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Messages - Natzugen

Paginas: [1] 2 3 ... 25
1
proba quitando el mhpclient.dll del maininfo.ini y no arranques el mhpserver, si el main te inicia es por que el antiihack te está detectando algo

2
Season6 / Re: [Proyecto] Desert Season 6 - base MuEmu
« on: November 13, 2018, 07:16:37 PM »
@Natzugen Aporto un dato mas a mi problema con la experiencia. En el GSCS levea a la perfeccion y la barra de vida de los mobs sale llena en el GS comun sale con 0% de vida y no da experiencia
Que cambios has hecho en la carpeta data del gs normal.

3
Season6 / Re: [Proyecto] Desert Season 6 - base MuEmu
« on: November 13, 2018, 12:38:01 AM »
No recuerdo en que evento se dio el error pero mas o menos fue en uno de estos eventos... Pero dudo q sea en uno de ellos por que he tenido el server activo casi todo el dia... Puede ser quiza en el evento de Custom Arena fue el ultimo evento que vi activo antes de que pasara que el GS que en blanco....

Code: [Select]
19:01:04 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:02:03 [ KANTURU ][ BattleStanby ] State(2) -> END
19:02:03 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:02:03 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:02:03 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:02:03 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:04:02 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:04:02 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:04:02 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:04:02 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:04:04 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:04:04 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:04:04 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:04:04 [ KANTURU ] State(2) -> END
19:04:04 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:04:04 [ KANTURU ] State(5) -> NONE
19:04:04 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:04:04 [ KANTURU ] State(0) -> STANDBY
19:04:04 [ KANTURU ][ BattleStanby ] State(0) -> START
19:07:23 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:08:22 [ KANTURU ][ BattleStanby ] State(2) -> END
19:08:22 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:08:22 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:08:22 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:08:22 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:10:22 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:10:22 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:10:22 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:10:22 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:10:24 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:10:24 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:10:24 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:10:24 [ KANTURU ] State(2) -> END
19:10:24 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:10:24 [ KANTURU ] State(5) -> NONE
19:10:24 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:10:24 [ KANTURU ] State(0) -> STANDBY
19:10:24 [ KANTURU ][ BattleStanby ] State(0) -> START
19:13:43 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:14:42 [ KANTURU ][ BattleStanby ] State(2) -> END
19:14:42 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:14:42 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:14:42 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:14:42 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:16:41 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:16:41 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:16:41 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:16:41 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:16:43 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:16:43 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:16:43 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:16:43 [ KANTURU ] State(2) -> END
19:16:43 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:16:43 [ KANTURU ] State(5) -> NONE
19:16:43 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:16:43 [ KANTURU ] State(0) -> STANDBY
19:16:43 [ KANTURU ][ BattleStanby ] State(0) -> START
19:20:03 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:21:02 [ KANTURU ][ BattleStanby ] State(2) -> END
19:21:02 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:21:02 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:21:02 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:21:02 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:23:01 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:23:01 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:23:01 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:23:01 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:23:03 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:23:03 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:23:03 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:23:03 [ KANTURU ] State(2) -> END
19:23:03 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:23:03 [ KANTURU ] State(5) -> NONE
19:23:03 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:23:03 [ KANTURU ] State(0) -> STANDBY
19:23:03 [ KANTURU ][ BattleStanby ] State(0) -> START
19:26:22 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:27:21 [ KANTURU ][ BattleStanby ] State(2) -> END
19:27:21 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:27:21 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:27:21 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:27:21 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:29:20 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:29:20 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:29:20 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:29:20 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:29:22 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:29:23 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:29:23 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:29:23 [ KANTURU ] State(2) -> END
19:29:23 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:29:23 [ KANTURU ] State(5) -> NONE
19:29:23 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:29:23 [ KANTURU ] State(0) -> STANDBY
19:29:23 [ KANTURU ][ BattleStanby ] State(0) -> START
19:32:42 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:33:41 [ KANTURU ][ BattleStanby ] State(2) -> END
19:33:41 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:33:41 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:33:41 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:33:41 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:35:40 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:35:40 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:35:40 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:35:40 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:35:42 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:35:42 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:35:42 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:35:42 [ KANTURU ] State(2) -> END
19:35:42 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:35:42 [ KANTURU ] State(5) -> NONE
19:35:42 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:35:42 [ KANTURU ] State(0) -> STANDBY
19:35:42 [ KANTURU ][ BattleStanby ] State(0) -> START
19:39:01 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:40:00 [ KANTURU ][ BattleStanby ] State(2) -> END
19:40:00 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:40:00 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:40:00 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:40:00 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:41:59 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:41:59 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:41:59 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:41:59 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:42:02 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:42:02 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:42:02 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:42:02 [ KANTURU ] State(2) -> END
19:42:02 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:42:02 [ KANTURU ] State(5) -> NONE
19:42:02 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:42:02 [ KANTURU ] State(0) -> STANDBY
19:42:02 [ KANTURU ][ BattleStanby ] State(0) -> START
19:45:21 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:46:20 [ KANTURU ][ BattleStanby ] State(2) -> END
19:46:20 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:46:20 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:46:20 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:46:20 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:48:19 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:48:19 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:48:19 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:48:19 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:48:21 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:48:21 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:48:21 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:48:21 [ KANTURU ] State(2) -> END
19:48:21 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:48:21 [ KANTURU ] State(5) -> NONE
19:48:21 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:48:21 [ KANTURU ] State(0) -> STANDBY
19:48:21 [ KANTURU ][ BattleStanby ] State(0) -> START
19:51:40 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:52:40 [ KANTURU ][ BattleStanby ] State(2) -> END
19:52:40 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:52:40 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:52:40 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:52:40 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:54:25 [ObjectManager][9000] AddClient (192.168.1.52)
19:54:35 [ObjectManager][9000] AddAccountInfo (Y)
19:54:39 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:54:39 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:54:39 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:54:39 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:54:39 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
19:54:41 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:54:41 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:54:41 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:54:41 [ KANTURU ] State(2) -> END
19:54:41 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:54:41 [ KANTURU ] State(5) -> NONE
19:54:41 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:54:41 [ KANTURU ] State(0) -> STANDBY
19:54:41 [ KANTURU ][ BattleStanby ] State(0) -> START
19:55:50 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
19:55:50 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
19:55:50 [ObjectManager][9000] DelAccountInfo (Y)
19:55:50 [ObjectManager][9000] DelClient (192.168.1.52)
19:58:00 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:58:59 [ KANTURU ][ BattleStanby ] State(2) -> END
19:58:59 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:58:59 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:58:59 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:58:59 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:00:00 [Blood Castle] (1) SetState STAND
20:00:00 [Blood Castle] (2) SetState STAND
20:00:00 [Blood Castle] (3) SetState STAND
20:00:00 [Blood Castle] (4) SetState STAND
20:00:00 [Blood Castle] (5) SetState STAND
20:00:00 [Blood Castle] (6) SetState STAND
20:00:00 [Blood Castle] (7) SetState STAND
20:00:00 [Blood Castle] (8) SetState STAND
20:00:01 [Blood Castle] (1) Not enough users
20:00:01 [Blood Castle] (1) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (1) SetState EMPTY
20:00:01 [Blood Castle] (2) Not enough users
20:00:01 [Blood Castle] (2) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (2) SetState EMPTY
20:00:01 [Blood Castle] (3) Not enough users
20:00:01 [Blood Castle] (3) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (3) SetState EMPTY
20:00:01 [Blood Castle] (4) Not enough users
20:00:01 [Blood Castle] (4) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (4) SetState EMPTY
20:00:01 [Blood Castle] (5) Not enough users
20:00:01 [Blood Castle] (5) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (5) SetState EMPTY
20:00:01 [Blood Castle] (6) Not enough users
20:00:01 [Blood Castle] (6) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (6) SetState EMPTY
20:00:01 [Blood Castle] (7) Not enough users
20:00:01 [Blood Castle] (7) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (7) SetState EMPTY
20:00:01 [Blood Castle] (8) Not enough users
20:00:01 [Blood Castle] (8) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (8) SetState EMPTY
20:00:58 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:00:58 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:00:58 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:00:58 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:01:00 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:01:01 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:01:01 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:01:01 [ KANTURU ] State(2) -> END
20:01:01 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:01:01 [ KANTURU ] State(5) -> NONE
20:01:01 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:01:01 [ KANTURU ] State(0) -> STANDBY
20:01:01 [ KANTURU ][ BattleStanby ] State(0) -> START
20:04:20 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:05:19 [ KANTURU ][ BattleStanby ] State(2) -> END
20:05:19 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:05:19 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:05:19 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:05:19 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:07:18 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:07:18 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:07:18 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:07:18 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:07:20 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:07:20 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:07:20 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:07:20 [ KANTURU ] State(2) -> END
20:07:20 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:07:20 [ KANTURU ] State(5) -> NONE
20:07:20 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:07:20 [ KANTURU ] State(0) -> STANDBY
20:07:20 [ KANTURU ][ BattleStanby ] State(0) -> START
20:10:39 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:11:39 [ KANTURU ][ BattleStanby ] State(2) -> END
20:11:39 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:11:39 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:11:39 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:11:39 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:13:38 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:13:38 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:13:38 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:13:38 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:13:40 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:13:40 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:13:40 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:13:40 [ KANTURU ] State(2) -> END
20:13:40 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:13:40 [ KANTURU ] State(5) -> NONE
20:13:40 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:13:40 [ KANTURU ] State(0) -> STANDBY
20:13:40 [ KANTURU ][ BattleStanby ] State(0) -> START
20:16:59 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:17:58 [ KANTURU ][ BattleStanby ] State(2) -> END
20:17:58 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:17:58 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:17:58 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:17:58 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:19:57 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:19:57 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:19:57 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:19:57 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:20:00 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:20:00 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:20:00 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:20:00 [ KANTURU ] State(2) -> END
20:20:00 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:20:00 [ KANTURU ] State(5) -> NONE
20:20:00 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:20:00 [ KANTURU ] State(0) -> STANDBY
20:20:00 [ KANTURU ][ BattleStanby ] State(0) -> START
20:23:19 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:24:18 [ KANTURU ][ BattleStanby ] State(2) -> END
20:24:18 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:24:18 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:24:18 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:24:18 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:26:17 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:26:17 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:26:17 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:26:17 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:26:19 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:26:19 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:26:19 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:26:19 [ KANTURU ] State(2) -> END
20:26:19 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:26:19 [ KANTURU ] State(5) -> NONE
20:26:19 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:26:19 [ KANTURU ] State(0) -> STANDBY
20:26:19 [ KANTURU ][ BattleStanby ] State(0) -> START
20:29:38 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:30:00 [Devil Square] (1) SetState STAND
20:30:00 [Devil Square] (2) SetState STAND
20:30:00 [Devil Square] (3) SetState STAND
20:30:00 [Devil Square] (4) SetState STAND
20:30:00 [Devil Square] (5) SetState STAND
20:30:00 [Devil Square] (6) SetState STAND
20:30:00 [Devil Square] (7) SetState STAND
20:30:01 [Devil Square] (1) Not enough users
20:30:01 [Devil Square] (1) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (1) SetState EMPTY
20:30:01 [Devil Square] (2) Not enough users
20:30:01 [Devil Square] (2) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (2) SetState EMPTY
20:30:01 [Devil Square] (3) Not enough users
20:30:01 [Devil Square] (3) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (3) SetState EMPTY
20:30:01 [Devil Square] (4) Not enough users
20:30:01 [Devil Square] (4) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (4) SetState EMPTY
20:30:01 [Devil Square] (5) Not enough users
20:30:01 [Devil Square] (5) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (5) SetState EMPTY
20:30:01 [Devil Square] (6) Not enough users
20:30:01 [Devil Square] (6) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (6) SetState EMPTY
20:30:01 [Devil Square] (7) Not enough users
20:30:01 [Devil Square] (7) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (7) SetState EMPTY
20:30:37 [ KANTURU ][ BattleStanby ] State(2) -> END
20:30:38 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:30:38 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:30:38 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:30:38 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:32:37 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:32:37 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:32:37 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:32:37 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:32:39 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:32:39 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:32:39 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:32:39 [ KANTURU ] State(2) -> END
20:32:39 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:32:39 [ KANTURU ] State(5) -> NONE
20:32:39 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:32:39 [ KANTURU ] State(0) -> STANDBY
20:32:39 [ KANTURU ][ BattleStanby ] State(0) -> START
20:35:58 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:36:57 [ KANTURU ][ BattleStanby ] State(2) -> END
20:36:57 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:36:57 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:36:57 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:36:57 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:38:56 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:38:56 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:38:56 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:38:56 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:38:58 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:38:58 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:38:58 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:38:58 [ KANTURU ] State(2) -> END
20:38:58 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:38:58 [ KANTURU ] State(5) -> NONE
20:38:58 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:38:58 [ KANTURU ] State(0) -> STANDBY
20:38:58 [ KANTURU ][ BattleStanby ] State(0) -> START
20:42:18 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:43:17 [ KANTURU ][ BattleStanby ] State(2) -> END
20:43:17 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:43:17 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:43:17 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:43:17 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:45:16 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:45:16 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:45:16 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:45:16 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:45:18 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:45:18 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:45:18 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:45:18 [ KANTURU ] State(2) -> END
20:45:18 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:45:18 [ KANTURU ] State(5) -> NONE
20:45:18 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:45:18 [ KANTURU ] State(0) -> STANDBY
20:45:18 [ KANTURU ][ BattleStanby ] State(0) -> START
20:48:37 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:49:36 [ KANTURU ][ BattleStanby ] State(2) -> END
20:49:36 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:49:36 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:49:36 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:49:36 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:51:35 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:51:35 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:51:35 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:51:35 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:51:38 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:51:38 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:51:38 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:51:38 [ KANTURU ] State(2) -> END
20:51:38 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:51:38 [ KANTURU ] State(5) -> NONE
20:51:38 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:51:38 [ KANTURU ] State(0) -> STANDBY
20:51:38 [ KANTURU ][ BattleStanby ] State(0) -> START
20:54:57 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:55:56 [ KANTURU ][ BattleStanby ] State(2) -> END
20:55:56 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:55:56 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:55:56 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:55:56 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:57:55 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:57:55 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:57:55 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:57:55 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:57:57 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:57:57 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:57:57 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:57:57 [ KANTURU ] State(2) -> END
20:57:57 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:57:57 [ KANTURU ] State(5) -> NONE
20:57:57 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:57:57 [ KANTURU ] State(0) -> STANDBY
20:57:57 [ KANTURU ][ BattleStanby ] State(0) -> START
21:00:00 [Chaos Castle] (1) SetState STAND
21:00:00 [Chaos Castle] (2) SetState STAND
21:00:00 [Chaos Castle] (3) SetState STAND
21:00:00 [Chaos Castle] (4) SetState STAND
21:00:00 [Chaos Castle] (5) SetState STAND
21:00:00 [Chaos Castle] (6) SetState STAND
21:00:00 [Chaos Castle] (7) SetState STAND
21:00:01 [Chaos Castle] (1) Not enough users
21:00:01 [Chaos Castle] (1) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (1) SetState EMPTY
21:00:01 [Chaos Castle] (2) Not enough users
21:00:01 [Chaos Castle] (2) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (2) SetState EMPTY
21:00:01 [Chaos Castle] (3) Not enough users
21:00:01 [Chaos Castle] (3) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (3) SetState EMPTY
21:00:01 [Chaos Castle] (4) Not enough users
21:00:01 [Chaos Castle] (4) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (4) SetState EMPTY
21:00:01 [Chaos Castle] (5) Not enough users
21:00:01 [Chaos Castle] (5) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (5) SetState EMPTY
21:00:01 [Chaos Castle] (6) Not enough users
21:00:01 [Chaos Castle] (6) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (6) SetState EMPTY
21:00:01 [Chaos Castle] (7) Not enough users
21:00:01 [Chaos Castle] (7) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (7) SetState EMPTY
21:01:16 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:02:15 [ KANTURU ][ BattleStanby ] State(2) -> END
21:02:16 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:02:16 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:02:16 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:02:16 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:04:15 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:04:15 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:04:15 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:04:15 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:04:17 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:04:17 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:04:17 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:04:17 [ KANTURU ] State(2) -> END
21:04:17 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:04:17 [ KANTURU ] State(5) -> NONE
21:04:17 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:04:17 [ KANTURU ] State(0) -> STANDBY
21:04:17 [ KANTURU ][ BattleStanby ] State(0) -> START
21:07:36 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:08:35 [ KANTURU ][ BattleStanby ] State(2) -> END
21:08:35 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:08:35 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:08:35 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:08:35 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:10:34 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:10:34 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:10:34 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:10:34 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:10:36 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:10:36 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:10:36 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:10:36 [ KANTURU ] State(2) -> END
21:10:37 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:10:37 [ KANTURU ] State(5) -> NONE
21:10:37 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:10:37 [ KANTURU ] State(0) -> STANDBY
21:10:37 [ KANTURU ][ BattleStanby ] State(0) -> START
21:13:56 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:14:55 [ KANTURU ][ BattleStanby ] State(2) -> END
21:14:55 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:14:55 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:14:55 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:14:55 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:16:54 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:16:54 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:16:54 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:16:54 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:16:56 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:16:56 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:16:56 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:16:56 [ KANTURU ] State(2) -> END
21:16:56 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:16:56 [ KANTURU ] State(5) -> NONE
21:16:56 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:16:56 [ KANTURU ] State(0) -> STANDBY
21:16:56 [ KANTURU ][ BattleStanby ] State(0) -> START
21:18:47 [ObjectManager][9000] AddClient (192.168.1.52)
21:18:52 [ObjectManager][9000] AddAccountInfo (Y)
21:18:57 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:20:05 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:20:05 [ObjectManager][9000] DelAccountInfo (Y)
21:20:05 [ObjectManager][9000] DelClient (192.168.1.52)
21:20:15 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:20:31 [ObjectManager][9000] AddClient (192.168.1.52)
21:20:35 [ObjectManager][9000] AddAccountInfo (Y)
21:20:40 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:21:14 [ KANTURU ][ BattleStanby ] State(2) -> END
21:21:14 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:21:14 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:21:14 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:21:14 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:21:59 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:21:59 [ObjectManager][9000] DelAccountInfo (Y)
21:21:59 [ObjectManager][9000] DelClient (192.168.1.52)
21:23:14 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:23:14 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:23:14 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:23:14 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:23:16 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:23:16 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:23:16 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:23:16 [ KANTURU ] State(2) -> END
21:23:16 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:23:16 [ KANTURU ] State(5) -> NONE
21:23:16 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:23:16 [ KANTURU ] State(0) -> STANDBY
21:23:16 [ KANTURU ][ BattleStanby ] State(0) -> START
21:26:35 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:27:34 [ KANTURU ][ BattleStanby ] State(2) -> END
21:27:34 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:27:34 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:27:34 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:27:34 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:29:33 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:29:33 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:29:33 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:29:33 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:29:35 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:29:35 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:29:35 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:29:35 [ KANTURU ] State(2) -> END
21:29:36 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:29:36 [ KANTURU ] State(5) -> NONE
21:29:36 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:29:36 [ KANTURU ] State(0) -> STANDBY
21:29:36 [ KANTURU ][ BattleStanby ] State(0) -> START
21:30:00 [Illusion Temple] (1) SetState STAND
21:30:00 [Illusion Temple] (2) SetState STAND
21:30:00 [Illusion Temple] (3) SetState STAND
21:30:00 [Illusion Temple] (4) SetState STAND
21:30:00 [Illusion Temple] (5) SetState STAND
21:30:00 [Illusion Temple] (6) SetState STAND
21:30:01 [Illusion Temple] (1) Not enough users
21:30:01 [Illusion Temple] (1) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (1) SetState EMPTY
21:30:01 [Illusion Temple] (2) Not enough users
21:30:01 [Illusion Temple] (2) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (2) SetState EMPTY
21:30:01 [Illusion Temple] (3) Not enough users
21:30:01 [Illusion Temple] (3) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (3) SetState EMPTY
21:30:01 [Illusion Temple] (4) Not enough users
21:30:01 [Illusion Temple] (4) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (4) SetState EMPTY
21:30:01 [Illusion Temple] (5) Not enough users
21:30:01 [Illusion Temple] (5) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (5) SetState EMPTY
21:30:01 [Illusion Temple] (6) Not enough users
21:30:01 [Illusion Temple] (6) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (6) SetState EMPTY
21:32:55 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:33:54 [ KANTURU ][ BattleStanby ] State(2) -> END
21:33:54 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:33:54 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:33:54 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:33:54 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:35:53 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:35:53 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:35:53 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:35:53 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:35:55 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:35:55 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:35:55 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:35:55 [ KANTURU ] State(2) -> END
21:35:55 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:35:55 [ KANTURU ] State(5) -> NONE
21:35:55 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:35:55 [ KANTURU ] State(0) -> STANDBY
21:35:55 [ KANTURU ][ BattleStanby ] State(0) -> START
21:36:31 [ObjectManager][9000] AddClient (192.168.1.52)
21:36:43 [ObjectManager][9000] AddAccountInfo (Y)
21:36:47 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:39:14 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:39:26 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:39:26 [ObjectManager][9000] DelAccountInfo (Y)
21:39:26 [ObjectManager][9000] DelClient (192.168.1.52)
21:40:13 [ KANTURU ][ BattleStanby ] State(2) -> END
21:40:13 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:40:13 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:40:13 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:40:13 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:40:30 [ServerInfo] Item loaded successfully
21:42:13 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:42:13 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:42:13 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:42:13 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:42:15 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:42:15 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:42:15 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:42:15 [ KANTURU ] State(2) -> END
21:42:15 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:42:15 [ KANTURU ] State(5) -> NONE
21:42:15 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:42:15 [ KANTURU ] State(0) -> STANDBY
21:42:15 [ KANTURU ][ BattleStanby ] State(0) -> START
21:43:09 [ServerInfo] CashShop loaded successfully
21:43:09 [ServerInfo] ChaosMix loaded successfully
21:43:09 [ServerInfo] Character loaded successfully
21:43:09 [ServerInfo] Command loaded successfully
21:43:09 [ServerInfo] Common loaded successfully
21:43:09 [NewsBoard] [3] Item loaded from list
21:43:09 [ServerInfo] Custom loaded successfully
21:43:09 [ServerInfo] Event loaded successfully
21:43:09 [ServerInfo] EventItemBag loaded successfully
21:43:09 [ServerInfo] Hack loaded successfully
21:43:09 [ServerInfo] Item loaded successfully
21:43:09 [ServerInfo] Monster loaded successfully
21:43:09 [ServerInfo] Move loaded successfully
21:43:10 [ServerInfo] Quest loaded successfully
21:43:10 [ServerInfo] Shop loaded successfully
21:43:10 [ServerInfo] Skill loaded successfully
21:43:10 [ServerInfo] Util loaded successfully
21:43:10 [Blood Castle] (1) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (1) SetState EMPTY
21:43:10 [Blood Castle] (2) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (2) SetState EMPTY
21:43:10 [Blood Castle] (3) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (3) SetState EMPTY
21:43:10 [Blood Castle] (4) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (4) SetState EMPTY
21:43:10 [Blood Castle] (5) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (5) SetState EMPTY
21:43:10 [Blood Castle] (6) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (6) SetState EMPTY
21:43:10 [Blood Castle] (7) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (7) SetState EMPTY
21:43:10 [Blood Castle] (8) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (8) SetState EMPTY
21:43:10 [Castle Deep] SetState BLANK
21:43:10 [Chaos Castle] (1) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (1) SetState EMPTY
21:43:10 [Chaos Castle] (2) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (2) SetState EMPTY
21:43:10 [Chaos Castle] (3) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (3) SetState EMPTY
21:43:10 [Chaos Castle] (4) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (4) SetState EMPTY
21:43:10 [Chaos Castle] (5) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (5) SetState EMPTY
21:43:10 [Chaos Castle] (6) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (6) SetState EMPTY
21:43:10 [Chaos Castle] (7) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (7) SetState EMPTY
21:43:10 [Devil Square] (1) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (1) SetState EMPTY
21:43:10 [Devil Square] (2) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (2) SetState EMPTY
21:43:10 [Devil Square] (3) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (3) SetState EMPTY
21:43:10 [Devil Square] (4) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (4) SetState EMPTY
21:43:10 [Devil Square] (5) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (5) SetState EMPTY
21:43:10 [Devil Square] (6) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (6) SetState EMPTY
21:43:10 [Devil Square] (7) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (7) SetState EMPTY
21:43:10 [Illusion Temple] (1) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (1) SetState EMPTY
21:43:10 [Illusion Temple] (2) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (2) SetState EMPTY
21:43:10 [Illusion Temple] (3) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (3) SetState EMPTY
21:43:10 [Illusion Temple] (4) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (4) SetState EMPTY
21:43:10 [Illusion Temple] (5) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (5) SetState EMPTY
21:43:10 [Illusion Temple] (6) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (6) SetState EMPTY
21:43:10 [ RAKLION ] State(0) -> END
21:43:10 [ RAKLION ] [ BossEggDelete ] : BossEgg(0 ea)
21:43:10 [ RAKLION ] [ DeleteSummonMonster ] Delete All SummonMonster
21:43:10 [ RAKLION ] [ BossEggRegen ] : BossEgg(15 ea)
21:43:11 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:43:11 [ KANTURU ] State(0) -> STANDBY
21:43:11 [ KANTURU ][ BattleStanby ] State(0) -> START
21:43:11 [ RAKLION ] State(10) -> IDLE
21:43:14 [ CRYWOLF ] SYNC Occupation: 0, State: 0
21:43:46 [ServerInfo] Item loaded successfully
21:44:13 [ObjectManager][9000] AddClient (192.168.1.52)
21:44:19 [ObjectManager][9000] AddAccountInfo (Y)
21:44:23 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:46:30 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:46:48 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:46:48 [ObjectManager][9000] DelAccountInfo (Y)
21:46:48 [ObjectManager][9000] DelClient (192.168.1.52)

Agrego tambien el error del DataServer!!!

Code: [Select]
12:47:34 [SocketManager] Server started at port [55960]
12:47:39 [ServerManager][0] AddServer (127.0.0.1)
12:47:39 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:47:41 [ServerManager][1] AddServer (127.0.0.1)
12:47:41 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
12:48:02 [SocketManager] Server started at port [55960]
12:48:05 [ServerManager][0] AddServer (127.0.0.1)
12:48:05 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:48:06 [ServerManager][1] AddServer (127.0.0.1)
12:48:06 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
14:38:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:38:57 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (send()).
14:38:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
14:43:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:43:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
14:48:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:48:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
14:53:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:53:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
14:58:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:58:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:03:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:03:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:08:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:08:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:13:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:13:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:18:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:18:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:23:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:23:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:28:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:28:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:33:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:33:58 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (WrapperWrite()).
15:33:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
21:43:07 [SocketManager] Server started at port [55960]
21:43:10 [ServerManager][0] AddServer (127.0.0.1)
21:43:10 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
21:43:12 [ServerManager][1] AddServer (127.0.0.1)
21:43:12 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)

Y tmb Agrego el error del JoinServer!!

Code: [Select]
12:47:32 [SocketManager] Server started at port [55970]
12:47:39 [ServerManager][0] AddServer (127.0.0.1)
12:47:39 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:47:41 [ServerManager][1] AddServer (127.0.0.1)
12:47:41 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
12:48:01 [SocketManager] Server started at port [55970]
12:48:04 [ServerManager][0] AddServer (127.0.0.1)
12:48:05 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:48:06 [ServerManager][1] AddServer (127.0.0.1)
12:48:06 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
15:31:18 SELECT memb__pwd FROM MEMB_INFO WHERE memb___id='test' COLLATE Latin1_General_BIN
15:31:18 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (send()).
15:31:18 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
15:35:42 SELECT memb__pwd FROM MEMB_INFO WHERE memb___id='Y' COLLATE Latin1_General_BIN
15:35:42 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (WrapperWrite()).
15:35:42 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
21:43:05 [SocketManager] Server started at port [55970]
21:43:10 [ServerManager][0] AddServer (127.0.0.1)
21:43:10 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
21:43:12 [ServerManager][1] AddServer (127.0.0.1)
21:43:12 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
Que base de datos estas usando? y revisa las odbc.

4
Season6 / Re: [Proyecto] Desert Season 6 - base MuEmu
« on: November 12, 2018, 11:15:13 PM »
Después de algún tiempo en línea mi GameServer se queda blanco



Y tambien no se si estara Fix el poder Death Stab skill por que con el nuevo main.dll no se fixea el skill y no se logra visualizar la animación del skill...
En que momento queda en blanco, en algún evento o en que, y que cambios le hiciste a los archivos comparados a como estaban.

5
Season6 / Re: [Proyecto] Desert Season 6 - base MuEmu
« on: November 12, 2018, 09:26:20 PM »
El reload funciona bien.


6
Off topic / Re: Regalo Cloud VPS para tu Servidor
« on: November 12, 2018, 06:38:26 PM »
esto fue hace mas de 1 año, aprendan a leer antes de publicar al azar...

7
Season6 / Re: [Proyecto] Desert Season 6 - base MuEmu
« on: November 12, 2018, 03:52:37 PM »
Tenes que copiar la carpeta effects del cliente si estas usando uno diferente.

Si no me dicen por que deja de funcionar el gs me queda imposible revisar, pásenme sus configuraciones y yo pruebo.

8
Season6 / Re: [Proyecto] Desert Season 6 - base MuEmu
« on: November 12, 2018, 07:28:53 AM »
La recarga funciona bien, si tienen errores es por que o estan editando mal los archivos o no estan guardando los cambios.

9
no los tenes agregados a los item_spn, item_por y item_eng.

10
Worlds / Re: Nars, Nixie Lake, Ferea,... maps for low version
« on: November 11, 2018, 06:00:01 PM »
No se puede, ese efecto no está en las versiones bajas, lo tenes que reemplazar por otro

11
Season6 / Re: [Proyecto] Desert Season 6 - base MuEmu
« on: November 10, 2018, 10:40:55 PM »
Update 8 publicado.

Se agregó otra DB para los que tenían problemas.






Code: [Select]
;------------------------------------------------------------------------------
; 10.11.2018 - Update 8
;------------------------------------------------------------------------------
- [Main.dll] Added Custom Monsters support 10 max (590 - 600).
- [Main.dll] Added Monster Custom name.
- [Main.dll] Fixed Y coordinate on map name.
- [Main.dll] Added custom bows support.
- [Main.dll] Added custom crossbows support.
- [Main.dll] Added Effect Configuration for bows skills.
- [Main.dll] Added Effect Configuration for crossbows skills.
- [Main.dll] Added switch for server clock F6 on/off.
- [Main.dll] Added GMT option for server time in client.
- [GS] Removed marry system completely.

12
Worlds / Re: Nars, Nixie Lake, Ferea,... maps for low version
« on: November 10, 2018, 04:07:44 PM »
Hola, tienes un editor de mapa que cargue los objetos de estos mapas publicado? Porque he intentado utilizar varios mapas editor, más desafortunadamente no está cargando los objetos para poder eliminar ese error de esos bloques de hielo que aparece en los mapas  :(

.bmd renombrados para que carguen en el MWE 3.0

https://drive.google.com/open?id=1LYX3wsdKYxytmKQOpy3-0N5uj2-6dB-I

13
Wings / Re: Wing Rave
« on: November 10, 2018, 03:54:57 PM »
pregunta, donde pongo lo de CustomWingEffect.txt si no lo tengo en el server?
si tus files no tienen este sistema no lo podes usar.

14
Season6 / Re: [Proyecto] Desert Season 6 - base MuEmu
« on: November 10, 2018, 03:16:54 PM »
ya se que es xD el puede llevar es varios de estos JOIN SERVER, DATA SERVER O GAME SERVER, por que lo digo, por que anteriormente usaba MUemu liberado ps, aja los personajes que yo me cree con  el GS, JOIN SERVER Y DATA SERVER del MuEmu liberado, en el GS, JOIN SERVER Y DATA SERVER de Desert si me los agarra bien no desconecta ni nada por el estilo, pero cuando creo un personaje con Desert hay si me desconecta cuando me armo y sale el -1 de reset en la parte del charater, algo configuraste mal en los ejecutables que al crear el personaje sale  BUG. Verificalo tu mismo bro, pero creea un personaje nuevo desde el cliente no desde un editor, asi te daras cuenta tu mismo de la falla :) :) :).
no uso editores y todo lo hago con mi db y mis ejecutables, proba con la esta db https://drive.google.com/open?id=1LGQ6AW1NwUSY-eSs-vkbC-fTAU54s4Gz

15
Season6 / Re: [Proyecto] Desert Season 6 - base MuEmu
« on: November 09, 2018, 09:43:51 PM »
Muestren lo que tienen en la tabla character columna resetcount

16
Soporte / Ayudas / Re: Ayuda agregar un mapa
« on: November 09, 2018, 07:45:04 PM »
Si el cliente y server no soportan mapas no te va a servir de nada.

17
Season6 / Re: [Proyecto] Desert Season 6 - base MuEmu
« on: November 08, 2018, 03:32:47 PM »
Tenes que modificar el serverlist en el cliente.

Los files son estables.

18
Season6 / Re: [Proyecto] Desert Season 6 - base MuEmu
« on: November 08, 2018, 01:17:55 AM »
Hola @Natzugen , Te comento quiero testear tu aporte pero tengo estos 2 problemas

1.- Cuando ejecuto el GetClientInfo.exe, me sale este error https://imgur.com/a/zUaxh9h  (Mi sql es 2008R2)
2.- Saltie esa parte pero al iniciar el Startup, me arroga esta alerta https://imgur.com/a/vMnCQYU

dime cual es el problema, por favor te agradeciera mucho.
quiero testearlo al 100%
 gracias desde ya!
instala lo que dice ahí.


19
Season6 / Re: [Proyecto] Desert Season 6 - base MuEmu
« on: November 08, 2018, 12:57:10 AM »
Los FILES no aplican los cambios tanto como en los Shops, Exp en sintesis ningun cambio...


la carga funciona bien, revisa que estes guardando los cambios en el archivo antes de recargar desde el gs

20
Temas solucionados / Re: Error en cargar la textura de un mob
« on: November 07, 2018, 11:16:13 PM »
esos mobs solo funcionan en vulcanus por cosas de webzen.

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