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Autor Topic: 0.99.60t full v2  (Visto 2086 veces)

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Offline Azzlaer Posteado: March 17, 2019, 08:58:19 PM | Modificado: March 17, 2019, 08:59:50 PM by Azzlaer

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Hola TSM dado que estoy aburrido me encuentro buscando cosas en 4shared y encontre esto y mucho mas que ire aportando :P
No creo que este aportado en el foro pero si lo esta solo digan y borramos tema xd

Voy a dar un CHANGELOG solo de los archivos que veo en el RAR ya que hay varios TXT con informacion xd

Archivo Readme.txt

Citar
// ------------------------------
// Decompiled by Deathway
// Date : 2007-03-09
// ------------------------------


This is MY decompilation of the GameServer 0.99.60T
( Normal GameServer )

The current status of the functions are good, most of
them are exactly as gameserver

Functions contains few comments in case the decompilation
does not match with the dissasembly

Current Status : Under development ( source release )

Any interested in finish this huge project could contact
me (PM to send my msn), and please, don't ask me if you
don't know about programing.

I just only wish that people continue my work

Contact me : javier_1503_7@hotmail.com

SECRETOS.txt

Citar
while i was searching on files, i noted an specially way of compilation
 that i was unable to understand, it was simply wrong, unless there were
 somthing hidden, fortunately the pdb, and the 'lost pointers' give me
an answer

Here is a List of 'Uncompiled' Files

TPkSystem.cpp (only on 99.60T)
GameEvent.cpp
CCastleEventItemList.cpp
ChaosCastleSetItemDrop.cpp ( this workd with the 'unused' txt file )
and XXXMacro.cpp

all of them seems to be a helper files, there are more but the location
 is even harder, i could emulate one macro.cpp file, SetItemMacro.cpp,
so with a command you can create a Set Item, interesting functions for
 a GM

LAter i will post some sources that can be implemented on a Dll, of
course independent of the Header files, since you sometimes get angry
 of not posting h files.

Also there are lost functions there is one gObjSometimeClose (4d9c90 )
 that can be called for example in Characters that aren't sending packets,

By Deathway

CHANGELOG

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// LoadLibraryA = FF15F49CB70A
// GetProcAddress = FF15F09CB70A

//------------------------------------------
// GameServer History
//------------------------------------------

Function   Status

[WinUtil.cpp]
IsFile      Completed

[GameMain.cpp]
GameMainInit   Incompleted
ReadServerInfo   Uncompleted
gSetDate   ASM

[GameServer.cpp]
InitInstance   Completed
MyRegisterClass   Completed
WndProc      UnStarted
gSetDate   ASM
WinMain      Uncompleted

[LogProc.cpp]Exactly as Gameserver :) (wll LogEnd is something interesting)
Completed

[Dirpath.cpp]
Few ajust

[Giocp.cpp]
GiocpInit   Completed


[IpCache.cpp] Exactly as Gameserver :)

DESCARGA


Offline fengyun52894 #1 Posteado: April 21, 2019, 04:14:36 AM

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Gracias:


Offline MrRastaman #2 Posteado: October 31, 2019, 01:36:02 AM

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Hi guys give me main pliz

Gracias:


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