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Offline admmunowar Posteado: August 10, 2018, 12:55:14 PM | Modificado: September 09, 2018, 06:26:50 PM by admmunowar

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  • br
commandmananger.cpp

/////////////////////////////////////////////////////////////////////////////////
   this->Add(gMessage.GetMessage(730),COMMAND_COMANDOSJOGO);

/////////////////////////////////////////////////////////////////////////////////////

      case COMMAND_ONLINES:
         this->CommandOnlines(lpObj,argument);
         break;

/////////////////////////////////////////////////////////////////////////////////////////
void CCommandManager::CommandComandosJogo(LPOBJ lpObj) // OK
{

   gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,gMessage.GetMessage(724));
   gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,gMessage.GetMessage(725));
   gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,gMessage.GetMessage(726));
   gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,gMessage.GetMessage(727));
   gNotice.GCNoticeSend(lpObj->Index,0,0,0,0,0,0,gMessage.GetMessage(731));
   gNotice.GCNoticeSend(lpObj->Index,0,0,0,0,0,0,gMessage.GetMessage(728));
   gNotice.GCNoticeSend(lpObj->Index,0,0,0,0,0,0,gMessage.GetMessage(729));
   gLog.Output(LOG_COMMAND,"[Comandos] Usado por:[%s][%s]",lpObj->Account,lpObj->Name);
}

commandmananger.h

   COMMAND_ONLINES = 44,
////////////////////////////////////////////////////////////////////////////////////////////////////

   void CommandOnlines(LPOBJ lpObj,char* arg); // CUSTOM ONLINES
////////////////////////////////////////////////////////////////////////////////////////////////////


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