct?

Code: [Select]
			case 0x1E:
gSkillManager.CGDurationSkillAttackRecv((PMSG_DURATION_SKILL_ATTACK_RECV*)lpMsg,aIndex);
switch(lpMsg[3])
{
case 0x2B:
SpeedSystem::CheckAttack(aIndex);
break;
}
break;


Offline waltervg91 #11 Posteado: July 16, 2020, 02:23:17 PM

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Disculpen la ignorancia.
Esto ya esta dentro del gameserver del MuServer
;==================================================
; Hack Settings
;==================================================
CheckSpeedHack = 0
CheckSpeedHackTolerance = 0
CheckLatencyHack = 0
CheckLatencyHackTolerance = 0
CheckAutoPotionHack = 0
CheckAutoPotionHackTolerance = 0
CheckAutoComboHack = 0
CheckAutoComboHackTolerance = 0

Con este codigo entonces hago funcional la opcion de speed hack. Que entiendo entonces no estan implementados en los files MUEMU?

Y tambien queria consultarles que se mide con esto CheckSpeedHackTolerance ?

Gracias:


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