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Autor Topic: Dynamic effect Source(Wing)  (Visto 2086 veces)

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Offline cobyzero Posteado: April 22, 2019, 08:10:24 PM | Modificado: April 22, 2019, 08:12:58 PM by cobyzero06

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Estructura y code para Season 6 1.04D y 1.04E

Code:
Code: [Select]
#pragma pack(push, 1)
struct DYNAMIC_EFFECT_INFO    //(size: 132)
{
    /*+0*/  bool    Enable; //int
    BYTE gap1[3];
    /*+4*/  DWORD    EffectID;
    /*+8*/  DWORD    TextureID;
    /*+12*/  int  SubEffectID;
    /*+16*/  float    Scale;
    /*+20*/  VAngle    VecPos;
    /*+32*/  VAngle    WorldPos;
    /*+44*/  VAngle    Color;
    /*+56*/  float    Unknown56; //Alpha
    /*+60*/  DWORD    Unknown60;
    /*+64*/  ObjectModel    * m_Owner;
    /*+68*/  float    Unknown68; //
    /*+72*/  DWORD    Unknown72;
    /*+76*/  BYTE    Unknown76; //int
    BYTE Gap01[3];
    /*+80*/  float    Unknown80;
    /*+84*/  VAngle    Unknown84;
    /*+96*/  VAngle    Color2;
    /*+108*/    VAngle    VecPos2;
    BYTE Gap02[12];
};
#pragma pack(pop)

Offset:
Code: [Select]
//Main 1.04C: 0x8905508
//Main 1.04D/1.04E: 0x8907508

Code:


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