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Messages - LeeHenry

Paginas: [1] 2
1
Season6 / Re: Share Server MuOnline 6.3 SCFMT Custom
« on: July 29, 2019, 09:25:13 AM »
yes! i'm from vn

2
Season6 / FILES Share Server MuOnline 6.3 SCFMT Custom
« on: July 26, 2019, 09:08:55 PM »
Share Server MuOnline 6.3 SCFMT Custom
Info :

- Ranktitle 1,2,3,4

- Shop ranktitle

- cleanpoint  ingame

- Effect model

- Dynamic Effect

- Fix bow/crosbow custom inventory

- supper ranktitle (not show ranktitle in character )

....

Link  :


thanks

ElfCheat

BinhChivn

HaoOn


demo :
















3
Sources Generales / Re: Interface Season3 na Season6
« on: March 27, 2019, 02:02:15 AM »
Barra de exp y el numero

Soy algo nuevo en esto jaja pero algo pude hacer..
Quizás no sea un buen método no lo se.. pero sirvió :v



Code: [Select]
//EXP
__declspec(naked) void EXP()
{
static float EXP = 221.0f;
static DWORD EXP_buff = 0x008116F5;
_asm
{
FLD DWORD PTR DS:[EXP]
FSTP QWORD PTR SS:[EBP-0x10]
jmp [EXP_buff]
}
}

//EXP MASTER
__declspec(naked) void EXPMASTER()
{
static float EXPMASTER = 221.0f;
static DWORD EXPMASTER_buff = 0x00810E58;
_asm
{
FLD DWORD PTR DS:[EXPMASTER]
FSTP QWORD PTR SS:[EBP-0x10]
jmp [EXPMASTER_buff]
}
}

Code: [Select]
//EXP
SetRange((LPVOID)0x008116EF, 0x9, ASM::NOP);
SetOp((LPVOID)0x008116EF, (LPVOID)EXP, ASM::JMP);

//EXPMASTER
SetRange((LPVOID)0x00810E52, 0x9, ASM::NOP);
SetOp((LPVOID)0x00810E52, (LPVOID)EXPMASTER, ASM::JMP);

//Posicion Exp
SetDouble((PVOID)(0x00D461C8), 198);
SetDouble((PVOID)(0x00D461D0), 435);
//Posicion Numero Exp
SetDouble((PVOID)(0x00D461C0), 425);
SetDouble((PVOID)(0x00D461B8), 431);
la verdad te quedo muy bien

Have 1.04D offset ! give thanks

4
Soporte / Ayudas / SOPORTE How to fix new pet position ?
« on: January 31, 2019, 09:18:08 AM »
Add new pet to SCF Season 6

Position error !

Please teacher me fix it !
Thank you



5
Sources Generales / Re: MuEmu RF Gloves Custom Fix 70%
« on: January 27, 2019, 02:45:58 AM »


bueno tomando nota tuve que hacer unos cambios en el codigo referente ala posicion de las float para el main 1.04D
y como resultado esto.  drogado

Can you share me the way change position RF Glover


6
Sources Generales / Re: Interface Season3 na Season6
« on: January 25, 2019, 09:54:37 PM »
Pessoal ganhei essa source de um gringo e acredito até que tem gente vendendo isso -.-
Decidir postar aqui porém não sei se está 100%, pois eu tentei adicionar isso em uma source muemu mais não eu muito certo não.
Caso alguém consiga implantar 100% gostaria muito que compartilhasse com a galera do fórum.


A interface é essa :

Interface
Inter3.h
Inter3.cpp
Main 1.04D erroc HP Number and SD number , please help me fix it!


ese error lo reparas en visualfix.cpp






thank you very much !!!

success

7
Sources Generales / Re: Interface Season3 na Season6
« on: January 25, 2019, 08:39:47 PM »
Pessoal ganhei essa source de um gringo e acredito até que tem gente vendendo isso -.-
Decidir postar aqui porém não sei se está 100%, pois eu tentei adicionar isso em uma source muemu mais não eu muito certo não.
Caso alguém consiga implantar 100% gostaria muito que compartilhasse com a galera do fórum.


A interface é essa :

Interface
Inter3.h
Inter3.cpp
Main 1.04D erroc HP Number and SD number , please help me fix it!

8
Sources Generales / Re: Interface Season3 na Season6
« on: January 04, 2019, 04:13:24 PM »
offset para 1.04D

Inter3.cpp

Code: [Select]
#include "stdafx.h"
#include "Inter3.h"
#include "Defines.h"
#include "TMemory.h"

__declspec(naked) void AGPosition()
{
static float AGPositionW = 13.0f;
static float AGPositionH = 39.0f;
static float AGPositionX = 552.0f;
static float AGPositionY = 435.0f;
static DWORD AGPosition_buff = 0x0081015D;


_asm
{
FLD DWORD PTR DS:[AGPositionW]
FSTP DWORD PTR SS:[EBP-0x18]
FLD DWORD PTR DS:[AGPositionH]
FSTP DWORD PTR SS:[EBP-0x14]
FLD DWORD PTR DS:[AGPositionX]
FSTP DWORD PTR SS:[EBP-0x10]
FLD DWORD PTR DS:[AGPositionY]
FSTP DWORD PTR SS:[EBP-0x0C]
jmp [AGPosition_buff]
}
}
__declspec(naked) void SDPosition()
{
static float SDPositionW = 14.0f;
static float SDPositionH = 39.0f;
static float SDPositionX = 73.0f;
static float SDPositionY = 435.0f;
static DWORD SDPosition_buff = 0x0081042D;
_asm
{
FLD DWORD PTR DS:[SDPositionW]
FSTP DWORD PTR SS:[EBP-0x20]
FLD DWORD PTR DS:[SDPositionH]
FSTP DWORD PTR SS:[EBP-0x1C]
FLD DWORD PTR DS:[SDPositionX]
FSTP DWORD PTR SS:[EBP-0x10]
FLD DWORD PTR DS:[SDPositionY]
FSTP DWORD PTR SS:[EBP-0x0C]
jmp [SDPosition_buff]
}
}
__declspec(naked) void MANAPosition()
{
static float MANAPositionW = 52.0f;
static float MANAPositionX = 489.0f;
static float MANAPositionH = 48.0f;
static float MANAPositionY = 429.0f;
static DWORD MANAPosition_buff = 0x0080FE80;
_asm
{
FLD DWORD PTR DS:[MANAPositionW]
FSTP DWORD PTR SS:[EBP-0x20]
FLD DWORD PTR DS:[MANAPositionX]
FSTP DWORD PTR SS:[EBP-0x0C]
FLD DWORD PTR DS:[MANAPositionH]
FSTP DWORD PTR SS:[EBP-0x1C]
FLD DWORD PTR DS:[MANAPositionY]
FSTP DWORD PTR SS:[EBP-0x8]
jmp [MANAPosition_buff]
}
}
__declspec(naked) void HPPosition()
{
static float HPPositionW = 52.0f;
static float HPPositionX = 98.0f;
static float HPPositionH = 48.0f;
static float HPPositionY = 429.0f;
static DWORD HPPosition_buff = 0x0080FC2C;
_asm
{             
FLD DWORD PTR DS:[HPPositionW]
FSTP DWORD PTR SS:[EBP-0x20]
FLD DWORD PTR DS:[HPPositionX]
FSTP DWORD PTR SS:[EBP-0x0C]
FLD DWORD PTR DS:[HPPositionH]
FSTP DWORD PTR SS:[EBP-0x1C]
FLD DWORD PTR DS:[HPPositionY]
FSTP DWORD PTR SS:[EBP-0x8]
jmp [HPPosition_buff]
}
}

__declspec(naked) void QPosition1()
{
static float BarNumberY = 445.0f;
static DWORD QPosition1_buff = 0x008958FF;
_asm
{
FLD DWORD PTR DS:[BarNumberY]
FSTP DWORD PTR SS:[ESP]
jmp [QPosition1_buff]
}
}
__declspec(naked) void QPosition2()
{
static float QPosition2X = 227.0f;
static DWORD QPosition2_buff = 0x00895909;
_asm
{
FLD DWORD PTR DS:[QPosition2X]
FSTP DWORD PTR SS:[ESP]
jmp [QPosition2_buff]
}
}
__declspec(naked) void QPosition3()
{
static float BarPotionY = 453.0f;
static DWORD QPosition3_buff = 0x00895913;
_asm
{
FLD DWORD PTR DS:[BarPotionY]
FSTP DWORD PTR SS:[ESP]
jmp [QPosition3_buff]
}
}
__declspec(naked) void QPosition4()
{
static float QPosition4X = 210.0f;
static DWORD QPosition4_buff = 0x0089591D;
_asm
{
FLD DWORD PTR DS:[QPosition4X]
FSTP DWORD PTR SS:[ESP]
jmp [QPosition4_buff]
}
}
__declspec(naked) void WPosition1()
{
static float BarNumberY = 445.0f;
static DWORD WPosition1_buff = 0x00895974;
_asm
{
FLD DWORD PTR DS:[BarNumberY]
FSTP DWORD PTR SS:[ESP]
jmp [WPosition1_buff]
}
}
__declspec(naked) void WPosition2()
{
static float WPosition2X = 257.0f;
static DWORD WPosition2_buff = 0x0089597E;
_asm
{
FLD DWORD PTR DS:[WPosition2X]
FSTP DWORD PTR SS:[ESP]
jmp [WPosition2_buff]
}
}
__declspec(naked) void WPosition3()
{
static float BarPotionY = 453.0f;
static DWORD WPosition3_buff = 0x00895988;
_asm
{
FLD DWORD PTR DS:[BarPotionY]
FSTP DWORD PTR SS:[ESP]
jmp [WPosition3_buff]
}
}
__declspec(naked) void WPosition4()
{
static float WPosition4X = 240.0f;
static DWORD WPosition4_buff = 0x00895992;
_asm
{
FLD DWORD PTR DS:[WPosition4X]
FSTP DWORD PTR SS:[ESP]
jmp [WPosition4_buff]
}
}
__declspec(naked) void EPosition1()
{
static float BarNumberY = 445.0f;
static DWORD EPosition1_buff = 0x008959E9;
_asm
{
FLD DWORD PTR DS:[BarNumberY]
FSTP DWORD PTR SS:[ESP]
jmp [EPosition1_buff]
}
}
__declspec(naked) void EPosition2()
{
static float EPosition2X = 287.0f;
static DWORD EPosition2_buff = 0x008959F3;
_asm
{
FLD DWORD PTR DS:[EPosition2X]
FSTP DWORD PTR SS:[ESP]
jmp [EPosition2_buff]
}
}
__declspec(naked) void EPosition3()
{
static float BarPotionY = 453.0f;
static DWORD EPosition3_buff = 0x008959FD;
_asm
{
FLD DWORD PTR DS:[BarPotionY]
FSTP DWORD PTR SS:[ESP]
jmp [EPosition3_buff]
}
}
__declspec(naked) void EPosition4()
{
static float EPosition4X = 270.0f;
static DWORD EPosition4_buff = 0x00895A07;
_asm
{
FLD DWORD PTR DS:[EPosition4X]
FSTP DWORD PTR SS:[ESP]
jmp [EPosition4_buff]
}
}
__declspec(naked) void NopRShortKey()
{
static DWORD RButtonAddress = 0x00895ABC;
_asm{jmp RButtonAddress}
}

__declspec(naked) void HPNumberPosition()
{
static float HPNumberPositionX = 45.0f;
static DWORD HPNumberPosition_buff = 0x0080FDCE;
_asm
{
FADD DWORD PTR DS:[HPNumberPositionX]
FSTP DWORD PTR SS:[EBP-0x19C]
FLD DWORD PTR SS:[EBP-0x19C]
jmp [HPNumberPosition_buff]
}
}
__declspec(naked) void MasterButton()
{
static DWORD MasterButtonAddress1 = 0x0077EC88;
_asm
{
jmp [MasterButtonAddress1]
}
}
__declspec(naked) void HelperAll()
{
static DWORD HelperStopAddress1 = 0x007D28B4;
_asm
{
jmp [HelperStopAddress1]
}
}

__declspec(naked) void UsingSkillPosition()
{
static float UsingSkillPositionX = 311.0f;
static float UsingSkillPositionY = 448.0f;
static float UsingSkillPositionW = 20.0f;
static float UsingSkillPositionH = 28.0f;
static DWORD UsingSkillPosition_buff = 0x008137B0;
_asm
{
FLD DWORD PTR DS : [UsingSkillPositionX]
FSTP DWORD PTR SS : [EBP - 0x8]
FLD DWORD PTR DS : [UsingSkillPositionY]
FSTP DWORD PTR SS : [EBP - 0x4]
FLD DWORD PTR DS : [UsingSkillPositionW]
FSTP DWORD PTR SS : [EBP - 0x18]
FLD DWORD PTR DS : [UsingSkillPositionH]
FSTP DWORD PTR SS : [EBP - 0x14]
jmp[UsingSkillPosition_buff]
}
}
__declspec(naked) void SkillClickPosition()
{
static float SkillClickPositionX = 310.0f;
static float SkillClickPositionY = 431.0f;
static float SkillClickPositionW = 32.0f;
static float SkillClickPositionH = 38.0f;
static DWORD SkillClickPosition_buff = 0x008125E4;
_asm
{
FLD DWORD PTR DS : [SkillClickPositionX]
FSTP DWORD PTR SS : [EBP - 0x8]
FLD DWORD PTR DS : [SkillClickPositionY]
FSTP DWORD PTR SS : [EBP - 0x4]
FLD DWORD PTR DS : [SkillClickPositionW]
FSTP DWORD PTR SS : [EBP - 0x20]
FLD DWORD PTR DS : [SkillClickPositionH]
FSTP DWORD PTR SS : [EBP - 0x1C]
jmp[SkillClickPosition_buff]
}
}
__declspec(naked) void SkillBarDrawPosition()
{
static float SkillBarDrawPositionX = 222.0f;
static float SkillBarDrawPositionY = 480.0f;
static float SkillBarDrawPositionW = 160.0f;
static float SkillBarDrawPositionH = 38.0f;
static DWORD SkillBarDrawPosition_buff = 0x00812818;
_asm
{
FLD DWORD PTR DS : [SkillBarDrawPositionX]
FSTP DWORD PTR SS : [EBP - 0x8]
FLD DWORD PTR DS : [SkillBarDrawPositionY]
FSTP DWORD PTR SS : [EBP - 0x4]
FLD DWORD PTR DS : [SkillBarDrawPositionW]
FSTP DWORD PTR SS : [EBP - 0x20]
FLD DWORD PTR DS : [SkillBarDrawPositionH]
FSTP DWORD PTR SS : [EBP - 0x1C]
jmp[SkillBarDrawPosition_buff]
}
}
__declspec(naked) void SkillSwitchDraw()
{
static float SkillSwitchDrawX = 385.0f;
static float SkillSwitchDrawY = 380.0f;
static float SkillSwitchDrawW = 32.0f;
static float SkillSwitchDrawH = 38.0f;
static float SkillSwitchDrawMW = 385.0f;
static DWORD SkillSwitchDraw_buff = 0x0081387A;
_asm
{
FLD DWORD PTR DS : [SkillSwitchDrawX]
FSTP DWORD PTR SS : [EBP - 0x8]
FLD DWORD PTR DS : [SkillSwitchDrawY]
FSTP DWORD PTR SS : [EBP - 0x4]
FLD DWORD PTR DS : [SkillSwitchDrawW]
FSTP DWORD PTR SS : [EBP - 0x18]
FLD DWORD PTR DS : [SkillSwitchDrawH]
FSTP DWORD PTR SS : [EBP - 0x14]
FLD DWORD PTR DS : [SkillSwitchDrawMW]
FSTP DWORD PTR SS : [EBP - 0x24]
jmp[SkillSwitchDraw_buff]
}
}
__declspec(naked) void SkillSwitchClick()
{
static float SkillSwitchDrawX = 385.0f;
static float SkillSwitchDrawY = 380.0f;
static float SkillSwitchDrawW = 32.0f;
static float SkillSwitchDrawH = 38.0f;
static float SkillSwitchDrawMW = 385.0f;
static DWORD SkillSwitchClick_buff = 0x00812C19;
_asm
{
FLD DWORD PTR DS : [SkillSwitchDrawX]
FSTP DWORD PTR SS : [EBP - 0x8]
FLD DWORD PTR DS : [SkillSwitchDrawY]
FSTP DWORD PTR SS : [EBP - 0x4]
FLD DWORD PTR DS : [SkillSwitchDrawW]
FSTP DWORD PTR SS : [EBP - 0x20]
FLD DWORD PTR DS : [SkillSwitchDrawH]
FSTP DWORD PTR SS : [EBP - 0x1C]
FLD DWORD PTR DS : [SkillSwitchDrawMW]
FSTP DWORD PTR SS : [EBP - 0x14]
jmp[SkillSwitchClick_buff]
}
}

void InitInter3()
{

SetRange((LPVOID)0x0080F120, 0x4D1, ASM::NOP);
//-
SetByte((PVOID)(0x0081365F + 3), 0);
SetByte((PVOID)(0x00811857), 0xEB);
SetRange((LPVOID)0x00811970, 0xAC, ASM::NOP);
//-
SetRange((LPVOID)0x0081378F, 0x24, ASM::NOP);
SetOp((LPVOID)0x0081378F, (LPVOID)UsingSkillPosition, ASM::JMP);
//-
SetRange((LPVOID)0x008125C3, 0x24, ASM::NOP);
SetOp((LPVOID)0x008125C3, (LPVOID)SkillClickPosition, ASM::JMP);
//-
SetRange((LPVOID)0x008127F7, 0x24, ASM::NOP);
SetOp((LPVOID)0x008127F7, (LPVOID)SkillBarDrawPosition, ASM::JMP);
//-
SetRange((LPVOID)0x00813850, 0x2D, ASM::NOP);
SetOp((LPVOID)0x00813850, (LPVOID)SkillSwitchDraw, ASM::JMP);
//-
SetRange((LPVOID)0x00812BEF, 0x2D, ASM::NOP);
SetOp((LPVOID)0x00812BEF, (LPVOID)SkillSwitchClick, ASM::JMP);

//-
SetRange((LPVOID)0x0081013C, 0x24, ASM::NOP);
SetOp((LPVOID)0x0081013C, (LPVOID)AGPosition, ASM::JMP);
//-
SetRange((LPVOID)0x0081040C, 0x24, ASM::NOP);
SetOp((LPVOID)0x0081040C, (LPVOID)SDPosition, ASM::JMP);
//-
SetRange((LPVOID)0x0080FE5F, 0x24, ASM::NOP);
SetOp((LPVOID)0x0080FE5F, (LPVOID)MANAPosition, ASM::JMP);
//-
SetRange((LPVOID)0x0080FC0B, 0x24, ASM::NOP);
SetOp((LPVOID)0x0080FC0B, (LPVOID)HPPosition, ASM::JMP);
//-
SetRange((LPVOID)0x0080FDC2, 0x12, ASM::NOP);
SetOp((LPVOID)0x0080FDC2, (LPVOID)HPNumberPosition, ASM::JMP);
//-
SetRange((LPVOID)0x0077EB47, 0x88, ASM::NOP);
SetOp((LPVOID)0x0077EB47, (LPVOID)MasterButton, ASM::JMP);
//-
//->Q
SetRange((LPVOID)0x008958F9, 0x9, ASM::NOP);
SetOp((LPVOID)0x008958F9, (LPVOID)QPosition1, ASM::JMP);
//-
SetRange((LPVOID)0x00895903, 0x9, ASM::NOP);
SetOp((LPVOID)0x00895903, (LPVOID)QPosition2, ASM::JMP);
//-
SetRange((LPVOID)0x0089590D, 0x9, ASM::NOP);
SetOp((LPVOID)0x0089590D, (LPVOID)QPosition3, ASM::JMP);
//-
SetRange((LPVOID)0x00895917, 0x9, ASM::NOP);
SetOp((LPVOID)0x00895917, (LPVOID)QPosition4, ASM::JMP);
//->W
SetRange((LPVOID)0x0089596E, 0x9, ASM::NOP);
SetOp((LPVOID)0x0089596E, (LPVOID)WPosition1, ASM::JMP);
//-
SetRange((LPVOID)0x00895978, 0x9, ASM::NOP);
SetOp((LPVOID)0x00895978, (LPVOID)WPosition2, ASM::JMP);
//-
SetRange((LPVOID)0x00895982, 0x9, ASM::NOP);
SetOp((LPVOID)0x00895982, (LPVOID)WPosition3, ASM::JMP);
//-
SetRange((LPVOID)0x0089598C, 0x9, ASM::NOP);
SetOp((LPVOID)0x0089598C, (LPVOID)WPosition4, ASM::JMP);
//-
//->E
SetRange((LPVOID)0x008959E3, 0x9, ASM::NOP);
SetOp((LPVOID)0x008959E3, (LPVOID)EPosition1, ASM::JMP);
//-
SetRange((LPVOID)0x008959ED, 0x9, ASM::NOP);
SetOp((LPVOID)0x008959ED, (LPVOID)EPosition2, ASM::JMP);
//-
SetRange((LPVOID)0x008959F7, 0x9, ASM::NOP);
SetOp((LPVOID)0x008959F7, (LPVOID)EPosition3, ASM::JMP);
//-
SetRange((LPVOID)0x00895A01, 0x9, ASM::NOP);
SetOp((LPVOID)0x00895A01, (LPVOID)EPosition4, ASM::JMP);
//-
//->R
SetRange((LPVOID)0x00895A3D, 0x7E, ASM::NOP);
SetOp((LPVOID)0x00895A3D, (LPVOID)NopRShortKey, ASM::JMP);

//SetRange((LPVOID)0x007D2473, 0x2F0, ASM::NOP);
//SetOp((LPVOID)0x007D2473, (LPVOID)HelperAll, ASM::JMP);

SetRange((LPVOID)0x008105B0, 0x4D1, ASM::NOP);
//SetOp((LPVOID)0x00895A3D, (LPVOID)NopRShortKey, ASM::JMP);
}

Corrected Offets
Code: [Select]
#include "stdafx.h"
#include "Inter3.h"
#include "Defines.h"
#include "TMemory.h"

__declspec(naked) void AGPosition()
{
static float AGPositionW = 13.0f;
static float AGPositionH = 39.0f;
static float AGPositionX = 552.0f;
static float AGPositionY = 435.0f;
static DWORD AGPosition_buff = 0x0081015D;
_asm
{
FLD DWORD PTR DS : [AGPositionW]
FSTP DWORD PTR SS : [EBP - 0x18]
FLD DWORD PTR DS : [AGPositionH]
FSTP DWORD PTR SS : [EBP - 0x14]
FLD DWORD PTR DS : [AGPositionX]
FSTP DWORD PTR SS : [EBP - 0x10]
FLD DWORD PTR DS : [AGPositionY]
FSTP DWORD PTR SS : [EBP - 0x0C]
jmp[AGPosition_buff]
}
}
__declspec(naked) void SDPosition()
{
static float SDPositionW = 14.0f;
static float SDPositionH = 39.0f;
static float SDPositionX = 73.0f;
static float SDPositionY = 435.0f;
static DWORD SDPosition_buff = 0x0081042D;
_asm
{
FLD DWORD PTR DS : [SDPositionW]
FSTP DWORD PTR SS : [EBP - 0x20]
FLD DWORD PTR DS : [SDPositionH]
FSTP DWORD PTR SS : [EBP - 0x1C]
FLD DWORD PTR DS : [SDPositionX]
FSTP DWORD PTR SS : [EBP - 0x10]
FLD DWORD PTR DS : [SDPositionY]
FSTP DWORD PTR SS : [EBP - 0x0C]
jmp[SDPosition_buff]
}
}
__declspec(naked) void MANAPosition()
{
static float MANAPositionW = 52.0f;
static float MANAPositionX = 489.0f;
static float MANAPositionH = 48.0f;
static float MANAPositionY = 429.0f;
static DWORD MANAPosition_buff = 0x0080FE80;
_asm
{
FLD DWORD PTR DS : [MANAPositionW]
FSTP DWORD PTR SS : [EBP - 0x20]
FLD DWORD PTR DS : [MANAPositionX]
FSTP DWORD PTR SS : [EBP - 0x0C]
FLD DWORD PTR DS : [MANAPositionH]
FSTP DWORD PTR SS : [EBP - 0x1C]
FLD DWORD PTR DS : [MANAPositionY]
FSTP DWORD PTR SS : [EBP - 0x8]
jmp[MANAPosition_buff]
}
}
__declspec(naked) void HPPosition()
{
static float HPPositionW = 52.0f;
static float HPPositionX = 98.0f;
static float HPPositionH = 48.0f;
static float HPPositionY = 429.0f;
static DWORD HPPosition_buff = 0x0080FC2C;
_asm
{
FLD DWORD PTR DS : [HPPositionW]
FSTP DWORD PTR SS : [EBP - 0x20]
FLD DWORD PTR DS : [HPPositionX]
FSTP DWORD PTR SS : [EBP - 0x0C]
FLD DWORD PTR DS : [HPPositionH]
FSTP DWORD PTR SS : [EBP - 0x1C]
FLD DWORD PTR DS : [HPPositionY]
FSTP DWORD PTR SS : [EBP - 0x8]
jmp[HPPosition_buff]
}
}

__declspec(naked) void UsingSkillPosition()
{
static float UsingSkillPositionX = 311.0f;
static float UsingSkillPositionY = 448.0f;
static float UsingSkillPositionW = 20.0f;
static float UsingSkillPositionH = 28.0f;
static DWORD UsingSkillPosition_buff = 0x008137B0;
_asm
{
FLD DWORD PTR DS : [UsingSkillPositionX]
FSTP DWORD PTR SS : [EBP - 0x8]
FLD DWORD PTR DS : [UsingSkillPositionY]
FSTP DWORD PTR SS : [EBP - 0x4]
FLD DWORD PTR DS : [UsingSkillPositionW]
FSTP DWORD PTR SS : [EBP - 0x18]
FLD DWORD PTR DS : [UsingSkillPositionH]
FSTP DWORD PTR SS : [EBP - 0x14]
jmp[UsingSkillPosition_buff]
}
}
__declspec(naked) void SkillClickPosition()
{
static float SkillClickPositionX = 310.0f;
static float SkillClickPositionY = 431.0f;
static float SkillClickPositionW = 32.0f;
static float SkillClickPositionH = 38.0f;
static DWORD SkillClickPosition_buff = 0x008125E4;
_asm
{
FLD DWORD PTR DS : [SkillClickPositionX]
FSTP DWORD PTR SS : [EBP - 0x8]
FLD DWORD PTR DS : [SkillClickPositionY]
FSTP DWORD PTR SS : [EBP - 0x4]
FLD DWORD PTR DS : [SkillClickPositionW]
FSTP DWORD PTR SS : [EBP - 0x20]
FLD DWORD PTR DS : [SkillClickPositionH]
FSTP DWORD PTR SS : [EBP - 0x1C]
jmp[SkillClickPosition_buff]
}
}
__declspec(naked) void SkillBarDrawPosition()
{
static float SkillBarDrawPositionX = 222.0f;
static float SkillBarDrawPositionY = 480.0f;
static float SkillBarDrawPositionW = 160.0f;
static float SkillBarDrawPositionH = 38.0f;
static DWORD SkillBarDrawPosition_buff = 0x00812818;
_asm
{
FLD DWORD PTR DS : [SkillBarDrawPositionX]
FSTP DWORD PTR SS : [EBP - 0x8]
FLD DWORD PTR DS : [SkillBarDrawPositionY]
FSTP DWORD PTR SS : [EBP - 0x4]
FLD DWORD PTR DS : [SkillBarDrawPositionW]
FSTP DWORD PTR SS : [EBP - 0x20]
FLD DWORD PTR DS : [SkillBarDrawPositionH]
FSTP DWORD PTR SS : [EBP - 0x1C]
jmp[SkillBarDrawPosition_buff]
}
}
__declspec(naked) void SkillSwitchDraw()
{
static float SkillSwitchDrawX = 385.0f;
static float SkillSwitchDrawY = 380.0f;
static float SkillSwitchDrawW = 32.0f;
static float SkillSwitchDrawH = 38.0f;
static float SkillSwitchDrawMW = 385.0f;
static DWORD SkillSwitchDraw_buff = 0x0081387A;
_asm
{
FLD DWORD PTR DS : [SkillSwitchDrawX]
FSTP DWORD PTR SS : [EBP - 0x8]
FLD DWORD PTR DS : [SkillSwitchDrawY]
FSTP DWORD PTR SS : [EBP - 0x4]
FLD DWORD PTR DS : [SkillSwitchDrawW]
FSTP DWORD PTR SS : [EBP - 0x18]
FLD DWORD PTR DS : [SkillSwitchDrawH]
FSTP DWORD PTR SS : [EBP - 0x14]
FLD DWORD PTR DS : [SkillSwitchDrawMW]
FSTP DWORD PTR SS : [EBP - 0x24]
jmp[SkillSwitchDraw_buff]
}
}
__declspec(naked) void SkillSwitchClick()
{
static float SkillSwitchDrawX = 385.0f;
static float SkillSwitchDrawY = 380.0f;
static float SkillSwitchDrawW = 32.0f;
static float SkillSwitchDrawH = 38.0f;
static float SkillSwitchDrawMW = 385.0f;
static DWORD SkillSwitchClick_buff = 0x00812C19;
_asm
{
FLD DWORD PTR DS : [SkillSwitchDrawX]
FSTP DWORD PTR SS : [EBP - 0x8]
FLD DWORD PTR DS : [SkillSwitchDrawY]
FSTP DWORD PTR SS : [EBP - 0x4]
FLD DWORD PTR DS : [SkillSwitchDrawW]
FSTP DWORD PTR SS : [EBP - 0x20]
FLD DWORD PTR DS : [SkillSwitchDrawH]
FSTP DWORD PTR SS : [EBP - 0x1C]
FLD DWORD PTR DS : [SkillSwitchDrawMW]
FSTP DWORD PTR SS : [EBP - 0x14]
jmp[SkillSwitchClick_buff]
}
}
__declspec(naked) void QPosition1()
{
static float BarNumberY = 445.0f;
static DWORD QPosition1_buff = 0x008958FF;
_asm
{
FLD DWORD PTR DS : [BarNumberY]
FSTP DWORD PTR SS : [ESP]
jmp[QPosition1_buff]
}
}
__declspec(naked) void QPosition2()
{
static float QPosition2X = 227.0f;
static DWORD QPosition2_buff = 0x00895909;
_asm
{
FLD DWORD PTR DS : [QPosition2X]
FSTP DWORD PTR SS : [ESP]
jmp[QPosition2_buff]
}
}
__declspec(naked) void QPosition3()
{
static float BarPotionY = 453.0f;
static DWORD QPosition3_buff = 0x00895913;
_asm
{
FLD DWORD PTR DS : [BarPotionY]
FSTP DWORD PTR SS : [ESP]
jmp[QPosition3_buff]
}
}
__declspec(naked) void QPosition4()
{
static float QPosition4X = 210.0f;
static DWORD QPosition4_buff = 0x0089591D;
_asm
{
FLD DWORD PTR DS : [QPosition4X]
FSTP DWORD PTR SS : [ESP]
jmp[QPosition4_buff]
}
}
__declspec(naked) void WPosition1()
{
static float BarNumberY = 445.0f;
static DWORD WPosition1_buff = 0x00895974;
_asm
{
FLD DWORD PTR DS : [BarNumberY]
FSTP DWORD PTR SS : [ESP]
jmp[WPosition1_buff]
}
}
__declspec(naked) void WPosition2()
{
static float WPosition2X = 257.0f;
static DWORD WPosition2_buff = 0x0089597E;
_asm
{
FLD DWORD PTR DS : [WPosition2X]
FSTP DWORD PTR SS : [ESP]
jmp[WPosition2_buff]
}
}
__declspec(naked) void WPosition3()
{
static float BarPotionY = 453.0f;
static DWORD WPosition3_buff = 0x00895988;
_asm
{
FLD DWORD PTR DS : [BarPotionY]
FSTP DWORD PTR SS : [ESP]
jmp[WPosition3_buff]
}
}
__declspec(naked) void WPosition4()
{
static float WPosition4X = 240.0f;
static DWORD WPosition4_buff = 0x00895992;
_asm
{
FLD DWORD PTR DS : [WPosition4X]
FSTP DWORD PTR SS : [ESP]
jmp[WPosition4_buff]
}
}
__declspec(naked) void EPosition1()
{
static float BarNumberY = 445.0f;
static DWORD EPosition1_buff = 0x008959E9;
_asm
{
FLD DWORD PTR DS : [BarNumberY]
FSTP DWORD PTR SS : [ESP]
jmp[EPosition1_buff]
}
}
__declspec(naked) void EPosition2()
{
static float EPosition2X = 287.0f;
static DWORD EPosition2_buff = 0x008959F3;
_asm
{
FLD DWORD PTR DS : [EPosition2X]
FSTP DWORD PTR SS : [ESP]
jmp[EPosition2_buff]
}
}
__declspec(naked) void EPosition3()
{
static float BarPotionY = 453.0f;
static DWORD EPosition3_buff = 0x008959FD;
_asm
{
FLD DWORD PTR DS : [BarPotionY]
FSTP DWORD PTR SS : [ESP]
jmp[EPosition3_buff]
}
}
__declspec(naked) void EPosition4()
{
static float EPosition4X = 270.0f;
static DWORD EPosition4_buff = 0x00895A07;
_asm
{
FLD DWORD PTR DS : [EPosition4X]
FSTP DWORD PTR SS : [ESP]
jmp[EPosition4_buff]
}
}
__declspec(naked) void NopRShortKey()
{
static DWORD RButtonAddress = 0x00895ABC;
_asm {jmp RButtonAddress}
}
__declspec(naked) void HPNumberPosition()
{
static float HPNumberPositionX = 45.0f;
static DWORD HPNumberPosition_buff = 0x0080FDCE;
_asm
{
FADD DWORD PTR DS : [HPNumberPositionX]
FSTP DWORD PTR SS : [EBP - 0x19C]
FLD DWORD PTR SS : [EBP - 0x19C]
jmp[HPNumberPosition_buff]
}
}
__declspec(naked) void MasterButton()
{
static DWORD MasterButtonAddress1 = 0x0077EBD0;
_asm
{
jmp[MasterButtonAddress1]
}
}
__declspec(naked) void HelperAll()
{
static DWORD HelperStopAddress1 = 0x007D2764;
_asm
{
jmp[HelperStopAddress1]
}
}
void InitInter3()
{
SetRange((LPVOID)0x0080F120, 0x4D1, ASM::NOP);//-> Interface -> Draw Button
  //-
SetByte((PVOID)(0x0081365F + 3), 0);
SetByte((PVOID)(0x00811857), 0xEB);
SetRange((LPVOID)0x00811970, 0xAC, ASM::NOP);
//-
SetRange((LPVOID)0x0081013C, 0x24, ASM::NOP);
SetOp((LPVOID)0x0081013C, (LPVOID)AGPosition, ASM::JMP);
//-
SetRange((LPVOID)0x0081040C, 0x24, ASM::NOP);
SetOp((LPVOID)0x0081040C, (LPVOID)SDPosition, ASM::JMP);
//-
SetRange((LPVOID)0x0080FE5F, 0x24, ASM::NOP);
SetOp((LPVOID)0x0080FE5F, (LPVOID)MANAPosition, ASM::JMP);
//-
SetRange((LPVOID)0x0080FC0B, 0x24, ASM::NOP);
SetOp((LPVOID)0x0080FC0B, (LPVOID)HPPosition, ASM::JMP);
//-
SetRange((LPVOID)0x0081378F, 0x24, ASM::NOP);
SetOp((LPVOID)0x0081378F, (LPVOID)UsingSkillPosition, ASM::JMP);
//-
SetRange((LPVOID)0x008125C3, 0x24, ASM::NOP);
SetOp((LPVOID)0x008125C3, (LPVOID)SkillClickPosition, ASM::JMP);
//-
SetRange((LPVOID)0x008127F7, 0x24, ASM::NOP);
SetOp((LPVOID)0x008127F7, (LPVOID)SkillBarDrawPosition, ASM::JMP);
//-
SetRange((LPVOID)0x00813850, 0x2D, ASM::NOP);
SetOp((LPVOID)0x00813850, (LPVOID)SkillSwitchDraw, ASM::JMP);
//-
SetRange((LPVOID)0x00812BEF, 0x2D, ASM::NOP);
SetOp((LPVOID)0x00812BEF, (LPVOID)SkillSwitchClick, ASM::JMP);
//-
SetRange((LPVOID)0x0080FDC2, 0x12, ASM::NOP);
SetOp((LPVOID)0x0080FDC2, (LPVOID)HPNumberPosition, ASM::JMP);
//-
SetRange((LPVOID)0x0077EB47, 0x88, ASM::NOP);
SetOp((LPVOID)0x0077EB47, (LPVOID)MasterButton, ASM::JMP);
//-
//->Q
SetRange((LPVOID)0x008958F9, 0x9, ASM::NOP);
SetOp((LPVOID)0x008958F9, (LPVOID)QPosition1, ASM::JMP);
//-
SetRange((LPVOID)0x00895903, 0x9, ASM::NOP);
SetOp((LPVOID)0x00895903, (LPVOID)QPosition2, ASM::JMP);
//-
SetRange((LPVOID)0x0089590D, 0x9, ASM::NOP);
SetOp((LPVOID)0x0089590D, (LPVOID)QPosition3, ASM::JMP);
//-
SetRange((LPVOID)0x00895917, 0x9, ASM::NOP);
SetOp((LPVOID)0x00895917, (LPVOID)QPosition4, ASM::JMP);
//->W
SetRange((LPVOID)0x0089596E, 0x9, ASM::NOP);
SetOp((LPVOID)0x0089596E, (LPVOID)WPosition1, ASM::JMP);
//-
SetRange((LPVOID)0x00895978, 0x9, ASM::NOP);
SetOp((LPVOID)0x00895978, (LPVOID)WPosition2, ASM::JMP);
//-
SetRange((LPVOID)0x00895982, 0x9, ASM::NOP);
SetOp((LPVOID)0x00895982, (LPVOID)WPosition3, ASM::JMP);
//-
SetRange((LPVOID)0x0089598C, 0x9, ASM::NOP);
SetOp((LPVOID)0x0089598C, (LPVOID)WPosition4, ASM::JMP);
//-
//->E
SetRange((LPVOID)0x008959E3, 0x9, ASM::NOP);
SetOp((LPVOID)0x008959E3, (LPVOID)EPosition1, ASM::JMP);
//-
SetRange((LPVOID)0x008959ED, 0x9, ASM::NOP);
SetOp((LPVOID)0x008959ED, (LPVOID)EPosition2, ASM::JMP);
//-
SetRange((LPVOID)0x008959F7, 0x9, ASM::NOP);
SetOp((LPVOID)0x008959F7, (LPVOID)EPosition3, ASM::JMP);
//-
SetRange((LPVOID)0x00895A01, 0x9, ASM::NOP);
SetOp((LPVOID)0x00895A01, (LPVOID)EPosition4, ASM::JMP);
//-
//->R
SetRange((LPVOID)0x00895A3D, 0x7E, ASM::NOP);
SetOp((LPVOID)0x00895A3D, (LPVOID)NopRShortKey, ASM::JMP);

SetRange((LPVOID)0x007D2473, 0x2F0, ASM::NOP);
SetOp((LPVOID)0x007D2473, (LPVOID)HelperAll, ASM::JMP);
}

Do you have the IsWorkZone2 function?

Why IsWorkZone2? Oo

IS IT
Code: [Select]
void Interface::DrawMenuButton()
{
if (IsWorkZone2(eParty))
{
this->DrawToolTip(345, 435, gCustomMessage.GetMessage(11));
}

9
Sources Generales / Re: MuEmu RF Gloves Custom Fix 70%
« on: January 02, 2019, 03:40:13 AM »
que raro, los items las cargo en la carpeta item, el unico detalle que tengo es que salen descuabrados de 2 los slots como se ve en la imagen


estos dos valores en BattleGloveProp4 controlan la posición

Code: [Select]
FSUB QWORD PTR DS : [0x0D27CA8]                     //FLOAT 0.004999999888241291
FSTP DWORD PTR SS : [EBP - 0x4C]
FLD DWORD PTR SS : [EBP - 0x48]
FADD QWORD PTR DS : [0x0D254B8]                     //FLOAT 0.01499999966472387
FSTP DWORD PTR SS : [EBP - 0x48]

Please share glover skin

10
Sources Generales / Re: MuEmu RF Gloves Custom Fix 70%
« on: January 01, 2019, 06:38:23 AM »
can share glove skin

11
Sources Generales / Re: MuEmu RF Gloves Custom Fix 70%
« on: December 31, 2018, 05:48:09 PM »
You can share interface ss2 source code. And glover skin. I can share fix you erroc.inbox to me.

12
Sources Generales / Re: MuEmu RF Gloves Custom Fix 70%
« on: December 26, 2018, 08:09:03 AM »
That’s my Source !

13
Soporte / Ayudas / SOPORTE Help Trade Feature
« on: December 06, 2018, 04:10:33 AM »
How to open Trade Feature move items to and from the trade with right click of the mouse

thanks!

15
Season6 / Re: Share Server Titantech 12.0.0.10( fun)
« on: November 17, 2018, 04:06:52 AM »
Server master skill not work season 8

16
Soporte / Ayudas / SOPORTE Help me. Mesenger.txt not support utf 8
« on: November 06, 2018, 10:26:32 PM »
Titantech free source not support unicode . Please tell me fix it. Thanks forum

17
Sources Generales / Re: Source GameServer 1.00.18 - season 2
« on: October 29, 2018, 08:15:58 AM »
give me server and client file ! thanks for all

18
Season6 / Re: Share Server Titantech 12.0.0.10( fun)
« on: October 29, 2018, 08:12:25 AM »
Sorry ! archives have prolem !
this's Database Link : https://mega.nz/#!MmhCGQga!GPcR0KmuBmOYS-801B9cqa02ko_-Ooqgnwid8VcuuKs

19
Season6 / FILES Share Server Titantech 12.0.0.10( fun)
« on: October 28, 2018, 02:35:58 AM »
Info
Spoiler for Hiden:
- Unlimit Star Point
-Add : New Post Item
-Fix : RF Skill
-Fix : % n Crash GameServer
-Add : Custom Item (Emu)
-Add: Ranking(TOP USER F5)
-Add : Ranktitle 3 layers
Add : Chatfilter
Add: Blancesystem
Fix : Item Name Erroc (Max 5 socket )
-Add Autoreset Command (Config in Costom Foder)
Add Change Command (Config in Costom Foder- Quest 1- 2-3)
Add Money Command (Config in Costom Foder) (/Money + number zen want add)
Add  Unlimit PCP Point
-Fix Bow +Crosbow No skill effect and no damega
-Add Resetone Camera F10 Control
-On/Off Camera F9 Control
-Show /Hide Time Bar  Del Control
-Add New Camera 3D






Video Fix Bow And Crosbow


Descargas:
Server :


Client :

Update 1  :


Update 2  :


Update 3

20
Soporte / Ayudas / Re: How to fix creat account error
« on: October 19, 2018, 12:48:33 PM »
pass correctly

Paginas: [1] 2