Section 0: Jewel Info.
Index: Jewel identification number.
ItemIndex: Jewel item index.
MinItemLevel: Jewel target minimum required level, -1 if any.
MaxItemLevel: Jewel target maximum required level, -1 if any.
MaxItemOption1: Jewel target maximum required skill, -1 if any.
MaxItemOption2: Jewel target maximum required luck, -1 if any.
MinItemOption3: Jewel target minimum required JoL option, -1 if any.
MaxItemOption3: Jewel target maximum required JoL option, -1 if any.
MinItemNewOption: Jewel target minimum excellent option count, -1 if any.
MaxItemNewOption: Jewel target maximum excellent option count, -1 if any. If the value chosen is higher than 10, the system will check the full excellent code minus 10.
MaxItemSetOption: Jewel target ancient option, -1 if any. Put (0) to check if the item does not have ancient option, (1) to check if it have the first option, (2) to check if it have the second option, (3) to check if it have the first or second option.
MaxItem380Option: Jewel target 380 option, -1 if any. Put (0) to check if the item does not have 380 option, (1) to check if it does.
MinItemSocketOption: Jewel target minimum socket option count, -1 if any.
MaxItemSocketOption: Jewel target maximum socket option count, -1 if any.
EnableSlotWeapon: (1) can insert the jewel into weapons, (0) can not.
EnableSlotArmor: (1) can insert the jewel into set pieces, (0) can not.
EnableSlotWing: (1) can insert the jewel into wings, (0) can not.
SuccessRate_AL0~3: Jewel success rate, x/100.
SalePrice: Jewel zen sale price.
ModelName: Jewel model file name, without the extension.
Section 1: On jewel success.
Index: Jewel identification number.
Level: Amount of levels to add to the target item.
Option1: (1) insert skill to the target item, (0) not.
Option2: (1) insert luck to the target item, (0) not.
Option3: Amount of JoL option to add to the target item.
NewOption: Amount of excellent options to add to the target item. If the value is higher than 10, it will set the fixed option value minus 10.
SetOption: Insert ancient option to the item, (0) adds none, (1) first ancient option, (2) second ancient option, (3) first or second ancient option. Add to the value, 4 to make the item give +5 stats or 8 to make the item give +10 stats.
380Option: Insert 380 option to the item if it's (1).
SocketOption: Amount of socket slots to add to the target item.
Section 2: On jewel failure.
Index: Jewel identification number.
Level: Amount of levels to sub from the target item.
Option1: (1) remove skill from the target item, (0) not.
Option2: (1) remove luck from the target item, (0) not.
Option3: Amount of JoL option to sub from the target item.
NewOption: Not used.
SetOption: Not used.
380Option: Not used.
SocketOption: Not used.