commandmananger.cpp
/////////////////////////////////////////////////////////////////////////////////
this->Add(gMessage.GetMessage(730),COMMAND_COMANDOSJOGO);
/////////////////////////////////////////////////////////////////////////////////////
case COMMAND_ONLINES:
this->CommandOnlines(lpObj,argument);
break;
/////////////////////////////////////////////////////////////////////////////////////////
void CCommandManager::CommandComandosJogo(LPOBJ lpObj) // OK
{
gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,gMessage.GetMessage(724));
gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,gMessage.GetMessage(725));
gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,gMessage.GetMessage(726));
gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,gMessage.GetMessage(727));
gNotice.GCNoticeSend(lpObj->Index,0,0,0,0,0,0,gMessage.GetMessage(731));
gNotice.GCNoticeSend(lpObj->Index,0,0,0,0,0,0,gMessage.GetMessage(728));
gNotice.GCNoticeSend(lpObj->Index,0,0,0,0,0,0,gMessage.GetMessage(729));
gLog.Output(LOG_COMMAND,"[Comandos] Usado por:[%s][%s]",lpObj->Account,lpObj->Name);
}
commandmananger.h
COMMAND_ONLINES = 44,
////////////////////////////////////////////////////////////////////////////////////////////////////
void CommandOnlines(LPOBJ lpObj,char* arg); // CUSTOM ONLINES
////////////////////////////////////////////////////////////////////////////////////////////////////