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Messages - myheart

Paginas: [1]
1
Worlds / Re: Nars, Nixie Lake, Ferea,... maps for low version
« on: November 16, 2018, 11:55:44 PM »
nars,ferea,uruk,swamp terrain height fixed 90%:
 

2
Papelera de reciclaje / Re: Configurar BonusManager.dat
« on: November 10, 2018, 09:12:26 AM »
Anyone knows the details of DOW?
Saturday is?

DOW is Day of Week

yes, but what is the numbering? Saturday is 6 or 5?

1= sunday
2= monday , 3,4,5,6,7
-1= any day of the week

3
Papelera de reciclaje / Re: Configurar BonusManager.dat
« on: November 10, 2018, 07:43:10 AM »
Anyone knows the details of DOW?
Saturday is?

DOW is Day of Week

4
Pueden compartir los mobs de los mapas ?

Porfavor lo pueden compartir

search in gg: "Season14 Items,Monsters,Npcs,Objects,..".
i already posted in other forum

7
Worlds / Re: Nars, Nixie Lake, Ferea,... maps for low version
« on: October 29, 2018, 07:46:50 PM »
All new maps X+ Season crypted, all .map
Can't open .map witch PentiumTools.


is a problems of the pentiumtools, it can't read map index > 99

8
Worlds / Re: Nars, Nixie Lake, Ferea,... maps for low version
« on: October 29, 2018, 01:07:00 AM »
Can you up the gate and movereq please?

you can get them from "IGCN Season13 Data Overview".

10
Worlds / SKINS Nars, Nixie Lake, Ferea,... maps for low version
« on: October 29, 2018, 12:11:48 AM »
here i leave all ex maps decrypted and fixed for low version (have some problems but work!)
download:
maps name:
Serverside Att:
nars,ferea,uruk,swamp terrain height fixed 90%:
 

screens:









11
Kits / Re: Items Rune Wizard (S14) - Kapocha
« on: October 17, 2018, 11:28:34 PM »
@Kapocha33 client link please

12
Interface / Re: Custom LoginScreen [ for MUEMU S6 ] - HOT!
« on: October 17, 2018, 10:59:56 PM »
new version updated, fixed high resolution problems

13
Interface / Re: Custom LoginScreen [ for MUEMU S6 ] - HOT!
« on: October 15, 2018, 03:32:06 AM »
@myheart
check link i find one bugs whay is red error ??
https://i.imgur.com/SRduJIm.png

Code: [Select]
void InitLoginTheme()
{
    HMODULE module = LoadLibrary("logintheme.dll");

    if (module == 0)
    {
  return;
    }

    void(*Init)(int timestep) = ((void(*)(int))GetProcAddress(module, "Init"));

    if (Init != 0)
    {
  Init(45); //in ms
    }
}

14
Interface / Re: Custom LoginScreen [ for MUEMU S6 ] - HOT!
« on: October 15, 2018, 03:01:11 AM »
For muemu s6:




16
Otros / Re: Admin Sign con animacion (Now Free!!)
« on: September 10, 2018, 12:23:50 PM »
share that vest skin ? :)

17
Swords / Re: Blessed Divine Sword + Effects By Marote
« on: September 05, 2018, 12:19:30 AM »
Original Effect, i reversed from one of main s13

Code: [Select]
	case ITEM2(0, 51): //blessed sword
{
float v1665 = sub_4EC46D(-4.0, 0.0) * 0.5f + 0.5f;
Color.Set(v1665 * 0.40f, v1665 * 0.55f, v1665 * 0.15f);

for (int n = 53; n < 129; ++n)
{
gEffect.AllowPlay(Model, &VecPos, lpModel, n, &p);
gEffect.StaticEffect(TEXTURE_FLARE01, VecPos(), 0.65f, Color(), lpModel, 0.0, 0);
}
float v178 = (float)(GetLargeRand() % 15) / 37.5f;
float v1669 = v178 + 0.5f;
Color.Set(v1669, v1669, v1669);
for (int n = 4; n < 23; ++n)
{
gEffect.AllowPlay(Model, &VecPos, lpModel, n, &p);
gEffect.StaticEffect(TEXTURE_FLARERED, VecPos(), 0.3f, Color(), lpModel, 0.0, 0);
}
gEffect.AllowPlay(Model, &VecPos, lpModel, 47, &p);
gEffect.StaticEffect(TEXTURE_FLARERED, VecPos(), 0.3f, Color(), lpModel, 0.0, 0);
gEffect.AllowPlay(Model, &VecPos, lpModel, 23, &p);
gEffect.StaticEffect(TEXTURE_FLARERED, VecPos(), 0.3f, Color(), lpModel, 0.0, 0);

Color.Set(v1665 * 0.85f, v1665 * 0.1f, v1665 * 0.9f);
gEffect.AllowPlay(Model, &VecPos, lpModel, 45, &p);
gEffect.StaticEffect(TEXTURE_FLARE01, VecPos(), 0.8f, Color(), lpModel, 0.0, 0);
gEffect.AllowPlay(Model, &VecPos, lpModel, 46, &p);
gEffect.StaticEffect(TEXTURE_FLARE01, VecPos(), 0.8f, Color(), lpModel, 0.0, 0);
gEffect.AllowPlay(Model, &VecPos, lpModel, 28, &p);
gEffect.StaticEffect(TEXTURE_FLARE01, VecPos(), 0.8f, Color(), lpModel, 0.0, 0);
gEffect.AllowPlay(Model, &VecPos, lpModel, 30, &p);
gEffect.StaticEffect(TEXTURE_FLARE01, VecPos(), 0.8f, Color(), lpModel, 0.0, 0);

Color.Set(v1665 * 0.15f, v1665 * 0.15f, v1665 * 0.9f);
int JointID1[] = { 27,32,29,43,34,40,37,35,25,41,42,44 };

int JointID2[] = { 34,40,36,38 };

for (int n = 0; n < 12; ++n)
{
gEffect.AllowPlay(Model, &VecPos, lpModel, JointID1[n], &p);
gEffect.StaticEffect(TEXTURE_FLARE01, VecPos(), 0.6f, Color(), lpModel, 0.0, 0);
}
for (int n = 0; n < 4; ++n)
{
gEffect.AllowPlay(Model, &VecPos, lpModel, JointID2[n], &p);
gEffect.StaticEffect(TEXTURE_FLARE01, VecPos(), 0.3f, Color(), lpModel, 0.0, 0);
}

if (sub_4EC46D(-4.0, 0.0) + 0.5 <= 1.0f)
v1665 = 1.0f;
else
v1665 = sub_4EC46D(-4.0, 0.0) + 0.5f;

Color.Set(v1669 * 0.2f, v1669 * 0.3f, v1669 * 1.0f);
gEffect.AllowPlay(Model, &VecPos, lpModel, 1, &p);
gEffect.StaticEffect(TEXTURE_SHINY04, VecPos(), 1.4f, Color(), lpModel, 0.0, 0);

/*
Color.X = (float)(GetLargeRand() % 11) * 0.1f * v1665 + 0.7f;
Color.Y = (float)(GetLargeRand() % 11) * 0.1f * v1665 + 0.7f;
Color.Z = (float)(GetLargeRand() % 11) * 0.1f * v1665 + 0.7f;
float randomcolor[3] = { 0.0, 0.0, 0.0 };
randomcolor[GetLargeRand() % 3] = 0.7f;
randomcolor[GetLargeRand() % 3] = 1.0f;

Color.Set(randomcolor);

gEffect.AllowPlay(Model, &VecPos, lpModel, 27, &p);
float v179 = (float)(timeGetTime() % 1441) * 0.25f;
gEffect.StaticEffect(32772, VecPos(), 1.0, Color(), lpModel, v179, 0);
gEffect.AllowPlay(Model, &VecPos, lpModel, 32, &p);
float v180 = (float)(1440 - timeGetTime() % 1441) * 0.25f;
gEffect.StaticEffect(32772, VecPos(), 1.0, Color(), lpModel, v180, 0);
gEffect.AllowPlay(Model, &VecPos, lpModel, 1, &p);
//gEffect.DynamicEffect(0x7E7B, VecPos(), WorldPos(), Color(), 2, 1.0f, lpModel);
gEffect.DynamicEffect(TEXTURE_FIRE02, VecPos(), WorldPos(), Color(), -1, 0.8f, lpModel);
*/
}
break;


Paginas: [1]