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Autor Topic: [Proyecto] Desert Season 6 - base MuEmu  (Visto 39981 veces)

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Offline Natzugen #160 Posteado: November 13, 2018, 06:16:37 PM

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@Natzugen Aporto un dato mas a mi problema con la experiencia. En el GSCS levea a la perfeccion y la barra de vida de los mobs sale llena en el GS comun sale con 0% de vida y no da experiencia
Que cambios has hecho en la carpeta data del gs normal.


Offline tiki22 #161 Posteado: November 13, 2018, 06:22:57 PM

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@Natzugen Aporto un dato mas a mi problema con la experiencia. En el GSCS levea a la perfeccion y la barra de vida de los mobs sale llena en el GS comun sale con 0% de vida y no da experiencia
Que cambios has hecho en la carpeta data del gs normal.

Ninguno pero lo acabo de solucionar cambiando la carpeta monster por la de otros files. Ahora levea a la perfeccion


Offline Yoss #162 Posteado: November 13, 2018, 08:20:33 PM

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No recuerdo en que evento se dio el error pero mas o menos fue en uno de estos eventos... Pero dudo q sea en uno de ellos por que he tenido el server activo casi todo el dia... Puede ser quiza en el evento de Custom Arena fue el ultimo evento que vi activo antes de que pasara que el GS que en blanco....

Code: [Select]
19:01:04 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:02:03 [ KANTURU ][ BattleStanby ] State(2) -> END
19:02:03 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:02:03 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:02:03 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:02:03 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:04:02 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:04:02 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:04:02 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:04:02 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:04:04 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:04:04 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:04:04 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:04:04 [ KANTURU ] State(2) -> END
19:04:04 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:04:04 [ KANTURU ] State(5) -> NONE
19:04:04 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:04:04 [ KANTURU ] State(0) -> STANDBY
19:04:04 [ KANTURU ][ BattleStanby ] State(0) -> START
19:07:23 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:08:22 [ KANTURU ][ BattleStanby ] State(2) -> END
19:08:22 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:08:22 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:08:22 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:08:22 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:10:22 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:10:22 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:10:22 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:10:22 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:10:24 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:10:24 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:10:24 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:10:24 [ KANTURU ] State(2) -> END
19:10:24 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:10:24 [ KANTURU ] State(5) -> NONE
19:10:24 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:10:24 [ KANTURU ] State(0) -> STANDBY
19:10:24 [ KANTURU ][ BattleStanby ] State(0) -> START
19:13:43 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:14:42 [ KANTURU ][ BattleStanby ] State(2) -> END
19:14:42 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:14:42 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:14:42 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:14:42 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:16:41 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:16:41 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:16:41 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:16:41 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:16:43 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:16:43 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:16:43 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:16:43 [ KANTURU ] State(2) -> END
19:16:43 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:16:43 [ KANTURU ] State(5) -> NONE
19:16:43 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:16:43 [ KANTURU ] State(0) -> STANDBY
19:16:43 [ KANTURU ][ BattleStanby ] State(0) -> START
19:20:03 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:21:02 [ KANTURU ][ BattleStanby ] State(2) -> END
19:21:02 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:21:02 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:21:02 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:21:02 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:23:01 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:23:01 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:23:01 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:23:01 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:23:03 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:23:03 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:23:03 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:23:03 [ KANTURU ] State(2) -> END
19:23:03 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:23:03 [ KANTURU ] State(5) -> NONE
19:23:03 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:23:03 [ KANTURU ] State(0) -> STANDBY
19:23:03 [ KANTURU ][ BattleStanby ] State(0) -> START
19:26:22 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:27:21 [ KANTURU ][ BattleStanby ] State(2) -> END
19:27:21 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:27:21 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:27:21 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:27:21 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:29:20 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:29:20 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:29:20 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:29:20 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:29:22 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:29:23 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:29:23 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:29:23 [ KANTURU ] State(2) -> END
19:29:23 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:29:23 [ KANTURU ] State(5) -> NONE
19:29:23 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:29:23 [ KANTURU ] State(0) -> STANDBY
19:29:23 [ KANTURU ][ BattleStanby ] State(0) -> START
19:32:42 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:33:41 [ KANTURU ][ BattleStanby ] State(2) -> END
19:33:41 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:33:41 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:33:41 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:33:41 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:35:40 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:35:40 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:35:40 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:35:40 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:35:42 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:35:42 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:35:42 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:35:42 [ KANTURU ] State(2) -> END
19:35:42 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:35:42 [ KANTURU ] State(5) -> NONE
19:35:42 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:35:42 [ KANTURU ] State(0) -> STANDBY
19:35:42 [ KANTURU ][ BattleStanby ] State(0) -> START
19:39:01 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:40:00 [ KANTURU ][ BattleStanby ] State(2) -> END
19:40:00 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:40:00 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:40:00 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:40:00 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:41:59 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:41:59 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:41:59 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:41:59 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:42:02 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:42:02 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:42:02 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:42:02 [ KANTURU ] State(2) -> END
19:42:02 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:42:02 [ KANTURU ] State(5) -> NONE
19:42:02 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:42:02 [ KANTURU ] State(0) -> STANDBY
19:42:02 [ KANTURU ][ BattleStanby ] State(0) -> START
19:45:21 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:46:20 [ KANTURU ][ BattleStanby ] State(2) -> END
19:46:20 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:46:20 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:46:20 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:46:20 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:48:19 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:48:19 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:48:19 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:48:19 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:48:21 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:48:21 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:48:21 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:48:21 [ KANTURU ] State(2) -> END
19:48:21 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:48:21 [ KANTURU ] State(5) -> NONE
19:48:21 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:48:21 [ KANTURU ] State(0) -> STANDBY
19:48:21 [ KANTURU ][ BattleStanby ] State(0) -> START
19:51:40 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:52:40 [ KANTURU ][ BattleStanby ] State(2) -> END
19:52:40 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:52:40 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:52:40 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:52:40 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:54:25 [ObjectManager][9000] AddClient (192.168.1.52)
19:54:35 [ObjectManager][9000] AddAccountInfo (Y)
19:54:39 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:54:39 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:54:39 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:54:39 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:54:39 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
19:54:41 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:54:41 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:54:41 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:54:41 [ KANTURU ] State(2) -> END
19:54:41 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:54:41 [ KANTURU ] State(5) -> NONE
19:54:41 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:54:41 [ KANTURU ] State(0) -> STANDBY
19:54:41 [ KANTURU ][ BattleStanby ] State(0) -> START
19:55:50 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
19:55:50 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
19:55:50 [ObjectManager][9000] DelAccountInfo (Y)
19:55:50 [ObjectManager][9000] DelClient (192.168.1.52)
19:58:00 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:58:59 [ KANTURU ][ BattleStanby ] State(2) -> END
19:58:59 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:58:59 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:58:59 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:58:59 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:00:00 [Blood Castle] (1) SetState STAND
20:00:00 [Blood Castle] (2) SetState STAND
20:00:00 [Blood Castle] (3) SetState STAND
20:00:00 [Blood Castle] (4) SetState STAND
20:00:00 [Blood Castle] (5) SetState STAND
20:00:00 [Blood Castle] (6) SetState STAND
20:00:00 [Blood Castle] (7) SetState STAND
20:00:00 [Blood Castle] (8) SetState STAND
20:00:01 [Blood Castle] (1) Not enough users
20:00:01 [Blood Castle] (1) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (1) SetState EMPTY
20:00:01 [Blood Castle] (2) Not enough users
20:00:01 [Blood Castle] (2) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (2) SetState EMPTY
20:00:01 [Blood Castle] (3) Not enough users
20:00:01 [Blood Castle] (3) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (3) SetState EMPTY
20:00:01 [Blood Castle] (4) Not enough users
20:00:01 [Blood Castle] (4) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (4) SetState EMPTY
20:00:01 [Blood Castle] (5) Not enough users
20:00:01 [Blood Castle] (5) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (5) SetState EMPTY
20:00:01 [Blood Castle] (6) Not enough users
20:00:01 [Blood Castle] (6) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (6) SetState EMPTY
20:00:01 [Blood Castle] (7) Not enough users
20:00:01 [Blood Castle] (7) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (7) SetState EMPTY
20:00:01 [Blood Castle] (8) Not enough users
20:00:01 [Blood Castle] (8) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (8) SetState EMPTY
20:00:58 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:00:58 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:00:58 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:00:58 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:01:00 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:01:01 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:01:01 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:01:01 [ KANTURU ] State(2) -> END
20:01:01 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:01:01 [ KANTURU ] State(5) -> NONE
20:01:01 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:01:01 [ KANTURU ] State(0) -> STANDBY
20:01:01 [ KANTURU ][ BattleStanby ] State(0) -> START
20:04:20 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:05:19 [ KANTURU ][ BattleStanby ] State(2) -> END
20:05:19 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:05:19 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:05:19 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:05:19 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:07:18 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:07:18 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:07:18 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:07:18 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:07:20 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:07:20 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:07:20 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:07:20 [ KANTURU ] State(2) -> END
20:07:20 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:07:20 [ KANTURU ] State(5) -> NONE
20:07:20 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:07:20 [ KANTURU ] State(0) -> STANDBY
20:07:20 [ KANTURU ][ BattleStanby ] State(0) -> START
20:10:39 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:11:39 [ KANTURU ][ BattleStanby ] State(2) -> END
20:11:39 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:11:39 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:11:39 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:11:39 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:13:38 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:13:38 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:13:38 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:13:38 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:13:40 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:13:40 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:13:40 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:13:40 [ KANTURU ] State(2) -> END
20:13:40 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:13:40 [ KANTURU ] State(5) -> NONE
20:13:40 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:13:40 [ KANTURU ] State(0) -> STANDBY
20:13:40 [ KANTURU ][ BattleStanby ] State(0) -> START
20:16:59 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:17:58 [ KANTURU ][ BattleStanby ] State(2) -> END
20:17:58 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:17:58 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:17:58 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:17:58 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:19:57 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:19:57 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:19:57 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:19:57 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:20:00 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:20:00 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:20:00 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:20:00 [ KANTURU ] State(2) -> END
20:20:00 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:20:00 [ KANTURU ] State(5) -> NONE
20:20:00 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:20:00 [ KANTURU ] State(0) -> STANDBY
20:20:00 [ KANTURU ][ BattleStanby ] State(0) -> START
20:23:19 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:24:18 [ KANTURU ][ BattleStanby ] State(2) -> END
20:24:18 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:24:18 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:24:18 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:24:18 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:26:17 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:26:17 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:26:17 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:26:17 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:26:19 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:26:19 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:26:19 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:26:19 [ KANTURU ] State(2) -> END
20:26:19 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:26:19 [ KANTURU ] State(5) -> NONE
20:26:19 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:26:19 [ KANTURU ] State(0) -> STANDBY
20:26:19 [ KANTURU ][ BattleStanby ] State(0) -> START
20:29:38 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:30:00 [Devil Square] (1) SetState STAND
20:30:00 [Devil Square] (2) SetState STAND
20:30:00 [Devil Square] (3) SetState STAND
20:30:00 [Devil Square] (4) SetState STAND
20:30:00 [Devil Square] (5) SetState STAND
20:30:00 [Devil Square] (6) SetState STAND
20:30:00 [Devil Square] (7) SetState STAND
20:30:01 [Devil Square] (1) Not enough users
20:30:01 [Devil Square] (1) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (1) SetState EMPTY
20:30:01 [Devil Square] (2) Not enough users
20:30:01 [Devil Square] (2) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (2) SetState EMPTY
20:30:01 [Devil Square] (3) Not enough users
20:30:01 [Devil Square] (3) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (3) SetState EMPTY
20:30:01 [Devil Square] (4) Not enough users
20:30:01 [Devil Square] (4) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (4) SetState EMPTY
20:30:01 [Devil Square] (5) Not enough users
20:30:01 [Devil Square] (5) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (5) SetState EMPTY
20:30:01 [Devil Square] (6) Not enough users
20:30:01 [Devil Square] (6) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (6) SetState EMPTY
20:30:01 [Devil Square] (7) Not enough users
20:30:01 [Devil Square] (7) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (7) SetState EMPTY
20:30:37 [ KANTURU ][ BattleStanby ] State(2) -> END
20:30:38 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:30:38 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:30:38 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:30:38 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:32:37 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:32:37 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:32:37 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:32:37 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:32:39 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:32:39 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:32:39 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:32:39 [ KANTURU ] State(2) -> END
20:32:39 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:32:39 [ KANTURU ] State(5) -> NONE
20:32:39 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:32:39 [ KANTURU ] State(0) -> STANDBY
20:32:39 [ KANTURU ][ BattleStanby ] State(0) -> START
20:35:58 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:36:57 [ KANTURU ][ BattleStanby ] State(2) -> END
20:36:57 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:36:57 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:36:57 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:36:57 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:38:56 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:38:56 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:38:56 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:38:56 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:38:58 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:38:58 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:38:58 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:38:58 [ KANTURU ] State(2) -> END
20:38:58 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:38:58 [ KANTURU ] State(5) -> NONE
20:38:58 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:38:58 [ KANTURU ] State(0) -> STANDBY
20:38:58 [ KANTURU ][ BattleStanby ] State(0) -> START
20:42:18 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:43:17 [ KANTURU ][ BattleStanby ] State(2) -> END
20:43:17 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:43:17 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:43:17 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:43:17 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:45:16 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:45:16 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:45:16 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:45:16 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:45:18 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:45:18 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:45:18 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:45:18 [ KANTURU ] State(2) -> END
20:45:18 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:45:18 [ KANTURU ] State(5) -> NONE
20:45:18 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:45:18 [ KANTURU ] State(0) -> STANDBY
20:45:18 [ KANTURU ][ BattleStanby ] State(0) -> START
20:48:37 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:49:36 [ KANTURU ][ BattleStanby ] State(2) -> END
20:49:36 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:49:36 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:49:36 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:49:36 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:51:35 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:51:35 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:51:35 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:51:35 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:51:38 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:51:38 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:51:38 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:51:38 [ KANTURU ] State(2) -> END
20:51:38 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:51:38 [ KANTURU ] State(5) -> NONE
20:51:38 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:51:38 [ KANTURU ] State(0) -> STANDBY
20:51:38 [ KANTURU ][ BattleStanby ] State(0) -> START
20:54:57 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:55:56 [ KANTURU ][ BattleStanby ] State(2) -> END
20:55:56 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:55:56 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:55:56 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:55:56 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:57:55 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:57:55 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:57:55 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:57:55 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:57:57 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:57:57 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:57:57 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:57:57 [ KANTURU ] State(2) -> END
20:57:57 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:57:57 [ KANTURU ] State(5) -> NONE
20:57:57 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:57:57 [ KANTURU ] State(0) -> STANDBY
20:57:57 [ KANTURU ][ BattleStanby ] State(0) -> START
21:00:00 [Chaos Castle] (1) SetState STAND
21:00:00 [Chaos Castle] (2) SetState STAND
21:00:00 [Chaos Castle] (3) SetState STAND
21:00:00 [Chaos Castle] (4) SetState STAND
21:00:00 [Chaos Castle] (5) SetState STAND
21:00:00 [Chaos Castle] (6) SetState STAND
21:00:00 [Chaos Castle] (7) SetState STAND
21:00:01 [Chaos Castle] (1) Not enough users
21:00:01 [Chaos Castle] (1) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (1) SetState EMPTY
21:00:01 [Chaos Castle] (2) Not enough users
21:00:01 [Chaos Castle] (2) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (2) SetState EMPTY
21:00:01 [Chaos Castle] (3) Not enough users
21:00:01 [Chaos Castle] (3) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (3) SetState EMPTY
21:00:01 [Chaos Castle] (4) Not enough users
21:00:01 [Chaos Castle] (4) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (4) SetState EMPTY
21:00:01 [Chaos Castle] (5) Not enough users
21:00:01 [Chaos Castle] (5) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (5) SetState EMPTY
21:00:01 [Chaos Castle] (6) Not enough users
21:00:01 [Chaos Castle] (6) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (6) SetState EMPTY
21:00:01 [Chaos Castle] (7) Not enough users
21:00:01 [Chaos Castle] (7) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (7) SetState EMPTY
21:01:16 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:02:15 [ KANTURU ][ BattleStanby ] State(2) -> END
21:02:16 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:02:16 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:02:16 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:02:16 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:04:15 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:04:15 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:04:15 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:04:15 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:04:17 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:04:17 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:04:17 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:04:17 [ KANTURU ] State(2) -> END
21:04:17 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:04:17 [ KANTURU ] State(5) -> NONE
21:04:17 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:04:17 [ KANTURU ] State(0) -> STANDBY
21:04:17 [ KANTURU ][ BattleStanby ] State(0) -> START
21:07:36 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:08:35 [ KANTURU ][ BattleStanby ] State(2) -> END
21:08:35 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:08:35 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:08:35 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:08:35 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:10:34 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:10:34 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:10:34 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:10:34 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:10:36 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:10:36 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:10:36 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:10:36 [ KANTURU ] State(2) -> END
21:10:37 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:10:37 [ KANTURU ] State(5) -> NONE
21:10:37 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:10:37 [ KANTURU ] State(0) -> STANDBY
21:10:37 [ KANTURU ][ BattleStanby ] State(0) -> START
21:13:56 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:14:55 [ KANTURU ][ BattleStanby ] State(2) -> END
21:14:55 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:14:55 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:14:55 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:14:55 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:16:54 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:16:54 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:16:54 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:16:54 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:16:56 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:16:56 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:16:56 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:16:56 [ KANTURU ] State(2) -> END
21:16:56 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:16:56 [ KANTURU ] State(5) -> NONE
21:16:56 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:16:56 [ KANTURU ] State(0) -> STANDBY
21:16:56 [ KANTURU ][ BattleStanby ] State(0) -> START
21:18:47 [ObjectManager][9000] AddClient (192.168.1.52)
21:18:52 [ObjectManager][9000] AddAccountInfo (Y)
21:18:57 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:20:05 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:20:05 [ObjectManager][9000] DelAccountInfo (Y)
21:20:05 [ObjectManager][9000] DelClient (192.168.1.52)
21:20:15 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:20:31 [ObjectManager][9000] AddClient (192.168.1.52)
21:20:35 [ObjectManager][9000] AddAccountInfo (Y)
21:20:40 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:21:14 [ KANTURU ][ BattleStanby ] State(2) -> END
21:21:14 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:21:14 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:21:14 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:21:14 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:21:59 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:21:59 [ObjectManager][9000] DelAccountInfo (Y)
21:21:59 [ObjectManager][9000] DelClient (192.168.1.52)
21:23:14 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:23:14 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:23:14 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:23:14 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:23:16 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:23:16 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:23:16 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:23:16 [ KANTURU ] State(2) -> END
21:23:16 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:23:16 [ KANTURU ] State(5) -> NONE
21:23:16 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:23:16 [ KANTURU ] State(0) -> STANDBY
21:23:16 [ KANTURU ][ BattleStanby ] State(0) -> START
21:26:35 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:27:34 [ KANTURU ][ BattleStanby ] State(2) -> END
21:27:34 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:27:34 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:27:34 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:27:34 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:29:33 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:29:33 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:29:33 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:29:33 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:29:35 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:29:35 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:29:35 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:29:35 [ KANTURU ] State(2) -> END
21:29:36 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:29:36 [ KANTURU ] State(5) -> NONE
21:29:36 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:29:36 [ KANTURU ] State(0) -> STANDBY
21:29:36 [ KANTURU ][ BattleStanby ] State(0) -> START
21:30:00 [Illusion Temple] (1) SetState STAND
21:30:00 [Illusion Temple] (2) SetState STAND
21:30:00 [Illusion Temple] (3) SetState STAND
21:30:00 [Illusion Temple] (4) SetState STAND
21:30:00 [Illusion Temple] (5) SetState STAND
21:30:00 [Illusion Temple] (6) SetState STAND
21:30:01 [Illusion Temple] (1) Not enough users
21:30:01 [Illusion Temple] (1) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (1) SetState EMPTY
21:30:01 [Illusion Temple] (2) Not enough users
21:30:01 [Illusion Temple] (2) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (2) SetState EMPTY
21:30:01 [Illusion Temple] (3) Not enough users
21:30:01 [Illusion Temple] (3) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (3) SetState EMPTY
21:30:01 [Illusion Temple] (4) Not enough users
21:30:01 [Illusion Temple] (4) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (4) SetState EMPTY
21:30:01 [Illusion Temple] (5) Not enough users
21:30:01 [Illusion Temple] (5) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (5) SetState EMPTY
21:30:01 [Illusion Temple] (6) Not enough users
21:30:01 [Illusion Temple] (6) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (6) SetState EMPTY
21:32:55 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:33:54 [ KANTURU ][ BattleStanby ] State(2) -> END
21:33:54 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:33:54 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:33:54 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:33:54 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:35:53 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:35:53 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:35:53 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:35:53 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:35:55 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:35:55 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:35:55 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:35:55 [ KANTURU ] State(2) -> END
21:35:55 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:35:55 [ KANTURU ] State(5) -> NONE
21:35:55 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:35:55 [ KANTURU ] State(0) -> STANDBY
21:35:55 [ KANTURU ][ BattleStanby ] State(0) -> START
21:36:31 [ObjectManager][9000] AddClient (192.168.1.52)
21:36:43 [ObjectManager][9000] AddAccountInfo (Y)
21:36:47 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:39:14 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:39:26 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:39:26 [ObjectManager][9000] DelAccountInfo (Y)
21:39:26 [ObjectManager][9000] DelClient (192.168.1.52)
21:40:13 [ KANTURU ][ BattleStanby ] State(2) -> END
21:40:13 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:40:13 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:40:13 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:40:13 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:40:30 [ServerInfo] Item loaded successfully
21:42:13 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:42:13 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:42:13 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:42:13 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:42:15 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:42:15 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:42:15 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:42:15 [ KANTURU ] State(2) -> END
21:42:15 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:42:15 [ KANTURU ] State(5) -> NONE
21:42:15 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:42:15 [ KANTURU ] State(0) -> STANDBY
21:42:15 [ KANTURU ][ BattleStanby ] State(0) -> START
21:43:09 [ServerInfo] CashShop loaded successfully
21:43:09 [ServerInfo] ChaosMix loaded successfully
21:43:09 [ServerInfo] Character loaded successfully
21:43:09 [ServerInfo] Command loaded successfully
21:43:09 [ServerInfo] Common loaded successfully
21:43:09 [NewsBoard] [3] Item loaded from list
21:43:09 [ServerInfo] Custom loaded successfully
21:43:09 [ServerInfo] Event loaded successfully
21:43:09 [ServerInfo] EventItemBag loaded successfully
21:43:09 [ServerInfo] Hack loaded successfully
21:43:09 [ServerInfo] Item loaded successfully
21:43:09 [ServerInfo] Monster loaded successfully
21:43:09 [ServerInfo] Move loaded successfully
21:43:10 [ServerInfo] Quest loaded successfully
21:43:10 [ServerInfo] Shop loaded successfully
21:43:10 [ServerInfo] Skill loaded successfully
21:43:10 [ServerInfo] Util loaded successfully
21:43:10 [Blood Castle] (1) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (1) SetState EMPTY
21:43:10 [Blood Castle] (2) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (2) SetState EMPTY
21:43:10 [Blood Castle] (3) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (3) SetState EMPTY
21:43:10 [Blood Castle] (4) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (4) SetState EMPTY
21:43:10 [Blood Castle] (5) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (5) SetState EMPTY
21:43:10 [Blood Castle] (6) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (6) SetState EMPTY
21:43:10 [Blood Castle] (7) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (7) SetState EMPTY
21:43:10 [Blood Castle] (8) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (8) SetState EMPTY
21:43:10 [Castle Deep] SetState BLANK
21:43:10 [Chaos Castle] (1) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (1) SetState EMPTY
21:43:10 [Chaos Castle] (2) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (2) SetState EMPTY
21:43:10 [Chaos Castle] (3) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (3) SetState EMPTY
21:43:10 [Chaos Castle] (4) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (4) SetState EMPTY
21:43:10 [Chaos Castle] (5) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (5) SetState EMPTY
21:43:10 [Chaos Castle] (6) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (6) SetState EMPTY
21:43:10 [Chaos Castle] (7) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (7) SetState EMPTY
21:43:10 [Devil Square] (1) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (1) SetState EMPTY
21:43:10 [Devil Square] (2) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (2) SetState EMPTY
21:43:10 [Devil Square] (3) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (3) SetState EMPTY
21:43:10 [Devil Square] (4) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (4) SetState EMPTY
21:43:10 [Devil Square] (5) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (5) SetState EMPTY
21:43:10 [Devil Square] (6) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (6) SetState EMPTY
21:43:10 [Devil Square] (7) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (7) SetState EMPTY
21:43:10 [Illusion Temple] (1) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (1) SetState EMPTY
21:43:10 [Illusion Temple] (2) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (2) SetState EMPTY
21:43:10 [Illusion Temple] (3) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (3) SetState EMPTY
21:43:10 [Illusion Temple] (4) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (4) SetState EMPTY
21:43:10 [Illusion Temple] (5) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (5) SetState EMPTY
21:43:10 [Illusion Temple] (6) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (6) SetState EMPTY
21:43:10 [ RAKLION ] State(0) -> END
21:43:10 [ RAKLION ] [ BossEggDelete ] : BossEgg(0 ea)
21:43:10 [ RAKLION ] [ DeleteSummonMonster ] Delete All SummonMonster
21:43:10 [ RAKLION ] [ BossEggRegen ] : BossEgg(15 ea)
21:43:11 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:43:11 [ KANTURU ] State(0) -> STANDBY
21:43:11 [ KANTURU ][ BattleStanby ] State(0) -> START
21:43:11 [ RAKLION ] State(10) -> IDLE
21:43:14 [ CRYWOLF ] SYNC Occupation: 0, State: 0
21:43:46 [ServerInfo] Item loaded successfully
21:44:13 [ObjectManager][9000] AddClient (192.168.1.52)
21:44:19 [ObjectManager][9000] AddAccountInfo (Y)
21:44:23 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:46:30 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:46:48 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:46:48 [ObjectManager][9000] DelAccountInfo (Y)
21:46:48 [ObjectManager][9000] DelClient (192.168.1.52)

Agrego tambien el error del DataServer!!!

Code: [Select]
12:47:34 [SocketManager] Server started at port [55960]
12:47:39 [ServerManager][0] AddServer (127.0.0.1)
12:47:39 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:47:41 [ServerManager][1] AddServer (127.0.0.1)
12:47:41 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
12:48:02 [SocketManager] Server started at port [55960]
12:48:05 [ServerManager][0] AddServer (127.0.0.1)
12:48:05 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:48:06 [ServerManager][1] AddServer (127.0.0.1)
12:48:06 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
14:38:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:38:57 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (send()).
14:38:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
14:43:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:43:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
14:48:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:48:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
14:53:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:53:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
14:58:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:58:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:03:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:03:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:08:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:08:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:13:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:13:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:18:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:18:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:23:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:23:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:28:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:28:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:33:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:33:58 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (WrapperWrite()).
15:33:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
21:43:07 [SocketManager] Server started at port [55960]
21:43:10 [ServerManager][0] AddServer (127.0.0.1)
21:43:10 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
21:43:12 [ServerManager][1] AddServer (127.0.0.1)
21:43:12 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)

Y tmb Agrego el error del JoinServer!!

Code: [Select]
12:47:32 [SocketManager] Server started at port [55970]
12:47:39 [ServerManager][0] AddServer (127.0.0.1)
12:47:39 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:47:41 [ServerManager][1] AddServer (127.0.0.1)
12:47:41 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
12:48:01 [SocketManager] Server started at port [55970]
12:48:04 [ServerManager][0] AddServer (127.0.0.1)
12:48:05 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:48:06 [ServerManager][1] AddServer (127.0.0.1)
12:48:06 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
15:31:18 SELECT memb__pwd FROM MEMB_INFO WHERE memb___id='test' COLLATE Latin1_General_BIN
15:31:18 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (send()).
15:31:18 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
15:35:42 SELECT memb__pwd FROM MEMB_INFO WHERE memb___id='Y' COLLATE Latin1_General_BIN
15:35:42 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (WrapperWrite()).
15:35:42 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
21:43:05 [SocketManager] Server started at port [55970]
21:43:10 [ServerManager][0] AddServer (127.0.0.1)
21:43:10 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
21:43:12 [ServerManager][1] AddServer (127.0.0.1)
21:43:12 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
Que base de datos estas usando? y revisa las odbc.

Uso la DB que aportaste al ultimo el cual soluciono el problema del reset -1 y Creo que el error fue por que no ejecute ODBCx64.reg  golpes
Estas usando la el sql en español?
No nada el sql esta en ingles!!!


Offline Natzugen #163 Posteado: November 15, 2018, 05:27:06 PM

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Ese error sucede por problemas de sql, revisa tus configuraciones en el configuration manager


Offline Yoss #164 Posteado: November 16, 2018, 06:30:49 PM

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Cuando el proximo Update :)


Offline jhoancito #165 Posteado: November 18, 2018, 12:16:10 AM

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se puede agregar iten bew y wings


Offline drendy #166 Posteado: November 18, 2018, 07:38:23 AM

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No Login Box After Picking Server
All ports in firewall open.
what to do?


Offline Natzugen #167 Posteado: November 19, 2018, 10:10:58 PM

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Cuando el proximo Update :)
Por el momento ando en finales de la universidad, igualmente ando ocupado con la versión paga por lo que la free no recibira updates a noser que sean bugs (confirmados y reportados como y cuando suceden con dellaes).

se puede agregar iten bew y wings
Si, soporta items, alas, arcos, ballestas y mobs nuevos.

No Login Box After Picking Server
All ports in firewall open.
what to do?
Mala configuración de IP.


Offline fefe #168 Posteado: November 23, 2018, 01:55:20 PM

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Es compatible con windows server sp2?


Offline Natzugen #169 Posteado: November 23, 2018, 05:47:23 PM

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 musica dance
Es compatible con windows server sp2?
se recomienda sql server 2008r2 en adelante

Gracias:


Offline deportes97 #170 Posteado: November 28, 2018, 07:41:02 PM | Modificado: November 28, 2018, 07:45:10 PM by deportes97

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hay un problema no guarda los cambios el GS reiniciando el servidor tampoco podrías solucionar eso por favor?

probe cambiando el itemdrop pero no guarda los cambios, luego se reinicio todos los cambios del common por default =(


Offline Natzugen #171 Posteado: November 28, 2018, 08:17:14 PM

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hay un problema no guarda los cambios el GS reiniciando el servidor tampoco podrías solucionar eso por favor?

probe cambiando el itemdrop pero no guarda los cambios, luego se reinicio todos los cambios del common por default =(
cual archivo editaste.


Offline deportes97 #172 Posteado: November 28, 2018, 08:25:45 PM

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edite subiendo el itemdrop y no surgio ningun efecto a recargar "item" luego cambie la exp y el zendrop del common y no surgia ningun efecto


Offline Natzugen #173 Posteado: November 28, 2018, 08:54:22 PM

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edite subiendo el itemdrop y no surgio ningun efecto a recargar "item" luego cambie la exp y el zendrop del common y no surgia ningun efecto
tenes que modificar el mapmanager también


Offline deportes97 #174 Posteado: November 28, 2018, 08:56:22 PM

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edite subiendo el itemdrop y no surgio ningun efecto a recargar "item" luego cambie la exp y el zendrop del common y no surgia ningun efecto
tenes que modificar el mapmanager también

al crear el servidor si estaba todo bien he editado las shops el itemdrop etc de cosas pero ahora que quise subir el drop a otro item ya no recarga el GS y ningun archivo me lo recarga =(


Offline Natzugen #175 Posteado: November 28, 2018, 08:59:45 PM

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Citar
al crear el servidor si estaba todo bien he editado las shops el itemdrop etc de cosas pero ahora que quise subir el drop a otro item ya no recarga el GS y ningun archivo me lo recarga =(
revisa por que entonces algo editaste mal, como te dije la exp y el drop se manejan desde el mapmanager


Offline ediiinson #176 Posteado: December 19, 2018, 10:24:23 PM

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para cuando el proximo update??

El Que Frao

Offline cobyzero #177 Posteado: December 21, 2018, 05:28:18 PM

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link caidos @Natzugen resubelos porfa!!
el muserver y los updates


Offline Natzugen #178 Posteado: December 21, 2018, 05:37:05 PM

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link caidos @Natzugen resubelos porfa!!
el muserver y los updates
para el fin de semana que estoy trabajando en los files.

Gracias:


Offline djagripnos #179 Posteado: January 02, 2019, 01:14:19 AM

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