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Autor Topic: IGCN Season 6 Ep 3 Full Package Server  (Visto 78492 veces)

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Offline nujd00 #40 Posteado: November 06, 2017, 08:30:15 AM

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Hola Gente El IGC.EssentialTool no me conecta con el sql alguna otra forma para crear cuenta?



Usa el editor de los Files MuEmu asi es como yo cree mi cuenta :P, pero como dice linkzero hay muchos errores






the IGC.EssentialTool is working fine

NUJD RABAGO

Offline newm0n #41 Posteado: November 06, 2017, 02:27:45 PM

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Para poder utilizar el editor tienes que habilitar el puerto desde el sql ...


Offline CatoFelix #42 Posteado: November 06, 2017, 03:13:22 PM

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Recibi varias quejas sobre estos files, por favor no los usen en server serios no se dejen engañar! estan en etapa de prueba mas parecen COPY PASTE de otro foro y encima mal hechos. sigan enviando los fix si desean, yo no deseo ser parte de esto, tiene largo camino por recorrer aun..


Offline Ocean Network #43 Posteado: November 07, 2017, 05:09:11 AM

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Im still on configuration works fine on me :D

Team Ocean Network Where All Dream are One Step Closer

Offline Ocean Network #44 Posteado: November 07, 2017, 06:42:54 AM

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Team Ocean Network Where All Dream are One Step Closer

Gracias:


Offline Ocean Network #45 Posteado: November 07, 2017, 08:15:26 AM

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Team Ocean Network Where All Dream are One Step Closer

Offline nujd00 #46 Posteado: November 07, 2017, 08:33:31 AM

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NUJD RABAGO

Offline jeffzkie69 #47 Posteado: November 07, 2017, 08:35:32 PM

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the main problem is the items wont disappear when on the ground =)


Online dario #48 Posteado: November 07, 2017, 09:52:42 PM

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Gracias:


Offline Odisk #49 Posteado: November 08, 2017, 08:00:52 AM

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the main problem is the items wont disappear when on the ground =)

Try with different clients. and the items still do not disappear....

one day

Offline samsunggon #50 Posteado: November 17, 2017, 02:00:55 AM

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the main problem is the items wont disappear when on the ground =)

Try with different clients. and the items still do not disappear....

server file 6.0.0.1 have fix it :D
 look download links

how to fix bad allocation? when opening gs


DISCORD: valentino1515

Gracias:


Offline Odisk #51 Posteado: November 23, 2017, 08:58:45 AM | Modificado: November 28, 2017, 08:02:13 AM by Odisk

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Reportando siguientes Bug..

GsCS

Code: [Select]
View other error Gscs
[code]
[00:13:28] Damage value doesn't exist.(MagicDamage.cpp 579)
---------------------
[00:13:58] error: Monster location setting error user.cpp 3619
[00:13:58] error-L2: 97 class : 0


Move Loren Marke NPC no found

Code: [Select]
 Try open Warehouse in Market Server or lorenmarket map.

one day

Offline samsunggon #52 Posteado: November 28, 2017, 11:46:23 PM

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pressing X-SHOP close client
Generate .dmp files over 460mb


DISCORD: valentino1515


Offline evilek #53 Posteado: November 29, 2017, 12:29:25 PM | Modificado: November 29, 2017, 12:34:29 PM by evilek

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Update Client #1:
-fix crash klient
-fix visual bugs HP/Mana in stats 65k
-fix visual bugs when use camera3D
-fix some error GS --> Client, Client--->GS
-fix Tab in Box Login ID-PASS
-add all 3 premium coin in X-shop (wcoiC, WcoinP, GoblinPoint)

Link only fix client: https://mega.nz/#!i0dk0JTA!P6O090c0sxXFlW6ggHGGXkjEQcbNAqncTaPG9VaM8CI
Link full package:  https://mega.nz/#F!O5tQxDwB!AmKW35SPVensWCjd8VdsUw   <--- This is same in first post

Gracias:


Offline Odisk #54 Posteado: November 29, 2017, 04:45:35 PM | Modificado: November 29, 2017, 08:15:59 PM by Odisk

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Update Client #1:
-fix crash klient
-fix visual bugs HP/Mana in stats 65k
-fix visual bugs when use camera3D
-fix some error GS --> Client, Client--->GS
-fix Tab in Box Login ID-PASS
-add all 3 premium coin in X-shop (wcoiC, WcoinP, GoblinPoint)

Link only fix client: https://mega.nz/#!i0dk0JTA!P6O090c0sxXFlW6ggHGGXkjEQcbNAqncTaPG9VaM8CI
Link full package:  https://mega.nz/#F!O5tQxDwB!AmKW35SPVensWCjd8VdsUw   <--- This is same in first post

Evil. It's a pleasure to have in the forum. and that you are doing this great elaboration of season 6, I have been testing the files and they are very good. They have some Bug!
I will mention the following bug that I have shown so far.

#1
Monster to kill them. they stay frozen as if you had not killed them. you have to do a reload inside the GS-> Moster so that it reappears.
Imagen moster no kill -> https://fotos.subefotos.com/6c9a3e8c7409ec2ae5fdb43c4f55be21o.png

#2
Kalima, Monster Kundun does not appear sometimes I think it could be a Bug or a bad configuration.

#3
Very important. when you set up the castle siege. and is configured with the clan that occupied it. Go to Valley of Loren, it does not allow you to register your clan.
Official seal of king: None
Affiliated guild: None
So already registered in the SQL
DataServer Log SQL Error
Code: [Select]
[14:05:24] EXEC WZ_CS_ModifyCastleSchedule 1, '2017-12-4 00:00:00', '2017-12-18 00:00:00'
[14:05:26] SQLSTATE: 42000, Diagnosis: [Microsoft][ODBC SQL Server Driver][SQL Server]Error converting the data type varchar to datetime.
Script SQL No found
Code: [Select]
WZ_CS_ModifyCastleSchedule.sql
/****** Object:  StoredProcedure [dbo].[WZ_CS_ModifyCastleSchedule]    Script Date: 11/03/2016 14:09:56 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO
CREATE Procedure [dbo].[WZ_CS_ModifyCastleSchedule]

@iMapSvrGroup SMALLINT,
@dtStartDate DATETIME,
@dtEndDate DATETIME
AS
BEGIN
BEGIN TRANSACTION

SET NOCOUNT ON

IF EXISTS ( SELECT MAP_SVR_GROUP FROM MuCastle_DATA  WITH (READUNCOMMITTED)
WHERE MAP_SVR_GROUP = @iMapSvrGroup)
BEGIN
UPDATE MuCastle_DATA
SET SIEGE_START_DATE = @dtStartDate, SIEGE_END_DATE = @dtEndDate
WHERE MAP_SVR_GROUP = @iMapSvrGroup

SELECT 1 As QueryResult
END
ELSE
BEGIN
SELECT 0 As QueryResult
END

IF(@@Error <> 0 )
ROLLBACK TRANSACTION
ELSE
COMMIT TRANSACTION

SET NOCOUNT OFF
END
GO
#4
It is not very important. but THE GM does not display the wings in the Blood Castle.
Imagen.
https://fotos.subefotos.com/2a7fa950496cd81cdd871cf9fcfc9785o.png

#5
WereHouse No found Loren Maker and Other NPC
 
Code: [Select]
Try open Warehouse in Market Server or lorenmarket map.

I apologize for my bad English.

one day

Offline evilek #55 Posteado: December 01, 2017, 05:58:15 PM

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Offline Odisk #56 Posteado: December 01, 2017, 07:21:03 PM

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Castle Siege works perfectly

https://prnt.sc/hhxlqt
https://prnt.sc/hhxlf8
https://prnt.sc/hhxl4n

You have to set something wrong.

Hi
I have no idea how you make the castle siege work for you when you set it up. I do the configuration exactly as in this video that I show, because it is obvious that these season 6, have the same configuration of the S9, as I tell you when I make the configuration send me that error in the DataServer and does not appear in clan Registered.


one day

Offline evilek #57 Posteado: December 02, 2017, 04:02:04 PM | Modificado: December 02, 2017, 04:19:53 PM by evilek

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One Week Cycle Configurations Castle Siege


U need config Date CS Mondey to Mondey
Exp:


SQL:


Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<!--
// ============================================================
// == X6 MUONLINE SERVER EMULATOR
// == www.igcn.mu
// ==
// == (C) 2017 IGC-Network | EviNetwork (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of EviNetwork MuOnline Server files.
// ============================================================
//
// ### CastleSiegeEvent ###
// Enable: Deactivates or activates the event, 0/1
// FriendlyFire: Allowing to attack self team companions, 0/1
// ResetAccumulatedTimeAfterKill: Resets accumulated time after killing Guild Master, 0/1
// LordMixDailyLimit: Daily limit of Lord Mixes
// TowerEntryWithoutAlliance: Enables ability to enter the Castle Tower without Guild Alliance by Siege winning Guild, 0/1
//
// ### CastleSiegeEvent::DamageReduction ###
// OppositeTeam: Damage reduction on Opposite Team players during the event, expressed in percent, 0-100
// SelfTeam: Damage reduction on Self Team companions during the event, expressed in percent, 0-100
//
// ### CastleSiegeEvent::CycleSettings ###
// Days: Total amount of days event cycle last
// StartYear: Year the event starts on
// StartMonth: Month the event starts on, 1-12
// StartDay: Day the event starts on, 1-31
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// StartYear, StartMonth and StartDay values configured in the file getting inserted into
// [dbo].[MuCatle_DATA].[SIEGE_START_DATE] after GameServer load or option reload and reset back to 0
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### CastleSiegeEvent::CycleSettings::Cycle ### - configuration of stages at specified days of cycle
// Stage: Definition of event stage type:
// 1 ~ Registration for Castle Siege
// 2 ~ Idle
// 3 ~ Register Mark Of The Lord
// 4 ~ Idle
// 5 ~ Castle Attack Guild Notification
// 6 ~ Reading the state of Castle Siege
// 7 ~ Start of Castle Siege event
// 8 ~ End of Castle Siege event
// 9 ~ End of Castle Siege cycle
// Day: Day of a Cycle to run specified State, 0 is used for registration period before event cycle start
// Hour: Hour to run specified state of the cycle, 0-23
// Minute: Minute to run specified state of the cycle, 0-60
//
// ### CastleSiegeEvent::CycleCorrection ### - used to force start of specified state of the event in case of some fault or a need to speed it up
// State: Defines specific State of the event, for a list of states see Stages list above
// Year: Year to run the state on
// Day: Day to run the state on, 1-31
// Hour: Hour to run the state on, 0-23
// Minute: Minute to run the state on, 0-60
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// State, Year, Month, Day, Hour and Minute values configured in the file getting inserted into
// [dbo].[MuCatle_DATA].[SIEGE_START_DATE] after GameServer load or option reload and reset back to 0
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### CastleSiegeEvent::NPCSettings::NPC ###
// Index: Index of NPC (MonsterList.xml)
// Number: Sequence Number for specific NPC Type (index), starts from 1
// DBSave: Saves NPC (usually gates and statues) in Database for purpose of update of their data (HP, Defense, etc), 0/1
// Side: Defines a side for NPC:
// 1 ~ Attacking Team
// 2 ~ Defending Team
// DefenseLevel:
// HPRecLevel:
// MaxHP: Maximum HP for the NPC
// StartX: Spawn location for the NPC, Start X Coordinate
// StartY: Spawn location for the NPC, Start Y Coordinate
// EndX: Spawn location for the NPC, End X Coordinate, -1 if not applies
// EndY: Spawn location for the NPC, End Y Coordinate, -1 if not applies
// Dir: Direction a spawned NPC looks at:
// ~ 0: Central
// ~ 1: South-West
// ~ 2: South
// ~ 3: South-East
// ~ 4: East
// ~ 5: North-East
// ~ 6: North
// ~ 7: North-West
// ~ 8: West
// ~ -1: Random
// Name: Name of NPC, used for in-file description purpose only
//
// ### CastleSiegeEvent::DefenseUpgrade::Gates::Defense ### - Next level defense upgrade cost
// Level: Level of Gates Defense, section does not allow definitions of extra levels
// ReqJewelOfGuardian: Required count of Jewel of Guardian for upgrade to next level, must be higher than 0
// ReqZen: Required Zen amount to upgrade for the next level, must be higher than 0
//
// ### CastleSiegeEvent::DefenseUpgrade::Statues::Defense ### - Next level defense upgrade cost
// Level: Level of Statues Defense, section does not allow definitions of extra levels
// ReqJewelOfGuardian: Required count of Jewel of Guardian for upgrade to next level, must be higher than 0
// ReqZen: Required Zen amount to upgrade for the next level, must be higher than 0
//
// ### CastleSiegeEvent::HealthUpgrade::Gates::Health ###
// Value: Level of Gates Health, section does not allow definitions of extra levels
// ReqJewelOfGuardian: Required count of Jewel of Guardian for upgrade to next level, must be higher than 0
// ReqZen: Required Zen amount to upgrade for the next level, must be higher than 0
//
// ### CastleSiegeEvent::HealthUpgrade::Statues::Health ###
// Value: Level of Statues Health, section does not allow definitions of extra levels
// ReqJewelOfGuardian: Required count of Jewel of Guardian for upgrade to next level, must be higher than 0
// ReqZen: Required Zen amount to upgrade for the next level, must be higher than 0
//
// ### CastleSiegeEvent::StatueHealthRecoveryUpgrade::Recovery ###
// Level: Level of Statues HP Recovery level, section does not allow definitions of extra levels
// ReqJewelOfGuardian: Required count of Jewel of Guardian for upgrade to next level, must be higher than 0
// ReqZen: Required Zen amount to upgrade for the next level, must be higher than 0
//
// ### CastleSiegeEvent::DefenseSettings::Gates::Defense ### - defense value on specific Gate Level
// Level: Level of Gate, section does not allow definitions of extra levels
// Value: Defense Value
//
// ### CastleSiegeEvent::DefenseSettings::Statues::Defense ### - defense value on specific Statue Level
// Level: Level of Statue, section does not allow definitions of extra levels
// Value: Defense Value
//
-->
<CastleSiegeEvent Enable="1" FriendlyFire="1" ResetAccumulatedTimeAfterKill="0" LordMixDailyLimit="1" TowerEntryWithoutAlliance="0">
<DamageReduction OppositeTeam="40" SelfTeam="20" />
<CycleSettings Days="7" StartYear="0" StartMonth="0" StartDay="0">
<Cycle Stage="1" Day="0" Hour="0" Minute="0" />
<!-- Register Period -->
<Cycle Stage="2" Day="1" Hour="23" Minute="59" />
<!-- Idle -->
<Cycle Stage="3" Day="2" Hour="0" Minute="0" />
<!-- Register Mark Of The Lord -->
<Cycle Stage="4" Day="3" Hour="0" Minute="0" />
<!-- Idle -->
<Cycle Stage="5" Day="4" Hour="12" Minute="0" />
<!-- Castle Attack Guild Notification -->
<Cycle Stage="6" Day="4" Hour="19" Minute="0" />
<!-- Ready For Castle Siege -->
<Cycle Stage="7" Day="6" Hour="19" Minute="0" />
<!-- Castle Siege Start -->
<Cycle Stage="8" Day="6" Hour="20" Minute="0" />
<!-- Castle Siege End -->
<Cycle Stage="9" Day="7" Hour="0" Minute="0" />
<!-- End of Cycle -->
</CycleSettings>
<CycleCorrection State="0" Year="0" Month="0" Day="0" Hour="0" Minute="0" />
<NPCSettings>
<NPC Index="283" Number="1" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1500000" StartX="94" StartY="227" EndX="-1" EndY="-1" Dir="1" Name="Guardian Statue" />
<NPC Index="283" Number="2" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1500000" StartX="94" StartY="182" EndX="-1" EndY="-1" Dir="1" Name="Guardian Statue" />
<NPC Index="283" Number="3" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1500000" StartX="82" StartY="130" EndX="-1" EndY="-1" Dir="1" Name="Guardian Statue" />
<NPC Index="283" Number="4" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1500000" StartX="107" StartY="130" EndX="-1" EndY="-1" Dir="1" Name="Guardian Statue" />
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<NPC Index="277" Number="1" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1900000" StartX="93" StartY="204" EndX="-1" EndY="-1" Dir="1" Name="Castle Gate" />
<NPC Index="277" Number="2" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1900000" StartX="81" StartY="161" EndX="-1" EndY="-1" Dir="1" Name="Castle Gate" />
<NPC Index="277" Number="3" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1900000" StartX="107" StartY="161" EndX="-1" EndY="-1" Dir="1" Name="Castle Gate" />
<NPC Index="277" Number="4" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1900000" StartX="67" StartY="114" EndX="-1" EndY="-1" Dir="1" Name="Castle Gate" />
<NPC Index="277" Number="5" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1900000" StartX="93" StartY="114" EndX="-1" EndY="-1" Dir="1" Name="Castle Gate" />
<NPC Index="277" Number="6" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1900000" StartX="119" StartY="114" EndX="-1" EndY="-1" Dir="1" Name="Castle Gate" />
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<NPC Index="288" Number="1" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="75" StartY="130" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="2" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="88" StartY="130" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="3" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="99" StartY="130" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="4" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="114" StartY="130" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="5" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="94" StartY="151" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="6" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="88" StartY="182" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="7" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="100" StartY="182" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="8" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="94" StartY="221" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="9" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="94" StartY="233" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<NPC Index="215" Number="1" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="10000" StartX="94" StartY="242" EndX="-1" EndY="-1" Dir="1" Name="Shield" />
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<NPC Index="222" Number="1" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="10000" StartX="80" StartY="188" EndX="-1" EndY="-1" Dir="1" Name="Slingshot Defense" />
<NPC Index="222" Number="2" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="10000" StartX="105" StartY="188" EndX="-1" EndY="-1" Dir="1" Name="Slingshot Defense" />
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<NPC Index="221" Number="1" DBSave="0" Side="2" DefenseLevel="0" HPRecLevel="0" MaxHP="10000" StartX="63" StartY="19" EndX="-1" EndY="-1" Dir="5" Name="Slingshot Attack" />
<NPC Index="221" Number="2" DBSave="0" Side="2" DefenseLevel="0" HPRecLevel="0" MaxHP="10000" StartX="119" StartY="19" EndX="-1" EndY="-1" Dir="5" Name="Slingshot Attack" />
</NPCSettings>
<DefenseUpgrade>
<Gates>
<Defense Level="1" ReqJewelOfGuardian="2" ReqZen="3000000" />
<Defense Level="2" ReqJewelOfGuardian="3" ReqZen="3000000" />
<Defense Level="3" ReqJewelOfGuardian="4" ReqZen="3000000" />
</Gates>
<Statues>
<Defense Level="1" ReqJewelOfGuardian="3" ReqZen="3000000" />
<Defense Level="2" ReqJewelOfGuardian="5" ReqZen="3000000" />
<Defense Level="3" ReqJewelOfGuardian="7" ReqZen="3000000" />
</Statues>
</DefenseUpgrade>
<HealthUpgrade>
<Gates>
<Health Value="2500000" ReqJewelOfGuardian="2" ReqZen="1000000" />
<Health Value="3500000" ReqJewelOfGuardian="3" ReqZen="1000000" />
<Health Value="5200000" ReqJewelOfGuardian="4" ReqZen="1000000" />
</Gates>
<Statues>
<Health Value="2200000" ReqJewelOfGuardian="3" ReqZen="1000000" />
<Health Value="3400000" ReqJewelOfGuardian="5" ReqZen="1000000" />
<Health Value="5000000" ReqJewelOfGuardian="7" ReqZen="1000000" />
</Statues>
</HealthUpgrade>
<StatueHealthRecoveryUpgrade>
<Recovery Level="1" ReqJewelOfGuardian="3" ReqZen="5000000" />
<Recovery Level="2" ReqJewelOfGuardian="5" ReqZen="5000000" />
<Recovery Level="3" ReqJewelOfGuardian="7" ReqZen="5000000" />
</StatueHealthRecoveryUpgrade>
<DefenseSettings>
<Gates>
<Defense Level="0" Value="100" />
<Defense Level="1" Value="180" />
<Defense Level="2" Value="300" />
<Defense Level="3" Value="520" />
</Gates>
<Statues>
<Defense Level="0" Value="80" />
<Defense Level="1" Value="180" />
<Defense Level="2" Value="340" />
<Defense Level="3" Value="550" />
</Statues>
</DefenseSettings>
</CastleSiegeEvent>


Odisk write me on skype: darkevil.pl I help You


Offline tragokorto #58 Posteado: December 02, 2017, 08:59:18 PM

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Una consulta, el "main.exe" que se incluye en los files de este post, son liberados ?  x86 o x64 ? o alguna info relevante que me puedan dar quizás este cliente no es compatible con el antihack?. Ando varios días atascado en el antihack. Por ahí me he topado con algunos post que sugieren no hookear el main de muemu con el MHPClient.dll, entre otras cosas. Cuando abro con el editor, el main.exe, me sale: verison = 1.78.85 y serial = PoweredByIGCN800 .... serán estos los que debo configurar en el antihack?

Aclaro que he hecho casi de todo, respecto al post @ZabiinoOo: omitir el 1ero paso, no omitirlo, agregar al dep, ip ok, puerto 55999 abierto ok, antivirus desactivado, files ah emu dlls agregados correctamente a la carpeta del cliente...

hookeando el main: se conecta al server , carga el cuadro del antihack, el mhpserver se vuelve "Enabled" , pero no carga el main, hasta ahí nomas llega.

No hookeando el main: Simplemente corre el main con normalidad, es como si no hubiera antihack ni nada, no se conecta el mhpserver.

Adjunto una de las ultimas config que intenté(en client y serial aclaro que ya probé dejandolos por defecto, osea: version 1.04.05 y el serial TbYehR2hFUPBKgZj ) :

---------------    Maininfo.ini: -------------

[MainInfo]
LauncherType = 0
IpAddress = ****
IpAddressPort = 44405
ClientVersion = 1.78.85
ClientSerial = PoweredByIGCN800
WindowName = ****
ScreenShotPath = ScreenShots\Screen(%02d_%02d-%02d-%02d)-%04d.jpg
ClientName = main.exe
PluginName = MHPClient.dll

[HelperInfo]
HelperActiveAlert = 0
HelperActiveLevel = 80

[CharacterInfo]
DWMaxAttackSpeed = 65535
DKMaxAttackSpeed = 65535
FEMaxAttackSpeed = 65535
MGMaxAttackSpeed = 65535
DLMaxAttackSpeed = 65535
SUMaxAttackSpeed = 65535
RFMaxAttackSpeed = 65535

[ReconnectInfo]
ReconnectTime = 300000

-------------- Clientinfo.ini --------------

[ClientInfo]
IpAddress = ****
ServerPort = 55999
ServerName = ****
ClientName = main.exe
PluginName =
VerifyName = MHPVerify.dll

-------------------- MHPServer.ini -------------------

[MHPServerInfo]
ClientVersion = 1.78.85
ClientSerial = PoweredByIGCN800
MHPServerPort = 55999
MaxIpConnection = 10
DetectionLockTime = 300
EncDecKey1 = 0
EncDecKey2 = 0
EncDecSetNumber = 0
InternalVersion = 0
ReconnectSwitch = 1
MemoryGuardSwitch = 1
MemoryGuardNumber = 3
MacroProtectSwitch = 1
MacroProtectNumber = 6
MemoryAddress1 = 0x0118DB1A
MemoryAddress2 = 0x0118EF48
MemoryAddress3 = 0x0118EF50
MemoryAddress4 = 0x08B159F8
MemoryAddress5 = 0x08499DCC
MemoryAddress6 = 0x011C3E7C
MemoryAddress7 = 0xC4B01E2F
MemoryAddress8 = 0xC4B00209
 

Desde ya, gracias por cualquier aporte que me puedan hacer. aludos

Gracias:


Offline evilek #59 Posteado: December 03, 2017, 08:59:11 AM

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@tragokorto
MHP AntyHack iit is not compatible in IGCN filde !


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