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Autor Topic: How to remove delay skills of Rageful Blow and Strike of Destruction skill?  (Visto 2730 veces)

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Offline aetgaming Posteado: June 15, 2019, 11:28:14 AM | Modificado: June 15, 2019, 01:50:07 PM by aetgaming

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How to remove delay skills of Rageful Blow and Strike of Destruction skill?

Skill.txt
42        "Rageful Blow"                       60       25      20      0       4       0       4      0        0          0           0               0              0                0       2       0       0       0       0       0

The value is zero but How can I customize the speed?

FILE: LOUIS FILE SEASON 6 EP 3 - UPDATE 8


Offline kayito #1 Posteado: June 15, 2019, 12:58:33 PM

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What you want is decrease the time of the animation. The delay is the time you have to wait to attack with that skill again. You can do it by modifying the player.bmd file in Client/Data/Player


Offline aetgaming #2 Posteado: June 15, 2019, 01:05:30 PM

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What you want is decrease the time of the animation. The delay is the time you have to wait to attack with that skill again. You can do it by modifying the player.bmd file in Client/Data/Player

The combo is too slow in rageful. so it means it should be the client side not the serverside?


Offline kayito #3 Posteado: June 15, 2019, 01:09:09 PM

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What you want is decrease the time of the animation. The delay is the time you have to wait to attack with that skill again. You can do it by modifying the player.bmd file in Client/Data/Player

The combo is too slow in rageful. so it means it should be the client side not the serverside?

The problem with the combo with rageful is that the skill have like 2 seconds of animation and that is what makes the combo too slow. If you want that combo faster, you have to decrease those 2 seconds of the animation and that's all

Gracias:


Offline aetgaming #4 Posteado: June 15, 2019, 01:26:32 PM

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The problem with the combo with rageful is that the skill have like 2 seconds of animation and that is what makes the combo too slow. If you want that combo faster, you have to decrease those 2 seconds of the animation and that's all

Thanks sir. How to edit player.bmd I did download the pentium tool but I haven't found any player.bmd editor there.


Offline kayito #5 Posteado: June 15, 2019, 02:20:49 PM

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The problem with the combo with rageful is that the skill have like 2 seconds of animation and that is what makes the combo too slow. If you want that combo faster, you have to decrease those 2 seconds of the animation and that's all

Thanks sir. How to edit player.bmd I did download the pentium tool but I haven't found any player.bmd editor there.

Pentium Tool to convert bmd file to every smd animation and milkshape3d to edit smd animation. Then Pentium Tool again to convert from every smd animation to bmd file

Gracias:


Offline aetgaming #6 Posteado: June 16, 2019, 04:11:16 AM

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Pentium Tool to convert bmd file to every smd animation and milkshape3d to edit smd animation. Then Pentium Tool again to convert from every smd animation to bmd file

Thanks I thought it will be just the same with other .bmd to edit the value and save it.


Offline aetgaming #7 Posteado: June 17, 2019, 04:54:27 AM

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Pentium Tool to convert bmd file to every smd animation and milkshape3d to edit smd animation. Then Pentium Tool again to convert from every smd animation to bmd file

I did extract the player.bmd but it has player_1 to player_284. there's no name related to which animation is using. :(


Offline kayito #8 Posteado: June 17, 2019, 04:58:43 PM

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Pentium Tool to convert bmd file to every smd animation and milkshape3d to edit smd animation. Then Pentium Tool again to convert from every smd animation to bmd file

I did extract the player.bmd but it has player_1 to player_284. there's no name related to which animation is using. :(

With Pentium tools you can view every animation and you can look the number. Example the animation 0 is the player_1.smd file, the animation 199 is the player_200.smd file. Works the same for every animation. Just look which one is the rageful, modify the time of the animation with milkshape and save it replacing the original smd file. Remake the player.bmd using all the smd files including the smd that you modify and replaced with the same name and put the new player.bmd in your client. You will see that the animation now is like you modified it

Gracias:


Offline panchokkck #9 Posteado: October 06, 2019, 05:47:48 PM

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Pentium Tool to convert bmd file to every smd animation and milkshape3d to edit smd animation. Then Pentium Tool again to convert from every smd animation to bmd file

I did extract the player.bmd but it has player_1 to player_284. there's no name related to which animation is using. :(

With Pentium tools you can view every animation and you can look the number. Example the animation 0 is the player_1.smd file, the animation 199 is the player_200.smd file. Works the same for every animation. Just look which one is the rageful, modify the time of the animation with milkshape and save it replacing the original smd file. Remake the player.bmd using all the smd files including the smd that you modify and replaced with the same name and put the new player.bmd in your client. You will see that the animation now is like you modified it

Amigo, como creas nuevamente el archivo player.bmd? Ya cambie la animacion, reemplace pero el pentium tools no tiene la opcion habilitada para volverlos a bmd, asi que utilice otro conversor y tengo todas las animaciones en bmd que antes eran smd, pero no se como volver a crear un unico player.bmd


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