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Messages - myheart

on: November 06, 2019, 06:20:09 AM 1 MuOnline / Set / Re: Set Optimus - Kapocha

Exelente aporte como siempre Kapocha33, el set ya lo agregue pero al desear agregar el arco no lo llego a visualizar con el Petium tools podrías revisarlo si no fuera mucha molesta, quisiera agregar el arco a mi servidor muchas gracias.


158702-158666 = 36
just open it with a hex editor and delete last 36 bytes

Gracias:

Code: [Select]
__declspec(naked) void ThuNhoThuCuoi()
{
static float CAOTHU_VN = 1.00000f;
static DWORD BACK = 0x50383F;
_asm
{
FLD DWORD PTR DS : [CAOTHU_VN]
jmp[BACK]
}
}

// CAOTHU.VN add here to fix mount size
SetRange((LPVOID)0x503839, 6, ASM::NOP);
SetOp((LPVOID)0x503839, (LPVOID)ThuNhoThuCuoi, ASM::JMP);

bad code.
it can be done by change one byte only
Code: [Select]
SetByte(0x00503834, 0xEB);

Gracias:

Can you resize the characters? A little bit smaller so it looks more like the original

If you look, they are smaller

Fix size of the characters:
Code: [Select]
SetByte(0x0057F0FC, 0xE9);
SetByte(0x0057F0FD, 0x4A);
SetByte(0x0057F0FE, 0x01);
SetByte(0x0057F0FF, 0x00);
SetByte(0x0057F100, 0x00);
SetByte(0x0057F101, 0x90);

Gracias:

added season 2 select character scene!

Gracias:

Fix World95
https://www.mediafire.com/file/gvp2r5h33xv1h1k/Fix_SSEx700.rar/file

i means need someone help to fix those effects not remove

Gracias:

on: June 22, 2019, 08:12:46 AM 6 MuOnline / Interface / Season 2 & Ex700 login screen for season 6

Hello !

this is a library used for bring back the season 2 login screen to the  season 6!

- working on main 1.04D and 1.04E

Download:

how to use:

- Extract Map 55 and Map 56 (Season2) or Map 95 (Ex700) to Data folder
- paste this code to your dll

Code: [Select]
void InitLoginTheme()
{
HMODULE hModule = LoadLibraryA("logintheme.dll");

void (*EntryProc)(char*) = ((void(*)(char*))GetProcAddress(hModule, "EntryProc"));

if (EntryProc)
{
  //choose one
  //EntryProc("EX700");
  //EntryProc("SS2");
}
}

Enjoy !




Hello there today i wanna share something
it a mpr enc/dec tool for s12, s13 and s14 !

download:

require: winrar (https://www.rarlab.com/download.htm)

credits: myheart

on: March 24, 2019, 09:56:54 PM 8 MuOnline / Sources Generales / Re: Source Custom Cape Animation


Are you referring to these errors?

Spoiler for Hiden:

Spoiler for Hiden:


Is it easy to fix?

just change the texture id, for some reasons the main unloaded the textures
recommend use texture id from 0x787A and above.
and use GL_REPEAT instead of GL_CLAMP param will better.

example:
Code: [Select]
LoadTexture("Item\\darklordwing4dd.tga", 0x78A5, GL_LINEAR, GL_REPEAT, 1, 0);

Gracias:

on: March 24, 2019, 09:30:11 PM 9 MuOnline / Sources Generales / Re: Source Custom Cape Animation

i don't know where did you get it.
but it's my old source not the LTP team

Yes, its not my code. My customer buy it from MuTeam.xyz

Wait... so @myheart  is the owner of MuTeam.xyz??? :o

I dont know about it)

not , The owner of the code is myheart

yup, i don't know why they have it, i didn't released anywhere.
i written it 2 years ago when i starting learning c++/asm, i do not use it anymore that means the code quality not good and bugged

mirando el source, a la final el problema era que se le enredaba la capa en el cabello al DL.. ^^!
there is fixes:


Code: [Select]
__declspec(naked) void RemoveDarklordHair()
{
static DWORD Address1 = 0x00574755;
static DWORD Address2 = 0x005748FF;

_asm
{
Mov Eax, Dword Ptr Ss : [Ebp + 0x8]
Movzx Edx, Byte Ptr Ds : [Eax + 0x13]
And Edx, 0x7
Cmp Edx, 0x4
Jne EXIT
Push 0xC0000205
Jmp Address1
EXIT:
Jmp Address2
}
}

Code: [Select]
SetCompleteHook(0xE9, 0x00572346, 0x00572370); //Apply

SetCompleteHook(0xE9, 0x0057464E, 0x00574667); //Apply

SetCompleteHook(0xE9, 0x00574750, &RemoveDarklordHair);






Gracias:

on: March 24, 2019, 05:59:10 AM 10 MuOnline / Sources Generales / Re: Source Custom Cape Animation

i don't know where did you get it.
but it's my old source not LTP team

Gracias:

there you have 3 problems, missing the glow and animation and it too slow.
why you not make it fast like this?

Gracias:

on: October 29, 2018, 08:21:36 PM 13 MuOnline / Worlds / Re: Nars, Nixie Lake, Ferea,... maps for low version

Como consigo los archivos terrain para lado servidor?

server atts: https://mega.nz/#!qRNAiA6J!A4z5KWnqz4T7xq_Q8GL8C8Z58ClGNmcrQlCWH1q47ao

Gracias:

on: October 28, 2018, 11:11:48 PM 14 MuOnline / Worlds / Nars, Nixie Lake, Ferea,... maps for low version

here i leave all ex maps decrypted and fixed for low version (have some problems but work!)
download:
maps name:
Serverside Att:
nars,ferea,uruk,swamp terrain height fixed 90%:
 

screens:








Gracias:

wachinnet, favgames, VadimashRS, vcore30, Swiety, barasuisho, bravo99, icaroxd, hamiltonsl, lwlinares, dark, josue3pc, fengyun52894, tenoch, C4nn4b1s, thorin, SuperCris, adryan, muinternational, dedicadobk, Kapocha33, shizen, Sklex, diego2908, Alpine, Dr4G0N, TrystVenerious, andercas, luis12, devoter4, rennanvs, xaxx10, Kinstinct, Zahamael, muonlinepro, hamalina, draguj, diviqetuk, majoca10, 666nosfera, llZeroll, DaiveSN, theien2, tifalok, Tauro14, Smith200, clef, 0971517666, 1ud3x, Intens, SoulKill3r, perseus666, diegolbrl, kitos, huganna, Sistem, aki0048, manu1994, nujd00, KungZeeD, brunogg, tamoio, rujirot, drampir, iggfree, akirademon, jinfansub, thaylormello, yuriz72, Vikingszmu, RAIKON, erickmalfoy, fr4nco, lemant, stark98, Kingt, koito89, Odisk, glorasek, Mandrazx, darkjano, KrizR, eliasnogue, pablito91, ZephyrusPG, xuanthanhyt, qq89333152, pelarico, Gamers, Wiliam, diegohd, Nargakh, masloko, bernal01, dendi, Exclusive88, manugaby1, murcielago, c4nhsatcodong, JYachelini, yhoon, gacon201294@gmail.com, tecty, ieie10, Lude, cashlos232018, mauri64, Doppler, zlethanhlong, Bruno3D, jhonatanw1994, xNymer, GATITO, jorginhuz, minhasenha1994, vieira100a, nahuel.oexner, xBebo1994x, 1muarcadia1, Pyke, arthurt94, raycharles, sergio466, quero, datcom, sshalva, diemorko, mario12, krovax13, drynea, zehel62, mudbzsup, heloleticia, p3droslk1, votam2x, esteban, olivera10, crawbie, Thút, Gardelito, sirius125, areliux, pedro20, thienthan1117, pedroso100, binho, fyre, shadowWZ, cri0, vietanhlsl, santos, tiagomang, ryujin, TheAliensDJ, spartacus, phcaraujo, AreS, adinhaa, HeroxMu, tgservice147, conter, Terran, datos32, underpro, matiudark, NasLy, pujosx, hoanmaster, gauyeutho, elson, Ariel009, weberson, remamakiller, Thor Host, mastermcy, Pudge, ronalksp, ZidSliver, admmunowar, ZabiinoOo, RinOv, zerolshen, allhoy, cobyzero06, CAPITOL, moises13, h3yShOk, GX_KYO, Nexus, thetaict, Marote, maychell, Wendigo, Cheke, 102pe, Natzugen

on: October 17, 2018, 08:59:56 PM 15 MuOnline / Interface / Re: Custom LoginScreen [ for MUEMU S6 ] - HOT!

new version updated, fixed high resolution problems

Gracias:

on: September 26, 2018, 10:02:44 PM 17 MuOnline / Swords / Re: Blessed Divine Sword + Effects By Marote

on: September 04, 2018, 10:19:30 PM 18 MuOnline / Swords / Re: Blessed Divine Sword + Effects By Marote

Original Effect, i reversed from one of main s13

Code: [Select]
	case ITEM2(0, 51): //blessed sword
{
float v1665 = sub_4EC46D(-4.0, 0.0) * 0.5f + 0.5f;
Color.Set(v1665 * 0.40f, v1665 * 0.55f, v1665 * 0.15f);

for (int n = 53; n < 129; ++n)
{
gEffect.AllowPlay(Model, &VecPos, lpModel, n, &p);
gEffect.StaticEffect(TEXTURE_FLARE01, VecPos(), 0.65f, Color(), lpModel, 0.0, 0);
}
float v178 = (float)(GetLargeRand() % 15) / 37.5f;
float v1669 = v178 + 0.5f;
Color.Set(v1669, v1669, v1669);
for (int n = 4; n < 23; ++n)
{
gEffect.AllowPlay(Model, &VecPos, lpModel, n, &p);
gEffect.StaticEffect(TEXTURE_FLARERED, VecPos(), 0.3f, Color(), lpModel, 0.0, 0);
}
gEffect.AllowPlay(Model, &VecPos, lpModel, 47, &p);
gEffect.StaticEffect(TEXTURE_FLARERED, VecPos(), 0.3f, Color(), lpModel, 0.0, 0);
gEffect.AllowPlay(Model, &VecPos, lpModel, 23, &p);
gEffect.StaticEffect(TEXTURE_FLARERED, VecPos(), 0.3f, Color(), lpModel, 0.0, 0);

Color.Set(v1665 * 0.85f, v1665 * 0.1f, v1665 * 0.9f);
gEffect.AllowPlay(Model, &VecPos, lpModel, 45, &p);
gEffect.StaticEffect(TEXTURE_FLARE01, VecPos(), 0.8f, Color(), lpModel, 0.0, 0);
gEffect.AllowPlay(Model, &VecPos, lpModel, 46, &p);
gEffect.StaticEffect(TEXTURE_FLARE01, VecPos(), 0.8f, Color(), lpModel, 0.0, 0);
gEffect.AllowPlay(Model, &VecPos, lpModel, 28, &p);
gEffect.StaticEffect(TEXTURE_FLARE01, VecPos(), 0.8f, Color(), lpModel, 0.0, 0);
gEffect.AllowPlay(Model, &VecPos, lpModel, 30, &p);
gEffect.StaticEffect(TEXTURE_FLARE01, VecPos(), 0.8f, Color(), lpModel, 0.0, 0);

Color.Set(v1665 * 0.15f, v1665 * 0.15f, v1665 * 0.9f);
int JointID1[] = { 27,32,29,43,34,40,37,35,25,41,42,44 };

int JointID2[] = { 34,40,36,38 };

for (int n = 0; n < 12; ++n)
{
gEffect.AllowPlay(Model, &VecPos, lpModel, JointID1[n], &p);
gEffect.StaticEffect(TEXTURE_FLARE01, VecPos(), 0.6f, Color(), lpModel, 0.0, 0);
}
for (int n = 0; n < 4; ++n)
{
gEffect.AllowPlay(Model, &VecPos, lpModel, JointID2[n], &p);
gEffect.StaticEffect(TEXTURE_FLARE01, VecPos(), 0.3f, Color(), lpModel, 0.0, 0);
}

if (sub_4EC46D(-4.0, 0.0) + 0.5 <= 1.0f)
v1665 = 1.0f;
else
v1665 = sub_4EC46D(-4.0, 0.0) + 0.5f;

Color.Set(v1669 * 0.2f, v1669 * 0.3f, v1669 * 1.0f);
gEffect.AllowPlay(Model, &VecPos, lpModel, 1, &p);
gEffect.StaticEffect(TEXTURE_SHINY04, VecPos(), 1.4f, Color(), lpModel, 0.0, 0);

/*
Color.X = (float)(GetLargeRand() % 11) * 0.1f * v1665 + 0.7f;
Color.Y = (float)(GetLargeRand() % 11) * 0.1f * v1665 + 0.7f;
Color.Z = (float)(GetLargeRand() % 11) * 0.1f * v1665 + 0.7f;
float randomcolor[3] = { 0.0, 0.0, 0.0 };
randomcolor[GetLargeRand() % 3] = 0.7f;
randomcolor[GetLargeRand() % 3] = 1.0f;

Color.Set(randomcolor);

gEffect.AllowPlay(Model, &VecPos, lpModel, 27, &p);
float v179 = (float)(timeGetTime() % 1441) * 0.25f;
gEffect.StaticEffect(32772, VecPos(), 1.0, Color(), lpModel, v179, 0);
gEffect.AllowPlay(Model, &VecPos, lpModel, 32, &p);
float v180 = (float)(1440 - timeGetTime() % 1441) * 0.25f;
gEffect.StaticEffect(32772, VecPos(), 1.0, Color(), lpModel, v180, 0);
gEffect.AllowPlay(Model, &VecPos, lpModel, 1, &p);
//gEffect.DynamicEffect(0x7E7B, VecPos(), WorldPos(), Color(), 2, 1.0f, lpModel);
gEffect.DynamicEffect(TEXTURE_FIRE02, VecPos(), WorldPos(), Color(), -1, 0.8f, lpModel);
*/
}
break;

Gracias:

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