Informacion de gracias

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Messages - chuckhai

on: November 19, 2019, 08:49:14 AM 2 MuOnline / Worlds / New Season 15 Map for Season 6 by Emershow

Ta ai o novo mapa da S15 rodando de boa na S6.
Esta versão foi decryptada por mim e está 90% Fix.
Já contem o Mini Mapa, Map Name e Terrain do Servidor.
Abre em qualquer versão do MU World Editor.





Creditos: WebZen, Emershow

Link para Download

on: November 18, 2019, 03:40:28 PM 3 Diseño grafico / MuOnline / Logo + PSD :D

on: November 18, 2019, 05:59:56 AM 4 MuOnline / Sources Generales / Marlon Teleport [MuEMU]

Estimados,
Les comparto la función para hacer que el NPC Marlon se teletransporte entre los mapas, la copie del gs decompilado de deathway.

demo por @kayito

Espero les sea de utilidad, y si alguien puede mejorar el código, bienvenido sea.
New Inventory + Character Status:


Esc Menu no window:


Events without master level:


Events without master level:


Events without master level:


Disable 380 mix in the CM:


Disable gens battle in the move M:


Golden Dragon in the sky:


Others:
- Marlon (npc quest) auto move.
- Disable mouse click effect for downgrade.
- Disable Socket Text in inventory
- Disable Set Item Text in inventory

Louis

Gracias:

He encuentrado por la web. y resolvi compartilo con todos.

Hay enlace para el cliente full, un main cracked con dll y la source pero es solo un comenzo de desarrollo.



Link Fixed.
solo lo tenia al link de la source.
Les dejo una dll que de a poco iré actualizando..

La idea es tener todas los efectos originales de las nuevas versiones pero para el S6.. Como en este caso las Blessed del Season 11 igual de a poco iré añadiendo mas..

Actualizacion 28/10/2019

Link:






tuservermu.com.ve

中文: 目前 只能召唤小怪 ,将军召唤后 BOSS无敌 回血  但是 杀死将军以后,BOSS 不会解除 无敌  ,需要高手来指点一下

ENGLISH:  At present, only small monsters can be summoned. After the general summons, the boss will return blood to the invincible, but after the general is killed, the boss will not release the invincible. It needs expert's instruction.

SOURCE CODE:

ATTACK.CPP 
bool CAttack::Attack(LPOBJ lpObj,LPOBJ lpTarget,CSkill* lpSkill,bool send,BYTE flag,int damage,int count,bool combo) // OK
Code: [Select]
if(lpTarget->Type == OBJECT_MONSTER )
{
  if(lpTarget->Class == 734)
  {
        //君主BOSS召唤将军
  if(lpTarget->BOSS_ZHLQ == 0)
  {

if(lpTarget->Life <= (lpTarget->MaxLife + lpTarget->AddLife)*0.7f)
{
lpTarget->ZH_WD_CXSJ =gServerInfo.ZH_WD_CXSJ;
gEffectManager.AddEffect(lpTarget, 0, EFFECT_ORDER_OF_PROTECTION, gServerInfo.ZH_WD_CXSJ, 10, 0, 0, 3);
 
gMonsterManager.CreaterMonster1(lpTarget->Index, 733);

// ChatSend(lpTarget, "出来吧,我的将军!!");

  gSkillManager.GCSkillAttackSend(lpTarget, 63, lpTarget->Index, 1);

lpTarget->BOSS_ZHLQ = gServerInfo.BOSS_ZHLQ;
}

  }

  if(lpTarget->XG_ZHLQ == 0)
  {
  if(lpTarget->ZHCS==0 && lpTarget->Life < lpTarget->MaxLife + lpTarget->AddLife)
{
// ChatSend(lpTarget, "斧头帮集合!!");
  gSkillManager.GCSkillAttackSend(lpTarget, 69, lpTarget->Index, 1);
gMonsterManager.CreaterMonster1(lpTarget->Index, 736);
gMonsterManager.CreaterMonster2(lpTarget->Index, 736);
gMonsterManager.CreaterMonster3(lpTarget->Index, 737);
gMonsterManager.CreaterMonster4(lpTarget->Index, 737);
gMonsterManager.CreaterMonster5(lpTarget->Index, 737);
gMonsterManager.CreaterMonster6(lpTarget->Index, 738);
gMonsterManager.CreaterMonster7(lpTarget->Index, 738);
gMonsterManager.CreaterMonster8(lpTarget->Index, 738);


lpTarget->XG_ZHLQ = gServerInfo.XG_ZHLQ;

lpTarget->ZHCS++;
}

  if(lpTarget->ZHCS<=1 && lpTarget->Life >= (lpTarget->MaxLife + lpTarget->AddLife)*0.9f && lpTarget->Life < lpTarget->MaxLife + lpTarget->AddLife)
{
// ChatSend(lpTarget, "斧头帮集合!!");
  gSkillManager.GCSkillAttackSend(lpTarget, 69, lpTarget->Index, 1);
gMonsterManager.CreaterMonster1(lpTarget->Index, 736);
gMonsterManager.CreaterMonster2(lpTarget->Index, 736);
gMonsterManager.CreaterMonster3(lpTarget->Index, 737);
gMonsterManager.CreaterMonster4(lpTarget->Index, 737);
gMonsterManager.CreaterMonster5(lpTarget->Index, 737);
gMonsterManager.CreaterMonster6(lpTarget->Index, 738);
gMonsterManager.CreaterMonster7(lpTarget->Index, 738);
gMonsterManager.CreaterMonster8(lpTarget->Index, 738);


lpTarget->XG_ZHLQ = gServerInfo.XG_ZHLQ;

lpTarget->ZHCS++;
}
  if(lpTarget->ZHCS<=2 && lpTarget->Life >= (lpTarget->MaxLife + lpTarget->AddLife)*0.6f && lpTarget->Life < (lpTarget->MaxLife + lpTarget->AddLife)*0.9f)
{
// ChatSend(lpTarget, "斧头帮集合!!");
  gSkillManager.GCSkillAttackSend(lpTarget, 69, lpTarget->Index, 1);
gMonsterManager.CreaterMonster1(lpTarget->Index, 736);
gMonsterManager.CreaterMonster2(lpTarget->Index, 736);
gMonsterManager.CreaterMonster3(lpTarget->Index, 737);
gMonsterManager.CreaterMonster4(lpTarget->Index, 737);
gMonsterManager.CreaterMonster5(lpTarget->Index, 737);
gMonsterManager.CreaterMonster6(lpTarget->Index, 738);
gMonsterManager.CreaterMonster7(lpTarget->Index, 738);
gMonsterManager.CreaterMonster8(lpTarget->Index, 738);


lpTarget->XG_ZHLQ = gServerInfo.XG_ZHLQ;

lpTarget->ZHCS++;
}

  if(lpTarget->ZHCS<=3 && lpTarget->Life >= (lpTarget->MaxLife + lpTarget->AddLife)*0.5f && lpTarget->Life < (lpTarget->MaxLife + lpTarget->AddLife)*0.6f)
{
// ChatSend(lpTarget, "斧头帮集合!!");
  gSkillManager.GCSkillAttackSend(lpTarget, 69, lpTarget->Index, 1);
gMonsterManager.CreaterMonster1(lpTarget->Index, 736);
gMonsterManager.CreaterMonster2(lpTarget->Index, 736);
gMonsterManager.CreaterMonster3(lpTarget->Index, 737);
gMonsterManager.CreaterMonster4(lpTarget->Index, 737);
gMonsterManager.CreaterMonster5(lpTarget->Index, 737);
gMonsterManager.CreaterMonster6(lpTarget->Index, 738);
gMonsterManager.CreaterMonster7(lpTarget->Index, 738);
gMonsterManager.CreaterMonster8(lpTarget->Index, 738);


lpTarget->XG_ZHLQ = gServerInfo.XG_ZHLQ;

lpTarget->ZHCS++;
}

  if(lpTarget->ZHCS<=4 && lpTarget->Life >= (lpTarget->MaxLife + lpTarget->AddLife)*0.3f && lpTarget->Life < (lpTarget->MaxLife + lpTarget->AddLife)*0.5f)
{
// ChatSend(lpTarget, "斧头帮集合!!");
  gSkillManager.GCSkillAttackSend(lpTarget, 69, lpTarget->Index, 1);
gMonsterManager.CreaterMonster1(lpTarget->Index, 736);
gMonsterManager.CreaterMonster2(lpTarget->Index, 736);
gMonsterManager.CreaterMonster3(lpTarget->Index, 737);
gMonsterManager.CreaterMonster4(lpTarget->Index, 737);
gMonsterManager.CreaterMonster5(lpTarget->Index, 737);
gMonsterManager.CreaterMonster6(lpTarget->Index, 738);
gMonsterManager.CreaterMonster7(lpTarget->Index, 738);
gMonsterManager.CreaterMonster8(lpTarget->Index, 738);


lpTarget->XG_ZHLQ = gServerInfo.XG_ZHLQ;

lpTarget->ZHCS++;
}
  if(lpTarget->ZHCS<=5 && lpTarget->Life >= (lpTarget->MaxLife + lpTarget->AddLife)*0.2f && lpTarget->Life < (lpTarget->MaxLife + lpTarget->AddLife)*0.3f)
{
// ChatSend(lpTarget, "斧头帮集合!!");
  gSkillManager.GCSkillAttackSend(lpTarget, 69, lpTarget->Index, 1);
gMonsterManager.CreaterMonster1(lpTarget->Index, 736);
gMonsterManager.CreaterMonster2(lpTarget->Index, 736);
gMonsterManager.CreaterMonster3(lpTarget->Index, 737);
gMonsterManager.CreaterMonster4(lpTarget->Index, 737);
gMonsterManager.CreaterMonster5(lpTarget->Index, 737);
gMonsterManager.CreaterMonster6(lpTarget->Index, 738);
gMonsterManager.CreaterMonster7(lpTarget->Index, 738);
gMonsterManager.CreaterMonster8(lpTarget->Index, 738);


lpTarget->XG_ZHLQ = gServerInfo.XG_ZHLQ;

lpTarget->ZHCS++;
}
   if(lpTarget->ZHCS<=6 && lpTarget->Life >= (lpTarget->MaxLife + lpTarget->AddLife)*0.1f && lpTarget->Life < (lpTarget->MaxLife + lpTarget->AddLife)*0.2f)
{
// ChatSend(lpTarget, "斧头帮集合!!");
  gSkillManager.GCSkillAttackSend(lpTarget, 69, lpTarget->Index, 1);
gMonsterManager.CreaterMonster1(lpTarget->Index, 736);
gMonsterManager.CreaterMonster2(lpTarget->Index, 736);
gMonsterManager.CreaterMonster3(lpTarget->Index, 737);
gMonsterManager.CreaterMonster4(lpTarget->Index, 737);
gMonsterManager.CreaterMonster5(lpTarget->Index, 737);
gMonsterManager.CreaterMonster6(lpTarget->Index, 738);
gMonsterManager.CreaterMonster7(lpTarget->Index, 738);
gMonsterManager.CreaterMonster8(lpTarget->Index, 738);


lpTarget->XG_ZHLQ = gServerInfo.XG_ZHLQ;

lpTarget->ZHCS++;
}
   if(lpTarget->ZHCS<=7 && lpTarget->Life >= 0 && lpTarget->Life < (lpTarget->MaxLife + lpTarget->AddLife)*0.1f)
{
// ChatSend(lpTarget, "斧头帮集合!!");
  gSkillManager.GCSkillAttackSend(lpTarget, 69, lpTarget->Index, 1);
gMonsterManager.CreaterMonster1(lpTarget->Index, 736);
gMonsterManager.CreaterMonster2(lpTarget->Index, 736);
gMonsterManager.CreaterMonster3(lpTarget->Index, 737);
gMonsterManager.CreaterMonster4(lpTarget->Index, 737);
gMonsterManager.CreaterMonster5(lpTarget->Index, 737);
gMonsterManager.CreaterMonster6(lpTarget->Index, 738);
gMonsterManager.CreaterMonster7(lpTarget->Index, 738);
gMonsterManager.CreaterMonster8(lpTarget->Index, 738);


lpTarget->XG_ZHLQ = gServerInfo.XG_ZHLQ;

lpTarget->ZHCS++;
}
   if(lpTarget->Life == 0)
{
  lpTarget->ZHCS=0;
   }


  }
 
  }
}



Gracias:

on: October 22, 2019, 10:00:00 PM 11 MuOnline / Swords / Pack 2 de Swords

Buenas amigos de tsm, aca les traigo este mini pack de armas 2

Este pack, lo tenia guardado en mi disco, así que desconozco los créditos, saque algunas skins para mi servidor, así que acá se las comparto.

Acá abajo algunas imagenes.












Contraseña: tuservermu.com.ve


on: October 20, 2019, 10:02:11 AM 12 MuOnline / Sources Generales / Share Soucre Modell Effects Full

Hoy comparto con ustedes mi función Model Effect favorita, no la comparto lista, solo dedique un poco y funcionará perfectamente.





En el futuro cercano, compartiré la fuente de alimentación reparada de Louis 13, se agregaron Custompet, Postitem, ranktitle ... etc., por favor, esperen con ansias.

Contraseña winrar : nguyenquangky

Update 1 :

Code: [Select]
struct MU3Float
{
float X;
float Y;
float Z;
};

Update 2 :
Code: [Select]
GetMainInfo ModelEffect.cpp.H

&feature=youtu.be

>> Arreglaré y actualizaré esta función aquí si hay algún cambio ...
Hello everybody !
Today is a beautiful day so I will share with you a Louis Update 13 server file developed by me and my friends.
Update and fix:
Custompet fix ... ok
Postitem fix ... ok
Custom effec Model
icon main ... ok
LOW CPU ... ok
Custom glovers: ... update next time
Custom Infor character: update next time
Thanks Louis for sharing Update 13 Source Code!
Image :











Sorry I do not know how to use images. Feel free to edit me if you can
Thanks TUServerMU!
Link :
Server :
Client : 

for you guys have main.pre error :


UPDATE 1 : fix Model effec smoke efect
UPDATE UPDATE : Source
Passa : tuservermu.com.ve

Gracias:

iprozy, NHacker, DreamLay, knight.php, dmfb077, aminot, kind, remamakiller, MaxVoll, myloveax, nguqua, catkevin, blackfaded, bimaloha, cri0, vanhung_1990, trkgncmg, c4nhsatcodong, Pyke, samsunggon, xdjoa, xxmenonxx, dunky2026, brandonmu, umdertaker, emkobiet, lolz3976, Hiếu Đại Ca, manoxxx, hdeluxe, luzbelito07, andru, kabrayan, briner2016, Tmchien44, kuden10, tcbagame, elchaton25, danielgalboa, camin27, tsx24, Rydeen, 1992005008, muangeles0414, minhvn12, xuantoi123, Yukki, iggfree, 1muarcadia1, noahmaster, victorking, mubongma, mututhan, baphomet, quyanxu, gabil21, louis, h3yShOk, CristianPeláez, morpheo, 542201099, comelon666, BlackDead, xtian01, guti134, xz18786628, tienak, mario12, 183358, madshot, siz1212, gpaixao, reshezp, terk1526, Calisho12, mos02673, junior2505, fenixpe, tisky, jhona47, tamoio, longcon, canox321, PeruGod, xmakumbax, spartacus, CAPITOL, dedicadobk, rasta1999, kai1702, makuca, zacros21, judlee, copixx, smileline, chane124, iovetui005, jonakpo91, dahouzi, chuckhai, rondamon, josue, nemesis28, texerita, Sub1991, Bladimir Barbaro, NasLy, chikitoxd, mauter5, LeeHenry, abelito, traxxx, linkzero, joselagos, Abraham90, Ahmedcarter, boyxauzai, xDyMar, thunwa1, emciel, smilelonely, footballz29, rx822, malon2k, Krezzus, leonardot97, reubs, SIRDGARU, Sweng, olivera10, cuocdoisp, Shaman, eldest, qwer123, reysupremo, darkyuki, froid11, juancarlin, digimoncik, l2darwin, saske98, bielblood, wesleyjackie, tieugiao, levanhau03, seedmaker, lolis, Overkomp, kekedodo, hola23, nscbr, axeman192, RoldanDevs, geanxd89, beibei, elandy973, Zgaming, IvanZeta, Daniel@, EmmaDCG, fcgame, Gunnar, takumi12, davidrcj, BaTmaaN, alefmello166, lucas lucas, conchetumare, darkjano, marvin540, emersonx13, webzone, PachoRasta, dioszeus, yeltsin4493, Gamers, vcsoftware, PhantomKr, martinmaya, AZURE, favianxp, xxpermanxx, conter, ZidSliver, gacon201294@gmail.com, neeck1234, ezesosa, PeaceShock, higlans, murcielago, dieguitox, harry130, Terran, BUTTMAN, djagripnos, dark, ZabiinoOo, bond2012, cafehaitrieu141
Les dejo el nuevo conjunto de set de la version season 15 part 1-2
A penas descompile los efectos aporto las armas nuevas (Blue Eyes)


Link:


RGB Glow
222 222 199


tuservermu.com.ve

on: October 09, 2019, 01:17:42 PM 16 MuOnline / Season6 / MuServer Season 6 premium (update 13) by louis 2019

Información De MuServer Season 6 premium (update 13) by louis
He agregado todo lo item la sección 6 al 14
Y aparte agregue 200 item
Fue montado y tenía más de 800 usuarios y el server y no se ha caído
Nunca tuve problema con este server
La licencia es de por vida
Y hay un solo Link que tiene los dos archivos necesarios como el files y Cliente
Todos los eventos funcionan al 100%
el Modificado algunos comando especiales para admin y aparte para los GM
Este server tuvo prendido más de 6 meses y no Se ha caído
 ================================
Cuando descubren como subo las fotos de los Subiré parche para lo pj De FR http://www.mediafire.com/file/u3j5qon4ejw82qn/Player.rar/file
=================================

LINK

Gracias:

andru, mauter5, bealex, blackfaded, xneonesisx, daniel0101, angelxd, Null, reubs, reandroid, mulosena97, mubest8866, joselagos, minhvn12, catirexD, Bruno3D, chane124, zerolshen, gohancs, Terran, baphomet, cuocdoisp, junior274, lostcross, drendy, thangdtqn3, Gohanx123, bnbza6677, muangeles0414, tgservice147, comelon666, axel121, emkobiet, drakken143, nicolas13, quyanxu, alfredo116, ginjiak, Dariox84, samsunggon, npt.formu, muprisma, victor01, laulinh2, C4nn4b1s, mauri64, Xxfer31, JuniorAlvarezFL, gabrielito12, fer1992, axeman192, rasta1999, topadora, elasesino1, PeruGod, agtanalata, kabrayan, thungpk, l2darwin, pelotudazo, ANARPUK, silfredo, kuden10, catkevin, cuni, drynea, LEITOK, facubatero, luzbelito07, camin27, nenegamcas, webzone, tsx24, Yukki, Overkomp, danielgalboa, luisitoo, zacros21, Gaudinio, dahouzi, iker1307, akiles1345, doguerra, wildriff66, mcalbert1, murcielago, tarikata, kid2111, lDrakol, higlans, hola23, qwer123, lucas lucas, vagoz, levanhau03, nscbr, motikss, milton00, elvis, bravo99, deneraguiar, jaime, rob21, Abraham90, harry130, dario, naja01, linkzero, evowex, mfp140593, eldest, luisdaniel, elixor, reysupremo, NERA, tiki22, darkyuki, AriesMaster, emciel, fcgame, quanken, erickmalfoy, nujd00, longcon, neguev25, umdertaker, favgames, hiep, cafehaitrieu141, gacon201294@gmail.com, saske98, Detonorfc, PachoRasta, gruviasuncha, AZURE, davidrcj, victorking, vaneavanea31, traxxx, joakong, iovetui005, jeffzkie69, lolis, JoyerxD!, xuantoi123, rx822, iggfree, chuckhai, GATITO, PhantomKr, kekedodo, dieguitox, martin castro, bond2012, Nicco999, elandy973, lanxin3243, froid11, hamiltonsl, BUTTMAN, Gunnar, djagripnos, digimoncik, tincho088, pravednik

on: October 08, 2019, 07:15:50 PM 17 MuOnline / NPCs / NPC GENS DUPRIAN BY DUKKHA!

Bueno traigo otro pequeño aporte! El NPC Duprian con su vestimenta verde con detalles en amarillos por aqui dejo una muestra




Espero les guste!

Gracias:

Hola,

estaba tratando de iniciar mi servidor de prueba en PC con procesador i7 con 12 núcleos lógicos y algunas de las aplicaciones de muserver fallaban (por ejemplo, JoinServer, Gameserver). Investigué un poco e implementé una solución para este problema.

C ++:
// dllmain.cpp : Defines the entry point for the DLL application.
#include "stdafx.h"
#include "detours.h"

#pragma comment( lib, "detours.lib" )

void (WINAPI *_getSystemInfo)(LPSYSTEM_INFO) = GetSystemInfo;

void WINAPI _GetSystemInfo(__out LPSYSTEM_INFO lpSystemInfo) {
    _getSystemInfo(lpSystemInfo);

    if (lpSystemInfo->dwNumberOfProcessors > 8) {
        lpSystemInfo->dwNumberOfProcessors = 8;
    }
}

bool APIENTRY DllMain(HINSTANCE hDll, DWORD dwReason, LPVOID lpReserved)
{
    switch(dwReason)
    {
        case DLL_PROCESS_ATTACH:
            DetourTransactionBegin();
            DetourUpdateThread(GetCurrentThread());
            DetourAttach(&(PVOID&)_getSystemInfo, _GetSystemInfo);
            DetourTransactionCommit();
            break;
        case DLL_PROCESS_DETACH:
            DetourTransactionBegin();
            DetourUpdateThread(GetCurrentThread());
            DetourDetach(&(PVOID&)_getSystemInfo, _GetSystemInfo);
            DetourTransactionCommit();
        break;
    }
    return true;
}
La idea es limitar el número máximo de núcleos a 8. Eso es necesario debido a la limitación de 16 hilos en GS y JS.

Utilice DLib Attacher y adjunte MaxCpuLimit.dll a los archivos JoinServer y GameServer.
[/b]

Descarga

on: October 05, 2019, 01:13:46 AM 19 MuOnline / Sources Generales / Source Pro-Yoshi By Flash

ChangeLogs

Ultimos updates:

JULY 2017 UPDATE 2
- Add Itens Level +15  (Season 4)           OK
- Add Info Command               OK           
- Add Change Name Command             OK
- Add BanAcc Command               OK
- Add BanChar Command               OK
- Add DynamicEffect in Main (S4/S6)          OK
- Add Max Use Time in Attack command          OK
- Add Option to disable Online User/GM Message      OK
- Add Event Hide and Seek            OK
- Add Event Run and Catch            OK
- Add option to disable exp message on kill mob      OK
- Change MaxCustom Wings to 150          OK
- Fix Money remove when use ResetTable system.       OK
- Fix Socket jewel aplly in no socket item      OK
- Fix CustomEffect problems in Main.dll       OK
- Fix remove BC,DS,IT invite             OK
- Fix Skill elf on /attack             OK
- Fix Clear Effects on change class         OK
- Fix /store bless Crash (Season 6)          OK
- Add Custom Summon on Kill Mob            OK
- Evento Veloz                  OK
- /openevent /join               OK
- Disable/Enable Skill Effect (Ex:Cyclone)      OK
- Add Custom exp on Offattack and Autoreset      OK

AUGUST 2017 UPDATE 3
- Add MakeSet Command                OK
- Add Drop Command                OK
- Option to Remove Offstore/offattack in OnlineLottery   OK
- Jewel of socket Aply in pentagram (Season8)   OK
- ADD gift command               OK
- Add Custom Quest System         OK
- Add Russian Roulette Event         OK
- Add Max Use Time in Store command    OK
- New King of Mu Event            OK
- Add Reward Coins in BC,DS,CC         OK
- add /toprr /topmr etc            OK
- Somente gm fazer o casamento      OK
- Disable Wing Mix Class            OK

SEPTEMBER 2017 COMMING SOON UPDATE 4
- Remove Class in Main (RF,SU,DL)      OK
- Custom Auto Quiz Event            OK
- Need ticket to change name Option (S6/S8)   OK
- Custom WingMix (Chaos Mix)            OK
- Custom Death Message               OK
- Custom Npc Collector (trade items per Coins)   OK
- Readd point command               OK
- Advanced Make itens (/make, /drop, /makeset)   OK
- Custom Rank User System (S4,S6)         OK
- Disable HP Bar of Monster or User Option      OK
- Updated JoinServer to fix dupes         OK
- Allow Pk enter in events (BC,CC,DS)         OK
AGUST 10/08/2018 UPDATE 5
- add echarfull command                                 OK
- add sair      command                                 OK
- add selechar  command                                 OK
- add compro    command                                 OK
- add vendo     command                                 OK

COMMING SOON UPDATE 6
   09/09/2018

- more custom invasion change to 500                    OK
- comand Onlines                                        OK
- comand comandojogo                                    OK
- comand InfoVIP                                        OK

Visual Studio


Src Upload Link


Creditos
 @louis 
  MuEmu
By Pro-Yoshi
@Flash

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