Solo usuarios registrados pueden comentar y agradecer, Logueate o Registrate

Autor Topic: Source codes /post /add /drop  (Visto 580 veces)

0 Miembros and 1 Guest are viewing this topic.

Offline LimBisky Posteado: May 24, 2019, 12:10:56 AM

  • 0 puntos por ventas
  • *
  • Rank: Dedicado
  • Posts: 53
  • Gracias recibida: 129
  • ar
Hola alguien puede compilar esta dll sirve para las versiones viejas

command POST

Spoiler for Hiden:
void DataSendAll(unsigned char* Packet, int Length)
{
for (int i=6400; i<7400; i++)
if(gObjIsConnected(i))
DataSend(i, Packet, Length);
}

void SendPost(int wId, LPCSTR Command, LPCSTR Text)
{
if (!IsPost) return;
if (!gObjIsConnected(wId)) return;
if (!strcmpi(Command, "/Post"))
{
MessageOutput(wId, "[%s] Usando: /Post <Msg>.", szPrefix);
MessageOutput(wId, "[%s] Preco para usar Post: %d, Level Requerido: %d", szPrefix, PostCost, PostLevel);
return;
}
gObj_SetInfo(wId);
if (gObj.Level < PostLevel)
{
MessageOutput(wId, "[%s] Voce esta level baixo para usar o /post", szPrefix);
return;
}
if (gObj.Money < PostCost)
{
MessageOutput(wId, "[%s] Voce nao tem zen suficiente para usar o /post", szPrefix);
return;
}
BYTE *Packet;
char Message[100];
Packet = (BYTE*) malloc(200);
memset(Packet, 0x00, 200);
*Packet = 0xC1;
*(Packet+2) = 0x00;
memcpy((Packet+3), gObj.Nick, strlen(gObj.Nick));
sprintf(Message, "@@[post] %s", Text);
memcpy((Packet+13), Message, strlen(Message));
int Len = (strlen(Message) + 0x13);
*(Packet+1) = Len;
DataSendAll(Packet, Len);
int Amount = (gObj.Money - PostCost);
gObj_Write(wId, gObj_Money, Amount);
MoneySend(wId, Amount);
free (Packet);
}

Command ADD

Spoiler for Hiden:
void AddStats(int aIndex)
{
   if (!IsAddCmd) return;
   cObj->Init(aIndex);
   if (!strcmpi(Message, "/add"))
   {
       MessageOutput(aIndex, "Useage: /add <Type> <Amount>");
       MessageOutput(aIndex, "The price for Add is: %d, Maximum stats: %d", AddPrice, AddMax);
       return;
   }
   if (cObj->Money < AddPrice)
   {
       MessageOutput(aIndex, "You are lacking zen! %d", AddPrice - cObj->Money);
       return;
   }
   char Param1[100];
   memset(Param1, 0x00, 100);
   GetParam(1, Message, Param1);
   int AddType = 0;
   if (!strcmpi(Param1, "str")) AddType = 0xB8;
   if (!strcmpi(Param1, "agi")) AddType = 0xBA;
   if (!strcmpi(Param1, "vit")) AddType = 0xBC;
   if (!strcmpi(Param1, "eng")) AddType = 0xBE;
   if (!strcmpi(Param1, "cmd")) AddType = 0xD8;
   if (!AddType)
   {
       MessageOutput(aIndex, "You have selected wrong type! The types are: str, agi, vit, eng, cmd");
       return;
   }
   if (cObj->Class != 4 && AddType == 0xD8)
   {
       MessageOutput(aIndex, "Only Dark Lords can use the add cmd type.");
       return;
   }
   char Param2[100];
   memset(Param2, 0x00, 100);
   GetParam(2, Message, Param2);
   int StatsToAdd = atoi(Param2);
   if (cObj->LvlUpPoints < StatsToAdd)
   {
       MessageOutput(aIndex, "You are lacking level up points! %d", StatsToAdd - cObj->LvlUpPoints);
       return;
   }
   int NowStats = cObj->GetWord(AddType);
   if ((StatsToAdd + NowStats) > AddMax)
   {
       MessageOutput(aIndex, "You are not allowed to add more than %d points!", AddMax);
       return;
   }
   BYTE Packet[5] = {0xC1, 0x05, 0x0F3, 0x06};
   Packet[4] = ((AddType % 16) ^ Cool / 2; // Nice algorithm by coNsept to convert from gObj Offsets to the add types Razz
   if (AddType == 0xD8) Packet[4] = 0x04;
   if (StatsToAdd <= 100)
       for (int i=0; i<StatsToAdd; i++)
           CGLevelUpPointAdd(Packet, aIndex);
   else
   {
       int Amount = (cObj->LvlUpPoints - StatsToAdd - 1);
       cObj->SetInt(0xA4, Amount);
       cObj->AddInt(AddType, StatsToAdd - 1);
       CGLevelUpPointAdd(Packet, aIndex);
   }
   cObj->SetInt(0xB4, cObj->Money - AddPrice);
   CGMoneySend(aIndex, cObj->Money - AddPrice);
   cObj->Init(aIndex);
   MessageOutput(aIndex, "You've added %d points. You have now %d points left.", StatsToAdd, cObj->LvlUpPoints);
   if (StatsToAdd > 100)
       MessageOutput(aIndex, "Please relog and your stats will be updated.");

Command DROP

Spoiler for Hiden:
{
   if(strlen(msg) < 18)
   {
       return;
   }

   int spaces = 0;
   for(int i=0; i < strlen(msg); i++)
   {
       if(msg == ' ')
           spaces++;
   }
   if(spaces < 7)
       return;

   if(IsObjectGM(gObjId) == false)
   {
       return;
   }

   char * PosA;
   PosA = strchr( msg , ' ' );

   char * PosB;
   PosB = strchr( PosA+1 , ' ' );

   char * PosC;
   PosC = strchr( PosB+1 , ' ' );

   char * PosD;
   PosD = strchr( PosC+1 , ' ' );

   int ItemType, ItemNr, ItemLevel;
   if(*(PosA+2) != ' ')
   {
       ItemType = (int)(*(PosA+1) - 48) * 10 + (int)(*(PosA+2) - 48);
   }
   else
   {
       ItemType = (*(PosA+1)) - 48;
   }

   if(*(PosB+2) != ' ')
   {
       ItemNr = (int)(*(PosB+1) - 48) * 10 + (int)(*(PosB+2) - 48);
   }
   else
   {
       ItemNr = (*(PosB+1)) - 48;
   }

   if(*(PosC+2) != ' ')
   {
       ItemLevel = (int)(*(PosC+1) - 48) * 10 + (int)(*(PosC+2) - 48);
   }
   else
   {
       ItemLevel = (*(PosC+1)) - 48;
   }

   int ItemSkill = (*(PosD+1)) - 48;
   int ItemLuck = (*(PosD+3)) - 48;
   int ItemOpt = (*(PosD+5)) - 48;
   int ItemExc = (*(PosD+7)) - 48;


   DWORD Item = ItemType * 512 + ItemNr;

   InvItemCreate ( gObjId , GetObjectMap(gObjId) , GetObjectPosX(gObjId) ,  GetObjectPosY(gObjId) , Item , ItemLevel , 0 ,ItemSkill , ItemLuck,  ItemOpt , -1 , ItemExc , 0 );
   GCServerMsgStringSend("[Make]: You have made an item.", gObjId, 1);

con cuidado por que las dll pesan 10kb pero la compilan y hay que estar bajando otras que pesan 1mb solo asi funcionan, hay que hacer mas ligeros los archivos.


Solo usuarios registrados pueden comentar y agradecer, Logueate o Registrate


 

Related Topics

  Subject / Started by Replies Last post
9 Replies
9698 Views
Last post January 12, 2020, 08:26:17 AM
by darkjano
2 Replies
1741 Views
Last post May 23, 2018, 12:17:06 PM
by 🐼 𝙋 𝘼 𝙉 𝘿 𝘼 🐼
49 Replies
13436 Views
Last post May 23, 2023, 09:32:26 PM
by KhongGianOL
1 Replies
901 Views
Last post January 14, 2021, 04:00:12 PM
by ballas
9 Replies
1934 Views
Last post February 24, 2024, 08:37:39 AM
by RAGNAR111