enum ePlayerAction //-> Player.bmd Actions
{
ANIM_RESET = 0, // Animation reset
ANIM_STAND1 = 1,
ANIM_STAND2 = 2,
ANIM_STAND3 = 3,
ANIM_STAND4 = 4,
ANIM_STAND5 = 5,
ANIM_STAND6 = 6,
ANIM_STAND7 = 7,
ANIM_STAND8 = 8,
ANIM_FLYSTAND1 = 9,
ANIM_FLYSTAND2 = 10,
ANIM_PETSTAND1 = 11,
ANIM_PETSTAND2 = 12,
ANIM_WALK1 = 13,
ANIM_WALK2 = 14,
ANIM_WALK3 = 15,
ANIM_WALK4 = 16,
ANIM_WALK5 = 17,
ANIM_WALK6 = 18,
ANIM_WALK7 = 19,
ANIM_WALK8 = 20,
ANIM_SWIM1 = 21,
ANIM_RUN1 = 22,
ANIM_RUN2 = 23,
ANIM_RUN3 = 24,
ANIM_RUN4 = 25,
ANIM_RUN5 = 26,
ANIM_RUN6 = 27,
ANIM_RUN7 = 28,
ANIM_SWIM2 = 29,
ANIM_SWIMSTAND1 = 30,
ANIM_SWIMSTAND2 = 31,
ANIM_PETWALK1 = 32,
ANIM_PETWALK2 = 33,
ANIM_ATTACK1 = 34,
ANIM_ATTACK2 = 35,
ANIM_ATTACK3 = 36,
ANIM_ATTACK4 = 37,
ANIM_ATTACK5 = 38,
ANIM_ATTACK6 = 39,
ANIM_ATTACK7 = 40,
ANIM_ATTACK8 = 41,
ANIM_ATTACK9 = 42,
ANIM_ATTACK10 = 43,
ANIM_ATTACK11 = 44,
ANIM_ATTACK12 = 45,
ANIM_ATTACKELF1 = 46,
ANIM_ATTACKELF2 = 47,
ANIM_ATTACKELF3 = 48,
ANIM_ATTACKELF4 = 49,
ANIM_PETATTACK1 = 50,
ANIM_PETATTACK2 = 51,
ANIM_PETATTACK3 = 52,
ANIM_PETATTACK4 = 53,
ANIM_PETATTACKELF1 = 54,
ANIM_PETATTACKELF2 = 55,
ANIM_ATTACK13 = 56,
ANIM_ATTACK14 = 57,
ANIM_ATTACK15 = 58,
ANIM_ATTACK16 = 59,
ANIM_ATTACK17 = 60,
ANIM_ATTACK18 = 61,
ANIM_ATTACK19 = 62,
ANIM_ATTACK20 = 63,
ANIM_PETATTACK5 = 64,
ANIM_PETATTACK6 = 65,
ANIM_PETATTACK7 = 66,
ANIM_ATTACK21 = 67,
ANIM_ATTACK22 = 68,
ANIM_ATTACK23 = 69,
ANIM_PETSTAND3 = 70,
ANIM_PETSTAND4 = 71,
ANIM_STAND9 = 72,
ANIM_WALK9 = 73,
ANIM_PETSTAND5 = 74,
ANIM_PETSTAND6 = 75,
ANIM_ATTACK24 = 76,
ANIM_ATTACK25 = 77,
ANIM_PETATTACK8 = 78,
ANIM_PETATTACK9 = 79,
ANIM_PETATTACK10 = 80,
ANIM_PETATTACK11 = 81,
ANIM_PETATTACK12 = 82,
ANIM_PETATTACK13 = 83,
ANIM_PETATTACK14 = 84,
ANIM_PETATTACK15 = 85,
ANIM_PETATTACK16 = 86,
ANIM_PETATTACK17 = 87,
ANIM_PETATTACK18 = 88,
ANIM_PETATTACK19 = 89,
ANIM_PETATTACK20 = 90,
ANIM_PETATTACK21 = 91,
ANIM_PETATTACK22 = 92,
ANIM_PETATTACK23 = 93,
ANIM_PETATTACKELF3 = 94,
ANIM_PETATTACK24 = 95,
ANIM_PETATTACK25 = 96,
ANIM_PETATTACKELF4 = 97,
ANIM_PETATTACK26 = 98,
ANIM_PETATTACK27 = 99,
ANIM_PETATTACK28 = 100,
ANIM_PETATTACK29 = 101,
ANIM_PETATTACK30 = 102,
ANIM_PETATTACK31 = 103,
ANIM_PETATTACK32 = 104,
ANIM_PETATTACK33 = 105,
ANIM_PETSTAND7 = 106,
ANIM_PETSTAND8 = 107,
ANIM_PETSTAND9 = 108,
ANIM_PETSTAND10 = 109,
ANIM_PETSTAND11 = 110,
ANIM_PETSTAND12 = 111,
ANIM_PETSTAND13 = 112,
ANIM_PETSTAND14 = 113,
ANIM_PETSTAND15 = 114,
ANIM_PETSTAND16 = 115,
ANIM_PETSTAND17 = 116,
ANIM_PETSTAND18 = 117,
ANIM_PETSTAND19 = 118,
ANIM_PETSTAND20 = 119,
ANIM_PETSTAND21 = 120,
ANIM_PETSTAND22 = 121,
ANIM_PETSTAND23 = 122,
ANIM_PETSTAND24 = 123,
ANIM_PETSTAND25 = 124,
ANIM_PETSTAND26 = 125,
ANIM_ATTACKELF5 = 126,
ANIM_ATTACKELF6 = 127,
ANIM_ATTACKELF7 = 128,
ANIM_ATTACKELF8 = 129,
ANIM_PETATTACKELF5 = 130,
ANIM_PETATTACKELF6 = 131,
ANIM_ATTACK26 = 132,
ANIM_ATTACK27 = 133,
ANIM_ATTACK28 = 134,
ANIM_ATTACK29 = 135,
ANIM_WIN1 = 136,
ANIM_FALL = 137,
ANIM_STAND10 = 138,
ANIM_WALK10 = 139,
ANIM_RUN8 = 140,
ANIM_ATTACK30 = 141,
ANIM_ATTACK31 = 142,
ANIM_ATTACK32 = 143,
ANIM_ATTACK33 = 144,
ANIM_ATTACK34 = 145,
ANIM_ATTACK35 = 146,
ANIM_ATTACK36 = 147,
ANIM_ATTACK37 = 148,
ANIM_ATTACK38 = 149,
ANIM_ATTACK39 = 150,
ANIM_PETATTACK34 = 151,
ANIM_ATTACK40 = 152,
ANIM_INTRODUCE1 = 153,
ANIM_INTRODUCE2 = 154,
ANIM_HELLO1 = 155,
ANIM_HELLO2 = 156,
ANIM_APPLAUSE1 = 157,
ANIM_APPLAUSE2 = 158,
ANIM_CHEERS1 = 159,
ANIM_CHEERS2 = 160,
ANIM_POINT1 = 161,
ANIM_POINT2 = 162,
ANIM_COMEHERE1 = 163,
ANIM_COMEHERE2 = 164,
ANIM_DONT1 = 165,
ANIM_DONT2 = 166,
ANIM_CRY1 = 167,
ANIM_CRY2 = 168,
ANIM_EMBARRASING1 = 169,
ANIM_EMBARRASING2 = 170,
ANIM_SERIOUS1 = 171,
ANIM_SERIOUS2 = 172,
ANIM_WIN2 = 173,
ANIM_KISS1 = 174,
ANIM_LAUGH1 = 175,
ANIM_LAUGH2 = 176,
ANIM_TOUCHFACE1 = 177,
ANIM_TOUCHFACE2 = 178,
ANIM_COLD1 = 179,
ANIM_COLD2 = 180,
ANIM_ALRIGHT1 = 181,
ANIM_ALRIGHT2 = 182,
ANIM_RESPECT1 = 183,
ANIM_YESSIR = 184,
ANIM_STRETCHARM1 = 185,
ANIM_RESPECT2 = 186,
ANIM_STRETCHARM2 = 187,
ANIM_HUSTLE = 188,
ANIM_COMEON = 189,
ANIM_LOOKAROUND = 190,
ANIM_CHEERS3 = 191,
ANIM_CHEERS4 = 192,
ANIM_DANCE1 = 193,
ANIM_GO = 194,
ANIM_EMERGE = 195,
ANIM_HURT = 196,
ANIM_DIE = 197,
ANIM_ROLL = 198,
ANIM_SIT1 = 199,
ANIM_SIT2 = 200,
ANIM_SIT3 = 201,
ANIM_SIT4 = 202,
ANIM_FLOAT1 = 203,
ANIM_FLOAT2 = 204,
ANIM_WALLSTAND1 = 205,
ANIM_WALLSTAND2 = 206,
ANIM_DANCE2 = 207,
ANIM_DANCE3 = 208,
ANIM_CHEERS5 = 209,
ANIM_KISS2 = 210,
ANIM_FLOAT3 = 211
};