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Autor Topic: Guia Effect.txt  (Visto 6780 veces)

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Offline louis Posteado: March 04, 2019, 08:35:37 AM | Modificado: March 04, 2019, 09:25:30 AM by louis

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Tutorial con información sobre los efectos (buffs) en el servidor MuEmu.



Index:
ID del efecto.

Group:
Cuando usted tiene que añadir un nuevo efecto pero ya tiene un efecto de ese grupo, se eliminará el efecto que ya existe y sustituir por el nuevo.
Usted no puede tener 2 efectos del mismo grupo.

ItemIndex:
Indice del elemento que al ser utilizado o comprado en el cashshop.

Name:
Nombre del efecto.

Save:
0 = Quita el efecto al relogar.
1 = Mantiene el efecto al relogar.

Type:
0 = Disminuye el tiempo del efecto sólo cuando está conectado.
1 = No quita el efecto.
2 = Quita el efecto en la fecha especificada.

Flag:
0 = No se quitará con la sill Cure.
1 = Se eliminará con la skill Cure (High elf Skill tree)

Count:
Tiempo del efecto.

Value 1:
Valor 1 del efecto.

Value 2:
Valor 2 del efecto.

Value 3:
Valor 3 del efecto.

Value 4:
Valor 4 del efecto.


Update 36 is ready!!!

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Offline -Rastaa.TSM☢ #1 Posteado: March 04, 2019, 09:58:07 AM

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Excelente guia hermano muy buena y de buenisima utilidad :D!! Te quedo de 10 bien explicada Maestro.

Gracias:


Offline Gardelito #2 Posteado: March 04, 2019, 05:14:51 PM

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@louis probe desactivando el inner del bk y cuando me relogeo sigue igual

Gracias:


Offline louis #3 Posteado: March 04, 2019, 07:24:57 PM

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@louis probe desactivando el inner del bk y cuando me relogeo sigue igual

Creo que ya estaba salvo antes de que usted cambiar, intenta con un pj que no tenga el buff

Update 36 is ready!!!

Gracias:


Offline Gardelito #4 Posteado: March 04, 2019, 10:17:12 PM

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@louis probe desactivando el inner del bk y cuando me relogeo sigue igual

Creo que ya estaba salvo antes de que usted cambiar, intenta con un pj que no tenga el buff

No entiendo, esto es para sacar el efecto que tienen los buff de los pjs o es para cuando entro le pongo buff a un pj y relogeo no vuelva a aparecer el buff???


Offline louis #5 Posteado: March 05, 2019, 07:02:34 AM

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@louis probe desactivando el inner del bk y cuando me relogeo sigue igual

Creo que ya estaba salvo antes de que usted cambiar, intenta con un pj que no tenga el buff

No entiendo, esto es para sacar el efecto que tienen los buff de los pjs o es para cuando entro le pongo buff a un pj y relogeo no vuelva a aparecer el buff???

No sé cómo explicar en su idioma =/

Recuerde el master skill tree

Greater Life Enhanced
Greater Life Mastered

Update 36 is ready!!!

Offline yhoon #6 Posteado: March 05, 2019, 07:50:32 AM

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@louis probe desactivando el inner del bk y cuando me relogeo sigue igual

Creo que ya estaba salvo antes de que usted cambiar, intenta con un pj que no tenga el buff

No entiendo, esto es para sacar el efecto que tienen los buff de los pjs o es para cuando entro le pongo buff a un pj y relogeo no vuelva a aparecer el buff???

Lo que te esta diciendo es que probes con otro pj que no tenga el efecto.
Es decir, vos dijiste que probaste con el BK, pero el BK ya tenia el inner antes de hacer la modificacion para que se le vaya. Entonces proba con otro BK que NO TENGA EL INNER antes de la modificacion. Se entiende?

Te lo resumo. Crea otro bk, aprende el inner, y proba.

Gracias:


Offline fr4nco #7 Posteado: March 25, 2019, 06:19:29 PM

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Esto sirve tambien por ejemplo para editar los efectos del panda? Ya que vi que aca se modifica la exp de los Seals, por eso la pregunta XD
Gracias


Offline louis #8 Posteado: September 16, 2019, 09:35:04 AM

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Esto sirve tambien por ejemplo para editar los efectos del panda? Ya que vi que aca se modifica la exp de los Seals, por eso la pregunta XD
Gracias

No sirve amigo...

Update 36 is ready!!!

Gracias:


Offline mututhan #9 Posteado: May 27, 2020, 11:59:42 PM

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Where is it in your server? @louis . I am using U22 and cannot find it


Offline kayito #10 Posteado: December 10, 2020, 02:11:54 PM | Modificado: December 10, 2020, 03:06:30 PM by ZabiinoOo

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De esta manera funcionan los Value según el efecto que sea:


Code: [Select]
EFFECT_GREATER_DAMAGE:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1

EFFECT_GREATER_DEFENSE:
AddDefense += value1

EFFECT_ELF_BUFFER:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1
AddDefense += value2

EFFECT_MANA_SHIELD:
AddDamageReduction += value1

EFFECT_GREATER_CRITICAL_DAMAGE:
AddCriticalDamage += value1

EFFECT_GREATER_LIFE:
MulMaxHP += value1

EFFECT_GREATER_MANA:
MulMaxMP += value1

EFFECT_SOUL_POTION:
AddPhysiSpeed += value1
AddMagicSpeed += value1
AddBPRecovery += value2

EFFECT_SEAL_OF_ASCENSION1:
AddExperienceRate += value1

EFFECT_SEAL_OF_WEALTH1:
AddExperienceRate += value1
AddItemDropRate += value2

EFFECT_ORDER_OF_PROTECTION:
AddDamageReduction += value1

EFFECT_HALLOWEEN1:
AddPhysiSpeed += value1
AddMagicSpeed += value1

EFFECT_HALLOWEEN2:
AddPhysiDamage += value1
AddMagicDamage += value1

EFFECT_HALLOWEEN3:
AddDefense += value1

EFFECT_HALLOWEEN4:
AddMaxHP += value1

EFFECT_HALLOWEEN5:
AddMaxMP += value1

EFFECT_SEAL_OF_ASCENSION2:
AddExperienceRate += value1

EFFECT_SEAL_OF_WEALTH2:
AddExperienceRate += value1
AddItemDropRate += value2

EFFECT_SCROLL_OF_QUICK:
AddPhysiSpeed += value1
AddMagicSpeed += value1

EFFECT_SCROLL_OF_DEFENSE:
AddDefense += value1

EFFECT_SCROLL_OF_DAMAGE:
AddPhysiDamage += value1

EFFECT_SCROLL_OF_MAGIC_DAMAGE:
AddMagicDamage += value1

EFFECT_SCROLL_OF_LIFE:
AddMaxHP += value1

EFFECT_SCROLL_OF_MANA:
AddMaxMP += value1

EFFECT_ELIXIR_OF_STRENGTH:
AddStrength += value1

EFFECT_ELIXIR_OF_DEXTERITY:
AddDexterity += value1

EFFECT_ELIXIR_OF_VITALITY:
AddVitality += value1

EFFECT_ELIXIR_OF_ENERGY:
AddEnergy += value1

EFFECT_ELIXIR_OF_LEADERSHIP:
AddLeadership += value1

EFFECT_FIRE_SLASH:
DivDefense += value1

EFFECT_DAMAGE_REFLECT:
AddDamageReflect += value1

EFFECT_BLIND:
DivAttackSuccessRate += value1

EFFECT_LESSER_DAMAGE:
DivPhysiDamage += value1
DivMagicDamage += value1
DivCurseDamage += value1

EFFECT_LESSER_DEFENSE:
DivDefense += value1

EFFECT_CHERRY_BLOSSOM1:
AddMaxMP += value1

EFFECT_CHERRY_BLOSSOM2:
AddMaxHP += value1

EFFECT_CHERRY_BLOSSOM3:
AddPhysiDamage += value1
AddMagicDamage += value1

EFFECT_SWORD_POWER:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4

EFFECT_MAGIC_CIRCLE:
AddMinMagicDamage += value1

EFFECT_SEAL_OF_LIFE:
AddExperienceRate += value1
AddHPRecoveryRate += value2

EFFECT_SEAL_OF_MANA:
AddItemDropRate += value1
AddMPRecoveryRate += value2

EFFECT_SCROLL_OF_BATTLE:
AddCriticalDamageRate += value1

EFFECT_SCROLL_OF_STRENGTH:
AddExcellentDamageRate += value1

EFFECT_CHRISTMAS1:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1
AddDefense += value2

EFFECT_CHRISTMAS2:
AddMaxHP += value1

EFFECT_CHRISTMAS3:
AddMaxMP += value1

EFFECT_CHRISTMAS4:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1

EFFECT_CHRISTMAS5:
AddDefense += value1

EFFECT_CHRISTMAS6:
AddPhysiSpeed += value1
AddMagicSpeed += value1

EFFECT_CHRISTMAS7:
AddBPRecovery += value1

EFFECT_MASTER_SEAL_OF_ASCENSION:
AddMasterExperienceRate += value1

EFFECT_MASTER_SEAL_OF_WEALTH:
AddMasterExperienceRate += value1
AddItemDropRate += value2

EFFECT_GLADIATORS_GLORY:
AddVolcanoExperienceRate += value1

EFFECT_PARTY_EXPERIENCE_BONUS:
AddExperienceRate += value1
AddMasterExperienceRate += value1
AddPartyBonusExperienceRate += value2

EFFECT_MAX_AG_BOOST_AURA:
AddMaxBP += (value1 = (value1 * Player->Level))

EFFECT_MAX_SD_BOOST_AURA:
AddMaxSD += (value1 = (value1 * Player->Level))

EFFECT_SCROLL_OF_HEALING:
AddHPRecoveryRate += value1
AddMaxHP += value2

EFFECT_HAWK_FIGURINE:
AddCriticalDamageRate += value1

EFFECT_GOAT_FIGURINE:
AddExcellentDamageRate += value1

EFFECT_OAK_CHARM:
AddMaxHP += value1

EFFECT_MAPLE_CHARM:
AddMaxMP += value1

EFFECT_GOLDEN_OAK_CHARM:
AddMaxHP += value1
AddMaxSD += value2

EFFECT_GOLDEN_MAPLE_CHARM:
AddMaxMP += value1
AddMaxBP += value2

EFFECT_WORN_HORSESHOE:
AddItemDropRate += value1

EFFECT_GREATER_IGNORE_DEFENSE_RATE:
AddIgnoreDefenseRate += value1

EFFECT_FITNESS:
AddVitality += value1

EFFECT_GREATER_DEFENSE_SUCCESS_RATE:
AddDefenseSuccessRate += value1

EFFECT_IRON_DEFENSE:
AddMaxHP += value1
AddDefense += value2

EFFECT_GREATER_LIFE_ENHANCED:
MulMaxHP += value1
MulMaxMP += value2

EFFECT_GREATER_LIFE_MASTERED:
MulMaxHP += value1
MulMaxMP += value2
MulMaxBP += value3

EFFECT_MAGIC_CIRCLE_IMPROVED:
AddMinMagicDamage += value1
AddMaxMagicDamage += value2

EFFECT_MAGIC_CIRCLE_ENHANCED:
AddMinMagicDamage += value1
AddMaxMagicDamage += value2
AddCriticalDamageRate += value3

EFFECT_MANA_SHIELD_MASTERED:
AddDamageReduction += value1
MulMaxMP += value2

EFFECT_BLESS:
AddStrength += value1
AddDexterity += value1
AddVitality += value1
AddEnergy += value1

EFFECT_INFINITY_ARROW_IMPROVED:
MulPhysiDamage += value1

EFFECT_BLIND_IMPROVED:
DivAttackSuccessRate += value1

EFFECT_GREATER_CRITICAL_DAMAGE_MASTERED:
AddCriticalDamage += value1
AddCriticalDamageRate += value2

EFFECT_GREATER_CRITICAL_DAMAGE_EXTENDED:
AddCriticalDamage += value1
AddCriticalDamageRate += value2
AddExcellentDamageRate += value3

EFFECT_SWORD_POWER_IMPROVED:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4

EFFECT_SWORD_POWER_ENHANCED:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4

EFFECT_SWORD_POWER_MASTERED:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4

EFFECT_GREATER_DEFENSE_SUCCESS_RATE_IMPROVED:
AddDefenseSuccessRate += value1

EFFECT_GREATER_DEFENSE_SUCCESS_RATE_ENHANCED:
AddDefenseSuccessRate += value1
AddDefense += value2

EFFECT_FITNESS_IMPROVED:
AddVitality += value1

EFFECT_BLESS_IMPROVED:
AddStrength += value1
AddDexterity += value1
AddVitality += value1
AddEnergy += value1

EFFECT_LESSER_DAMAGE_IMPROVED:
DivPhysiDamage += value1
DivMagicDamage += value1
DivCurseDamage += value1

EFFECT_LESSER_DEFENSE_IMPROVED:
DivDefense += value1

EFFECT_FIRE_SLASH_ENHANCED:
DivDefense += value1

EFFECT_IRON_DEFENSE_IMPROVED:
AddMaxHP += value1
AddDefense += value2

EFFECT_PENTAGRAM_JEWEL_HALF_SD:
DivMaxSD += value1

EFFECT_PENTAGRAM_JEWEL_HALF_MP:
DivMaxMP += value1

EFFECT_PENTAGRAM_JEWEL_HALF_SPEED:
DivPhysiSpeed += value1
DivMagicSpeed += value1

EFFECT_PENTAGRAM_JEWEL_HALF_HP:
DivMaxHP += value1

EFFECT_TALISMAN_OF_ASCENSION1:
AddExperienceRate += value1
AddMasterExperienceRate += value1

EFFECT_TALISMAN_OF_ASCENSION2:
AddExperienceRate += value1
AddMasterExperienceRate += value1

EFFECT_TALISMAN_OF_ASCENSION3:
AddExperienceRate += value1
AddMasterExperienceRate += value1

EFFECT_SEAL_OF_ASCENSION3:
AddExperienceRate += value1

EFFECT_MASTER_SEAL_OF_ASCENSION2:
AddMasterExperienceRate += value1

EFFECT_BLESSING_OF_LIGHT:
AddExperienceRate += value1
AddMasterExperienceRate += value1

EFFECT_MASTER_SCROLL_OF_DEFENSE:
AddDefense += value1

EFFECT_MASTER_SCROLL_OF_MAGIC_DAMAGE:
AddMagicDamage += value1

EFFECT_MASTER_SCROLL_OF_LIFE:
AddMaxHP += value1

EFFECT_MASTER_SCROLL_OF_MANA:
AddMaxMP += value1

EFFECT_MASTER_SCROLL_OF_DAMAGE:
AddPhysiDamage += value1

EFFECT_MASTER_SCROLL_OF_HEALING:
AddHPRecoveryRate += value1
AddMaxHP += value2

EFFECT_MASTER_SCROLL_OF_BATTLE:
AddCriticalDamageRate += value1

EFFECT_MASTER_SCROLL_OF_STRENGTH:
AddExcellentDamageRate += value1

EFFECT_MASTER_SCROLL_OF_QUICK:
AddPhysiSpeed += value1
AddMagicSpeed += value1

Gracias:


Offline dynasty #11 Posteado: December 12, 2020, 08:06:56 AM

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De esta manera funcionan los Value según el efecto que sea:


Code: [Select]
EFFECT_GREATER_DAMAGE:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1

EFFECT_GREATER_DEFENSE:
AddDefense += value1

EFFECT_ELF_BUFFER:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1
AddDefense += value2

EFFECT_MANA_SHIELD:
AddDamageReduction += value1

EFFECT_GREATER_CRITICAL_DAMAGE:
AddCriticalDamage += value1

EFFECT_GREATER_LIFE:
MulMaxHP += value1

EFFECT_GREATER_MANA:
MulMaxMP += value1

EFFECT_SOUL_POTION:
AddPhysiSpeed += value1
AddMagicSpeed += value1
AddBPRecovery += value2

EFFECT_SEAL_OF_ASCENSION1:
AddExperienceRate += value1

EFFECT_SEAL_OF_WEALTH1:
AddExperienceRate += value1
AddItemDropRate += value2

EFFECT_ORDER_OF_PROTECTION:
AddDamageReduction += value1

EFFECT_HALLOWEEN1:
AddPhysiSpeed += value1
AddMagicSpeed += value1

EFFECT_HALLOWEEN2:
AddPhysiDamage += value1
AddMagicDamage += value1

EFFECT_HALLOWEEN3:
AddDefense += value1

EFFECT_HALLOWEEN4:
AddMaxHP += value1

EFFECT_HALLOWEEN5:
AddMaxMP += value1

EFFECT_SEAL_OF_ASCENSION2:
AddExperienceRate += value1

EFFECT_SEAL_OF_WEALTH2:
AddExperienceRate += value1
AddItemDropRate += value2

EFFECT_SCROLL_OF_QUICK:
AddPhysiSpeed += value1
AddMagicSpeed += value1

EFFECT_SCROLL_OF_DEFENSE:
AddDefense += value1

EFFECT_SCROLL_OF_DAMAGE:
AddPhysiDamage += value1

EFFECT_SCROLL_OF_MAGIC_DAMAGE:
AddMagicDamage += value1

EFFECT_SCROLL_OF_LIFE:
AddMaxHP += value1

EFFECT_SCROLL_OF_MANA:
AddMaxMP += value1

EFFECT_ELIXIR_OF_STRENGTH:
AddStrength += value1

EFFECT_ELIXIR_OF_DEXTERITY:
AddDexterity += value1

EFFECT_ELIXIR_OF_VITALITY:
AddVitality += value1

EFFECT_ELIXIR_OF_ENERGY:
AddEnergy += value1

EFFECT_ELIXIR_OF_LEADERSHIP:
AddLeadership += value1

EFFECT_FIRE_SLASH:
DivDefense += value1

EFFECT_DAMAGE_REFLECT:
AddDamageReflect += value1

EFFECT_BLIND:
DivAttackSuccessRate += value1

EFFECT_LESSER_DAMAGE:
DivPhysiDamage += value1
DivMagicDamage += value1
DivCurseDamage += value1

EFFECT_LESSER_DEFENSE:
DivDefense += value1

EFFECT_CHERRY_BLOSSOM1:
AddMaxMP += value1

EFFECT_CHERRY_BLOSSOM2:
AddMaxHP += value1

EFFECT_CHERRY_BLOSSOM3:
AddPhysiDamage += value1
AddMagicDamage += value1

EFFECT_SWORD_POWER:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4

EFFECT_MAGIC_CIRCLE:
AddMinMagicDamage += value1

EFFECT_SEAL_OF_LIFE:
AddExperienceRate += value1
AddHPRecoveryRate += value2

EFFECT_SEAL_OF_MANA:
AddItemDropRate += value1
AddMPRecoveryRate += value2

EFFECT_SCROLL_OF_BATTLE:
AddCriticalDamageRate += value1

EFFECT_SCROLL_OF_STRENGTH:
AddExcellentDamageRate += value1

EFFECT_CHRISTMAS1:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1
AddDefense += value2

EFFECT_CHRISTMAS2:
AddMaxHP += value1

EFFECT_CHRISTMAS3:
AddMaxMP += value1

EFFECT_CHRISTMAS4:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1

EFFECT_CHRISTMAS5:
AddDefense += value1

EFFECT_CHRISTMAS6:
AddPhysiSpeed += value1
AddMagicSpeed += value1

EFFECT_CHRISTMAS7:
AddBPRecovery += value1

EFFECT_MASTER_SEAL_OF_ASCENSION:
AddMasterExperienceRate += value1

EFFECT_MASTER_SEAL_OF_WEALTH:
AddMasterExperienceRate += value1
AddItemDropRate += value2

EFFECT_GLADIATORS_GLORY:
AddVolcanoExperienceRate += value1

EFFECT_PARTY_EXPERIENCE_BONUS:
AddExperienceRate += value1
AddMasterExperienceRate += value1
AddPartyBonusExperienceRate += value2

EFFECT_MAX_AG_BOOST_AURA:
AddMaxBP += (value1 = (value1 * Player->Level))

EFFECT_MAX_SD_BOOST_AURA:
AddMaxSD += (value1 = (value1 * Player->Level))

EFFECT_SCROLL_OF_HEALING:
AddHPRecoveryRate += value1
AddMaxHP += value2

EFFECT_HAWK_FIGURINE:
AddCriticalDamageRate += value1

EFFECT_GOAT_FIGURINE:
AddExcellentDamageRate += value1

EFFECT_OAK_CHARM:
AddMaxHP += value1

EFFECT_MAPLE_CHARM:
AddMaxMP += value1

EFFECT_GOLDEN_OAK_CHARM:
AddMaxHP += value1
AddMaxSD += value2

EFFECT_GOLDEN_MAPLE_CHARM:
AddMaxMP += value1
AddMaxBP += value2

EFFECT_WORN_HORSESHOE:
AddItemDropRate += value1

EFFECT_GREATER_IGNORE_DEFENSE_RATE:
AddIgnoreDefenseRate += value1

EFFECT_FITNESS:
AddVitality += value1

EFFECT_GREATER_DEFENSE_SUCCESS_RATE:
AddDefenseSuccessRate += value1

EFFECT_IRON_DEFENSE:
AddMaxHP += value1
AddDefense += value2

EFFECT_GREATER_LIFE_ENHANCED:
MulMaxHP += value1
MulMaxMP += value2

EFFECT_GREATER_LIFE_MASTERED:
MulMaxHP += value1
MulMaxMP += value2
MulMaxBP += value3

EFFECT_MAGIC_CIRCLE_IMPROVED:
AddMinMagicDamage += value1
AddMaxMagicDamage += value2

EFFECT_MAGIC_CIRCLE_ENHANCED:
AddMinMagicDamage += value1
AddMaxMagicDamage += value2
AddCriticalDamageRate += value3

EFFECT_MANA_SHIELD_MASTERED:
AddDamageReduction += value1
MulMaxMP += value2

EFFECT_BLESS:
AddStrength += value1
AddDexterity += value1
AddVitality += value1
AddEnergy += value1

EFFECT_INFINITY_ARROW_IMPROVED:
MulPhysiDamage += value1

EFFECT_BLIND_IMPROVED:
DivAttackSuccessRate += value1

EFFECT_GREATER_CRITICAL_DAMAGE_MASTERED:
AddCriticalDamage += value1
AddCriticalDamageRate += value2

EFFECT_GREATER_CRITICAL_DAMAGE_EXTENDED:
AddCriticalDamage += value1
AddCriticalDamageRate += value2
AddExcellentDamageRate += value3

EFFECT_SWORD_POWER_IMPROVED:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4

EFFECT_SWORD_POWER_ENHANCED:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4

EFFECT_SWORD_POWER_MASTERED:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4

EFFECT_GREATER_DEFENSE_SUCCESS_RATE_IMPROVED:
AddDefenseSuccessRate += value1

EFFECT_GREATER_DEFENSE_SUCCESS_RATE_ENHANCED:
AddDefenseSuccessRate += value1
AddDefense += value2

EFFECT_FITNESS_IMPROVED:
AddVitality += value1

EFFECT_BLESS_IMPROVED:
AddStrength += value1
AddDexterity += value1
AddVitality += value1
AddEnergy += value1

EFFECT_LESSER_DAMAGE_IMPROVED:
DivPhysiDamage += value1
DivMagicDamage += value1
DivCurseDamage += value1

EFFECT_LESSER_DEFENSE_IMPROVED:
DivDefense += value1

EFFECT_FIRE_SLASH_ENHANCED:
DivDefense += value1

EFFECT_IRON_DEFENSE_IMPROVED:
AddMaxHP += value1
AddDefense += value2

EFFECT_PENTAGRAM_JEWEL_HALF_SD:
DivMaxSD += value1

EFFECT_PENTAGRAM_JEWEL_HALF_MP:
DivMaxMP += value1

EFFECT_PENTAGRAM_JEWEL_HALF_SPEED:
DivPhysiSpeed += value1
DivMagicSpeed += value1

EFFECT_PENTAGRAM_JEWEL_HALF_HP:
DivMaxHP += value1

EFFECT_TALISMAN_OF_ASCENSION1:
AddExperienceRate += value1
AddMasterExperienceRate += value1

EFFECT_TALISMAN_OF_ASCENSION2:
AddExperienceRate += value1
AddMasterExperienceRate += value1

EFFECT_TALISMAN_OF_ASCENSION3:
AddExperienceRate += value1
AddMasterExperienceRate += value1

EFFECT_SEAL_OF_ASCENSION3:
AddExperienceRate += value1

EFFECT_MASTER_SEAL_OF_ASCENSION2:
AddMasterExperienceRate += value1

EFFECT_BLESSING_OF_LIGHT:
AddExperienceRate += value1
AddMasterExperienceRate += value1

EFFECT_MASTER_SCROLL_OF_DEFENSE:
AddDefense += value1

EFFECT_MASTER_SCROLL_OF_MAGIC_DAMAGE:
AddMagicDamage += value1

EFFECT_MASTER_SCROLL_OF_LIFE:
AddMaxHP += value1

EFFECT_MASTER_SCROLL_OF_MANA:
AddMaxMP += value1

EFFECT_MASTER_SCROLL_OF_DAMAGE:
AddPhysiDamage += value1

EFFECT_MASTER_SCROLL_OF_HEALING:
AddHPRecoveryRate += value1
AddMaxHP += value2

EFFECT_MASTER_SCROLL_OF_BATTLE:
AddCriticalDamageRate += value1

EFFECT_MASTER_SCROLL_OF_STRENGTH:
AddExcellentDamageRate += value1

EFFECT_MASTER_SCROLL_OF_QUICK:
AddPhysiSpeed += value1
AddMagicSpeed += value1
Buenas, en dónde se encuentra esa información?
Estoy queriendo hacer que la poción "Remedy of Love" al consumirse, suba 20 de dmg Físico y 20 de dmg  Mágico.  Pero no encuentro esta info que dás vos en mis files Mu Emu Season6 EP3.


Offline MiRoKu #12 Posteado: December 12, 2020, 08:36:41 AM

  • +1 puntos por ventas
  • *
  • Rank: Avanzado
  • Posts: 121
  • Gracias recibida: 382
  • ve
De esta manera funcionan los Value según el efecto que sea:


Code: [Select]
EFFECT_GREATER_DAMAGE:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1

EFFECT_GREATER_DEFENSE:
AddDefense += value1

EFFECT_ELF_BUFFER:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1
AddDefense += value2

EFFECT_MANA_SHIELD:
AddDamageReduction += value1

EFFECT_GREATER_CRITICAL_DAMAGE:
AddCriticalDamage += value1

EFFECT_GREATER_LIFE:
MulMaxHP += value1

EFFECT_GREATER_MANA:
MulMaxMP += value1

EFFECT_SOUL_POTION:
AddPhysiSpeed += value1
AddMagicSpeed += value1
AddBPRecovery += value2

EFFECT_SEAL_OF_ASCENSION1:
AddExperienceRate += value1

EFFECT_SEAL_OF_WEALTH1:
AddExperienceRate += value1
AddItemDropRate += value2

EFFECT_ORDER_OF_PROTECTION:
AddDamageReduction += value1

EFFECT_HALLOWEEN1:
AddPhysiSpeed += value1
AddMagicSpeed += value1

EFFECT_HALLOWEEN2:
AddPhysiDamage += value1
AddMagicDamage += value1

EFFECT_HALLOWEEN3:
AddDefense += value1

EFFECT_HALLOWEEN4:
AddMaxHP += value1

EFFECT_HALLOWEEN5:
AddMaxMP += value1

EFFECT_SEAL_OF_ASCENSION2:
AddExperienceRate += value1

EFFECT_SEAL_OF_WEALTH2:
AddExperienceRate += value1
AddItemDropRate += value2

EFFECT_SCROLL_OF_QUICK:
AddPhysiSpeed += value1
AddMagicSpeed += value1

EFFECT_SCROLL_OF_DEFENSE:
AddDefense += value1

EFFECT_SCROLL_OF_DAMAGE:
AddPhysiDamage += value1

EFFECT_SCROLL_OF_MAGIC_DAMAGE:
AddMagicDamage += value1

EFFECT_SCROLL_OF_LIFE:
AddMaxHP += value1

EFFECT_SCROLL_OF_MANA:
AddMaxMP += value1

EFFECT_ELIXIR_OF_STRENGTH:
AddStrength += value1

EFFECT_ELIXIR_OF_DEXTERITY:
AddDexterity += value1

EFFECT_ELIXIR_OF_VITALITY:
AddVitality += value1

EFFECT_ELIXIR_OF_ENERGY:
AddEnergy += value1

EFFECT_ELIXIR_OF_LEADERSHIP:
AddLeadership += value1

EFFECT_FIRE_SLASH:
DivDefense += value1

EFFECT_DAMAGE_REFLECT:
AddDamageReflect += value1

EFFECT_BLIND:
DivAttackSuccessRate += value1

EFFECT_LESSER_DAMAGE:
DivPhysiDamage += value1
DivMagicDamage += value1
DivCurseDamage += value1

EFFECT_LESSER_DEFENSE:
DivDefense += value1

EFFECT_CHERRY_BLOSSOM1:
AddMaxMP += value1

EFFECT_CHERRY_BLOSSOM2:
AddMaxHP += value1

EFFECT_CHERRY_BLOSSOM3:
AddPhysiDamage += value1
AddMagicDamage += value1

EFFECT_SWORD_POWER:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4

EFFECT_MAGIC_CIRCLE:
AddMinMagicDamage += value1

EFFECT_SEAL_OF_LIFE:
AddExperienceRate += value1
AddHPRecoveryRate += value2

EFFECT_SEAL_OF_MANA:
AddItemDropRate += value1
AddMPRecoveryRate += value2

EFFECT_SCROLL_OF_BATTLE:
AddCriticalDamageRate += value1

EFFECT_SCROLL_OF_STRENGTH:
AddExcellentDamageRate += value1

EFFECT_CHRISTMAS1:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1
AddDefense += value2

EFFECT_CHRISTMAS2:
AddMaxHP += value1

EFFECT_CHRISTMAS3:
AddMaxMP += value1

EFFECT_CHRISTMAS4:
AddPhysiDamage += value1
AddMagicDamage += value1
AddCurseDamage += value1

EFFECT_CHRISTMAS5:
AddDefense += value1

EFFECT_CHRISTMAS6:
AddPhysiSpeed += value1
AddMagicSpeed += value1

EFFECT_CHRISTMAS7:
AddBPRecovery += value1

EFFECT_MASTER_SEAL_OF_ASCENSION:
AddMasterExperienceRate += value1

EFFECT_MASTER_SEAL_OF_WEALTH:
AddMasterExperienceRate += value1
AddItemDropRate += value2

EFFECT_GLADIATORS_GLORY:
AddVolcanoExperienceRate += value1

EFFECT_PARTY_EXPERIENCE_BONUS:
AddExperienceRate += value1
AddMasterExperienceRate += value1
AddPartyBonusExperienceRate += value2

EFFECT_MAX_AG_BOOST_AURA:
AddMaxBP += (value1 = (value1 * Player->Level))

EFFECT_MAX_SD_BOOST_AURA:
AddMaxSD += (value1 = (value1 * Player->Level))

EFFECT_SCROLL_OF_HEALING:
AddHPRecoveryRate += value1
AddMaxHP += value2

EFFECT_HAWK_FIGURINE:
AddCriticalDamageRate += value1

EFFECT_GOAT_FIGURINE:
AddExcellentDamageRate += value1

EFFECT_OAK_CHARM:
AddMaxHP += value1

EFFECT_MAPLE_CHARM:
AddMaxMP += value1

EFFECT_GOLDEN_OAK_CHARM:
AddMaxHP += value1
AddMaxSD += value2

EFFECT_GOLDEN_MAPLE_CHARM:
AddMaxMP += value1
AddMaxBP += value2

EFFECT_WORN_HORSESHOE:
AddItemDropRate += value1

EFFECT_GREATER_IGNORE_DEFENSE_RATE:
AddIgnoreDefenseRate += value1

EFFECT_FITNESS:
AddVitality += value1

EFFECT_GREATER_DEFENSE_SUCCESS_RATE:
AddDefenseSuccessRate += value1

EFFECT_IRON_DEFENSE:
AddMaxHP += value1
AddDefense += value2

EFFECT_GREATER_LIFE_ENHANCED:
MulMaxHP += value1
MulMaxMP += value2

EFFECT_GREATER_LIFE_MASTERED:
MulMaxHP += value1
MulMaxMP += value2
MulMaxBP += value3

EFFECT_MAGIC_CIRCLE_IMPROVED:
AddMinMagicDamage += value1
AddMaxMagicDamage += value2

EFFECT_MAGIC_CIRCLE_ENHANCED:
AddMinMagicDamage += value1
AddMaxMagicDamage += value2
AddCriticalDamageRate += value3

EFFECT_MANA_SHIELD_MASTERED:
AddDamageReduction += value1
MulMaxMP += value2

EFFECT_BLESS:
AddStrength += value1
AddDexterity += value1
AddVitality += value1
AddEnergy += value1

EFFECT_INFINITY_ARROW_IMPROVED:
MulPhysiDamage += value1

EFFECT_BLIND_IMPROVED:
DivAttackSuccessRate += value1

EFFECT_GREATER_CRITICAL_DAMAGE_MASTERED:
AddCriticalDamage += value1
AddCriticalDamageRate += value2

EFFECT_GREATER_CRITICAL_DAMAGE_EXTENDED:
AddCriticalDamage += value1
AddCriticalDamageRate += value2
AddExcellentDamageRate += value3

EFFECT_SWORD_POWER_IMPROVED:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4

EFFECT_SWORD_POWER_ENHANCED:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4

EFFECT_SWORD_POWER_MASTERED:
AddSwordPowerDamageRate += value1
MulMaxMP += value2
AddSwordPowerDefenseRate += value3
DivMaxHP += value4

EFFECT_GREATER_DEFENSE_SUCCESS_RATE_IMPROVED:
AddDefenseSuccessRate += value1

EFFECT_GREATER_DEFENSE_SUCCESS_RATE_ENHANCED:
AddDefenseSuccessRate += value1
AddDefense += value2

EFFECT_FITNESS_IMPROVED:
AddVitality += value1

EFFECT_BLESS_IMPROVED:
AddStrength += value1
AddDexterity += value1
AddVitality += value1
AddEnergy += value1

EFFECT_LESSER_DAMAGE_IMPROVED:
DivPhysiDamage += value1
DivMagicDamage += value1
DivCurseDamage += value1

EFFECT_LESSER_DEFENSE_IMPROVED:
DivDefense += value1

EFFECT_FIRE_SLASH_ENHANCED:
DivDefense += value1

EFFECT_IRON_DEFENSE_IMPROVED:
AddMaxHP += value1
AddDefense += value2

EFFECT_PENTAGRAM_JEWEL_HALF_SD:
DivMaxSD += value1

EFFECT_PENTAGRAM_JEWEL_HALF_MP:
DivMaxMP += value1

EFFECT_PENTAGRAM_JEWEL_HALF_SPEED:
DivPhysiSpeed += value1
DivMagicSpeed += value1

EFFECT_PENTAGRAM_JEWEL_HALF_HP:
DivMaxHP += value1

EFFECT_TALISMAN_OF_ASCENSION1:
AddExperienceRate += value1
AddMasterExperienceRate += value1

EFFECT_TALISMAN_OF_ASCENSION2:
AddExperienceRate += value1
AddMasterExperienceRate += value1

EFFECT_TALISMAN_OF_ASCENSION3:
AddExperienceRate += value1
AddMasterExperienceRate += value1

EFFECT_SEAL_OF_ASCENSION3:
AddExperienceRate += value1

EFFECT_MASTER_SEAL_OF_ASCENSION2:
AddMasterExperienceRate += value1

EFFECT_BLESSING_OF_LIGHT:
AddExperienceRate += value1
AddMasterExperienceRate += value1

EFFECT_MASTER_SCROLL_OF_DEFENSE:
AddDefense += value1

EFFECT_MASTER_SCROLL_OF_MAGIC_DAMAGE:
AddMagicDamage += value1

EFFECT_MASTER_SCROLL_OF_LIFE:
AddMaxHP += value1

EFFECT_MASTER_SCROLL_OF_MANA:
AddMaxMP += value1

EFFECT_MASTER_SCROLL_OF_DAMAGE:
AddPhysiDamage += value1

EFFECT_MASTER_SCROLL_OF_HEALING:
AddHPRecoveryRate += value1
AddMaxHP += value2

EFFECT_MASTER_SCROLL_OF_BATTLE:
AddCriticalDamageRate += value1

EFFECT_MASTER_SCROLL_OF_STRENGTH:
AddExcellentDamageRate += value1

EFFECT_MASTER_SCROLL_OF_QUICK:
AddPhysiSpeed += value1
AddMagicSpeed += value1
Buenas, en dónde se encuentra esa información?
Estoy queriendo hacer que la poción "Remedy of Love" al consumirse, suba 20 de dmg Físico y 20 de dmg  Mágico.  Pero no encuentro esta info que dás vos en mis files Mu Emu Season6 EP3.


ESO LO HACES EN ItemOption.txt

Ganate un Dinero Extra Para Pagar tu Vps
https://brave.com/mue840

Offline juampicdx #13 Posteado: May 05, 2021, 01:52:11 PM

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Hola @louis sabes como hacer para mantener las auras/buffs tras morir el personaje?


Offline pachu1 #14 Posteado: April 18, 2022, 09:09:19 PM

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  • ar
como puedo hacer que Seal of Ascencion y Seal of Wealth sumen osea si seal of ascencion sube un 10% y wealth un 30% en total los dos juntos sumen 40% ???


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