Autor Topic: [Files] New Server Season 12 +Custom Season 13 [China]  (Visto 7217 veces)

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Offline shangxin #40 on: July 27, 2018, 08:53:31 AM

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Offline alemao #41 on: July 27, 2018, 02:50:44 PM

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Buena tarde amigos, alguien tiene la traducción de este cliente a inglés?

Offline Anemone #42 on: July 29, 2018, 12:07:16 AM

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Buenas Noches
Estos archivos no traen el GSSiege / GSBattlecore/ GSArca y cuando trato de colocar esos 3 GS de otros files aportados aquí S12, me da el siguiente error:

https://imgur.com/a/CZYUqSU

Sir @tammadall Could this upload 3 missing files pls?

o si alguien los tiene funcionando se los agradecería por favor. gracias

Le faltan archivos GS CS, ARCA
basta utilizar o GS_CS e GS_Arca da season 12 posta ja aqui no forum run

No sirve

PD: el cliente no toma el cambio de idioma solo cambiando el text.bmd, he vajado 10 clientes s13 y y solo uno lo trae, pero no toma el text.bmd.

Offline Bruno3D #43 on: July 29, 2018, 12:32:30 PM

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isso é erro no mapaserverinfo reveja as portas do arquivo ou poste aqui a linha para que possamos te ajudar

Gracias:


Offline Anemone #44 on: July 29, 2018, 12:51:38 PM

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isso é erro no mapaserverinfo reveja as portas do arquivo ou poste aqui a linha para que possamos te ajudar

Usted tiene los GS faltantes?, podría aportarlos porfavor, por que los que he usado no me han funcionado Sir Bruno. Thx

Gracias:


Offline Bruno3D #45 on: July 29, 2018, 01:14:09 PM

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el problema no es en el gs amigo y sí en el archivo ini mapaserverinfo pone su mapaserver info para que pueda ayudarte

Gracias:


Offline Anemone #46 on: July 29, 2018, 01:23:03 PM

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el problema no es en el gs amigo y sí en el archivo ini mapaserverinfo pone su mapaserver info para que pueda ayudarte

Pero al colocar los 3 GS.exe faltantes y sus respectivos files S12, al editarlo no logro que conecte. ya que estos files les faltan algunos GS´S
he probado todas las maneras y nada, es por eso que le preguntaba si seria tan amable de decirme cuales GS esta usando usted?

<MapServer>
<ServerInfo Version="1.05.25" Serial="PoweredByIGCN800" /> <!-- Version Format: n.nn.nn, Serial format: 16 alphanumerical characters -->
   <ServerList>
      <Server Code="0"  Group="1" Initiation="1" IP="192.168.0.22" Port="55911" Name="Regular" />
      <Server Code="1" Group="1" Initiation="1" IP="192.168.0.22" Port="55914" Name="Arca" />
      <Server Code="14" Group="1" Initiation="0" IP="192.168.0.22" Port="56914" Name="Siege" />
      <Server Code="480" Group="6" Initiation="1" IP="192.168.0.22" Port="56120" Name="BattleCore" />

Muchas Gracias.

Offline Bruno3D #47 on: July 29, 2018, 01:30:01 PM

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Tenta Utilizar Esse ;)
Citar
Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<!--
// ============================================================
// == X10 MUONLINE SERVER EMULATOR
// == www.igcn.mu
// == www.muemu.pl
// == (C) 2017 IGC-Network | MUEMU (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
//
// ### MapServer::ServerInfo ### - each server added in this server must be referenced in MapServer::ServerMapping section
// Version: A version used to control Game Client versioning, same value must be configured in ServerInfo.bmd (use IGC.ToolKit to create it), format: n.nn.nn
// Serial: Sixteen (16) alphanumerical characters used for verification of Game Client validity, same value must be used in ServerInfo.bmd
//
// ### MapServer::ServerList ###
// Code: Unique code of server used to identity specific server. Values must match among IGC_ServerList.xml and every GameServer.ini
// Group: Group of servers, allowing to define a bunch of servers belonging to specified group. Moving between servers of different groups is not allowed, start value is 0
// Initiation: 1 ~ allows to move to any map which is located outside specified server, 0 ~ limits moves among maps defined within ServerMapping for the server
// IP: Address of the Server, WAN (External) address type for usual configuration type, allowed values: IP (version 4) or DNS Names - (maximum 15 characters)
// Port: Port of the server, value must match configuration of the server in IGC_ServerList.xml and GameServer.ini of the server
// Name: Name of the Server, used for in-file description purpose helping easier recognition of server
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### MapServer::ServerMapping::Server ###
// Code: defines a Server of a specified code for which Mapping will be configured
// MoveAble: 1 ~ reserves a map for the server it is configured for, 0 ~ defines that the map does not exist on specific server
// MapNumber: Map number to configure mapping rules for
// DestServerCode: Tells to which Server code character should be moved to in case of a move request to configured map number, value -1 is used for server code the map exist on
// In other meaning server cannot move character to itself, DestServerCode -1 value goes in pair with MoveAble value 1
// Name: Name of the Server, used for in-file description purpose helping easier recognition of server
//
// STRICTLY NO COMMENTS INSIDE TAGS
-->

<MapServer>
 <ServerInfo Version="1.05.25" Serial="PoweredByIGCN800" /> <!-- Version Format: n.nn.nn, Serial format: 16 alphanumerical characters -->
<ServerList>
<Server Code="0"  Group="1" Initiation="1" IP="TUIP" Port="56900" Name="Regular" />
<Server Code="13" Group="1" Initiation="0" IP="TUIP" Port="56913" Name="Arca" />
<Server Code="14" Group="1" Initiation="0" IP="TUIP" Port="56914" Name="Siege" />
<Server Code="480" Group="6" Initiation="1" IP="TUIP" Port="56120" Name="BattleCore" />
</ServerList>

<ServerMapping>
<Server Code="0"  MoveAble="0" MapNumber="30" DestServerCode="14" Name="Regular"/>
<Server Code="0"  MoveAble="0" MapNumber="31" DestServerCode="14" Name="Regular"/>
<Server Code="0"  MoveAble="0" MapNumber="34" DestServerCode="14" Name="Regular"/>
<Server Code="0"  MoveAble="0" MapNumber="41" DestServerCode="14" Name="Regular"/>
<Server Code="0"  MoveAble="0" MapNumber="42" DestServerCode="14" Name="Regular"/>
<Server Code="0"  MoveAble="1" MapNumber="79" DestServerCode="-1" Name="Regular"/>
<Server Code="0"  MoveAble="0" MapNumber="92" DestServerCode="13" Name="Regular"/>
<Server Code="0"  MoveAble="0" MapNumber="96" DestServerCode="13" Name="Regular"/>
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<Server Code="13" MoveAble="0" MapNumber="30" DestServerCode="14" Name="Arca"/>
<Server Code="13" MoveAble="0" MapNumber="31" DestServerCode="14" Name="Arca"/>
<Server Code="13" MoveAble="0" MapNumber="34" DestServerCode="14" Name="Arca"/>
<Server Code="13" MoveAble="0" MapNumber="41" DestServerCode="14" Name="Arca"/>
<Server Code="13" MoveAble="0" MapNumber="42" DestServerCode="14" Name="Arca"/>
<Server Code="13" MoveAble="1" MapNumber="79" DestServerCode="0" Name="Arca"/>
<Server Code="13" MoveAble="1" MapNumber="92" DestServerCode="-1" Name="Arca"/>
<Server Code="13" MoveAble="1" MapNumber="96" DestServerCode="-1" Name="Arca"/>
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<Server Code="14" MoveAble="1" MapNumber="30" DestServerCode="-1" Name="Siege"/>
<Server Code="14" MoveAble="1" MapNumber="34" DestServerCode="-1" Name="Siege"/>
<Server Code="14" MoveAble="1" MapNumber="31" DestServerCode="-1" Name="Siege"/>
<Server Code="14" MoveAble="1" MapNumber="41" DestServerCode="-1" Name="Siege"/>
<Server Code="14" MoveAble="1" MapNumber="42" DestServerCode="-1" Name="Siege"/>
<Server Code="14" MoveAble="1" MapNumber="79" DestServerCode="0" Name="Siege"/>
<Server Code="14" MoveAble="0" MapNumber="92" DestServerCode="13" Name="Siege"/>
<Server Code="14" MoveAble="0" MapNumber="96" DestServerCode="13" Name="Siege"/>
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<Server Code="480" MoveAble="0" MapNumber="30" DestServerCode="-1" Name="BattleCore"/>
<Server Code="480" MoveAble="0" MapNumber="34" DestServerCode="-1" Name="BattleCore"/>
<Server Code="480" MoveAble="0" MapNumber="31" DestServerCode="-1" Name="BattleCore"/>
<Server Code="480" MoveAble="0" MapNumber="41" DestServerCode="-1" Name="BattleCore"/>
<Server Code="480" MoveAble="0" MapNumber="42" DestServerCode="-1" Name="BattleCore"/>
<Server Code="480" MoveAble="1" MapNumber="79" DestServerCode="-1" Name="BattleCore"/>
<Server Code="480" MoveAble="0" MapNumber="92" DestServerCode="-1" Name="BattleCore"/>
<Server Code="480" MoveAble="0" MapNumber="96" DestServerCode="-1" Name="BattleCore"/>
</ServerMapping>
</MapServer>

Gracias:


Offline Anemone #48 on: July 29, 2018, 02:38:14 PM

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Tenta Utilizar Esse ;)
Citar
Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<!--
// ============================================================
// == X10 MUONLINE SERVER EMULATOR
// == www.igcn.mu
// == www.muemu.pl
// == (C) 2017 IGC-Network | MUEMU (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
//
// ### MapServer::ServerInfo ### - each server added in this server must be referenced in MapServer::ServerMapping section
// Version: A version used to control Game Client versioning, same value must be configured in ServerInfo.bmd (use IGC.ToolKit to create it), format: n.nn.nn
// Serial: Sixteen (16) alphanumerical characters used for verification of Game Client validity, same value must be used in ServerInfo.bmd
//
// ### MapServer::ServerList ###
// Code: Unique code of server used to identity specific server. Values must match among IGC_ServerList.xml and every GameServer.ini
// Group: Group of servers, allowing to define a bunch of servers belonging to specified group. Moving between servers of different groups is not allowed, start value is 0
// Initiation: 1 ~ allows to move to any map which is located outside specified server, 0 ~ limits moves among maps defined within ServerMapping for the server
// IP: Address of the Server, WAN (External) address type for usual configuration type, allowed values: IP (version 4) or DNS Names - (maximum 15 characters)
// Port: Port of the server, value must match configuration of the server in IGC_ServerList.xml and GameServer.ini of the server
// Name: Name of the Server, used for in-file description purpose helping easier recognition of server
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### MapServer::ServerMapping::Server ###
// Code: defines a Server of a specified code for which Mapping will be configured
// MoveAble: 1 ~ reserves a map for the server it is configured for, 0 ~ defines that the map does not exist on specific server
// MapNumber: Map number to configure mapping rules for
// DestServerCode: Tells to which Server code character should be moved to in case of a move request to configured map number, value -1 is used for server code the map exist on
// In other meaning server cannot move character to itself, DestServerCode -1 value goes in pair with MoveAble value 1
// Name: Name of the Server, used for in-file description purpose helping easier recognition of server
//
// STRICTLY NO COMMENTS INSIDE TAGS
-->

<MapServer>
 <ServerInfo Version="1.05.25" Serial="PoweredByIGCN800" /> <!-- Version Format: n.nn.nn, Serial format: 16 alphanumerical characters -->
<ServerList>
<Server Code="0"  Group="1" Initiation="1" IP="TUIP" Port="56900" Name="Regular" />
<Server Code="13" Group="1" Initiation="0" IP="TUIP" Port="56913" Name="Arca" />
<Server Code="14" Group="1" Initiation="0" IP="TUIP" Port="56914" Name="Siege" />
<Server Code="480" Group="6" Initiation="1" IP="TUIP" Port="56120" Name="BattleCore" />
</ServerList>

<ServerMapping>
<Server Code="0"  MoveAble="0" MapNumber="30" DestServerCode="14" Name="Regular"/>
<Server Code="0"  MoveAble="0" MapNumber="31" DestServerCode="14" Name="Regular"/>
<Server Code="0"  MoveAble="0" MapNumber="34" DestServerCode="14" Name="Regular"/>
<Server Code="0"  MoveAble="0" MapNumber="41" DestServerCode="14" Name="Regular"/>
<Server Code="0"  MoveAble="0" MapNumber="42" DestServerCode="14" Name="Regular"/>
<Server Code="0"  MoveAble="1" MapNumber="79" DestServerCode="-1" Name="Regular"/>
<Server Code="0"  MoveAble="0" MapNumber="92" DestServerCode="13" Name="Regular"/>
<Server Code="0"  MoveAble="0" MapNumber="96" DestServerCode="13" Name="Regular"/>
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<Server Code="13" MoveAble="0" MapNumber="30" DestServerCode="14" Name="Arca"/>
<Server Code="13" MoveAble="0" MapNumber="31" DestServerCode="14" Name="Arca"/>
<Server Code="13" MoveAble="0" MapNumber="34" DestServerCode="14" Name="Arca"/>
<Server Code="13" MoveAble="0" MapNumber="41" DestServerCode="14" Name="Arca"/>
<Server Code="13" MoveAble="0" MapNumber="42" DestServerCode="14" Name="Arca"/>
<Server Code="13" MoveAble="1" MapNumber="79" DestServerCode="0" Name="Arca"/>
<Server Code="13" MoveAble="1" MapNumber="92" DestServerCode="-1" Name="Arca"/>
<Server Code="13" MoveAble="1" MapNumber="96" DestServerCode="-1" Name="Arca"/>
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<Server Code="14" MoveAble="1" MapNumber="30" DestServerCode="-1" Name="Siege"/>
<Server Code="14" MoveAble="1" MapNumber="34" DestServerCode="-1" Name="Siege"/>
<Server Code="14" MoveAble="1" MapNumber="31" DestServerCode="-1" Name="Siege"/>
<Server Code="14" MoveAble="1" MapNumber="41" DestServerCode="-1" Name="Siege"/>
<Server Code="14" MoveAble="1" MapNumber="42" DestServerCode="-1" Name="Siege"/>
<Server Code="14" MoveAble="1" MapNumber="79" DestServerCode="0" Name="Siege"/>
<Server Code="14" MoveAble="0" MapNumber="92" DestServerCode="13" Name="Siege"/>
<Server Code="14" MoveAble="0" MapNumber="96" DestServerCode="13" Name="Siege"/>
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<Server Code="480" MoveAble="0" MapNumber="30" DestServerCode="-1" Name="BattleCore"/>
<Server Code="480" MoveAble="0" MapNumber="34" DestServerCode="-1" Name="BattleCore"/>
<Server Code="480" MoveAble="0" MapNumber="31" DestServerCode="-1" Name="BattleCore"/>
<Server Code="480" MoveAble="0" MapNumber="41" DestServerCode="-1" Name="BattleCore"/>
<Server Code="480" MoveAble="0" MapNumber="42" DestServerCode="-1" Name="BattleCore"/>
<Server Code="480" MoveAble="1" MapNumber="79" DestServerCode="-1" Name="BattleCore"/>
<Server Code="480" MoveAble="0" MapNumber="92" DestServerCode="-1" Name="BattleCore"/>
<Server Code="480" MoveAble="0" MapNumber="96" DestServerCode="-1" Name="BattleCore"/>
</ServerMapping>
</MapServer>

Ty Sir. Bruno i try.

Offline -𝐑𝐀𝐒𝐓𝐀𝐀👽 #49 on: August 19, 2018, 04:37:11 PM

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!!!!!!!!!!!!!!!!!!!!!!!!
amigo evita este tipo de comentarios que se denominan como spam. Evite ser sancionado del foro.

Saludos !!

Gracias:


Offline mayfly #50 on: August 25, 2018, 11:53:50 PM

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Can you provide "CLIENT", "DATABASE" again? or Update links

Offline 347stb972 #51 on: September 14, 2018, 06:20:23 AM

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Offline Cloud #52 on: September 14, 2018, 12:48:28 PM

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thank you

Friend, please avoid these types of comments, please avoid being penalized that this type of comments is applied as spam. to thank you have the thank you button

Regards !!!

 

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