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Messages - myheart

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1
Set / Re: Set Optimus - Kapocha
« on: November 06, 2019, 06:20:09 AM »
Exelente aporte como siempre Kapocha33, el set ya lo agregue pero al desear agregar el arco no lo llego a visualizar con el Petium tools podrĂ­as revisarlo si no fuera mucha molesta, quisiera agregar el arco a mi servidor muchas gracias.


158702-158666 = 36
just open it with a hex editor and delete last 36 bytes

2
Code: [Select]
__declspec(naked) void ThuNhoThuCuoi()
{
static float CAOTHU_VN = 1.00000f;
static DWORD BACK = 0x50383F;
_asm
{
FLD DWORD PTR DS : [CAOTHU_VN]
jmp[BACK]
}
}

// CAOTHU.VN add here to fix mount size
SetRange((LPVOID)0x503839, 6, ASM::NOP);
SetOp((LPVOID)0x503839, (LPVOID)ThuNhoThuCuoi, ASM::JMP);

bad code.
it can be done by change one byte only
Code: [Select]
SetByte(0x00503834, 0xEB);

3
Interface / Re: Season 2 & Ex700 login screen for season 6
« on: July 07, 2019, 02:16:14 AM »
Can you resize the characters? A little bit smaller so it looks more like the original

If you look, they are smaller

Fix size of the characters:
Code: [Select]
SetByte(0x0057F0FC, 0xE9);
SetByte(0x0057F0FD, 0x4A);
SetByte(0x0057F0FE, 0x01);
SetByte(0x0057F0FF, 0x00);
SetByte(0x0057F100, 0x00);
SetByte(0x0057F101, 0x90);

4
Interface / Re: Season 2 & Ex700 login screen for season 6
« on: July 07, 2019, 01:39:27 AM »
updated new version of the select character scene with original world55!

5
Interface / Re: Season 2 & Ex700 login screen for season 6
« on: July 06, 2019, 11:40:39 PM »
Please, share the code to fix the characters size and position in Select Character Season 2

sorry

6
Interface / Re: Season 2 & Ex700 login screen for season 6
« on: July 06, 2019, 11:04:54 PM »
added season 2 select character scene!

7
Interface / Re: Season 2 & Ex700 login screen for season 6
« on: July 03, 2019, 10:57:25 AM »
added Ex700 login scene!

9
Interface / SKINS Season 2 & Ex700 login screen for season 6
« on: June 22, 2019, 08:12:46 AM »
Hello !

this is a library used for bring back the season 2 login screen to the  season 6!

- working on main 1.04D and 1.04E

Download:

how to use:

- Extract Map 55 and Map 56 (Season2) or Map 95 (Ex700) to Data folder
- paste this code to your dll

Code: [Select]
void InitLoginTheme()
{
HMODULE hModule = LoadLibraryA("logintheme.dll");

void (*EntryProc)(char*) = ((void(*)(char*))GetProcAddress(hModule, "EntryProc"));

if (EntryProc)
{
  //choose one
  //EntryProc("EX700");
  //EntryProc("SS2");
}
}

Enjoy !





10
Informacion / Re: Custom Cloak Animation
« on: June 07, 2019, 12:25:26 AM »
do you sell source code?

add me on skype: myheart (olaolala3)

11
Extras / EXTRAS [Release] Lang.mpr decryption tool for all versions
« on: April 12, 2019, 07:59:30 AM »
Hello there today i wanna share something
it a mpr enc/dec tool for s12, s13 and s14 !

download:

require: winrar (https://www.rarlab.com/download.htm)

credits: myheart

12
Off topic / Re: Busco dmncms 1.1.9
« on: March 27, 2019, 05:50:51 AM »
someone upload 1.1.9 i will null it

just run update from ver 1.1.8
clue: license class now moved to common.php not the license.class.php

13
Sources Generales / Re: Source Custom Cape Animation
« on: March 24, 2019, 09:56:54 PM »

Are you referring to these errors?

Spoiler for Hiden:

Spoiler for Hiden:


Is it easy to fix?

just change the texture id, for some reasons the main unloaded the textures
recommend use texture id from 0x787A and above.
and use GL_REPEAT instead of GL_CLAMP param will better.

example:
Code: [Select]
LoadTexture("Item\\darklordwing4dd.tga", 0x78A5, GL_LINEAR, GL_REPEAT, 1, 0);

14
Sources Generales / Re: Source Custom Cape Animation
« on: March 24, 2019, 09:30:11 PM »
i don't know where did you get it.
but it's my old source not the LTP team

Yes, its not my code. My customer buy it from MuTeam.xyz

Wait... so @myheart  is the owner of MuTeam.xyz??? :o

I dont know about it)

not , The owner of the code is myheart

yup, i don't know why they have it, i didn't released anywhere.
i written it 2 years ago when i starting learning c++/asm, i do not use it anymore that means the code quality not good and bugged

mirando el source, a la final el problema era que se le enredaba la capa en el cabello al DL.. ^^!
there is fixes:


Code: [Select]
__declspec(naked) void RemoveDarklordHair()
{
static DWORD Address1 = 0x00574755;
static DWORD Address2 = 0x005748FF;

_asm
{
Mov Eax, Dword Ptr Ss : [Ebp + 0x8]
Movzx Edx, Byte Ptr Ds : [Eax + 0x13]
And Edx, 0x7
Cmp Edx, 0x4
Jne EXIT
Push 0xC0000205
Jmp Address1
EXIT:
Jmp Address2
}
}

Code: [Select]
SetCompleteHook(0xE9, 0x00572346, 0x00572370); //Apply

SetCompleteHook(0xE9, 0x0057464E, 0x00574667); //Apply

SetCompleteHook(0xE9, 0x00574750, &RemoveDarklordHair);







15
Sources Generales / Re: Source Custom Cape Animation
« on: March 24, 2019, 05:59:10 AM »
i don't know where did you get it.
but it's my old source not LTP team

16
Exposicion de trabajos / Re: Efecto Similar Blessed Divine
« on: January 04, 2019, 11:14:30 PM »
share source and we can  lol

that was easy, just reverse from one of main s11 or above

17
Exposicion de trabajos / Re: Efecto Similar Blessed Divine
« on: January 04, 2019, 09:19:43 PM »
there you have 3 problems, missing the glow and animation and it too slow.
why you not make it fast like this?


18
send me a mp if you still need

19
Worlds / Re: Nars, Nixie Lake, Ferea,... maps for low version
« on: November 16, 2018, 10:55:44 PM »
nars,ferea,uruk,swamp terrain height fixed 90%:
 

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