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Autor Topic: Fix Cursor Position on NPP/Shop Open  (Visto 4605 veces)

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Offline stark98 #20 Posteado: April 30, 2020, 07:47:23 PM

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This fix is for 1.04E main other versions will crash.

I use 1.4e and not work(( :(

Be cool, and all will be ok))
Skype: sky.hack2
Discord: bonny9

Offline SaintZeus #21 Posteado: April 30, 2020, 09:16:56 PM

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gToolKit.SetNop(0x005A3E31,2); // Allow fix on NPC
      gToolKit.SetNop(0x0064C3BE,2); // Allow fix on Shop

If i delete this game is started if not delete game not start((((((
Me pasa lo mismo  llorando2

Gracias:


Offline smiley #22 Posteado: May 01, 2020, 08:12:44 AM

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Is working for other users, make sure that is nothing wrong.
I can't grantee anything :D


Offline stark98 #23 Posteado: May 01, 2020, 08:24:04 AM

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Is working for other users, make sure that is nothing wrong.
I can't grantee anything :D

U can please share your ToolKit.cpp/h
I think problem is in this file))

Be cool, and all will be ok))
Skype: sky.hack2
Discord: bonny9

Offline Llalex #24 Posteado: May 01, 2020, 09:31:11 AM

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Is working for other users, make sure that is nothing wrong.
I can't grantee anything :D

U can please share your ToolKit.cpp/h
I think problem is in this file))

Si, también creo que el problema esta en esos archivos..


Offline smiley #25 Posteado: May 01, 2020, 10:28:03 AM

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My setNop function will not work in muemu. is not that function offset is correct!
Is hard know how functions in muemu shit main works?

Try

MemorySet(0x005A3E31,0x90,2);
MemorySet(0x0064C3BE,0x90,2);

Gracias:


Offline stark98 #26 Posteado: May 01, 2020, 10:35:43 AM

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My setNop function will not work in muemu. is not that function offset is correct!
Is hard know how functions in muemu shit main works?

Try

MemorySet(0x005A3E31,0x90,2);
MemorySet(0x0064C3BE,0x90,2);

This is cool)))
Yep is work)) Very thx)))

Be cool, and all will be ok))
Skype: sky.hack2
Discord: bonny9

Offline Llalex #27 Posteado: May 01, 2020, 11:09:54 AM

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My setNop function will not work in muemu. is not that function offset is correct!
Is hard know how functions in muemu shit main works?

Try

MemorySet(0x005A3E31,0x90,2);
MemorySet(0x0064C3BE,0x90,2);

Ya con esto funcionara al 100%, yo deje una guía por si alguien no sabe como implementarlo del todo..., espero que eso no te moleste


Offline NasLy #28 Posteado: May 01, 2020, 11:18:53 AM

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Nunca es tarde para ser lo que podias haber sido.

Offline c4nhsatcodong #29 Posteado: May 02, 2020, 09:20:17 AM

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Abra npc y apague muchas veces, desconectará el principal

Publicar un anuncio Mu Online gratis - Mu Online Community GRATIS.
Post free Mu Online ads - FREE Mu Online Community
https://www.facebook.com/groups/274190243227367/


Offline smiley #30 Posteado: May 02, 2020, 09:41:00 AM

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Abra npc y apague muchas veces, desconectará el principal

Try to make a better description of the problem if you have one.


Offline pquintal #31 Posteado: May 03, 2020, 08:20:40 PM

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Work 100% Main 104e - Louis Update 13

Code: [Select]
#pragma once
#include "stdafx.h"

#define g_bUseWindowMode *(DWORD*)0xE60974

class cWinApiHook
{
public:
void Load();

static BOOL WINAPI Mine_SetCursorPos(int X,int Y);
};

extern cWinApiHook gWinApiHook;

Code: [Select]
#include "stdafx.h"
#include "WinApiHook.h"
#include "Defines.h"
#include "TMemory.h"

cWinApiHook gWinApiHook;

BOOL (WINAPI *Real_SetCursorPos)(int X,int Y) = SetCursorPos;

BOOL WINAPI cWinApiHook::Mine_SetCursorPos(int X,int Y)
{
RECT Rect;
if(GetWindowRect(GetActiveWindow(),&Rect))
{
X += Rect.left;
Y += Rect.top;
}

return Real_SetCursorPos(X,Y);
}

void cWinApiHook::Load()
{
if(g_bUseWindowMode)
{
// Bypass Window Mode Checks (Move to offset.h)
SetRange((LPVOID)0x005A3E31, 2, ASM::NOP);
SetRange((LPVOID)0x0064C3BE, 2, ASM::NOP);

DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourAttach(&(PVOID&)Real_SetCursorPos,gWinApiHook.Mine_SetCursorPos);
DetourTransactionCommit();
}
}


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