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Autor Topic: [Proyecto] Desert Season 6 - base MuEmu  (Visto 39952 veces)

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Offline Natzugen #140 Posteado: November 10, 2018, 09:40:55 PM | Modificado: November 10, 2018, 10:28:57 PM by Natzugen

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Update 8 publicado.

Se agregó otra DB para los que tenían problemas.






Code: [Select]
;------------------------------------------------------------------------------
; 10.11.2018 - Update 8
;------------------------------------------------------------------------------
- [Main.dll] Added Custom Monsters support 10 max (590 - 600).
- [Main.dll] Added Monster Custom name.
- [Main.dll] Fixed Y coordinate on map name.
- [Main.dll] Added custom bows support.
- [Main.dll] Added custom crossbows support.
- [Main.dll] Added Effect Configuration for bows skills.
- [Main.dll] Added Effect Configuration for crossbows skills.
- [Main.dll] Added switch for server clock F6 on/off.
- [Main.dll] Added GMT option for server time in client.
- [GS] Removed marry system completely.

Gracias:


Offline tiki22 #141 Posteado: November 12, 2018, 12:01:22 AM

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@Natzugen Lo del reset -1 con el update esta solucionado pero el problema que no se guarda ningun cambio en el server persiste. Sea cual sea la modificacion no las toma ni siquiera cerrando toDo y volvioendolo a abrir


Offline Natzugen #142 Posteado: November 12, 2018, 06:28:53 AM

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La recarga funciona bien, si tienen errores es por que o estan editando mal los archivos o no estan guardando los cambios.

Gracias:


Offline tiki22 #143 Posteado: November 12, 2018, 07:11:58 AM

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La recarga funciona bien, si tienen errores es por que o estan editando mal los archivos o no estan guardando los cambios.

Para probar algo simple saque algunas cosas del shop del bar de lorencia, probe de ediar con notepad y con notepad++ guarde los cambios lo comprobe bien, recargue los shops del gs y nada, apague todo y volvi a encender y nada. Estoy trabajando sobre Windows 7 Ultimate 64 bits con SQL 2008 R2, tendra algo que ver ?


Offline canox321 #144 Posteado: November 12, 2018, 12:03:18 PM

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La recarga funciona bien, si tienen errores es por que o estan editando mal los archivos o no estan guardando los cambios.
Loco no quiero fastidiarte pero al terminar de cargar el main sale algo de VP profile no se por que pueda salir eso o enseñame como configurar la hora puede ser por eso xD, otra cosa deje el GS nuevo que pusiste unas  horas y cuando intente cambiarme de servidor no me dejo se quedo hay, las updates nuevas de los GS que has lanzado todos me dado erroooor, menos el primer GS que lanzaste, ese es que tengo y para que no me saliera el -1 ni desconectara a los personajes tuve que  ponerme de doctor frankestein xD ejecute el server con el join server y data server de luis update 6, asi  fue la unica forma de que no me saliera el -1 y no desconectara a los personajes jejejeje, en pocas palabras creo que yo ya llegue al 100% no actualizare mas me quedo con tu GS antiguo y la version del main.dll 7.1 :) :) :), a menos que me enseñes a como configurar la GMT para que no me salga VP profile jejejeje saludos :P :P :P :P


Offline Natzugen #145 Posteado: November 12, 2018, 02:52:37 PM

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Tenes que copiar la carpeta effects del cliente si estas usando uno diferente.

Si no me dicen por que deja de funcionar el gs me queda imposible revisar, pásenme sus configuraciones y yo pruebo.


Offline Natzugen #146 Posteado: November 12, 2018, 08:26:20 PM

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Gracias:


Offline Yoss #147 Posteado: November 12, 2018, 09:01:54 PM

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Offline Yoss #148 Posteado: November 12, 2018, 09:53:23 PM

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Después de algún tiempo en línea mi GameServer se queda blanco



Y tambien no se si estara Fix el poder Death Stab skill por que con el nuevo main.dll no se fixea el skill y no se logra visualizar la animación del skill...


Offline Natzugen #149 Posteado: November 12, 2018, 10:15:13 PM | Modificado: November 12, 2018, 10:17:28 PM by Natzugen

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Después de algún tiempo en línea mi GameServer se queda blanco



Y tambien no se si estara Fix el poder Death Stab skill por que con el nuevo main.dll no se fixea el skill y no se logra visualizar la animación del skill...
En que momento queda en blanco, en algún evento o en que, y que cambios le hiciste a los archivos comparados a como estaban.


Offline tiki22 #150 Posteado: November 12, 2018, 10:22:49 PM

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Encontre otro error y no es config porque tengo todo por defecto nuevamente, al matar cualquier mob no aumenta la exp por ende no sube el nivel


Offline santos #151 Posteado: November 12, 2018, 10:24:21 PM

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@Natzugen  me salta este error ?

pege el update 8



Offline Yoss #152 Posteado: November 12, 2018, 11:17:43 PM

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Después de algún tiempo en línea mi GameServer se queda blanco



Y tambien no se si estara Fix el poder Death Stab skill por que con el nuevo main.dll no se fixea el skill y no se logra visualizar la animación del skill...
En que momento queda en blanco, en algún evento o en que, y que cambios le hiciste a los archivos comparados a como estaban.

Bueno no les hice ningun cambio solo que asi de la nada... no me he percatado de si es a la hora de algun evento... ademas hay otros errores como los que agregaron en comentarios recientes... ademas cuando sucede ese error no deja relogear pero el server sigue activo!!!


Offline Yoss #153 Posteado: November 12, 2018, 11:27:32 PM | Modificado: November 12, 2018, 11:35:28 PM by Yoss

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No recuerdo en que evento se dio el error pero mas o menos fue en uno de estos eventos... Pero dudo q sea en uno de ellos por que he tenido el server activo casi todo el dia... Puede ser quiza en el evento de Custom Arena fue el ultimo evento que vi activo antes de que pasara que el GS que en blanco....

Code: [Select]
19:01:04 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:02:03 [ KANTURU ][ BattleStanby ] State(2) -> END
19:02:03 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:02:03 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:02:03 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:02:03 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:04:02 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:04:02 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:04:02 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:04:02 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:04:04 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:04:04 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:04:04 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:04:04 [ KANTURU ] State(2) -> END
19:04:04 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:04:04 [ KANTURU ] State(5) -> NONE
19:04:04 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:04:04 [ KANTURU ] State(0) -> STANDBY
19:04:04 [ KANTURU ][ BattleStanby ] State(0) -> START
19:07:23 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:08:22 [ KANTURU ][ BattleStanby ] State(2) -> END
19:08:22 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:08:22 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:08:22 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:08:22 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:10:22 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:10:22 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:10:22 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:10:22 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:10:24 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:10:24 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:10:24 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:10:24 [ KANTURU ] State(2) -> END
19:10:24 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:10:24 [ KANTURU ] State(5) -> NONE
19:10:24 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:10:24 [ KANTURU ] State(0) -> STANDBY
19:10:24 [ KANTURU ][ BattleStanby ] State(0) -> START
19:13:43 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:14:42 [ KANTURU ][ BattleStanby ] State(2) -> END
19:14:42 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:14:42 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:14:42 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:14:42 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:16:41 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:16:41 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:16:41 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:16:41 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:16:43 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:16:43 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:16:43 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:16:43 [ KANTURU ] State(2) -> END
19:16:43 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:16:43 [ KANTURU ] State(5) -> NONE
19:16:43 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:16:43 [ KANTURU ] State(0) -> STANDBY
19:16:43 [ KANTURU ][ BattleStanby ] State(0) -> START
19:20:03 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:21:02 [ KANTURU ][ BattleStanby ] State(2) -> END
19:21:02 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:21:02 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:21:02 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:21:02 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:23:01 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:23:01 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:23:01 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:23:01 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:23:03 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:23:03 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:23:03 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:23:03 [ KANTURU ] State(2) -> END
19:23:03 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:23:03 [ KANTURU ] State(5) -> NONE
19:23:03 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:23:03 [ KANTURU ] State(0) -> STANDBY
19:23:03 [ KANTURU ][ BattleStanby ] State(0) -> START
19:26:22 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:27:21 [ KANTURU ][ BattleStanby ] State(2) -> END
19:27:21 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:27:21 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:27:21 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:27:21 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:29:20 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:29:20 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:29:20 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:29:20 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:29:22 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:29:23 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:29:23 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:29:23 [ KANTURU ] State(2) -> END
19:29:23 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:29:23 [ KANTURU ] State(5) -> NONE
19:29:23 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:29:23 [ KANTURU ] State(0) -> STANDBY
19:29:23 [ KANTURU ][ BattleStanby ] State(0) -> START
19:32:42 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:33:41 [ KANTURU ][ BattleStanby ] State(2) -> END
19:33:41 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:33:41 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:33:41 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:33:41 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:35:40 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:35:40 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:35:40 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:35:40 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:35:42 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:35:42 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:35:42 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:35:42 [ KANTURU ] State(2) -> END
19:35:42 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:35:42 [ KANTURU ] State(5) -> NONE
19:35:42 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:35:42 [ KANTURU ] State(0) -> STANDBY
19:35:42 [ KANTURU ][ BattleStanby ] State(0) -> START
19:39:01 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:40:00 [ KANTURU ][ BattleStanby ] State(2) -> END
19:40:00 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:40:00 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:40:00 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:40:00 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:41:59 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:41:59 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:41:59 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:41:59 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:42:02 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:42:02 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:42:02 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:42:02 [ KANTURU ] State(2) -> END
19:42:02 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:42:02 [ KANTURU ] State(5) -> NONE
19:42:02 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:42:02 [ KANTURU ] State(0) -> STANDBY
19:42:02 [ KANTURU ][ BattleStanby ] State(0) -> START
19:45:21 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:46:20 [ KANTURU ][ BattleStanby ] State(2) -> END
19:46:20 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:46:20 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:46:20 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:46:20 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:48:19 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:48:19 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:48:19 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:48:19 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:48:21 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:48:21 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:48:21 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:48:21 [ KANTURU ] State(2) -> END
19:48:21 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:48:21 [ KANTURU ] State(5) -> NONE
19:48:21 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:48:21 [ KANTURU ] State(0) -> STANDBY
19:48:21 [ KANTURU ][ BattleStanby ] State(0) -> START
19:51:40 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:52:40 [ KANTURU ][ BattleStanby ] State(2) -> END
19:52:40 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:52:40 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:52:40 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:52:40 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:54:25 [ObjectManager][9000] AddClient (192.168.1.52)
19:54:35 [ObjectManager][9000] AddAccountInfo (Y)
19:54:39 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:54:39 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:54:39 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:54:39 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:54:39 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
19:54:41 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:54:41 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:54:41 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:54:41 [ KANTURU ] State(2) -> END
19:54:41 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:54:41 [ KANTURU ] State(5) -> NONE
19:54:41 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:54:41 [ KANTURU ] State(0) -> STANDBY
19:54:41 [ KANTURU ][ BattleStanby ] State(0) -> START
19:55:50 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
19:55:50 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
19:55:50 [ObjectManager][9000] DelAccountInfo (Y)
19:55:50 [ObjectManager][9000] DelClient (192.168.1.52)
19:58:00 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:58:59 [ KANTURU ][ BattleStanby ] State(2) -> END
19:58:59 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:58:59 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:58:59 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:58:59 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:00:00 [Blood Castle] (1) SetState STAND
20:00:00 [Blood Castle] (2) SetState STAND
20:00:00 [Blood Castle] (3) SetState STAND
20:00:00 [Blood Castle] (4) SetState STAND
20:00:00 [Blood Castle] (5) SetState STAND
20:00:00 [Blood Castle] (6) SetState STAND
20:00:00 [Blood Castle] (7) SetState STAND
20:00:00 [Blood Castle] (8) SetState STAND
20:00:01 [Blood Castle] (1) Not enough users
20:00:01 [Blood Castle] (1) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (1) SetState EMPTY
20:00:01 [Blood Castle] (2) Not enough users
20:00:01 [Blood Castle] (2) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (2) SetState EMPTY
20:00:01 [Blood Castle] (3) Not enough users
20:00:01 [Blood Castle] (3) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (3) SetState EMPTY
20:00:01 [Blood Castle] (4) Not enough users
20:00:01 [Blood Castle] (4) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (4) SetState EMPTY
20:00:01 [Blood Castle] (5) Not enough users
20:00:01 [Blood Castle] (5) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (5) SetState EMPTY
20:00:01 [Blood Castle] (6) Not enough users
20:00:01 [Blood Castle] (6) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (6) SetState EMPTY
20:00:01 [Blood Castle] (7) Not enough users
20:00:01 [Blood Castle] (7) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (7) SetState EMPTY
20:00:01 [Blood Castle] (8) Not enough users
20:00:01 [Blood Castle] (8) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (8) SetState EMPTY
20:00:58 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:00:58 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:00:58 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:00:58 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:01:00 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:01:01 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:01:01 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:01:01 [ KANTURU ] State(2) -> END
20:01:01 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:01:01 [ KANTURU ] State(5) -> NONE
20:01:01 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:01:01 [ KANTURU ] State(0) -> STANDBY
20:01:01 [ KANTURU ][ BattleStanby ] State(0) -> START
20:04:20 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:05:19 [ KANTURU ][ BattleStanby ] State(2) -> END
20:05:19 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:05:19 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:05:19 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:05:19 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:07:18 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:07:18 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:07:18 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:07:18 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:07:20 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:07:20 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:07:20 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:07:20 [ KANTURU ] State(2) -> END
20:07:20 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:07:20 [ KANTURU ] State(5) -> NONE
20:07:20 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:07:20 [ KANTURU ] State(0) -> STANDBY
20:07:20 [ KANTURU ][ BattleStanby ] State(0) -> START
20:10:39 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:11:39 [ KANTURU ][ BattleStanby ] State(2) -> END
20:11:39 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:11:39 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:11:39 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:11:39 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:13:38 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:13:38 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:13:38 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:13:38 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:13:40 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:13:40 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:13:40 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:13:40 [ KANTURU ] State(2) -> END
20:13:40 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:13:40 [ KANTURU ] State(5) -> NONE
20:13:40 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:13:40 [ KANTURU ] State(0) -> STANDBY
20:13:40 [ KANTURU ][ BattleStanby ] State(0) -> START
20:16:59 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:17:58 [ KANTURU ][ BattleStanby ] State(2) -> END
20:17:58 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:17:58 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:17:58 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:17:58 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:19:57 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:19:57 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:19:57 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:19:57 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:20:00 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:20:00 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:20:00 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:20:00 [ KANTURU ] State(2) -> END
20:20:00 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:20:00 [ KANTURU ] State(5) -> NONE
20:20:00 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:20:00 [ KANTURU ] State(0) -> STANDBY
20:20:00 [ KANTURU ][ BattleStanby ] State(0) -> START
20:23:19 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:24:18 [ KANTURU ][ BattleStanby ] State(2) -> END
20:24:18 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:24:18 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:24:18 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:24:18 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:26:17 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:26:17 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:26:17 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:26:17 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:26:19 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:26:19 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:26:19 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:26:19 [ KANTURU ] State(2) -> END
20:26:19 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:26:19 [ KANTURU ] State(5) -> NONE
20:26:19 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:26:19 [ KANTURU ] State(0) -> STANDBY
20:26:19 [ KANTURU ][ BattleStanby ] State(0) -> START
20:29:38 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:30:00 [Devil Square] (1) SetState STAND
20:30:00 [Devil Square] (2) SetState STAND
20:30:00 [Devil Square] (3) SetState STAND
20:30:00 [Devil Square] (4) SetState STAND
20:30:00 [Devil Square] (5) SetState STAND
20:30:00 [Devil Square] (6) SetState STAND
20:30:00 [Devil Square] (7) SetState STAND
20:30:01 [Devil Square] (1) Not enough users
20:30:01 [Devil Square] (1) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (1) SetState EMPTY
20:30:01 [Devil Square] (2) Not enough users
20:30:01 [Devil Square] (2) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (2) SetState EMPTY
20:30:01 [Devil Square] (3) Not enough users
20:30:01 [Devil Square] (3) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (3) SetState EMPTY
20:30:01 [Devil Square] (4) Not enough users
20:30:01 [Devil Square] (4) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (4) SetState EMPTY
20:30:01 [Devil Square] (5) Not enough users
20:30:01 [Devil Square] (5) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (5) SetState EMPTY
20:30:01 [Devil Square] (6) Not enough users
20:30:01 [Devil Square] (6) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (6) SetState EMPTY
20:30:01 [Devil Square] (7) Not enough users
20:30:01 [Devil Square] (7) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (7) SetState EMPTY
20:30:37 [ KANTURU ][ BattleStanby ] State(2) -> END
20:30:38 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:30:38 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:30:38 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:30:38 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:32:37 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:32:37 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:32:37 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:32:37 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:32:39 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:32:39 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:32:39 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:32:39 [ KANTURU ] State(2) -> END
20:32:39 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:32:39 [ KANTURU ] State(5) -> NONE
20:32:39 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:32:39 [ KANTURU ] State(0) -> STANDBY
20:32:39 [ KANTURU ][ BattleStanby ] State(0) -> START
20:35:58 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:36:57 [ KANTURU ][ BattleStanby ] State(2) -> END
20:36:57 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:36:57 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:36:57 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:36:57 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:38:56 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:38:56 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:38:56 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:38:56 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:38:58 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:38:58 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:38:58 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:38:58 [ KANTURU ] State(2) -> END
20:38:58 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:38:58 [ KANTURU ] State(5) -> NONE
20:38:58 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:38:58 [ KANTURU ] State(0) -> STANDBY
20:38:58 [ KANTURU ][ BattleStanby ] State(0) -> START
20:42:18 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:43:17 [ KANTURU ][ BattleStanby ] State(2) -> END
20:43:17 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:43:17 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:43:17 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:43:17 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:45:16 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:45:16 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:45:16 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:45:16 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:45:18 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:45:18 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:45:18 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:45:18 [ KANTURU ] State(2) -> END
20:45:18 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:45:18 [ KANTURU ] State(5) -> NONE
20:45:18 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:45:18 [ KANTURU ] State(0) -> STANDBY
20:45:18 [ KANTURU ][ BattleStanby ] State(0) -> START
20:48:37 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:49:36 [ KANTURU ][ BattleStanby ] State(2) -> END
20:49:36 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:49:36 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:49:36 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:49:36 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:51:35 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:51:35 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:51:35 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:51:35 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:51:38 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:51:38 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:51:38 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:51:38 [ KANTURU ] State(2) -> END
20:51:38 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:51:38 [ KANTURU ] State(5) -> NONE
20:51:38 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:51:38 [ KANTURU ] State(0) -> STANDBY
20:51:38 [ KANTURU ][ BattleStanby ] State(0) -> START
20:54:57 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:55:56 [ KANTURU ][ BattleStanby ] State(2) -> END
20:55:56 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:55:56 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:55:56 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:55:56 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:57:55 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:57:55 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:57:55 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:57:55 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:57:57 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:57:57 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:57:57 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:57:57 [ KANTURU ] State(2) -> END
20:57:57 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:57:57 [ KANTURU ] State(5) -> NONE
20:57:57 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:57:57 [ KANTURU ] State(0) -> STANDBY
20:57:57 [ KANTURU ][ BattleStanby ] State(0) -> START
21:00:00 [Chaos Castle] (1) SetState STAND
21:00:00 [Chaos Castle] (2) SetState STAND
21:00:00 [Chaos Castle] (3) SetState STAND
21:00:00 [Chaos Castle] (4) SetState STAND
21:00:00 [Chaos Castle] (5) SetState STAND
21:00:00 [Chaos Castle] (6) SetState STAND
21:00:00 [Chaos Castle] (7) SetState STAND
21:00:01 [Chaos Castle] (1) Not enough users
21:00:01 [Chaos Castle] (1) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (1) SetState EMPTY
21:00:01 [Chaos Castle] (2) Not enough users
21:00:01 [Chaos Castle] (2) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (2) SetState EMPTY
21:00:01 [Chaos Castle] (3) Not enough users
21:00:01 [Chaos Castle] (3) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (3) SetState EMPTY
21:00:01 [Chaos Castle] (4) Not enough users
21:00:01 [Chaos Castle] (4) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (4) SetState EMPTY
21:00:01 [Chaos Castle] (5) Not enough users
21:00:01 [Chaos Castle] (5) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (5) SetState EMPTY
21:00:01 [Chaos Castle] (6) Not enough users
21:00:01 [Chaos Castle] (6) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (6) SetState EMPTY
21:00:01 [Chaos Castle] (7) Not enough users
21:00:01 [Chaos Castle] (7) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (7) SetState EMPTY
21:01:16 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:02:15 [ KANTURU ][ BattleStanby ] State(2) -> END
21:02:16 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:02:16 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:02:16 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:02:16 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:04:15 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:04:15 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:04:15 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:04:15 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:04:17 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:04:17 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:04:17 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:04:17 [ KANTURU ] State(2) -> END
21:04:17 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:04:17 [ KANTURU ] State(5) -> NONE
21:04:17 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:04:17 [ KANTURU ] State(0) -> STANDBY
21:04:17 [ KANTURU ][ BattleStanby ] State(0) -> START
21:07:36 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:08:35 [ KANTURU ][ BattleStanby ] State(2) -> END
21:08:35 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:08:35 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:08:35 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:08:35 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:10:34 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:10:34 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:10:34 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:10:34 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:10:36 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:10:36 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:10:36 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:10:36 [ KANTURU ] State(2) -> END
21:10:37 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:10:37 [ KANTURU ] State(5) -> NONE
21:10:37 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:10:37 [ KANTURU ] State(0) -> STANDBY
21:10:37 [ KANTURU ][ BattleStanby ] State(0) -> START
21:13:56 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:14:55 [ KANTURU ][ BattleStanby ] State(2) -> END
21:14:55 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:14:55 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:14:55 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:14:55 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:16:54 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:16:54 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:16:54 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:16:54 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:16:56 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:16:56 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:16:56 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:16:56 [ KANTURU ] State(2) -> END
21:16:56 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:16:56 [ KANTURU ] State(5) -> NONE
21:16:56 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:16:56 [ KANTURU ] State(0) -> STANDBY
21:16:56 [ KANTURU ][ BattleStanby ] State(0) -> START
21:18:47 [ObjectManager][9000] AddClient (192.168.1.52)
21:18:52 [ObjectManager][9000] AddAccountInfo (Y)
21:18:57 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:20:05 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:20:05 [ObjectManager][9000] DelAccountInfo (Y)
21:20:05 [ObjectManager][9000] DelClient (192.168.1.52)
21:20:15 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:20:31 [ObjectManager][9000] AddClient (192.168.1.52)
21:20:35 [ObjectManager][9000] AddAccountInfo (Y)
21:20:40 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:21:14 [ KANTURU ][ BattleStanby ] State(2) -> END
21:21:14 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:21:14 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:21:14 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:21:14 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:21:59 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:21:59 [ObjectManager][9000] DelAccountInfo (Y)
21:21:59 [ObjectManager][9000] DelClient (192.168.1.52)
21:23:14 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:23:14 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:23:14 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:23:14 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:23:16 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:23:16 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:23:16 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:23:16 [ KANTURU ] State(2) -> END
21:23:16 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:23:16 [ KANTURU ] State(5) -> NONE
21:23:16 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:23:16 [ KANTURU ] State(0) -> STANDBY
21:23:16 [ KANTURU ][ BattleStanby ] State(0) -> START
21:26:35 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:27:34 [ KANTURU ][ BattleStanby ] State(2) -> END
21:27:34 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:27:34 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:27:34 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:27:34 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:29:33 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:29:33 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:29:33 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:29:33 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:29:35 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:29:35 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:29:35 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:29:35 [ KANTURU ] State(2) -> END
21:29:36 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:29:36 [ KANTURU ] State(5) -> NONE
21:29:36 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:29:36 [ KANTURU ] State(0) -> STANDBY
21:29:36 [ KANTURU ][ BattleStanby ] State(0) -> START
21:30:00 [Illusion Temple] (1) SetState STAND
21:30:00 [Illusion Temple] (2) SetState STAND
21:30:00 [Illusion Temple] (3) SetState STAND
21:30:00 [Illusion Temple] (4) SetState STAND
21:30:00 [Illusion Temple] (5) SetState STAND
21:30:00 [Illusion Temple] (6) SetState STAND
21:30:01 [Illusion Temple] (1) Not enough users
21:30:01 [Illusion Temple] (1) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (1) SetState EMPTY
21:30:01 [Illusion Temple] (2) Not enough users
21:30:01 [Illusion Temple] (2) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (2) SetState EMPTY
21:30:01 [Illusion Temple] (3) Not enough users
21:30:01 [Illusion Temple] (3) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (3) SetState EMPTY
21:30:01 [Illusion Temple] (4) Not enough users
21:30:01 [Illusion Temple] (4) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (4) SetState EMPTY
21:30:01 [Illusion Temple] (5) Not enough users
21:30:01 [Illusion Temple] (5) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (5) SetState EMPTY
21:30:01 [Illusion Temple] (6) Not enough users
21:30:01 [Illusion Temple] (6) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (6) SetState EMPTY
21:32:55 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:33:54 [ KANTURU ][ BattleStanby ] State(2) -> END
21:33:54 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:33:54 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:33:54 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:33:54 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:35:53 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:35:53 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:35:53 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:35:53 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:35:55 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:35:55 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:35:55 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:35:55 [ KANTURU ] State(2) -> END
21:35:55 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:35:55 [ KANTURU ] State(5) -> NONE
21:35:55 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:35:55 [ KANTURU ] State(0) -> STANDBY
21:35:55 [ KANTURU ][ BattleStanby ] State(0) -> START
21:36:31 [ObjectManager][9000] AddClient (192.168.1.52)
21:36:43 [ObjectManager][9000] AddAccountInfo (Y)
21:36:47 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:39:14 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:39:26 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:39:26 [ObjectManager][9000] DelAccountInfo (Y)
21:39:26 [ObjectManager][9000] DelClient (192.168.1.52)
21:40:13 [ KANTURU ][ BattleStanby ] State(2) -> END
21:40:13 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:40:13 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:40:13 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:40:13 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:40:30 [ServerInfo] Item loaded successfully
21:42:13 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:42:13 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:42:13 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:42:13 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:42:15 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:42:15 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:42:15 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:42:15 [ KANTURU ] State(2) -> END
21:42:15 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:42:15 [ KANTURU ] State(5) -> NONE
21:42:15 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:42:15 [ KANTURU ] State(0) -> STANDBY
21:42:15 [ KANTURU ][ BattleStanby ] State(0) -> START
21:43:09 [ServerInfo] CashShop loaded successfully
21:43:09 [ServerInfo] ChaosMix loaded successfully
21:43:09 [ServerInfo] Character loaded successfully
21:43:09 [ServerInfo] Command loaded successfully
21:43:09 [ServerInfo] Common loaded successfully
21:43:09 [NewsBoard] [3] Item loaded from list
21:43:09 [ServerInfo] Custom loaded successfully
21:43:09 [ServerInfo] Event loaded successfully
21:43:09 [ServerInfo] EventItemBag loaded successfully
21:43:09 [ServerInfo] Hack loaded successfully
21:43:09 [ServerInfo] Item loaded successfully
21:43:09 [ServerInfo] Monster loaded successfully
21:43:09 [ServerInfo] Move loaded successfully
21:43:10 [ServerInfo] Quest loaded successfully
21:43:10 [ServerInfo] Shop loaded successfully
21:43:10 [ServerInfo] Skill loaded successfully
21:43:10 [ServerInfo] Util loaded successfully
21:43:10 [Blood Castle] (1) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (1) SetState EMPTY
21:43:10 [Blood Castle] (2) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (2) SetState EMPTY
21:43:10 [Blood Castle] (3) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (3) SetState EMPTY
21:43:10 [Blood Castle] (4) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (4) SetState EMPTY
21:43:10 [Blood Castle] (5) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (5) SetState EMPTY
21:43:10 [Blood Castle] (6) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (6) SetState EMPTY
21:43:10 [Blood Castle] (7) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (7) SetState EMPTY
21:43:10 [Blood Castle] (8) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (8) SetState EMPTY
21:43:10 [Castle Deep] SetState BLANK
21:43:10 [Chaos Castle] (1) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (1) SetState EMPTY
21:43:10 [Chaos Castle] (2) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (2) SetState EMPTY
21:43:10 [Chaos Castle] (3) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (3) SetState EMPTY
21:43:10 [Chaos Castle] (4) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (4) SetState EMPTY
21:43:10 [Chaos Castle] (5) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (5) SetState EMPTY
21:43:10 [Chaos Castle] (6) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (6) SetState EMPTY
21:43:10 [Chaos Castle] (7) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (7) SetState EMPTY
21:43:10 [Devil Square] (1) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (1) SetState EMPTY
21:43:10 [Devil Square] (2) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (2) SetState EMPTY
21:43:10 [Devil Square] (3) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (3) SetState EMPTY
21:43:10 [Devil Square] (4) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (4) SetState EMPTY
21:43:10 [Devil Square] (5) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (5) SetState EMPTY
21:43:10 [Devil Square] (6) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (6) SetState EMPTY
21:43:10 [Devil Square] (7) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (7) SetState EMPTY
21:43:10 [Illusion Temple] (1) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (1) SetState EMPTY
21:43:10 [Illusion Temple] (2) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (2) SetState EMPTY
21:43:10 [Illusion Temple] (3) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (3) SetState EMPTY
21:43:10 [Illusion Temple] (4) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (4) SetState EMPTY
21:43:10 [Illusion Temple] (5) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (5) SetState EMPTY
21:43:10 [Illusion Temple] (6) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (6) SetState EMPTY
21:43:10 [ RAKLION ] State(0) -> END
21:43:10 [ RAKLION ] [ BossEggDelete ] : BossEgg(0 ea)
21:43:10 [ RAKLION ] [ DeleteSummonMonster ] Delete All SummonMonster
21:43:10 [ RAKLION ] [ BossEggRegen ] : BossEgg(15 ea)
21:43:11 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:43:11 [ KANTURU ] State(0) -> STANDBY
21:43:11 [ KANTURU ][ BattleStanby ] State(0) -> START
21:43:11 [ RAKLION ] State(10) -> IDLE
21:43:14 [ CRYWOLF ] SYNC Occupation: 0, State: 0
21:43:46 [ServerInfo] Item loaded successfully
21:44:13 [ObjectManager][9000] AddClient (192.168.1.52)
21:44:19 [ObjectManager][9000] AddAccountInfo (Y)
21:44:23 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:46:30 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:46:48 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:46:48 [ObjectManager][9000] DelAccountInfo (Y)
21:46:48 [ObjectManager][9000] DelClient (192.168.1.52)

Agrego tambien el error del DataServer!!!

Code: [Select]
12:47:34 [SocketManager] Server started at port [55960]
12:47:39 [ServerManager][0] AddServer (127.0.0.1)
12:47:39 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:47:41 [ServerManager][1] AddServer (127.0.0.1)
12:47:41 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
12:48:02 [SocketManager] Server started at port [55960]
12:48:05 [ServerManager][0] AddServer (127.0.0.1)
12:48:05 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:48:06 [ServerManager][1] AddServer (127.0.0.1)
12:48:06 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
14:38:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:38:57 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (send()).
14:38:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
14:43:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:43:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
14:48:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:48:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
14:53:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:53:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
14:58:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:58:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:03:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:03:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:08:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:08:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:13:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:13:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:18:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:18:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:23:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:23:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:28:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:28:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:33:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:33:58 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (WrapperWrite()).
15:33:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
21:43:07 [SocketManager] Server started at port [55960]
21:43:10 [ServerManager][0] AddServer (127.0.0.1)
21:43:10 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
21:43:12 [ServerManager][1] AddServer (127.0.0.1)
21:43:12 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)

Y tmb Agrego el error del JoinServer!!

Code: [Select]
12:47:32 [SocketManager] Server started at port [55970]
12:47:39 [ServerManager][0] AddServer (127.0.0.1)
12:47:39 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:47:41 [ServerManager][1] AddServer (127.0.0.1)
12:47:41 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
12:48:01 [SocketManager] Server started at port [55970]
12:48:04 [ServerManager][0] AddServer (127.0.0.1)
12:48:05 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:48:06 [ServerManager][1] AddServer (127.0.0.1)
12:48:06 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
15:31:18 SELECT memb__pwd FROM MEMB_INFO WHERE memb___id='test' COLLATE Latin1_General_BIN
15:31:18 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (send()).
15:31:18 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
15:35:42 SELECT memb__pwd FROM MEMB_INFO WHERE memb___id='Y' COLLATE Latin1_General_BIN
15:35:42 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (WrapperWrite()).
15:35:42 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
21:43:05 [SocketManager] Server started at port [55970]
21:43:10 [ServerManager][0] AddServer (127.0.0.1)
21:43:10 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
21:43:12 [ServerManager][1] AddServer (127.0.0.1)
21:43:12 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)


Offline Natzugen #154 Posteado: November 12, 2018, 11:38:01 PM

  • MAESTRO

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No recuerdo en que evento se dio el error pero mas o menos fue en uno de estos eventos... Pero dudo q sea en uno de ellos por que he tenido el server activo casi todo el dia... Puede ser quiza en el evento de Custom Arena fue el ultimo evento que vi activo antes de que pasara que el GS que en blanco....

Code: [Select]
19:01:04 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:02:03 [ KANTURU ][ BattleStanby ] State(2) -> END
19:02:03 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:02:03 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:02:03 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:02:03 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:04:02 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:04:02 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:04:02 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:04:02 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:04:04 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:04:04 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:04:04 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:04:04 [ KANTURU ] State(2) -> END
19:04:04 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:04:04 [ KANTURU ] State(5) -> NONE
19:04:04 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:04:04 [ KANTURU ] State(0) -> STANDBY
19:04:04 [ KANTURU ][ BattleStanby ] State(0) -> START
19:07:23 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:08:22 [ KANTURU ][ BattleStanby ] State(2) -> END
19:08:22 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:08:22 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:08:22 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:08:22 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:10:22 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:10:22 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:10:22 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:10:22 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:10:24 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:10:24 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:10:24 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:10:24 [ KANTURU ] State(2) -> END
19:10:24 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:10:24 [ KANTURU ] State(5) -> NONE
19:10:24 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:10:24 [ KANTURU ] State(0) -> STANDBY
19:10:24 [ KANTURU ][ BattleStanby ] State(0) -> START
19:13:43 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:14:42 [ KANTURU ][ BattleStanby ] State(2) -> END
19:14:42 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:14:42 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:14:42 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:14:42 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:16:41 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:16:41 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:16:41 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:16:41 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:16:43 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:16:43 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:16:43 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:16:43 [ KANTURU ] State(2) -> END
19:16:43 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:16:43 [ KANTURU ] State(5) -> NONE
19:16:43 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:16:43 [ KANTURU ] State(0) -> STANDBY
19:16:43 [ KANTURU ][ BattleStanby ] State(0) -> START
19:20:03 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:21:02 [ KANTURU ][ BattleStanby ] State(2) -> END
19:21:02 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:21:02 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:21:02 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:21:02 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:23:01 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:23:01 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:23:01 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:23:01 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:23:03 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:23:03 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:23:03 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:23:03 [ KANTURU ] State(2) -> END
19:23:03 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:23:03 [ KANTURU ] State(5) -> NONE
19:23:03 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:23:03 [ KANTURU ] State(0) -> STANDBY
19:23:03 [ KANTURU ][ BattleStanby ] State(0) -> START
19:26:22 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:27:21 [ KANTURU ][ BattleStanby ] State(2) -> END
19:27:21 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:27:21 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:27:21 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:27:21 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:29:20 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:29:20 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:29:20 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:29:20 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:29:22 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:29:23 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:29:23 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:29:23 [ KANTURU ] State(2) -> END
19:29:23 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:29:23 [ KANTURU ] State(5) -> NONE
19:29:23 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:29:23 [ KANTURU ] State(0) -> STANDBY
19:29:23 [ KANTURU ][ BattleStanby ] State(0) -> START
19:32:42 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:33:41 [ KANTURU ][ BattleStanby ] State(2) -> END
19:33:41 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:33:41 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:33:41 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:33:41 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:35:40 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:35:40 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:35:40 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:35:40 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:35:42 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:35:42 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:35:42 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:35:42 [ KANTURU ] State(2) -> END
19:35:42 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:35:42 [ KANTURU ] State(5) -> NONE
19:35:42 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:35:42 [ KANTURU ] State(0) -> STANDBY
19:35:42 [ KANTURU ][ BattleStanby ] State(0) -> START
19:39:01 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:40:00 [ KANTURU ][ BattleStanby ] State(2) -> END
19:40:00 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:40:00 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:40:00 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:40:00 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:41:59 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:41:59 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:41:59 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:41:59 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:42:02 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:42:02 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:42:02 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:42:02 [ KANTURU ] State(2) -> END
19:42:02 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:42:02 [ KANTURU ] State(5) -> NONE
19:42:02 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:42:02 [ KANTURU ] State(0) -> STANDBY
19:42:02 [ KANTURU ][ BattleStanby ] State(0) -> START
19:45:21 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:46:20 [ KANTURU ][ BattleStanby ] State(2) -> END
19:46:20 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:46:20 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:46:20 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:46:20 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:48:19 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:48:19 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:48:19 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:48:19 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:48:21 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:48:21 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:48:21 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:48:21 [ KANTURU ] State(2) -> END
19:48:21 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:48:21 [ KANTURU ] State(5) -> NONE
19:48:21 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:48:21 [ KANTURU ] State(0) -> STANDBY
19:48:21 [ KANTURU ][ BattleStanby ] State(0) -> START
19:51:40 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:52:40 [ KANTURU ][ BattleStanby ] State(2) -> END
19:52:40 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:52:40 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:52:40 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:52:40 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:54:25 [ObjectManager][9000] AddClient (192.168.1.52)
19:54:35 [ObjectManager][9000] AddAccountInfo (Y)
19:54:39 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:54:39 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:54:39 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:54:39 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:54:39 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
19:54:41 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:54:41 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:54:41 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:54:41 [ KANTURU ] State(2) -> END
19:54:41 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:54:41 [ KANTURU ] State(5) -> NONE
19:54:41 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:54:41 [ KANTURU ] State(0) -> STANDBY
19:54:41 [ KANTURU ][ BattleStanby ] State(0) -> START
19:55:50 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
19:55:50 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
19:55:50 [ObjectManager][9000] DelAccountInfo (Y)
19:55:50 [ObjectManager][9000] DelClient (192.168.1.52)
19:58:00 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:58:59 [ KANTURU ][ BattleStanby ] State(2) -> END
19:58:59 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:58:59 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:58:59 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:58:59 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:00:00 [Blood Castle] (1) SetState STAND
20:00:00 [Blood Castle] (2) SetState STAND
20:00:00 [Blood Castle] (3) SetState STAND
20:00:00 [Blood Castle] (4) SetState STAND
20:00:00 [Blood Castle] (5) SetState STAND
20:00:00 [Blood Castle] (6) SetState STAND
20:00:00 [Blood Castle] (7) SetState STAND
20:00:00 [Blood Castle] (8) SetState STAND
20:00:01 [Blood Castle] (1) Not enough users
20:00:01 [Blood Castle] (1) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (1) SetState EMPTY
20:00:01 [Blood Castle] (2) Not enough users
20:00:01 [Blood Castle] (2) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (2) SetState EMPTY
20:00:01 [Blood Castle] (3) Not enough users
20:00:01 [Blood Castle] (3) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (3) SetState EMPTY
20:00:01 [Blood Castle] (4) Not enough users
20:00:01 [Blood Castle] (4) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (4) SetState EMPTY
20:00:01 [Blood Castle] (5) Not enough users
20:00:01 [Blood Castle] (5) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (5) SetState EMPTY
20:00:01 [Blood Castle] (6) Not enough users
20:00:01 [Blood Castle] (6) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (6) SetState EMPTY
20:00:01 [Blood Castle] (7) Not enough users
20:00:01 [Blood Castle] (7) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (7) SetState EMPTY
20:00:01 [Blood Castle] (8) Not enough users
20:00:01 [Blood Castle] (8) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (8) SetState EMPTY
20:00:58 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:00:58 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:00:58 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:00:58 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:01:00 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:01:01 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:01:01 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:01:01 [ KANTURU ] State(2) -> END
20:01:01 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:01:01 [ KANTURU ] State(5) -> NONE
20:01:01 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:01:01 [ KANTURU ] State(0) -> STANDBY
20:01:01 [ KANTURU ][ BattleStanby ] State(0) -> START
20:04:20 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:05:19 [ KANTURU ][ BattleStanby ] State(2) -> END
20:05:19 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:05:19 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:05:19 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:05:19 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:07:18 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:07:18 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:07:18 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:07:18 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:07:20 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:07:20 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:07:20 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:07:20 [ KANTURU ] State(2) -> END
20:07:20 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:07:20 [ KANTURU ] State(5) -> NONE
20:07:20 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:07:20 [ KANTURU ] State(0) -> STANDBY
20:07:20 [ KANTURU ][ BattleStanby ] State(0) -> START
20:10:39 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:11:39 [ KANTURU ][ BattleStanby ] State(2) -> END
20:11:39 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:11:39 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:11:39 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:11:39 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:13:38 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:13:38 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:13:38 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:13:38 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:13:40 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:13:40 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:13:40 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:13:40 [ KANTURU ] State(2) -> END
20:13:40 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:13:40 [ KANTURU ] State(5) -> NONE
20:13:40 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:13:40 [ KANTURU ] State(0) -> STANDBY
20:13:40 [ KANTURU ][ BattleStanby ] State(0) -> START
20:16:59 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:17:58 [ KANTURU ][ BattleStanby ] State(2) -> END
20:17:58 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:17:58 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:17:58 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:17:58 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:19:57 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:19:57 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:19:57 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:19:57 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:20:00 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:20:00 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:20:00 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:20:00 [ KANTURU ] State(2) -> END
20:20:00 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:20:00 [ KANTURU ] State(5) -> NONE
20:20:00 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:20:00 [ KANTURU ] State(0) -> STANDBY
20:20:00 [ KANTURU ][ BattleStanby ] State(0) -> START
20:23:19 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:24:18 [ KANTURU ][ BattleStanby ] State(2) -> END
20:24:18 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:24:18 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:24:18 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:24:18 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:26:17 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:26:17 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:26:17 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:26:17 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:26:19 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:26:19 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:26:19 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:26:19 [ KANTURU ] State(2) -> END
20:26:19 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:26:19 [ KANTURU ] State(5) -> NONE
20:26:19 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:26:19 [ KANTURU ] State(0) -> STANDBY
20:26:19 [ KANTURU ][ BattleStanby ] State(0) -> START
20:29:38 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:30:00 [Devil Square] (1) SetState STAND
20:30:00 [Devil Square] (2) SetState STAND
20:30:00 [Devil Square] (3) SetState STAND
20:30:00 [Devil Square] (4) SetState STAND
20:30:00 [Devil Square] (5) SetState STAND
20:30:00 [Devil Square] (6) SetState STAND
20:30:00 [Devil Square] (7) SetState STAND
20:30:01 [Devil Square] (1) Not enough users
20:30:01 [Devil Square] (1) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (1) SetState EMPTY
20:30:01 [Devil Square] (2) Not enough users
20:30:01 [Devil Square] (2) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (2) SetState EMPTY
20:30:01 [Devil Square] (3) Not enough users
20:30:01 [Devil Square] (3) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (3) SetState EMPTY
20:30:01 [Devil Square] (4) Not enough users
20:30:01 [Devil Square] (4) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (4) SetState EMPTY
20:30:01 [Devil Square] (5) Not enough users
20:30:01 [Devil Square] (5) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (5) SetState EMPTY
20:30:01 [Devil Square] (6) Not enough users
20:30:01 [Devil Square] (6) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (6) SetState EMPTY
20:30:01 [Devil Square] (7) Not enough users
20:30:01 [Devil Square] (7) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (7) SetState EMPTY
20:30:37 [ KANTURU ][ BattleStanby ] State(2) -> END
20:30:38 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:30:38 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:30:38 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:30:38 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:32:37 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:32:37 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:32:37 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:32:37 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:32:39 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:32:39 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:32:39 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:32:39 [ KANTURU ] State(2) -> END
20:32:39 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:32:39 [ KANTURU ] State(5) -> NONE
20:32:39 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:32:39 [ KANTURU ] State(0) -> STANDBY
20:32:39 [ KANTURU ][ BattleStanby ] State(0) -> START
20:35:58 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:36:57 [ KANTURU ][ BattleStanby ] State(2) -> END
20:36:57 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:36:57 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:36:57 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:36:57 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:38:56 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:38:56 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:38:56 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:38:56 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:38:58 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:38:58 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:38:58 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:38:58 [ KANTURU ] State(2) -> END
20:38:58 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:38:58 [ KANTURU ] State(5) -> NONE
20:38:58 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:38:58 [ KANTURU ] State(0) -> STANDBY
20:38:58 [ KANTURU ][ BattleStanby ] State(0) -> START
20:42:18 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:43:17 [ KANTURU ][ BattleStanby ] State(2) -> END
20:43:17 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:43:17 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:43:17 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:43:17 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:45:16 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:45:16 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:45:16 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:45:16 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:45:18 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:45:18 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:45:18 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:45:18 [ KANTURU ] State(2) -> END
20:45:18 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:45:18 [ KANTURU ] State(5) -> NONE
20:45:18 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:45:18 [ KANTURU ] State(0) -> STANDBY
20:45:18 [ KANTURU ][ BattleStanby ] State(0) -> START
20:48:37 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:49:36 [ KANTURU ][ BattleStanby ] State(2) -> END
20:49:36 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:49:36 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:49:36 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:49:36 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:51:35 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:51:35 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:51:35 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:51:35 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:51:38 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:51:38 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:51:38 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:51:38 [ KANTURU ] State(2) -> END
20:51:38 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:51:38 [ KANTURU ] State(5) -> NONE
20:51:38 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:51:38 [ KANTURU ] State(0) -> STANDBY
20:51:38 [ KANTURU ][ BattleStanby ] State(0) -> START
20:54:57 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:55:56 [ KANTURU ][ BattleStanby ] State(2) -> END
20:55:56 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:55:56 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:55:56 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:55:56 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:57:55 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:57:55 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:57:55 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:57:55 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:57:57 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:57:57 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:57:57 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:57:57 [ KANTURU ] State(2) -> END
20:57:57 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:57:57 [ KANTURU ] State(5) -> NONE
20:57:57 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:57:57 [ KANTURU ] State(0) -> STANDBY
20:57:57 [ KANTURU ][ BattleStanby ] State(0) -> START
21:00:00 [Chaos Castle] (1) SetState STAND
21:00:00 [Chaos Castle] (2) SetState STAND
21:00:00 [Chaos Castle] (3) SetState STAND
21:00:00 [Chaos Castle] (4) SetState STAND
21:00:00 [Chaos Castle] (5) SetState STAND
21:00:00 [Chaos Castle] (6) SetState STAND
21:00:00 [Chaos Castle] (7) SetState STAND
21:00:01 [Chaos Castle] (1) Not enough users
21:00:01 [Chaos Castle] (1) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (1) SetState EMPTY
21:00:01 [Chaos Castle] (2) Not enough users
21:00:01 [Chaos Castle] (2) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (2) SetState EMPTY
21:00:01 [Chaos Castle] (3) Not enough users
21:00:01 [Chaos Castle] (3) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (3) SetState EMPTY
21:00:01 [Chaos Castle] (4) Not enough users
21:00:01 [Chaos Castle] (4) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (4) SetState EMPTY
21:00:01 [Chaos Castle] (5) Not enough users
21:00:01 [Chaos Castle] (5) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (5) SetState EMPTY
21:00:01 [Chaos Castle] (6) Not enough users
21:00:01 [Chaos Castle] (6) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (6) SetState EMPTY
21:00:01 [Chaos Castle] (7) Not enough users
21:00:01 [Chaos Castle] (7) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (7) SetState EMPTY
21:01:16 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:02:15 [ KANTURU ][ BattleStanby ] State(2) -> END
21:02:16 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:02:16 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:02:16 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:02:16 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:04:15 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:04:15 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:04:15 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:04:15 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:04:17 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:04:17 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:04:17 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:04:17 [ KANTURU ] State(2) -> END
21:04:17 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:04:17 [ KANTURU ] State(5) -> NONE
21:04:17 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:04:17 [ KANTURU ] State(0) -> STANDBY
21:04:17 [ KANTURU ][ BattleStanby ] State(0) -> START
21:07:36 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:08:35 [ KANTURU ][ BattleStanby ] State(2) -> END
21:08:35 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:08:35 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:08:35 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:08:35 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:10:34 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:10:34 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:10:34 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:10:34 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:10:36 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:10:36 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:10:36 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:10:36 [ KANTURU ] State(2) -> END
21:10:37 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:10:37 [ KANTURU ] State(5) -> NONE
21:10:37 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:10:37 [ KANTURU ] State(0) -> STANDBY
21:10:37 [ KANTURU ][ BattleStanby ] State(0) -> START
21:13:56 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:14:55 [ KANTURU ][ BattleStanby ] State(2) -> END
21:14:55 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:14:55 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:14:55 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:14:55 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:16:54 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:16:54 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:16:54 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:16:54 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:16:56 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:16:56 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:16:56 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:16:56 [ KANTURU ] State(2) -> END
21:16:56 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:16:56 [ KANTURU ] State(5) -> NONE
21:16:56 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:16:56 [ KANTURU ] State(0) -> STANDBY
21:16:56 [ KANTURU ][ BattleStanby ] State(0) -> START
21:18:47 [ObjectManager][9000] AddClient (192.168.1.52)
21:18:52 [ObjectManager][9000] AddAccountInfo (Y)
21:18:57 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:20:05 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:20:05 [ObjectManager][9000] DelAccountInfo (Y)
21:20:05 [ObjectManager][9000] DelClient (192.168.1.52)
21:20:15 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:20:31 [ObjectManager][9000] AddClient (192.168.1.52)
21:20:35 [ObjectManager][9000] AddAccountInfo (Y)
21:20:40 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:21:14 [ KANTURU ][ BattleStanby ] State(2) -> END
21:21:14 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:21:14 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:21:14 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:21:14 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:21:59 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:21:59 [ObjectManager][9000] DelAccountInfo (Y)
21:21:59 [ObjectManager][9000] DelClient (192.168.1.52)
21:23:14 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:23:14 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:23:14 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:23:14 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:23:16 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:23:16 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:23:16 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:23:16 [ KANTURU ] State(2) -> END
21:23:16 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:23:16 [ KANTURU ] State(5) -> NONE
21:23:16 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:23:16 [ KANTURU ] State(0) -> STANDBY
21:23:16 [ KANTURU ][ BattleStanby ] State(0) -> START
21:26:35 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:27:34 [ KANTURU ][ BattleStanby ] State(2) -> END
21:27:34 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:27:34 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:27:34 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:27:34 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:29:33 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:29:33 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:29:33 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:29:33 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:29:35 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:29:35 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:29:35 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:29:35 [ KANTURU ] State(2) -> END
21:29:36 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:29:36 [ KANTURU ] State(5) -> NONE
21:29:36 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:29:36 [ KANTURU ] State(0) -> STANDBY
21:29:36 [ KANTURU ][ BattleStanby ] State(0) -> START
21:30:00 [Illusion Temple] (1) SetState STAND
21:30:00 [Illusion Temple] (2) SetState STAND
21:30:00 [Illusion Temple] (3) SetState STAND
21:30:00 [Illusion Temple] (4) SetState STAND
21:30:00 [Illusion Temple] (5) SetState STAND
21:30:00 [Illusion Temple] (6) SetState STAND
21:30:01 [Illusion Temple] (1) Not enough users
21:30:01 [Illusion Temple] (1) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (1) SetState EMPTY
21:30:01 [Illusion Temple] (2) Not enough users
21:30:01 [Illusion Temple] (2) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (2) SetState EMPTY
21:30:01 [Illusion Temple] (3) Not enough users
21:30:01 [Illusion Temple] (3) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (3) SetState EMPTY
21:30:01 [Illusion Temple] (4) Not enough users
21:30:01 [Illusion Temple] (4) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (4) SetState EMPTY
21:30:01 [Illusion Temple] (5) Not enough users
21:30:01 [Illusion Temple] (5) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (5) SetState EMPTY
21:30:01 [Illusion Temple] (6) Not enough users
21:30:01 [Illusion Temple] (6) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (6) SetState EMPTY
21:32:55 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:33:54 [ KANTURU ][ BattleStanby ] State(2) -> END
21:33:54 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:33:54 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:33:54 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:33:54 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:35:53 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:35:53 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:35:53 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:35:53 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:35:55 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:35:55 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:35:55 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:35:55 [ KANTURU ] State(2) -> END
21:35:55 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:35:55 [ KANTURU ] State(5) -> NONE
21:35:55 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:35:55 [ KANTURU ] State(0) -> STANDBY
21:35:55 [ KANTURU ][ BattleStanby ] State(0) -> START
21:36:31 [ObjectManager][9000] AddClient (192.168.1.52)
21:36:43 [ObjectManager][9000] AddAccountInfo (Y)
21:36:47 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:39:14 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:39:26 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:39:26 [ObjectManager][9000] DelAccountInfo (Y)
21:39:26 [ObjectManager][9000] DelClient (192.168.1.52)
21:40:13 [ KANTURU ][ BattleStanby ] State(2) -> END
21:40:13 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:40:13 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:40:13 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:40:13 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:40:30 [ServerInfo] Item loaded successfully
21:42:13 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:42:13 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:42:13 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:42:13 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:42:15 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:42:15 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:42:15 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:42:15 [ KANTURU ] State(2) -> END
21:42:15 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:42:15 [ KANTURU ] State(5) -> NONE
21:42:15 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:42:15 [ KANTURU ] State(0) -> STANDBY
21:42:15 [ KANTURU ][ BattleStanby ] State(0) -> START
21:43:09 [ServerInfo] CashShop loaded successfully
21:43:09 [ServerInfo] ChaosMix loaded successfully
21:43:09 [ServerInfo] Character loaded successfully
21:43:09 [ServerInfo] Command loaded successfully
21:43:09 [ServerInfo] Common loaded successfully
21:43:09 [NewsBoard] [3] Item loaded from list
21:43:09 [ServerInfo] Custom loaded successfully
21:43:09 [ServerInfo] Event loaded successfully
21:43:09 [ServerInfo] EventItemBag loaded successfully
21:43:09 [ServerInfo] Hack loaded successfully
21:43:09 [ServerInfo] Item loaded successfully
21:43:09 [ServerInfo] Monster loaded successfully
21:43:09 [ServerInfo] Move loaded successfully
21:43:10 [ServerInfo] Quest loaded successfully
21:43:10 [ServerInfo] Shop loaded successfully
21:43:10 [ServerInfo] Skill loaded successfully
21:43:10 [ServerInfo] Util loaded successfully
21:43:10 [Blood Castle] (1) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (1) SetState EMPTY
21:43:10 [Blood Castle] (2) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (2) SetState EMPTY
21:43:10 [Blood Castle] (3) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (3) SetState EMPTY
21:43:10 [Blood Castle] (4) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (4) SetState EMPTY
21:43:10 [Blood Castle] (5) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (5) SetState EMPTY
21:43:10 [Blood Castle] (6) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (6) SetState EMPTY
21:43:10 [Blood Castle] (7) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (7) SetState EMPTY
21:43:10 [Blood Castle] (8) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (8) SetState EMPTY
21:43:10 [Castle Deep] SetState BLANK
21:43:10 [Chaos Castle] (1) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (1) SetState EMPTY
21:43:10 [Chaos Castle] (2) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (2) SetState EMPTY
21:43:10 [Chaos Castle] (3) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (3) SetState EMPTY
21:43:10 [Chaos Castle] (4) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (4) SetState EMPTY
21:43:10 [Chaos Castle] (5) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (5) SetState EMPTY
21:43:10 [Chaos Castle] (6) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (6) SetState EMPTY
21:43:10 [Chaos Castle] (7) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (7) SetState EMPTY
21:43:10 [Devil Square] (1) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (1) SetState EMPTY
21:43:10 [Devil Square] (2) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (2) SetState EMPTY
21:43:10 [Devil Square] (3) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (3) SetState EMPTY
21:43:10 [Devil Square] (4) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (4) SetState EMPTY
21:43:10 [Devil Square] (5) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (5) SetState EMPTY
21:43:10 [Devil Square] (6) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (6) SetState EMPTY
21:43:10 [Devil Square] (7) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (7) SetState EMPTY
21:43:10 [Illusion Temple] (1) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (1) SetState EMPTY
21:43:10 [Illusion Temple] (2) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (2) SetState EMPTY
21:43:10 [Illusion Temple] (3) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (3) SetState EMPTY
21:43:10 [Illusion Temple] (4) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (4) SetState EMPTY
21:43:10 [Illusion Temple] (5) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (5) SetState EMPTY
21:43:10 [Illusion Temple] (6) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (6) SetState EMPTY
21:43:10 [ RAKLION ] State(0) -> END
21:43:10 [ RAKLION ] [ BossEggDelete ] : BossEgg(0 ea)
21:43:10 [ RAKLION ] [ DeleteSummonMonster ] Delete All SummonMonster
21:43:10 [ RAKLION ] [ BossEggRegen ] : BossEgg(15 ea)
21:43:11 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:43:11 [ KANTURU ] State(0) -> STANDBY
21:43:11 [ KANTURU ][ BattleStanby ] State(0) -> START
21:43:11 [ RAKLION ] State(10) -> IDLE
21:43:14 [ CRYWOLF ] SYNC Occupation: 0, State: 0
21:43:46 [ServerInfo] Item loaded successfully
21:44:13 [ObjectManager][9000] AddClient (192.168.1.52)
21:44:19 [ObjectManager][9000] AddAccountInfo (Y)
21:44:23 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:46:30 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:46:48 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:46:48 [ObjectManager][9000] DelAccountInfo (Y)
21:46:48 [ObjectManager][9000] DelClient (192.168.1.52)

Agrego tambien el error del DataServer!!!

Code: [Select]
12:47:34 [SocketManager] Server started at port [55960]
12:47:39 [ServerManager][0] AddServer (127.0.0.1)
12:47:39 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:47:41 [ServerManager][1] AddServer (127.0.0.1)
12:47:41 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
12:48:02 [SocketManager] Server started at port [55960]
12:48:05 [ServerManager][0] AddServer (127.0.0.1)
12:48:05 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:48:06 [ServerManager][1] AddServer (127.0.0.1)
12:48:06 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
14:38:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:38:57 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (send()).
14:38:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
14:43:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:43:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
14:48:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:48:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
14:53:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:53:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
14:58:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:58:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:03:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:03:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:08:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:08:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:13:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:13:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:18:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:18:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:23:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:23:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:28:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:28:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:33:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:33:58 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (WrapperWrite()).
15:33:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
21:43:07 [SocketManager] Server started at port [55960]
21:43:10 [ServerManager][0] AddServer (127.0.0.1)
21:43:10 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
21:43:12 [ServerManager][1] AddServer (127.0.0.1)
21:43:12 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)

Y tmb Agrego el error del JoinServer!!

Code: [Select]
12:47:32 [SocketManager] Server started at port [55970]
12:47:39 [ServerManager][0] AddServer (127.0.0.1)
12:47:39 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:47:41 [ServerManager][1] AddServer (127.0.0.1)
12:47:41 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
12:48:01 [SocketManager] Server started at port [55970]
12:48:04 [ServerManager][0] AddServer (127.0.0.1)
12:48:05 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:48:06 [ServerManager][1] AddServer (127.0.0.1)
12:48:06 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
15:31:18 SELECT memb__pwd FROM MEMB_INFO WHERE memb___id='test' COLLATE Latin1_General_BIN
15:31:18 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (send()).
15:31:18 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
15:35:42 SELECT memb__pwd FROM MEMB_INFO WHERE memb___id='Y' COLLATE Latin1_General_BIN
15:35:42 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (WrapperWrite()).
15:35:42 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
21:43:05 [SocketManager] Server started at port [55970]
21:43:10 [ServerManager][0] AddServer (127.0.0.1)
21:43:10 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
21:43:12 [ServerManager][1] AddServer (127.0.0.1)
21:43:12 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
Que base de datos estas usando? y revisa las odbc.


Offline idpnguyeni #155 Posteado: November 13, 2018, 05:16:49 AM

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  • vn
i no found file Client.dll


Offline tiki22 #156 Posteado: November 13, 2018, 06:15:32 AM

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@Natzugen Tenes alguna sugerencia a mi problema con la experiencia ?


Offline Yoss #157 Posteado: November 13, 2018, 08:13:15 AM | Modificado: November 13, 2018, 08:17:29 AM by Yoss

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No recuerdo en que evento se dio el error pero mas o menos fue en uno de estos eventos... Pero dudo q sea en uno de ellos por que he tenido el server activo casi todo el dia... Puede ser quiza en el evento de Custom Arena fue el ultimo evento que vi activo antes de que pasara que el GS que en blanco....

Code: [Select]
19:01:04 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:02:03 [ KANTURU ][ BattleStanby ] State(2) -> END
19:02:03 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:02:03 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:02:03 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:02:03 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:04:02 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:04:02 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:04:02 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:04:02 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:04:04 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:04:04 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:04:04 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:04:04 [ KANTURU ] State(2) -> END
19:04:04 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:04:04 [ KANTURU ] State(5) -> NONE
19:04:04 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:04:04 [ KANTURU ] State(0) -> STANDBY
19:04:04 [ KANTURU ][ BattleStanby ] State(0) -> START
19:07:23 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:08:22 [ KANTURU ][ BattleStanby ] State(2) -> END
19:08:22 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:08:22 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:08:22 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:08:22 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:10:22 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:10:22 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:10:22 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:10:22 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:10:24 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:10:24 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:10:24 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:10:24 [ KANTURU ] State(2) -> END
19:10:24 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:10:24 [ KANTURU ] State(5) -> NONE
19:10:24 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:10:24 [ KANTURU ] State(0) -> STANDBY
19:10:24 [ KANTURU ][ BattleStanby ] State(0) -> START
19:13:43 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:14:42 [ KANTURU ][ BattleStanby ] State(2) -> END
19:14:42 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:14:42 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:14:42 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:14:42 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:16:41 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:16:41 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:16:41 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:16:41 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:16:43 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:16:43 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:16:43 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:16:43 [ KANTURU ] State(2) -> END
19:16:43 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:16:43 [ KANTURU ] State(5) -> NONE
19:16:43 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:16:43 [ KANTURU ] State(0) -> STANDBY
19:16:43 [ KANTURU ][ BattleStanby ] State(0) -> START
19:20:03 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:21:02 [ KANTURU ][ BattleStanby ] State(2) -> END
19:21:02 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:21:02 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:21:02 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:21:02 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:23:01 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:23:01 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:23:01 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:23:01 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:23:03 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:23:03 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:23:03 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:23:03 [ KANTURU ] State(2) -> END
19:23:03 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:23:03 [ KANTURU ] State(5) -> NONE
19:23:03 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:23:03 [ KANTURU ] State(0) -> STANDBY
19:23:03 [ KANTURU ][ BattleStanby ] State(0) -> START
19:26:22 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:27:21 [ KANTURU ][ BattleStanby ] State(2) -> END
19:27:21 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:27:21 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:27:21 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:27:21 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:29:20 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:29:20 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:29:20 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:29:20 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:29:22 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:29:23 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:29:23 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:29:23 [ KANTURU ] State(2) -> END
19:29:23 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:29:23 [ KANTURU ] State(5) -> NONE
19:29:23 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:29:23 [ KANTURU ] State(0) -> STANDBY
19:29:23 [ KANTURU ][ BattleStanby ] State(0) -> START
19:32:42 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:33:41 [ KANTURU ][ BattleStanby ] State(2) -> END
19:33:41 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:33:41 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:33:41 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:33:41 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:35:40 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:35:40 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:35:40 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:35:40 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:35:42 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:35:42 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:35:42 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:35:42 [ KANTURU ] State(2) -> END
19:35:42 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:35:42 [ KANTURU ] State(5) -> NONE
19:35:42 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:35:42 [ KANTURU ] State(0) -> STANDBY
19:35:42 [ KANTURU ][ BattleStanby ] State(0) -> START
19:39:01 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:40:00 [ KANTURU ][ BattleStanby ] State(2) -> END
19:40:00 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:40:00 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:40:00 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:40:00 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:41:59 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:41:59 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:41:59 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:41:59 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:42:02 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:42:02 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:42:02 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:42:02 [ KANTURU ] State(2) -> END
19:42:02 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:42:02 [ KANTURU ] State(5) -> NONE
19:42:02 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:42:02 [ KANTURU ] State(0) -> STANDBY
19:42:02 [ KANTURU ][ BattleStanby ] State(0) -> START
19:45:21 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:46:20 [ KANTURU ][ BattleStanby ] State(2) -> END
19:46:20 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:46:20 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:46:20 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:46:20 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:48:19 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:48:19 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:48:19 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:48:19 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:48:21 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:48:21 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:48:21 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:48:21 [ KANTURU ] State(2) -> END
19:48:21 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:48:21 [ KANTURU ] State(5) -> NONE
19:48:21 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:48:21 [ KANTURU ] State(0) -> STANDBY
19:48:21 [ KANTURU ][ BattleStanby ] State(0) -> START
19:51:40 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:52:40 [ KANTURU ][ BattleStanby ] State(2) -> END
19:52:40 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:52:40 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:52:40 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:52:40 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:54:25 [ObjectManager][9000] AddClient (192.168.1.52)
19:54:35 [ObjectManager][9000] AddAccountInfo (Y)
19:54:39 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:54:39 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:54:39 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:54:39 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:54:39 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
19:54:41 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:54:41 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:54:41 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:54:41 [ KANTURU ] State(2) -> END
19:54:41 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:54:41 [ KANTURU ] State(5) -> NONE
19:54:41 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:54:41 [ KANTURU ] State(0) -> STANDBY
19:54:41 [ KANTURU ][ BattleStanby ] State(0) -> START
19:55:50 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
19:55:50 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
19:55:50 [ObjectManager][9000] DelAccountInfo (Y)
19:55:50 [ObjectManager][9000] DelClient (192.168.1.52)
19:58:00 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:58:59 [ KANTURU ][ BattleStanby ] State(2) -> END
19:58:59 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:58:59 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:58:59 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:58:59 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:00:00 [Blood Castle] (1) SetState STAND
20:00:00 [Blood Castle] (2) SetState STAND
20:00:00 [Blood Castle] (3) SetState STAND
20:00:00 [Blood Castle] (4) SetState STAND
20:00:00 [Blood Castle] (5) SetState STAND
20:00:00 [Blood Castle] (6) SetState STAND
20:00:00 [Blood Castle] (7) SetState STAND
20:00:00 [Blood Castle] (8) SetState STAND
20:00:01 [Blood Castle] (1) Not enough users
20:00:01 [Blood Castle] (1) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (1) SetState EMPTY
20:00:01 [Blood Castle] (2) Not enough users
20:00:01 [Blood Castle] (2) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (2) SetState EMPTY
20:00:01 [Blood Castle] (3) Not enough users
20:00:01 [Blood Castle] (3) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (3) SetState EMPTY
20:00:01 [Blood Castle] (4) Not enough users
20:00:01 [Blood Castle] (4) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (4) SetState EMPTY
20:00:01 [Blood Castle] (5) Not enough users
20:00:01 [Blood Castle] (5) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (5) SetState EMPTY
20:00:01 [Blood Castle] (6) Not enough users
20:00:01 [Blood Castle] (6) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (6) SetState EMPTY
20:00:01 [Blood Castle] (7) Not enough users
20:00:01 [Blood Castle] (7) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (7) SetState EMPTY
20:00:01 [Blood Castle] (8) Not enough users
20:00:01 [Blood Castle] (8) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (8) SetState EMPTY
20:00:58 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:00:58 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:00:58 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:00:58 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:01:00 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:01:01 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:01:01 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:01:01 [ KANTURU ] State(2) -> END
20:01:01 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:01:01 [ KANTURU ] State(5) -> NONE
20:01:01 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:01:01 [ KANTURU ] State(0) -> STANDBY
20:01:01 [ KANTURU ][ BattleStanby ] State(0) -> START
20:04:20 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:05:19 [ KANTURU ][ BattleStanby ] State(2) -> END
20:05:19 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:05:19 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:05:19 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:05:19 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:07:18 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:07:18 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:07:18 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:07:18 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:07:20 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:07:20 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:07:20 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:07:20 [ KANTURU ] State(2) -> END
20:07:20 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:07:20 [ KANTURU ] State(5) -> NONE
20:07:20 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:07:20 [ KANTURU ] State(0) -> STANDBY
20:07:20 [ KANTURU ][ BattleStanby ] State(0) -> START
20:10:39 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:11:39 [ KANTURU ][ BattleStanby ] State(2) -> END
20:11:39 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:11:39 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:11:39 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:11:39 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:13:38 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:13:38 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:13:38 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:13:38 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:13:40 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:13:40 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:13:40 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:13:40 [ KANTURU ] State(2) -> END
20:13:40 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:13:40 [ KANTURU ] State(5) -> NONE
20:13:40 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:13:40 [ KANTURU ] State(0) -> STANDBY
20:13:40 [ KANTURU ][ BattleStanby ] State(0) -> START
20:16:59 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:17:58 [ KANTURU ][ BattleStanby ] State(2) -> END
20:17:58 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:17:58 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:17:58 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:17:58 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:19:57 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:19:57 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:19:57 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:19:57 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:20:00 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:20:00 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:20:00 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:20:00 [ KANTURU ] State(2) -> END
20:20:00 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:20:00 [ KANTURU ] State(5) -> NONE
20:20:00 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:20:00 [ KANTURU ] State(0) -> STANDBY
20:20:00 [ KANTURU ][ BattleStanby ] State(0) -> START
20:23:19 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:24:18 [ KANTURU ][ BattleStanby ] State(2) -> END
20:24:18 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:24:18 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:24:18 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:24:18 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:26:17 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:26:17 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:26:17 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:26:17 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:26:19 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:26:19 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:26:19 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:26:19 [ KANTURU ] State(2) -> END
20:26:19 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:26:19 [ KANTURU ] State(5) -> NONE
20:26:19 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:26:19 [ KANTURU ] State(0) -> STANDBY
20:26:19 [ KANTURU ][ BattleStanby ] State(0) -> START
20:29:38 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:30:00 [Devil Square] (1) SetState STAND
20:30:00 [Devil Square] (2) SetState STAND
20:30:00 [Devil Square] (3) SetState STAND
20:30:00 [Devil Square] (4) SetState STAND
20:30:00 [Devil Square] (5) SetState STAND
20:30:00 [Devil Square] (6) SetState STAND
20:30:00 [Devil Square] (7) SetState STAND
20:30:01 [Devil Square] (1) Not enough users
20:30:01 [Devil Square] (1) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (1) SetState EMPTY
20:30:01 [Devil Square] (2) Not enough users
20:30:01 [Devil Square] (2) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (2) SetState EMPTY
20:30:01 [Devil Square] (3) Not enough users
20:30:01 [Devil Square] (3) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (3) SetState EMPTY
20:30:01 [Devil Square] (4) Not enough users
20:30:01 [Devil Square] (4) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (4) SetState EMPTY
20:30:01 [Devil Square] (5) Not enough users
20:30:01 [Devil Square] (5) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (5) SetState EMPTY
20:30:01 [Devil Square] (6) Not enough users
20:30:01 [Devil Square] (6) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (6) SetState EMPTY
20:30:01 [Devil Square] (7) Not enough users
20:30:01 [Devil Square] (7) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (7) SetState EMPTY
20:30:37 [ KANTURU ][ BattleStanby ] State(2) -> END
20:30:38 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:30:38 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:30:38 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:30:38 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:32:37 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:32:37 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:32:37 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:32:37 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:32:39 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:32:39 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:32:39 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:32:39 [ KANTURU ] State(2) -> END
20:32:39 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:32:39 [ KANTURU ] State(5) -> NONE
20:32:39 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:32:39 [ KANTURU ] State(0) -> STANDBY
20:32:39 [ KANTURU ][ BattleStanby ] State(0) -> START
20:35:58 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:36:57 [ KANTURU ][ BattleStanby ] State(2) -> END
20:36:57 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:36:57 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:36:57 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:36:57 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:38:56 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:38:56 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:38:56 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:38:56 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:38:58 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:38:58 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:38:58 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:38:58 [ KANTURU ] State(2) -> END
20:38:58 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:38:58 [ KANTURU ] State(5) -> NONE
20:38:58 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:38:58 [ KANTURU ] State(0) -> STANDBY
20:38:58 [ KANTURU ][ BattleStanby ] State(0) -> START
20:42:18 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:43:17 [ KANTURU ][ BattleStanby ] State(2) -> END
20:43:17 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:43:17 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:43:17 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:43:17 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:45:16 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:45:16 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:45:16 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:45:16 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:45:18 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:45:18 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:45:18 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:45:18 [ KANTURU ] State(2) -> END
20:45:18 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:45:18 [ KANTURU ] State(5) -> NONE
20:45:18 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:45:18 [ KANTURU ] State(0) -> STANDBY
20:45:18 [ KANTURU ][ BattleStanby ] State(0) -> START
20:48:37 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:49:36 [ KANTURU ][ BattleStanby ] State(2) -> END
20:49:36 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:49:36 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:49:36 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:49:36 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:51:35 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:51:35 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:51:35 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:51:35 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:51:38 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:51:38 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:51:38 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:51:38 [ KANTURU ] State(2) -> END
20:51:38 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:51:38 [ KANTURU ] State(5) -> NONE
20:51:38 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:51:38 [ KANTURU ] State(0) -> STANDBY
20:51:38 [ KANTURU ][ BattleStanby ] State(0) -> START
20:54:57 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:55:56 [ KANTURU ][ BattleStanby ] State(2) -> END
20:55:56 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:55:56 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:55:56 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:55:56 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:57:55 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:57:55 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:57:55 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:57:55 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:57:57 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:57:57 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:57:57 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:57:57 [ KANTURU ] State(2) -> END
20:57:57 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:57:57 [ KANTURU ] State(5) -> NONE
20:57:57 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:57:57 [ KANTURU ] State(0) -> STANDBY
20:57:57 [ KANTURU ][ BattleStanby ] State(0) -> START
21:00:00 [Chaos Castle] (1) SetState STAND
21:00:00 [Chaos Castle] (2) SetState STAND
21:00:00 [Chaos Castle] (3) SetState STAND
21:00:00 [Chaos Castle] (4) SetState STAND
21:00:00 [Chaos Castle] (5) SetState STAND
21:00:00 [Chaos Castle] (6) SetState STAND
21:00:00 [Chaos Castle] (7) SetState STAND
21:00:01 [Chaos Castle] (1) Not enough users
21:00:01 [Chaos Castle] (1) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (1) SetState EMPTY
21:00:01 [Chaos Castle] (2) Not enough users
21:00:01 [Chaos Castle] (2) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (2) SetState EMPTY
21:00:01 [Chaos Castle] (3) Not enough users
21:00:01 [Chaos Castle] (3) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (3) SetState EMPTY
21:00:01 [Chaos Castle] (4) Not enough users
21:00:01 [Chaos Castle] (4) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (4) SetState EMPTY
21:00:01 [Chaos Castle] (5) Not enough users
21:00:01 [Chaos Castle] (5) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (5) SetState EMPTY
21:00:01 [Chaos Castle] (6) Not enough users
21:00:01 [Chaos Castle] (6) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (6) SetState EMPTY
21:00:01 [Chaos Castle] (7) Not enough users
21:00:01 [Chaos Castle] (7) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (7) SetState EMPTY
21:01:16 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:02:15 [ KANTURU ][ BattleStanby ] State(2) -> END
21:02:16 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:02:16 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:02:16 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:02:16 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:04:15 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:04:15 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:04:15 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:04:15 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:04:17 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:04:17 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:04:17 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:04:17 [ KANTURU ] State(2) -> END
21:04:17 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:04:17 [ KANTURU ] State(5) -> NONE
21:04:17 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:04:17 [ KANTURU ] State(0) -> STANDBY
21:04:17 [ KANTURU ][ BattleStanby ] State(0) -> START
21:07:36 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:08:35 [ KANTURU ][ BattleStanby ] State(2) -> END
21:08:35 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:08:35 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:08:35 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:08:35 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:10:34 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:10:34 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:10:34 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:10:34 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:10:36 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:10:36 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:10:36 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:10:36 [ KANTURU ] State(2) -> END
21:10:37 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:10:37 [ KANTURU ] State(5) -> NONE
21:10:37 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:10:37 [ KANTURU ] State(0) -> STANDBY
21:10:37 [ KANTURU ][ BattleStanby ] State(0) -> START
21:13:56 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:14:55 [ KANTURU ][ BattleStanby ] State(2) -> END
21:14:55 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:14:55 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:14:55 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:14:55 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:16:54 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:16:54 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:16:54 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:16:54 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:16:56 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:16:56 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:16:56 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:16:56 [ KANTURU ] State(2) -> END
21:16:56 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:16:56 [ KANTURU ] State(5) -> NONE
21:16:56 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:16:56 [ KANTURU ] State(0) -> STANDBY
21:16:56 [ KANTURU ][ BattleStanby ] State(0) -> START
21:18:47 [ObjectManager][9000] AddClient (192.168.1.52)
21:18:52 [ObjectManager][9000] AddAccountInfo (Y)
21:18:57 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:20:05 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:20:05 [ObjectManager][9000] DelAccountInfo (Y)
21:20:05 [ObjectManager][9000] DelClient (192.168.1.52)
21:20:15 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:20:31 [ObjectManager][9000] AddClient (192.168.1.52)
21:20:35 [ObjectManager][9000] AddAccountInfo (Y)
21:20:40 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:21:14 [ KANTURU ][ BattleStanby ] State(2) -> END
21:21:14 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:21:14 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:21:14 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:21:14 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:21:59 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:21:59 [ObjectManager][9000] DelAccountInfo (Y)
21:21:59 [ObjectManager][9000] DelClient (192.168.1.52)
21:23:14 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:23:14 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:23:14 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:23:14 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:23:16 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:23:16 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:23:16 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:23:16 [ KANTURU ] State(2) -> END
21:23:16 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:23:16 [ KANTURU ] State(5) -> NONE
21:23:16 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:23:16 [ KANTURU ] State(0) -> STANDBY
21:23:16 [ KANTURU ][ BattleStanby ] State(0) -> START
21:26:35 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:27:34 [ KANTURU ][ BattleStanby ] State(2) -> END
21:27:34 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:27:34 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:27:34 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:27:34 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:29:33 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:29:33 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:29:33 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:29:33 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:29:35 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:29:35 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:29:35 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:29:35 [ KANTURU ] State(2) -> END
21:29:36 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:29:36 [ KANTURU ] State(5) -> NONE
21:29:36 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:29:36 [ KANTURU ] State(0) -> STANDBY
21:29:36 [ KANTURU ][ BattleStanby ] State(0) -> START
21:30:00 [Illusion Temple] (1) SetState STAND
21:30:00 [Illusion Temple] (2) SetState STAND
21:30:00 [Illusion Temple] (3) SetState STAND
21:30:00 [Illusion Temple] (4) SetState STAND
21:30:00 [Illusion Temple] (5) SetState STAND
21:30:00 [Illusion Temple] (6) SetState STAND
21:30:01 [Illusion Temple] (1) Not enough users
21:30:01 [Illusion Temple] (1) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (1) SetState EMPTY
21:30:01 [Illusion Temple] (2) Not enough users
21:30:01 [Illusion Temple] (2) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (2) SetState EMPTY
21:30:01 [Illusion Temple] (3) Not enough users
21:30:01 [Illusion Temple] (3) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (3) SetState EMPTY
21:30:01 [Illusion Temple] (4) Not enough users
21:30:01 [Illusion Temple] (4) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (4) SetState EMPTY
21:30:01 [Illusion Temple] (5) Not enough users
21:30:01 [Illusion Temple] (5) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (5) SetState EMPTY
21:30:01 [Illusion Temple] (6) Not enough users
21:30:01 [Illusion Temple] (6) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (6) SetState EMPTY
21:32:55 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:33:54 [ KANTURU ][ BattleStanby ] State(2) -> END
21:33:54 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:33:54 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:33:54 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:33:54 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:35:53 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:35:53 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:35:53 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:35:53 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:35:55 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:35:55 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:35:55 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:35:55 [ KANTURU ] State(2) -> END
21:35:55 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:35:55 [ KANTURU ] State(5) -> NONE
21:35:55 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:35:55 [ KANTURU ] State(0) -> STANDBY
21:35:55 [ KANTURU ][ BattleStanby ] State(0) -> START
21:36:31 [ObjectManager][9000] AddClient (192.168.1.52)
21:36:43 [ObjectManager][9000] AddAccountInfo (Y)
21:36:47 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:39:14 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:39:26 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:39:26 [ObjectManager][9000] DelAccountInfo (Y)
21:39:26 [ObjectManager][9000] DelClient (192.168.1.52)
21:40:13 [ KANTURU ][ BattleStanby ] State(2) -> END
21:40:13 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:40:13 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:40:13 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:40:13 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:40:30 [ServerInfo] Item loaded successfully
21:42:13 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:42:13 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:42:13 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:42:13 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:42:15 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:42:15 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:42:15 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:42:15 [ KANTURU ] State(2) -> END
21:42:15 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:42:15 [ KANTURU ] State(5) -> NONE
21:42:15 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:42:15 [ KANTURU ] State(0) -> STANDBY
21:42:15 [ KANTURU ][ BattleStanby ] State(0) -> START
21:43:09 [ServerInfo] CashShop loaded successfully
21:43:09 [ServerInfo] ChaosMix loaded successfully
21:43:09 [ServerInfo] Character loaded successfully
21:43:09 [ServerInfo] Command loaded successfully
21:43:09 [ServerInfo] Common loaded successfully
21:43:09 [NewsBoard] [3] Item loaded from list
21:43:09 [ServerInfo] Custom loaded successfully
21:43:09 [ServerInfo] Event loaded successfully
21:43:09 [ServerInfo] EventItemBag loaded successfully
21:43:09 [ServerInfo] Hack loaded successfully
21:43:09 [ServerInfo] Item loaded successfully
21:43:09 [ServerInfo] Monster loaded successfully
21:43:09 [ServerInfo] Move loaded successfully
21:43:10 [ServerInfo] Quest loaded successfully
21:43:10 [ServerInfo] Shop loaded successfully
21:43:10 [ServerInfo] Skill loaded successfully
21:43:10 [ServerInfo] Util loaded successfully
21:43:10 [Blood Castle] (1) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (1) SetState EMPTY
21:43:10 [Blood Castle] (2) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (2) SetState EMPTY
21:43:10 [Blood Castle] (3) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (3) SetState EMPTY
21:43:10 [Blood Castle] (4) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (4) SetState EMPTY
21:43:10 [Blood Castle] (5) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (5) SetState EMPTY
21:43:10 [Blood Castle] (6) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (6) SetState EMPTY
21:43:10 [Blood Castle] (7) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (7) SetState EMPTY
21:43:10 [Blood Castle] (8) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (8) SetState EMPTY
21:43:10 [Castle Deep] SetState BLANK
21:43:10 [Chaos Castle] (1) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (1) SetState EMPTY
21:43:10 [Chaos Castle] (2) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (2) SetState EMPTY
21:43:10 [Chaos Castle] (3) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (3) SetState EMPTY
21:43:10 [Chaos Castle] (4) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (4) SetState EMPTY
21:43:10 [Chaos Castle] (5) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (5) SetState EMPTY
21:43:10 [Chaos Castle] (6) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (6) SetState EMPTY
21:43:10 [Chaos Castle] (7) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (7) SetState EMPTY
21:43:10 [Devil Square] (1) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (1) SetState EMPTY
21:43:10 [Devil Square] (2) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (2) SetState EMPTY
21:43:10 [Devil Square] (3) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (3) SetState EMPTY
21:43:10 [Devil Square] (4) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (4) SetState EMPTY
21:43:10 [Devil Square] (5) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (5) SetState EMPTY
21:43:10 [Devil Square] (6) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (6) SetState EMPTY
21:43:10 [Devil Square] (7) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (7) SetState EMPTY
21:43:10 [Illusion Temple] (1) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (1) SetState EMPTY
21:43:10 [Illusion Temple] (2) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (2) SetState EMPTY
21:43:10 [Illusion Temple] (3) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (3) SetState EMPTY
21:43:10 [Illusion Temple] (4) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (4) SetState EMPTY
21:43:10 [Illusion Temple] (5) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (5) SetState EMPTY
21:43:10 [Illusion Temple] (6) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (6) SetState EMPTY
21:43:10 [ RAKLION ] State(0) -> END
21:43:10 [ RAKLION ] [ BossEggDelete ] : BossEgg(0 ea)
21:43:10 [ RAKLION ] [ DeleteSummonMonster ] Delete All SummonMonster
21:43:10 [ RAKLION ] [ BossEggRegen ] : BossEgg(15 ea)
21:43:11 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:43:11 [ KANTURU ] State(0) -> STANDBY
21:43:11 [ KANTURU ][ BattleStanby ] State(0) -> START
21:43:11 [ RAKLION ] State(10) -> IDLE
21:43:14 [ CRYWOLF ] SYNC Occupation: 0, State: 0
21:43:46 [ServerInfo] Item loaded successfully
21:44:13 [ObjectManager][9000] AddClient (192.168.1.52)
21:44:19 [ObjectManager][9000] AddAccountInfo (Y)
21:44:23 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:46:30 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:46:48 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:46:48 [ObjectManager][9000] DelAccountInfo (Y)
21:46:48 [ObjectManager][9000] DelClient (192.168.1.52)

Agrego tambien el error del DataServer!!!

Code: [Select]
12:47:34 [SocketManager] Server started at port [55960]
12:47:39 [ServerManager][0] AddServer (127.0.0.1)
12:47:39 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:47:41 [ServerManager][1] AddServer (127.0.0.1)
12:47:41 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
12:48:02 [SocketManager] Server started at port [55960]
12:48:05 [ServerManager][0] AddServer (127.0.0.1)
12:48:05 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:48:06 [ServerManager][1] AddServer (127.0.0.1)
12:48:06 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
14:38:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:38:57 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (send()).
14:38:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
14:43:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:43:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
14:48:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:48:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
14:53:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:53:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
14:58:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:58:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:03:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:03:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:08:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:08:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:13:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:13:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:18:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:18:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:23:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:23:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:28:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:28:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:33:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:33:58 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (WrapperWrite()).
15:33:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
21:43:07 [SocketManager] Server started at port [55960]
21:43:10 [ServerManager][0] AddServer (127.0.0.1)
21:43:10 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
21:43:12 [ServerManager][1] AddServer (127.0.0.1)
21:43:12 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)

Y tmb Agrego el error del JoinServer!!

Code: [Select]
12:47:32 [SocketManager] Server started at port [55970]
12:47:39 [ServerManager][0] AddServer (127.0.0.1)
12:47:39 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:47:41 [ServerManager][1] AddServer (127.0.0.1)
12:47:41 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
12:48:01 [SocketManager] Server started at port [55970]
12:48:04 [ServerManager][0] AddServer (127.0.0.1)
12:48:05 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:48:06 [ServerManager][1] AddServer (127.0.0.1)
12:48:06 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
15:31:18 SELECT memb__pwd FROM MEMB_INFO WHERE memb___id='test' COLLATE Latin1_General_BIN
15:31:18 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (send()).
15:31:18 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
15:35:42 SELECT memb__pwd FROM MEMB_INFO WHERE memb___id='Y' COLLATE Latin1_General_BIN
15:35:42 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (WrapperWrite()).
15:35:42 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
21:43:05 [SocketManager] Server started at port [55970]
21:43:10 [ServerManager][0] AddServer (127.0.0.1)
21:43:10 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
21:43:12 [ServerManager][1] AddServer (127.0.0.1)
21:43:12 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
Que base de datos estas usando? y revisa las odbc.

Uso la DB que aportaste al ultimo el cual soluciono el problema del reset -1 y Creo que el error fue por que no ejecute ODBCx64.reg  golpes


Offline Ryuno #158 Posteado: November 13, 2018, 01:04:01 PM

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No recuerdo en que evento se dio el error pero mas o menos fue en uno de estos eventos... Pero dudo q sea en uno de ellos por que he tenido el server activo casi todo el dia... Puede ser quiza en el evento de Custom Arena fue el ultimo evento que vi activo antes de que pasara que el GS que en blanco....

Code: [Select]
19:01:04 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:02:03 [ KANTURU ][ BattleStanby ] State(2) -> END
19:02:03 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:02:03 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:02:03 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:02:03 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:04:02 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:04:02 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:04:02 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:04:02 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:04:04 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:04:04 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:04:04 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:04:04 [ KANTURU ] State(2) -> END
19:04:04 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:04:04 [ KANTURU ] State(5) -> NONE
19:04:04 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:04:04 [ KANTURU ] State(0) -> STANDBY
19:04:04 [ KANTURU ][ BattleStanby ] State(0) -> START
19:07:23 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:08:22 [ KANTURU ][ BattleStanby ] State(2) -> END
19:08:22 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:08:22 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:08:22 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:08:22 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:10:22 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:10:22 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:10:22 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:10:22 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:10:24 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:10:24 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:10:24 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:10:24 [ KANTURU ] State(2) -> END
19:10:24 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:10:24 [ KANTURU ] State(5) -> NONE
19:10:24 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:10:24 [ KANTURU ] State(0) -> STANDBY
19:10:24 [ KANTURU ][ BattleStanby ] State(0) -> START
19:13:43 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:14:42 [ KANTURU ][ BattleStanby ] State(2) -> END
19:14:42 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:14:42 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:14:42 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:14:42 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:16:41 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:16:41 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:16:41 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:16:41 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:16:43 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:16:43 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:16:43 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:16:43 [ KANTURU ] State(2) -> END
19:16:43 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:16:43 [ KANTURU ] State(5) -> NONE
19:16:43 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:16:43 [ KANTURU ] State(0) -> STANDBY
19:16:43 [ KANTURU ][ BattleStanby ] State(0) -> START
19:20:03 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:21:02 [ KANTURU ][ BattleStanby ] State(2) -> END
19:21:02 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:21:02 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:21:02 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:21:02 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:23:01 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:23:01 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:23:01 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:23:01 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:23:03 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:23:03 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:23:03 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:23:03 [ KANTURU ] State(2) -> END
19:23:03 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:23:03 [ KANTURU ] State(5) -> NONE
19:23:03 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:23:03 [ KANTURU ] State(0) -> STANDBY
19:23:03 [ KANTURU ][ BattleStanby ] State(0) -> START
19:26:22 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:27:21 [ KANTURU ][ BattleStanby ] State(2) -> END
19:27:21 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:27:21 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:27:21 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:27:21 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:29:20 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:29:20 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:29:20 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:29:20 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:29:22 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:29:23 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:29:23 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:29:23 [ KANTURU ] State(2) -> END
19:29:23 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:29:23 [ KANTURU ] State(5) -> NONE
19:29:23 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:29:23 [ KANTURU ] State(0) -> STANDBY
19:29:23 [ KANTURU ][ BattleStanby ] State(0) -> START
19:32:42 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:33:41 [ KANTURU ][ BattleStanby ] State(2) -> END
19:33:41 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:33:41 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:33:41 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:33:41 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:35:40 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:35:40 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:35:40 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:35:40 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:35:42 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:35:42 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:35:42 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:35:42 [ KANTURU ] State(2) -> END
19:35:42 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:35:42 [ KANTURU ] State(5) -> NONE
19:35:42 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:35:42 [ KANTURU ] State(0) -> STANDBY
19:35:42 [ KANTURU ][ BattleStanby ] State(0) -> START
19:39:01 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:40:00 [ KANTURU ][ BattleStanby ] State(2) -> END
19:40:00 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:40:00 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:40:00 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:40:00 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:41:59 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:41:59 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:41:59 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:41:59 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:42:02 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:42:02 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:42:02 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:42:02 [ KANTURU ] State(2) -> END
19:42:02 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:42:02 [ KANTURU ] State(5) -> NONE
19:42:02 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:42:02 [ KANTURU ] State(0) -> STANDBY
19:42:02 [ KANTURU ][ BattleStanby ] State(0) -> START
19:45:21 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:46:20 [ KANTURU ][ BattleStanby ] State(2) -> END
19:46:20 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:46:20 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:46:20 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:46:20 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:48:19 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:48:19 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:48:19 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:48:19 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:48:21 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:48:21 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:48:21 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:48:21 [ KANTURU ] State(2) -> END
19:48:21 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:48:21 [ KANTURU ] State(5) -> NONE
19:48:21 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:48:21 [ KANTURU ] State(0) -> STANDBY
19:48:21 [ KANTURU ][ BattleStanby ] State(0) -> START
19:51:40 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:52:40 [ KANTURU ][ BattleStanby ] State(2) -> END
19:52:40 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:52:40 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:52:40 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:52:40 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
19:54:25 [ObjectManager][9000] AddClient (192.168.1.52)
19:54:35 [ObjectManager][9000] AddAccountInfo (Y)
19:54:39 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
19:54:39 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
19:54:39 [ KANTURU ][ BattleOfMaya ] State(2) -> END
19:54:39 [ KANTURU ][ BattleOfMaya ] Success Value[0]
19:54:39 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
19:54:41 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
19:54:41 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
19:54:41 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
19:54:41 [ KANTURU ] State(2) -> END
19:54:41 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
19:54:41 [ KANTURU ] State(5) -> NONE
19:54:41 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
19:54:41 [ KANTURU ] State(0) -> STANDBY
19:54:41 [ KANTURU ][ BattleStanby ] State(0) -> START
19:55:50 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
19:55:50 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
19:55:50 [ObjectManager][9000] DelAccountInfo (Y)
19:55:50 [ObjectManager][9000] DelClient (192.168.1.52)
19:58:00 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
19:58:59 [ KANTURU ][ BattleStanby ] State(2) -> END
19:58:59 [ KANTURU ][ BattleStanby ] State(3) -> NONE
19:58:59 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
19:58:59 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
19:58:59 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:00:00 [Blood Castle] (1) SetState STAND
20:00:00 [Blood Castle] (2) SetState STAND
20:00:00 [Blood Castle] (3) SetState STAND
20:00:00 [Blood Castle] (4) SetState STAND
20:00:00 [Blood Castle] (5) SetState STAND
20:00:00 [Blood Castle] (6) SetState STAND
20:00:00 [Blood Castle] (7) SetState STAND
20:00:00 [Blood Castle] (8) SetState STAND
20:00:01 [Blood Castle] (1) Not enough users
20:00:01 [Blood Castle] (1) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (1) SetState EMPTY
20:00:01 [Blood Castle] (2) Not enough users
20:00:01 [Blood Castle] (2) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (2) SetState EMPTY
20:00:01 [Blood Castle] (3) Not enough users
20:00:01 [Blood Castle] (3) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (3) SetState EMPTY
20:00:01 [Blood Castle] (4) Not enough users
20:00:01 [Blood Castle] (4) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (4) SetState EMPTY
20:00:01 [Blood Castle] (5) Not enough users
20:00:01 [Blood Castle] (5) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (5) SetState EMPTY
20:00:01 [Blood Castle] (6) Not enough users
20:00:01 [Blood Castle] (6) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (6) SetState EMPTY
20:00:01 [Blood Castle] (7) Not enough users
20:00:01 [Blood Castle] (7) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (7) SetState EMPTY
20:00:01 [Blood Castle] (8) Not enough users
20:00:01 [Blood Castle] (8) Sync Start Time. [119] min remain
20:00:01 [Blood Castle] (8) SetState EMPTY
20:00:58 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:00:58 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:00:58 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:00:58 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:01:00 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:01:01 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:01:01 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:01:01 [ KANTURU ] State(2) -> END
20:01:01 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:01:01 [ KANTURU ] State(5) -> NONE
20:01:01 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:01:01 [ KANTURU ] State(0) -> STANDBY
20:01:01 [ KANTURU ][ BattleStanby ] State(0) -> START
20:04:20 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:05:19 [ KANTURU ][ BattleStanby ] State(2) -> END
20:05:19 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:05:19 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:05:19 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:05:19 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:07:18 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:07:18 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:07:18 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:07:18 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:07:20 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:07:20 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:07:20 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:07:20 [ KANTURU ] State(2) -> END
20:07:20 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:07:20 [ KANTURU ] State(5) -> NONE
20:07:20 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:07:20 [ KANTURU ] State(0) -> STANDBY
20:07:20 [ KANTURU ][ BattleStanby ] State(0) -> START
20:10:39 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:11:39 [ KANTURU ][ BattleStanby ] State(2) -> END
20:11:39 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:11:39 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:11:39 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:11:39 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:13:38 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:13:38 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:13:38 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:13:38 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:13:40 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:13:40 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:13:40 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:13:40 [ KANTURU ] State(2) -> END
20:13:40 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:13:40 [ KANTURU ] State(5) -> NONE
20:13:40 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:13:40 [ KANTURU ] State(0) -> STANDBY
20:13:40 [ KANTURU ][ BattleStanby ] State(0) -> START
20:16:59 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:17:58 [ KANTURU ][ BattleStanby ] State(2) -> END
20:17:58 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:17:58 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:17:58 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:17:58 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:19:57 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:19:57 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:19:57 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:19:57 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:20:00 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:20:00 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:20:00 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:20:00 [ KANTURU ] State(2) -> END
20:20:00 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:20:00 [ KANTURU ] State(5) -> NONE
20:20:00 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:20:00 [ KANTURU ] State(0) -> STANDBY
20:20:00 [ KANTURU ][ BattleStanby ] State(0) -> START
20:23:19 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:24:18 [ KANTURU ][ BattleStanby ] State(2) -> END
20:24:18 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:24:18 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:24:18 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:24:18 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:26:17 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:26:17 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:26:17 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:26:17 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:26:19 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:26:19 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:26:19 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:26:19 [ KANTURU ] State(2) -> END
20:26:19 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:26:19 [ KANTURU ] State(5) -> NONE
20:26:19 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:26:19 [ KANTURU ] State(0) -> STANDBY
20:26:19 [ KANTURU ][ BattleStanby ] State(0) -> START
20:29:38 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:30:00 [Devil Square] (1) SetState STAND
20:30:00 [Devil Square] (2) SetState STAND
20:30:00 [Devil Square] (3) SetState STAND
20:30:00 [Devil Square] (4) SetState STAND
20:30:00 [Devil Square] (5) SetState STAND
20:30:00 [Devil Square] (6) SetState STAND
20:30:00 [Devil Square] (7) SetState STAND
20:30:01 [Devil Square] (1) Not enough users
20:30:01 [Devil Square] (1) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (1) SetState EMPTY
20:30:01 [Devil Square] (2) Not enough users
20:30:01 [Devil Square] (2) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (2) SetState EMPTY
20:30:01 [Devil Square] (3) Not enough users
20:30:01 [Devil Square] (3) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (3) SetState EMPTY
20:30:01 [Devil Square] (4) Not enough users
20:30:01 [Devil Square] (4) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (4) SetState EMPTY
20:30:01 [Devil Square] (5) Not enough users
20:30:01 [Devil Square] (5) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (5) SetState EMPTY
20:30:01 [Devil Square] (6) Not enough users
20:30:01 [Devil Square] (6) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (6) SetState EMPTY
20:30:01 [Devil Square] (7) Not enough users
20:30:01 [Devil Square] (7) Sync Start Time. [239] min remain
20:30:01 [Devil Square] (7) SetState EMPTY
20:30:37 [ KANTURU ][ BattleStanby ] State(2) -> END
20:30:38 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:30:38 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:30:38 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:30:38 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:32:37 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:32:37 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:32:37 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:32:37 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:32:39 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:32:39 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:32:39 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:32:39 [ KANTURU ] State(2) -> END
20:32:39 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:32:39 [ KANTURU ] State(5) -> NONE
20:32:39 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:32:39 [ KANTURU ] State(0) -> STANDBY
20:32:39 [ KANTURU ][ BattleStanby ] State(0) -> START
20:35:58 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:36:57 [ KANTURU ][ BattleStanby ] State(2) -> END
20:36:57 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:36:57 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:36:57 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:36:57 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:38:56 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:38:56 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:38:56 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:38:56 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:38:58 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:38:58 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:38:58 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:38:58 [ KANTURU ] State(2) -> END
20:38:58 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:38:58 [ KANTURU ] State(5) -> NONE
20:38:58 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:38:58 [ KANTURU ] State(0) -> STANDBY
20:38:58 [ KANTURU ][ BattleStanby ] State(0) -> START
20:42:18 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:43:17 [ KANTURU ][ BattleStanby ] State(2) -> END
20:43:17 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:43:17 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:43:17 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:43:17 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:45:16 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:45:16 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:45:16 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:45:16 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:45:18 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:45:18 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:45:18 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:45:18 [ KANTURU ] State(2) -> END
20:45:18 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:45:18 [ KANTURU ] State(5) -> NONE
20:45:18 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:45:18 [ KANTURU ] State(0) -> STANDBY
20:45:18 [ KANTURU ][ BattleStanby ] State(0) -> START
20:48:37 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:49:36 [ KANTURU ][ BattleStanby ] State(2) -> END
20:49:36 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:49:36 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:49:36 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:49:36 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:51:35 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:51:35 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:51:35 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:51:35 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:51:38 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:51:38 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:51:38 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:51:38 [ KANTURU ] State(2) -> END
20:51:38 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:51:38 [ KANTURU ] State(5) -> NONE
20:51:38 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:51:38 [ KANTURU ] State(0) -> STANDBY
20:51:38 [ KANTURU ][ BattleStanby ] State(0) -> START
20:54:57 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:55:56 [ KANTURU ][ BattleStanby ] State(2) -> END
20:55:56 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:55:56 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:55:56 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:55:56 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
20:57:55 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
20:57:55 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
20:57:55 [ KANTURU ][ BattleOfMaya ] State(2) -> END
20:57:55 [ KANTURU ][ BattleOfMaya ] Success Value[0]
20:57:57 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
20:57:57 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
20:57:57 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
20:57:57 [ KANTURU ] State(2) -> END
20:57:57 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
20:57:57 [ KANTURU ] State(5) -> NONE
20:57:57 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:57:57 [ KANTURU ] State(0) -> STANDBY
20:57:57 [ KANTURU ][ BattleStanby ] State(0) -> START
21:00:00 [Chaos Castle] (1) SetState STAND
21:00:00 [Chaos Castle] (2) SetState STAND
21:00:00 [Chaos Castle] (3) SetState STAND
21:00:00 [Chaos Castle] (4) SetState STAND
21:00:00 [Chaos Castle] (5) SetState STAND
21:00:00 [Chaos Castle] (6) SetState STAND
21:00:00 [Chaos Castle] (7) SetState STAND
21:00:01 [Chaos Castle] (1) Not enough users
21:00:01 [Chaos Castle] (1) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (1) SetState EMPTY
21:00:01 [Chaos Castle] (2) Not enough users
21:00:01 [Chaos Castle] (2) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (2) SetState EMPTY
21:00:01 [Chaos Castle] (3) Not enough users
21:00:01 [Chaos Castle] (3) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (3) SetState EMPTY
21:00:01 [Chaos Castle] (4) Not enough users
21:00:01 [Chaos Castle] (4) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (4) SetState EMPTY
21:00:01 [Chaos Castle] (5) Not enough users
21:00:01 [Chaos Castle] (5) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (5) SetState EMPTY
21:00:01 [Chaos Castle] (6) Not enough users
21:00:01 [Chaos Castle] (6) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (6) SetState EMPTY
21:00:01 [Chaos Castle] (7) Not enough users
21:00:01 [Chaos Castle] (7) Sync Start Time. [119] min remain
21:00:01 [Chaos Castle] (7) SetState EMPTY
21:01:16 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:02:15 [ KANTURU ][ BattleStanby ] State(2) -> END
21:02:16 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:02:16 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:02:16 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:02:16 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:04:15 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:04:15 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:04:15 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:04:15 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:04:17 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:04:17 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:04:17 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:04:17 [ KANTURU ] State(2) -> END
21:04:17 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:04:17 [ KANTURU ] State(5) -> NONE
21:04:17 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:04:17 [ KANTURU ] State(0) -> STANDBY
21:04:17 [ KANTURU ][ BattleStanby ] State(0) -> START
21:07:36 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:08:35 [ KANTURU ][ BattleStanby ] State(2) -> END
21:08:35 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:08:35 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:08:35 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:08:35 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:10:34 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:10:34 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:10:34 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:10:34 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:10:36 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:10:36 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:10:36 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:10:36 [ KANTURU ] State(2) -> END
21:10:37 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:10:37 [ KANTURU ] State(5) -> NONE
21:10:37 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:10:37 [ KANTURU ] State(0) -> STANDBY
21:10:37 [ KANTURU ][ BattleStanby ] State(0) -> START
21:13:56 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:14:55 [ KANTURU ][ BattleStanby ] State(2) -> END
21:14:55 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:14:55 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:14:55 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:14:55 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:16:54 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:16:54 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:16:54 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:16:54 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:16:56 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:16:56 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:16:56 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:16:56 [ KANTURU ] State(2) -> END
21:16:56 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:16:56 [ KANTURU ] State(5) -> NONE
21:16:56 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:16:56 [ KANTURU ] State(0) -> STANDBY
21:16:56 [ KANTURU ][ BattleStanby ] State(0) -> START
21:18:47 [ObjectManager][9000] AddClient (192.168.1.52)
21:18:52 [ObjectManager][9000] AddAccountInfo (Y)
21:18:57 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:20:05 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:20:05 [ObjectManager][9000] DelAccountInfo (Y)
21:20:05 [ObjectManager][9000] DelClient (192.168.1.52)
21:20:15 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:20:31 [ObjectManager][9000] AddClient (192.168.1.52)
21:20:35 [ObjectManager][9000] AddAccountInfo (Y)
21:20:40 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:21:14 [ KANTURU ][ BattleStanby ] State(2) -> END
21:21:14 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:21:14 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:21:14 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:21:14 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:21:59 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:21:59 [ObjectManager][9000] DelAccountInfo (Y)
21:21:59 [ObjectManager][9000] DelClient (192.168.1.52)
21:23:14 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:23:14 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:23:14 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:23:14 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:23:16 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:23:16 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:23:16 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:23:16 [ KANTURU ] State(2) -> END
21:23:16 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:23:16 [ KANTURU ] State(5) -> NONE
21:23:16 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:23:16 [ KANTURU ] State(0) -> STANDBY
21:23:16 [ KANTURU ][ BattleStanby ] State(0) -> START
21:26:35 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:27:34 [ KANTURU ][ BattleStanby ] State(2) -> END
21:27:34 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:27:34 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:27:34 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:27:34 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:29:33 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:29:33 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:29:33 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:29:33 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:29:35 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:29:35 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:29:35 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:29:35 [ KANTURU ] State(2) -> END
21:29:36 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:29:36 [ KANTURU ] State(5) -> NONE
21:29:36 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:29:36 [ KANTURU ] State(0) -> STANDBY
21:29:36 [ KANTURU ][ BattleStanby ] State(0) -> START
21:30:00 [Illusion Temple] (1) SetState STAND
21:30:00 [Illusion Temple] (2) SetState STAND
21:30:00 [Illusion Temple] (3) SetState STAND
21:30:00 [Illusion Temple] (4) SetState STAND
21:30:00 [Illusion Temple] (5) SetState STAND
21:30:00 [Illusion Temple] (6) SetState STAND
21:30:01 [Illusion Temple] (1) Not enough users
21:30:01 [Illusion Temple] (1) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (1) SetState EMPTY
21:30:01 [Illusion Temple] (2) Not enough users
21:30:01 [Illusion Temple] (2) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (2) SetState EMPTY
21:30:01 [Illusion Temple] (3) Not enough users
21:30:01 [Illusion Temple] (3) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (3) SetState EMPTY
21:30:01 [Illusion Temple] (4) Not enough users
21:30:01 [Illusion Temple] (4) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (4) SetState EMPTY
21:30:01 [Illusion Temple] (5) Not enough users
21:30:01 [Illusion Temple] (5) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (5) SetState EMPTY
21:30:01 [Illusion Temple] (6) Not enough users
21:30:01 [Illusion Temple] (6) Sync Start Time. [239] min remain
21:30:01 [Illusion Temple] (6) SetState EMPTY
21:32:55 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:33:54 [ KANTURU ][ BattleStanby ] State(2) -> END
21:33:54 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:33:54 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:33:54 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:33:54 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:35:53 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:35:53 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:35:53 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:35:53 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:35:55 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:35:55 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:35:55 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:35:55 [ KANTURU ] State(2) -> END
21:35:55 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:35:55 [ KANTURU ] State(5) -> NONE
21:35:55 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:35:55 [ KANTURU ] State(0) -> STANDBY
21:35:55 [ KANTURU ][ BattleStanby ] State(0) -> START
21:36:31 [ObjectManager][9000] AddClient (192.168.1.52)
21:36:43 [ObjectManager][9000] AddAccountInfo (Y)
21:36:47 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:39:14 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:39:26 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:39:26 [ObjectManager][9000] DelAccountInfo (Y)
21:39:26 [ObjectManager][9000] DelClient (192.168.1.52)
21:40:13 [ KANTURU ][ BattleStanby ] State(2) -> END
21:40:13 [ KANTURU ][ BattleStanby ] State(3) -> NONE
21:40:13 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
21:40:13 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
21:40:13 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
21:40:30 [ServerInfo] Item loaded successfully
21:42:13 [ KANTURU ][ BattleOfMaya ] State(1) -> NOTIFY1
21:42:13 [ KANTURU ][ BattleOfMaya ] Fail!! All Battle User Die - DetailState:2
21:42:13 [ KANTURU ][ BattleOfMaya ] State(2) -> END
21:42:13 [ KANTURU ][ BattleOfMaya ] Success Value[0]
21:42:15 [ KANTURU ][ BattleOfMaya ] State(17) -> ENDCYCLE
21:42:15 [ KANTURU ][ BattleOfMaya ] State(18) -> NONE
21:42:15 [ KANTURU ][ Map Attr Change ] Map(0) State(2) DetailState(0)
21:42:15 [ KANTURU ] State(2) -> END
21:42:15 [ KANTURU ][ Map Attr Change ] Map(0) State(5) DetailState(0)
21:42:15 [ KANTURU ] State(5) -> NONE
21:42:15 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:42:15 [ KANTURU ] State(0) -> STANDBY
21:42:15 [ KANTURU ][ BattleStanby ] State(0) -> START
21:43:09 [ServerInfo] CashShop loaded successfully
21:43:09 [ServerInfo] ChaosMix loaded successfully
21:43:09 [ServerInfo] Character loaded successfully
21:43:09 [ServerInfo] Command loaded successfully
21:43:09 [ServerInfo] Common loaded successfully
21:43:09 [NewsBoard] [3] Item loaded from list
21:43:09 [ServerInfo] Custom loaded successfully
21:43:09 [ServerInfo] Event loaded successfully
21:43:09 [ServerInfo] EventItemBag loaded successfully
21:43:09 [ServerInfo] Hack loaded successfully
21:43:09 [ServerInfo] Item loaded successfully
21:43:09 [ServerInfo] Monster loaded successfully
21:43:09 [ServerInfo] Move loaded successfully
21:43:10 [ServerInfo] Quest loaded successfully
21:43:10 [ServerInfo] Shop loaded successfully
21:43:10 [ServerInfo] Skill loaded successfully
21:43:10 [ServerInfo] Util loaded successfully
21:43:10 [Blood Castle] (1) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (1) SetState EMPTY
21:43:10 [Blood Castle] (2) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (2) SetState EMPTY
21:43:10 [Blood Castle] (3) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (3) SetState EMPTY
21:43:10 [Blood Castle] (4) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (4) SetState EMPTY
21:43:10 [Blood Castle] (5) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (5) SetState EMPTY
21:43:10 [Blood Castle] (6) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (6) SetState EMPTY
21:43:10 [Blood Castle] (7) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (7) SetState EMPTY
21:43:10 [Blood Castle] (8) Sync Start Time. [16] min remain
21:43:10 [Blood Castle] (8) SetState EMPTY
21:43:10 [Castle Deep] SetState BLANK
21:43:10 [Chaos Castle] (1) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (1) SetState EMPTY
21:43:10 [Chaos Castle] (2) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (2) SetState EMPTY
21:43:10 [Chaos Castle] (3) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (3) SetState EMPTY
21:43:10 [Chaos Castle] (4) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (4) SetState EMPTY
21:43:10 [Chaos Castle] (5) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (5) SetState EMPTY
21:43:10 [Chaos Castle] (6) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (6) SetState EMPTY
21:43:10 [Chaos Castle] (7) Sync Start Time. [76] min remain
21:43:10 [Chaos Castle] (7) SetState EMPTY
21:43:10 [Devil Square] (1) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (1) SetState EMPTY
21:43:10 [Devil Square] (2) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (2) SetState EMPTY
21:43:10 [Devil Square] (3) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (3) SetState EMPTY
21:43:10 [Devil Square] (4) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (4) SetState EMPTY
21:43:10 [Devil Square] (5) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (5) SetState EMPTY
21:43:10 [Devil Square] (6) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (6) SetState EMPTY
21:43:10 [Devil Square] (7) Sync Start Time. [166] min remain
21:43:10 [Devil Square] (7) SetState EMPTY
21:43:10 [Illusion Temple] (1) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (1) SetState EMPTY
21:43:10 [Illusion Temple] (2) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (2) SetState EMPTY
21:43:10 [Illusion Temple] (3) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (3) SetState EMPTY
21:43:10 [Illusion Temple] (4) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (4) SetState EMPTY
21:43:10 [Illusion Temple] (5) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (5) SetState EMPTY
21:43:10 [Illusion Temple] (6) Sync Start Time. [226] min remain
21:43:10 [Illusion Temple] (6) SetState EMPTY
21:43:10 [ RAKLION ] State(0) -> END
21:43:10 [ RAKLION ] [ BossEggDelete ] : BossEgg(0 ea)
21:43:10 [ RAKLION ] [ DeleteSummonMonster ] Delete All SummonMonster
21:43:10 [ RAKLION ] [ BossEggRegen ] : BossEgg(15 ea)
21:43:11 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
21:43:11 [ KANTURU ] State(0) -> STANDBY
21:43:11 [ KANTURU ][ BattleStanby ] State(0) -> START
21:43:11 [ RAKLION ] State(10) -> IDLE
21:43:14 [ CRYWOLF ] SYNC Occupation: 0, State: 0
21:43:46 [ServerInfo] Item loaded successfully
21:44:13 [ObjectManager][9000] AddClient (192.168.1.52)
21:44:19 [ObjectManager][9000] AddAccountInfo (Y)
21:44:23 [ObjectManager][9000] AddCharacterInfo (*Oscuro*)
21:46:30 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
21:46:48 [ObjectManager][9000] DelCharacterInfo (*Oscuro*)
21:46:48 [ObjectManager][9000] DelAccountInfo (Y)
21:46:48 [ObjectManager][9000] DelClient (192.168.1.52)

Agrego tambien el error del DataServer!!!

Code: [Select]
12:47:34 [SocketManager] Server started at port [55960]
12:47:39 [ServerManager][0] AddServer (127.0.0.1)
12:47:39 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:47:41 [ServerManager][1] AddServer (127.0.0.1)
12:47:41 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
12:48:02 [SocketManager] Server started at port [55960]
12:48:05 [ServerManager][0] AddServer (127.0.0.1)
12:48:05 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:48:06 [ServerManager][1] AddServer (127.0.0.1)
12:48:06 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
14:38:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:38:57 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (send()).
14:38:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
14:43:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:43:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
14:48:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:48:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
14:53:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:53:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
14:58:57 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
14:58:57 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:03:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:03:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:08:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:08:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:13:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:13:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:18:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:18:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:23:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:23:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:28:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:28:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver]Error en el vínculo de comunicación
15:33:58 DELETE MuCastle_NPC WHERE MAP_SVR_GROUP = 0
15:33:58 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (WrapperWrite()).
15:33:58 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
21:43:07 [SocketManager] Server started at port [55960]
21:43:10 [ServerManager][0] AddServer (127.0.0.1)
21:43:10 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
21:43:12 [ServerManager][1] AddServer (127.0.0.1)
21:43:12 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)

Y tmb Agrego el error del JoinServer!!

Code: [Select]
12:47:32 [SocketManager] Server started at port [55970]
12:47:39 [ServerManager][0] AddServer (127.0.0.1)
12:47:39 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:47:41 [ServerManager][1] AddServer (127.0.0.1)
12:47:41 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
12:48:01 [SocketManager] Server started at port [55970]
12:48:04 [ServerManager][0] AddServer (127.0.0.1)
12:48:05 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
12:48:06 [ServerManager][1] AddServer (127.0.0.1)
12:48:06 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
15:31:18 SELECT memb__pwd FROM MEMB_INFO WHERE memb___id='test' COLLATE Latin1_General_BIN
15:31:18 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (send()).
15:31:18 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
15:35:42 SELECT memb__pwd FROM MEMB_INFO WHERE memb___id='Y' COLLATE Latin1_General_BIN
15:35:42 [QueryManager] State (01000), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]ConnectionWrite (WrapperWrite()).
15:35:42 [QueryManager] State (08S01), Diagnostic: [Microsoft][ODBC SQL Server Driver][Shared Memory]Error general de red. Consulte la documentación de la red.
21:43:05 [SocketManager] Server started at port [55970]
21:43:10 [ServerManager][0] AddServer (127.0.0.1)
21:43:10 [ServerManager][0] ServerInfo (PeruGaming) (55901) (0)
21:43:12 [ServerManager][1] AddServer (127.0.0.1)
21:43:12 [ServerManager][1] ServerInfo (PeruGamingCS) (55919) (19)
Que base de datos estas usando? y revisa las odbc.

Uso la DB que aportaste al ultimo el cual soluciono el problema del reset -1 y Creo que el error fue por que no ejecute ODBCx64.reg  golpes
Estas usando la el sql en español?


Offline tiki22 #159 Posteado: November 13, 2018, 06:15:06 PM

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@Natzugen Aporto un dato mas a mi problema con la experiencia. En el GSCS levea a la perfeccion y la barra de vida de los mobs sale llena en el GS comun sale con 0% de vida y no da experiencia


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